winamp/Src/Wasabi/api/wnd/wndclass/scrollbar.cpp

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2024-09-24 12:54:57 +00:00
#include <precomp.h>
#include <bfc/wasabi_std.h>
#include "scrollbar.h"
#include <tataki/canvas/canvas.h>
#include <api/wnd/notifmsg.h>
#include <api/wnd/PaintCanvas.h>
#define TIMER_ID 9871
#define TIMER_ID2 9872
#define FIRST_DELAY 350
#define NEXT_DELAY 75
ScrollBar::ScrollBar() {
leftrgn = NULL;
rightrgn = NULL;
buttonrgn = NULL;
position = 0;
moving = 0;
lefting = 0;
righting = 0;
clicked = 0;
height = DEFAULT_HEIGHT;
buttonx = 0;
shiftleft = 0;
shiftright = 0;
curmouseposition = POS_NONE;
clickmouseposition = POS_NONE;
pageing = 0;
timer = timer2 = 0;
npages = 100;
pageway = PAGE_NONE;
updown = 256;
insetpos = 0;
clickbuttonx = 0;
vertical = 0;
firstdelay = 0;
lastx = lasty = 0;
}
ScrollBar::~ScrollBar() {
deleteResources();
}
void ScrollBar::deleteResources() {
delete leftrgn; leftrgn = NULL;
delete buttonrgn; buttonrgn = NULL;
delete rightrgn; rightrgn = NULL;
}
// this one is inherited
void ScrollBar::freeResources() {
SCROLLBAR_PARENT::freeResources();
deleteResources();
}
void ScrollBar::reloadResources() {
SCROLLBAR_PARENT::reloadResources();
loadBmps();
}
int ScrollBar::onMouseMove (int x, int y) {
SCROLLBAR_PARENT::onMouseMove(x, y);
lastx = x;
lasty = y;
if (clicked && clickmouseposition == POS_BUTTON) {
POINT pt={x,y};
int x;
if (!vertical)
x = pt.x - clickpos.x;
else
x = pt.y - clickpos.y;
RECT r;
getClientRect(&r);
int maxwidth;
if (!vertical)
maxwidth = (r.right-r.left)-(shiftright+shiftleft+bmpbutton.getWidth())+1;
else
maxwidth = (r.bottom-r.top)-(shiftright+shiftleft+bmpbutton.getHeight())+1;
buttonx = MIN(MAX(clickbuttonx + x, 0), maxwidth);
calcPosition();
invalidate();
} else {
int oldposition = curmouseposition;
curmouseposition = getMousePosition();
if (oldposition != curmouseposition) invalidate();
if (curmouseposition != POS_NONE && !getCapture())
beginCapture();
if (curmouseposition == POS_NONE && getCapture() && !clicked && !pageing)
endCapture();
}
return 1;
}
int ScrollBar::getWidth() {
if (!bmpbutton) return 0;
if (!vertical)
return bmpbutton.getHeight();
else
return bmpbutton.getWidth();
return 0;
}
int ScrollBar::getMousePosition() {
int v = POS_NONE;
POINT pt={lastx, lasty};
RECT c;
getClientRect(&c);
pt.x -= c.left;
pt.y -= c.top;
api_region *l, *b, *r;
l = leftrgn->clone();
b = buttonrgn->clone();
if (!vertical)
b->offset(buttonx+shiftleft, 0);
else
b->offset(0, buttonx+shiftleft);
r = rightrgn->clone();
if (!vertical)
r->offset(c.right-c.left-bmpleft.getWidth(), 0);
else
r->offset(0, c.bottom-c.top-bmpleft.getHeight());
if (b->ptInRegion(&pt))
v = POS_BUTTON;
if (l->ptInRegion(&pt))
v = POS_LEFT;
if (r->ptInRegion(&pt))
v = POS_RIGHT;
leftrgn->disposeClone(l);
buttonrgn->disposeClone(b);
rightrgn->disposeClone(r);
return v;
}
int ScrollBar::onLeftButtonDown(int x, int y) {
clickmouseposition = getMousePosition();
if (!pageing && clickmouseposition != POS_NONE) {
clicked = 1;
if (clickmouseposition == POS_LEFT || clickmouseposition == POS_RIGHT)
handleUpDown();
if (clickmouseposition) {
clickpos.x = lastx;
clickpos.y = lasty;
clickbuttonx = buttonx;
}
} else {
clicked = 0;
pageing = 1;
handlePageUpDown();
}
invalidate();
return 1;
}
void ScrollBar::handleUpDown() {
setTimer(TIMER_ID2, FIRST_DELAY);
timer2 = 1;
firstdelay = 1;
checkUpDown();
}
int ScrollBar::checkUpDown() {
if (!clicked) {
if (timer2) {
killTimer(TIMER_ID2);
timer2 = 0;
return 1;
}
}
if (getMousePosition() == clickmouseposition)
upDown(clickmouseposition);
return 1;
}
void ScrollBar::handlePageUpDown() {
setTimer(TIMER_ID, FIRST_DELAY);
timer = 1;
firstdelay = 1;
checkPageUpDown();
}
int ScrollBar::checkPageUpDown() {
if (!pageing) {
if (timer) {
killTimer(TIMER_ID);
timer = 0;
pageway = PAGE_NONE;
return 1;
}
}
POINT pt={lastx,lasty};
RECT c;
getClientRect(&c);
pt.x -= c.left;
pt.y -= c.top;
if (!vertical) {
int middlebutton = shiftleft + buttonx + bmpbutton.getWidth()/2;
api_region *r = buttonrgn->clone();
r->offset(buttonx+shiftleft, 0);
if (pt.x > middlebutton && !r->ptInRegion(&pt) && pageway != PAGE_DOWN)
pageUp();
if (pt.x < middlebutton && !r->ptInRegion(&pt) && pageway != PAGE_UP)
pageDown();
buttonrgn->disposeClone(r);
} else {
int middlebutton = shiftleft + buttonx + bmpbutton.getHeight()/2;
api_region *r = buttonrgn->clone();
r->offset(0, buttonx+shiftleft);
if (pt.y > middlebutton && !r->ptInRegion(&pt) && pageway != PAGE_DOWN)
pageUp();
if (pt.y < middlebutton && !r->ptInRegion(&pt) && pageway != PAGE_UP)
pageDown();
buttonrgn->disposeClone(r);
}
return 1;
}
int ScrollBar::onLeftButtonUp(int x, int y) {
clicked = 0;
clickmouseposition = POS_NONE;
curmouseposition = POS_NONE;
onMouseMove(x,y);
if (pageing) {
pageing = 0;
checkPageUpDown();
}
onSetFinalPosition();
invalidate();
return 1;
}
int ScrollBar::onRightButtonDown(int x, int y) {
return 1;
}
int ScrollBar::onRightButtonUp(int x, int y) {
return 1;
}
int ScrollBar::onMouseWheelUp(int clicked, int lines) {
return 1;
}
int ScrollBar::onMouseWheelDown(int clicked, int lines) {
return 1;
}
int ScrollBar::onPaint(Canvas *canvas) {
AutoSkinBitmap &thisleft = curmouseposition == POS_LEFT ? (clicked ? bmplpressed : bmplhilite) : bmpleft;
AutoSkinBitmap &thisbutton = curmouseposition == POS_BUTTON ? (clicked ? bmpbpressed : bmpbhilite) : bmpbutton;
AutoSkinBitmap &thisright = curmouseposition == POS_RIGHT ? (clicked ? bmprpressed : bmprhilite) : bmpright;
if (curmouseposition != clickmouseposition && clicked) {
thisleft = bmpleft;
thisbutton = bmpbutton;
thisright = bmpright;
}
RECT r;
PaintBltCanvas paintcanvas;
if (canvas == NULL) {
if (!paintcanvas.beginPaint(this)) return 0;
canvas = &paintcanvas;
}
SCROLLBAR_PARENT::onPaint(canvas);
getClientRect(&r);
renderBaseTexture(canvas, r);
if (!vertical) {
RECT c;
c.left = r.left;
c.right = r.left;
c.top = r.top;
c.bottom = r.bottom;
if (bmpbackgroundleft.getBitmap()) {
c.right = c.left + bmpbackgroundleft.getWidth();
bmpbackgroundleft.getBitmap()->stretchToRectAlpha(canvas, &c);
}
int l = c.right;
c.left = r.right;
c.right = r.right;
if (bmpbackgroundright.getBitmap()) {
c.left = r.right - bmpbackgroundright.getWidth();
bmpbackgroundright.getBitmap()->stretchToRectAlpha(canvas, &c);
}
c.right = c.left;
c.left = l;
if (bmpbackgroundmiddle.getBitmap()) {
bmpbackgroundmiddle.getBitmap()->stretchToRectAlpha(canvas, &c);
}
c.left = r.left + buttonx+shiftleft;
c.top = r.top + 0;
c.right = r.left + buttonx+thisbutton.getWidth()+shiftleft;
c.bottom = r.top + getWidth();
thisbutton.stretchToRectAlpha(canvas, &c);
c.left = r.left;
c.top = r.top;
c.right = r.left + thisleft.getWidth();
c.bottom = r.top + getWidth();
thisleft.stretchToRectAlpha(canvas, &c);
c.left = r.right-thisright.getWidth();
c.top = r.top;
c.right = r.right;
c.bottom = r.top+getWidth();
thisright.stretchToRectAlpha(canvas, &c);
} else {
RECT c;
c.top = r.top;
c.bottom = r.top;
c.left = r.left;
c.right = r.right;
if (bmpbackgroundleft.getBitmap()) {
c.bottom = c.top + bmpbackgroundleft.getHeight();
bmpbackgroundleft.getBitmap()->stretchToRectAlpha(canvas, &c);
}
int l = c.bottom;
c.top = r.bottom;
c.bottom = r.bottom;
if (bmpbackgroundright.getBitmap()) {
c.top = r.bottom - bmpbackgroundright.getHeight();
bmpbackgroundright.getBitmap()->stretchToRectAlpha(canvas, &c);
}
c.bottom = c.top;
c.top = l;
if (bmpbackgroundmiddle.getBitmap()) {
bmpbackgroundmiddle.getBitmap()->stretchToRectAlpha(canvas, &c);
}
c.left = r.right - thisleft.getWidth();
c.top = r.top+buttonx + shiftleft;
c.right = r.right;
c.bottom = r.top+buttonx+thisbutton.getHeight() + shiftleft;
thisbutton.stretchToRectAlpha(canvas, &c);
c.left = r.right - thisleft.getWidth();
c.top = r.top;
c.right = r.right;
c.bottom = r.top+thisleft.getHeight();
thisleft.stretchToRectAlpha(canvas, &c);
c.left = r.right-thisright.getWidth();
c.top = r.bottom-thisright.getHeight();
c.right = r.right;
c.bottom = r.bottom;
thisright.stretchToRectAlpha(canvas, &c);
}
return 1;
}
int ScrollBar::getHeight() {
return height;
}
void ScrollBar::setHeight(int newheight) {
height = newheight;
}
int ScrollBar::onResize() {
calcXPosition();
invalidate();
return 1;
}
int ScrollBar::onInit() {
SCROLLBAR_PARENT::onInit();
return 1;
}
void ScrollBar::setBitmaps(wchar_t *left, wchar_t *lpressed, wchar_t *lhilite,
wchar_t *right, wchar_t *rpressed, wchar_t *rhilite,
wchar_t *button, wchar_t *bpressed, wchar_t *bhilite) {
deleteResources();
bmpleft = left;
bmplpressed = lpressed;
bmplhilite = lhilite;
bmpright = right;
bmprpressed = rpressed;
bmprhilite = rhilite;
bmpbutton = button;
bmpbpressed = bpressed;
bmpbhilite = bhilite;
loadBmps();
}
void ScrollBar::setBackgroundBitmaps(const wchar_t *left, const wchar_t *middle, const wchar_t *right) {
bmpbackgroundleft = left;
bmpbackgroundmiddle = middle;
bmpbackgroundright = right;
}
void ScrollBar::loadBmps() {
if (bmpleft.getBitmap()) leftrgn = new RegionI(bmpleft);
if (bmpbutton.getBitmap()) buttonrgn = new RegionI(bmpbutton);
if (bmpright.getBitmap()) rightrgn = new RegionI(bmpright);
calcOverlapping();
calcXPosition();
}
void ScrollBar::setPosition(int pos) {
setPrivatePosition(pos, FALSE);
}
void ScrollBar::setPrivatePosition(int pos, bool signal, bool smooth) {
if (insetpos) return; // helps stupid people (like me)
insetpos = 1;
position = MIN(SCROLLBAR_FULL, pos);
position = MAX(0, position);
calcXPosition();
if (signal) onSetPosition(smooth);
if (isInited() && isVisible())
invalidate();
insetpos = 0;
}
int ScrollBar::getPosition() {
return position;
}
int ScrollBar::onSetPosition(bool smooth) {
notifyParent(ChildNotify::SCROLLBAR_SETPOSITION, smooth);
return 1;
}
int ScrollBar::onSetFinalPosition() {
notifyParent(ChildNotify::SCROLLBAR_SETFINALPOSITION);
return 1;
}
void ScrollBar::calcOverlapping() {
if (!vertical) {
shiftleft = bmpleft.getWidth();
if (leftrgn && buttonrgn) {
int i;
for (i=shiftleft;i>=0;i--) {
api_region *reg = buttonrgn->clone();
reg->offset(i, 0);
if (leftrgn->doesIntersectRgn(reg)) {
i++;
buttonrgn->disposeClone(reg);
break;
}
buttonrgn->disposeClone(reg);
}
if (i >= 0)
shiftleft = i;
}
shiftright = bmpright.getWidth();
if (rightrgn && buttonrgn) {
int i;
for (i=0;i>=-shiftright;i--) {
api_region *reg = rightrgn->clone();
reg->offset(i+bmpbutton.getWidth(), 0);
if (reg->doesIntersectRgn(buttonrgn)) {
i++;
rightrgn->disposeClone(reg);
break;
}
rightrgn->disposeClone(reg);
}
if (i >= -shiftright)
shiftright += i;
}
} else {
shiftleft = bmpleft.getHeight();
if (leftrgn && buttonrgn) {
int i;
for (i=shiftleft;i>=0;i--) {
api_region *reg = buttonrgn->clone();
reg->offset(0, i);
if (leftrgn->doesIntersectRgn(reg)) {
i++;
buttonrgn->disposeClone(reg);
break;
}
buttonrgn->disposeClone(reg);
}
if (i >= 0)
shiftleft = i;
}
shiftright = bmpright.getHeight();
if (rightrgn && buttonrgn) {
int i;
for (i=0;i>=-shiftright;i--) {
api_region *reg = rightrgn->clone();
reg->offset(0, i+bmpbutton.getHeight());
if (reg->doesIntersectRgn(buttonrgn)) {
i++;
rightrgn->disposeClone(reg);
break;
}
rightrgn->disposeClone(reg);
}
if (i >= -shiftright)
shiftright += i;
}
}
}
void ScrollBar::calcXPosition() {
if (!isInited()) return;
RECT r;
getClientRect(&r);
int maxwidth;
if (!vertical)
maxwidth = (r.right-r.left)-(bmpbutton.getWidth()+shiftleft+shiftright)+1;
else
maxwidth = (r.bottom-r.top)-(bmpbutton.getHeight()+shiftleft+shiftright)+1;
int oldx = buttonx;
buttonx = (int)(((float)getPosition() / SCROLLBAR_FULL) * maxwidth);
if (buttonx != oldx)
invalidate();
}
void ScrollBar::calcPosition() {
if (!isInited()) return;
RECT r;
getClientRect(&r);
int maxwidth;
if (!vertical)
maxwidth = r.right-r.left-(bmpbutton.getWidth()+shiftleft+shiftright)+1;
else
maxwidth = r.bottom-r.top-(bmpbutton.getHeight()+shiftleft+shiftright)+1;
setPrivatePosition((int)((float)buttonx / maxwidth * SCROLLBAR_FULL));
//invalidate();
}
void ScrollBar::timerCallback(int id) {
switch (id) {
case TIMER_ID:
if (firstdelay) {
killTimer(TIMER_ID);
setTimer(TIMER_ID, NEXT_DELAY);
timer = 1;
firstdelay = 0;
}
checkPageUpDown();
break;
case TIMER_ID2:
if (firstdelay) {
killTimer(TIMER_ID2);
setTimer(TIMER_ID2, NEXT_DELAY);
timer2 = 1;
firstdelay = 0;
}
checkUpDown();
break;
default:
SCROLLBAR_PARENT::timerCallback(id);
}
}
// FG> smooth scrolling forced on, sorry, microsoft does it too so the user perceives IE scrolling as faster than it actually is
// eventho they tell you "The smooth-scrolling effect for list boxes should be disabled when this setting is FALSE. Your application must do this if it creates customized list boxes", they
// break their own rule so people don't bitch too much. ergo there is no reason we should not do that too.
int ScrollBar::pageUp() {
pageway = PAGE_UP;
setPrivatePosition((int)MAX(0.f, (float)getPosition() + (float)SCROLLBAR_FULL / (npages-1)), TRUE, 1/*Std::osparam_getSmoothScroll()*/);
return 1;
};
int ScrollBar::pageDown() {
pageway = PAGE_DOWN;
setPrivatePosition((int)MIN((float)SCROLLBAR_FULL, (float)getPosition() - (float)SCROLLBAR_FULL / (npages-1)), TRUE, 1/*Std::osparam_getSmoothScroll()*/);
return 1;
};
void ScrollBar::setNPages(int n) {
//ASSERT(n >= 2);
if (n < 2) n = 2;
npages = n;
}
void ScrollBar::gotoPage(int page) {
page = MIN(page, npages-1);
page = MAX(page, 0);
setPrivatePosition((int)((float)SCROLLBAR_FULL / (npages-1) * page), TRUE, FALSE);
}
void ScrollBar::setUpDownValue(int newupdown) {
updown = newupdown;
}
int ScrollBar::upDown(int which) {
switch (which) {
case POS_LEFT:
setPrivatePosition(getPosition()-updown);
break;
case POS_RIGHT:
setPrivatePosition(getPosition()+updown);
break;
}
return 1;
}
void ScrollBar::setVertical(bool isvertical) {
vertical = isvertical;
calcOverlapping();
if (isInited())
invalidate();
}