winamp/Src/burnlib/burnlib.vcproj

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<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="9.00"
Name="burnlib"
ProjectGUID="{374717BA-EF3A-4BF6-AC4D-A532E08BE904}"
RootNamespace="burnlib"
Keyword="Win32Proj"
TargetFrameworkVersion="131072"
>
<Platforms>
<Platform
Name="Win32"
/>
</Platforms>
<ToolFiles>
</ToolFiles>
<Configurations>
<Configuration
Name="Debug|Win32"
OutputDirectory="Debug"
IntermediateDirectory="Debug"
ConfigurationType="4"
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
/>
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Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="../Wasabi"
PreprocessorDefinitions="WIN32;_DEBUG;_LIB;"
MinimalRebuild="true"
BasicRuntimeChecks="3"
RuntimeLibrary="3"
TreatWChar_tAsBuiltInType="true"
ForceConformanceInForLoopScope="true"
UsePrecompiledHeader="0"
PrecompiledHeaderThrough=""
WarningLevel="3"
DebugInformationFormat="4"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLibrarianTool"
OutputFile="./lib/burnlibd.lib"
IgnoreAllDefaultLibraries="true"
IgnoreDefaultLibraryNames=""
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Release|Win32"
OutputDirectory="$(ConfigurationName)"
IntermediateDirectory="$(ConfigurationName)"
ConfigurationType="4"
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
CharacterSet="2"
WholeProgramOptimization="1"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="1"
FavorSizeOrSpeed="2"
AdditionalIncludeDirectories="../Wasabi;"
PreprocessorDefinitions="WIN32;NDEBUG;_LIB"
StringPooling="true"
ExceptionHandling="0"
RuntimeLibrary="2"
BufferSecurityCheck="false"
UsePrecompiledHeader="0"
PrecompiledHeaderThrough="burnlib.h"
WarningLevel="3"
DebugInformationFormat="3"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLibrarianTool"
OutputFile="./lib/burnlib.lib"
IgnoreAllDefaultLibraries="true"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
</Configurations>
<References>
</References>
<Files>
<Filter
Name="Source Files"
Filter="cpp;c;cxx;def;odl;idl;hpj;bat;asm;asmx"
UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}"
>
<File
RelativePath=".\common.cpp"
>
</File>
<File
RelativePath=".\eraseMedium.cpp"
>
</File>
<File
RelativePath=".\item.cpp"
>
</File>
<File
RelativePath=".\main.cpp"
>
</File>
<File
RelativePath=".\playlist.cpp"
>
</File>
<File
RelativePath=".\uiBurnPlayList.cpp"
>
</File>
<File
RelativePath=".\uiCheckMedium.cpp"
>
</File>
<File
RelativePath=".\uiEraseMedium.cpp"
>
</File>
<File
RelativePath=".\uiUnitReady.cpp"
>
</File>
<File
RelativePath=".\uiUpdatingData.cpp"
>
</File>
<File
RelativePath=".\unitStatusText.cpp"
>
</File>
</Filter>
<Filter
Name="Header Files"
Filter="h;hpp;hxx;hm;inl;inc;xsd"
UniqueIdentifier="{93995380-89BD-4b04-88EB-625FBE52EBFB}"
>
<File
RelativePath=".\api.h"
>
</File>
<File
RelativePath=".\burnlib.h"
>
<FileConfiguration
Name="Debug|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
</File>
<File
RelativePath=".\eraseMedium.h"
>
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RelativePath=".\item.h"
>
</File>
<File
RelativePath=".\main.h"
>
</File>
<File
RelativePath=".\manager.h"
>
</File>
<File
RelativePath=".\playlist.h"
>
</File>
<File
RelativePath=".\primosdk.h"
>
</File>
<File
RelativePath=".\resource.h"
>
</File>
<File
RelativePath=".\uiBurnPlaylist.h"
>
</File>
<File
RelativePath=".\uiCheckMedium.h"
>
</File>
<File
RelativePath=".\uiEraseMedium.h"
>
</File>
<File
RelativePath=".\uiUnitReady.h"
>
</File>
<File
RelativePath=".\uiUpdatingData.h"
>
</File>
</Filter>
</Files>
<Globals>
</Globals>
</VisualStudioProject>