winamp/Src/resources/data/Milkdrop2/presets/Flexi - 100% shader fractal [origami edit].milk

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2024-09-24 12:54:57 +00:00
MILKDROP_PRESET_VERSION=201
PSVERSION=2
PSVERSION_WARP=2
PSVERSION_COMP=2
[preset00]
fRating=4.000
fGammaAdj=1.000
fDecay=0.500
fVideoEchoZoom=1.030
fVideoEchoAlpha=0.000
nVideoEchoOrientation=0
nWaveMode=0
bAdditiveWaves=0
bWaveDots=0
bWaveThick=0
bModWaveAlphaByVolume=0
bMaximizeWaveColor=0
bTexWrap=0
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=0.001
fWaveScale=0.010
fWaveSmoothing=0.000
fWaveParam=0.000
fModWaveAlphaStart=1.000
fModWaveAlphaEnd=1.000
fWarpAnimSpeed=1.549
fWarpScale=2.940
fZoomExponent=0.02049
fShader=1.000
zoom=1.00000
rot=0.00000
cx=0.500
cy=0.500
dx=0.00000
dy=0.00000
warp=1.45984
sx=1.00000
sy=1.00000
wave_r=0.000
wave_g=0.000
wave_b=0.000
wave_x=0.500
wave_y=0.500
ob_size=0.005
ob_r=0.000
ob_g=0.000
ob_b=0.000
ob_a=1.000
ib_size=0.000
ib_r=1.000
ib_g=1.000
ib_b=1.000
ib_a=1.000
nMotionVectorsX=64.000
nMotionVectorsY=48.000
mv_dx=0.000
mv_dy=0.000
mv_l=5.000
mv_r=1.000
mv_g=1.000
mv_b=1.000
mv_a=0.000
b1n=0.000
b2n=0.000
b3n=0.000
b1x=1.000
b2x=1.000
b3x=1.000
b1ed=0.000
wavecode_0_enabled=1
wavecode_0_samples=495
wavecode_0_sep=4
wavecode_0_bSpectrum=1
wavecode_0_bUseDots=0
wavecode_0_bDrawThick=1
wavecode_0_bAdditive=1
wavecode_0_scaling=100.00000
wavecode_0_smoothing=1.00000
wavecode_0_r=0.010
wavecode_0_g=0.000
wavecode_0_b=0.000
wavecode_0_a=1.000
wave_0_init1=t2 = 0;
wave_0_init2=t3 = 0;
wave_0_init3=t4 = 0;
wave_0_init4=ab = 1;
wave_0_per_frame1=t1 = q1;
wave_0_per_frame2=t2 = q2;
wave_0_per_frame3=t3 = q3;
wave_0_per_frame4=t4 = q4;
wave_0_per_frame5=t5 = q5;
wave_0_per_frame6=t6 = q6;
wave_0_per_frame7=t8 = .07;
wave_0_per_frame8=t7 = 1;
wave_0_per_point1=t7 = -t7;
wave_0_per_point2=pi = asin(1);
wave_0_per_point3=n = 180;
wave_0_per_point4=rd = 0.075;//+(value1*10+1)*((sample*512)%2)*0.02;
wave_0_per_point5=my_x = sin(sample*pi*4+(t7+1)*t8)*0.5 + cos(sample*pi*n)*rd*sin(sample*pi*4+(t7+1)*t8);
wave_0_per_point6=my_y = cos(sample*pi*4+(t7+1)*t8)*0.5 + cos(sample*pi*n)*rd*cos(sample*pi*4+(t7+1)*t8);
wave_0_per_point7=my_z = sin(sample*pi*n)*rd;
wave_0_per_point8=
wave_0_per_point9=
wave_0_per_point10=
wave_0_per_point11=d = 1.4; // makes the perspective impact
wave_0_per_point12=zoom = 0.85;
wave_0_per_point13=
wave_0_per_point14=w1 = q12;
wave_0_per_point15=w2 = q13;
wave_0_per_point16=w3 = q14;
wave_0_per_point17=
wave_0_per_point18=x1 = cos(w1)*my_x + sin(w1)*my_y;
wave_0_per_point19=y1 = -sin(w1)*my_x + cos(w1)*my_y;
wave_0_per_point20=z1 = my_z;
wave_0_per_point21=
wave_0_per_point22=x2 = cos(w2)*x1 + sin(w2)*z1;
wave_0_per_point23=z2 = -sin(w2)*x1 + cos(w2)*z1;
wave_0_per_point24=y2 = y1;
wave_0_per_point25=
wave_0_per_point26=y3 = cos(w3)*y2 + sin(w3)*z2;
wave_0_per_point27=z3 = -sin(w3)*y2 + cos(w3)*z2;
wave_0_per_point28=x3 = x2;
wave_0_per_point29=
wave_0_per_point30=// perspective calculation
wave_0_per_point31=
wave_0_per_point32=l = sqrt(x3*x3 + y3*y3);
wave_0_per_point33=w = atan2(x3,y3);
wave_0_per_point34=p = tan(asin(1) + atan2(d+z3,l));
wave_0_per_point35=d = sqrt(x3*x3 + y3*y3 + (z3+d)*(z3+d));
wave_0_per_point36=
wave_0_per_point37=my_x = zoom*sin(w)*p;
wave_0_per_point38=my_y = zoom*cos(w)*p;
wave_0_per_point39=
wave_0_per_point40=x = 0.5 + my_x;
wave_0_per_point41=y = 0.5 + my_y;
wave_0_per_point42=
wave_0_per_point43=g = -z3*0.8 + 0.55;
wave_0_per_point44=//b = min(1,max(0,b))*0.5;
wave_0_per_point45=//r = 1-b*2
wave_0_per_point46=//b = (1 - r)*0.1;
wave_0_per_point47=//a = 7/(d*16) - 0.1;
wavecode_1_enabled=0
wavecode_1_samples=445
wavecode_1_sep=4
wavecode_1_bSpectrum=1
wavecode_1_bUseDots=1
wavecode_1_bDrawThick=1
wavecode_1_bAdditive=1
wavecode_1_scaling=100.00000
wavecode_1_smoothing=1.00000
wavecode_1_r=1.000
wavecode_1_g=1.000
wavecode_1_b=1.000
wavecode_1_a=0.990
wave_1_init1=t2 = 0;
wave_1_init2=t3 = 0;
wave_1_init3=t4 = 0;
wave_1_init4=ab = 1;
wave_1_per_frame1=t1 = q1;
wave_1_per_frame2=t2 = q2;
wave_1_per_frame3=t3 = q3;
wave_1_per_frame4=t4 = q4;
wave_1_per_frame5=t5 = q5;
wave_1_per_frame6=t6 = q6;
wave_1_per_frame7=t8 = .09;
wave_1_per_frame8=t7 = 1;
wave_1_per_point1=t7 = -t7;
wave_1_per_point2=pi = asin(1);
wave_1_per_point3=n = 160;
wave_1_per_point4=rd = 0.075;//+(value1*10+1)*((sample*512)%2)*0.02;
wave_1_per_point5=xx = sin(sample*pi*4+(t7+1)*t8)*0.5 + cos(sample*pi*n)*rd*sin(sample*pi*4);
wave_1_per_point6=yy = cos(sample*pi*4+(t7+1)*t8)*0.5 + cos(sample*pi*n)*rd*cos(sample*pi*4);
wave_1_per_point7=zz = sin(sample*pi*n)*rd;
wave_1_per_point8=
wave_1_per_point9=d = sqrt( xx*xx + yy*yy + zz*zz);
wave_1_per_point10=d1 = 1;
wave_1_per_point11=xx = xx*d1;
wave_1_per_point12=yy = yy*d1;
wave_1_per_point13=zz = zz*d1;
wave_1_per_point14=
wave_1_per_point15=w = -d*t5;
wave_1_per_point16=s1 = sin(t2*1+w);
wave_1_per_point17=s2 = sin(t3*1+w);
wave_1_per_point18=s3 = sin(t4*1+w);
wave_1_per_point19=c1 = cos(t2*1+w);
wave_1_per_point20=c2 = cos(t3*1+w);
wave_1_per_point21=c3 = cos(t4*1+w);
wave_1_per_point22=
wave_1_per_point23=z = (c3*s1*c2 + s3*s2)*xx - (c3*s1*s2-s3*c2)*yy + c3*c1*zz;
wave_1_per_point24=x1 = (c1*c2*xx + c1*s2*yy - s1*zz);
wave_1_per_point25=y1 = ((s3*s1*c2 - c3*s2)*xx + (s3*s1*s2+c3*c2)*yy + s3*c1*zz);
wave_1_per_point26=
wave_1_per_point27=a = 0.75;
wave_1_per_point28=zoom = 0.5*atan2(a,a+z);//0.5*(1/(z+a));
wave_1_per_point29=x = 0.5 + zoom*x1;
wave_1_per_point30=y = 0.5 + zoom*y1;
wave_1_per_point31=
wave_1_per_point32=pi3 = 3.1415*2*0.3333;
wave_1_per_point33=t = sample*pi*4-2*time;
wave_1_per_point34=c=1.6;
wave_1_per_point35=r = sin(t)*c;
wave_1_per_point36=
wave_1_per_point37=g = sin(t+pi3)*c;
wave_1_per_point38=
wave_1_per_point39=b = sin(t-pi3)*c;
wave_1_per_point40=
wave_1_per_point41=j = 0.71;
wave_1_per_point42=//r = 0.5+xx*j;
wave_1_per_point43=//g = 0.5+yy*j;
wave_1_per_point44=//b = 0.5+zz*j;
wave_1_per_point45=
wave_1_per_point46=r = if(above(r,1),1,r);
wave_1_per_point47=r = if(below(r,0),0,r);
wave_1_per_point48=g = if(above(g,1),1,g);
wave_1_per_point49=g = if(below(g,0),0,g);
wave_1_per_point50=b = if(above(b,1),1,b);
wave_1_per_point51=b = if(below(b,0),0,b);
wave_1_per_point52=a = 1-(z + a)/2;
wave_1_per_point53=
wavecode_2_enabled=0
wavecode_2_samples=512
wavecode_2_sep=4
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=0
wavecode_2_bDrawThick=0
wavecode_2_bAdditive=0
wavecode_2_scaling=0.09348
wavecode_2_smoothing=1.00000
wavecode_2_r=1.000
wavecode_2_g=1.000
wavecode_2_b=1.000
wavecode_2_a=1.000
wave_2_init1=t2 = 0;
wave_2_init2=t3 = 0;
wave_2_init3=t4 = 0;
wave_2_init4=ab = 1;
wave_2_per_frame1=t1 = q1;
wave_2_per_frame2=t2 = q2;
wave_2_per_frame3=t3 = q3;
wave_2_per_frame4=t4 = q4;
wave_2_per_frame5=t5 = q5;
wave_2_per_frame6=t6 = q6;
wave_2_per_point1=s8 = sample*383;
wave_2_per_point2=
wave_2_per_point3=s = 100;//0.3;
wave_2_per_point4=xx = sin(sample*s);//((sample*343)%7 - 3.5)*s;
wave_2_per_point5=zz = cos(sample*s);//((sample*49)%7 - 3.5)*s;
wave_2_per_point6=yy = (sample-0.5);//((sample*7)%7 - 3.5)*s;
wave_2_per_point7=
wave_2_per_point8=d = sqrt( xx*xx + yy*yy + zz*zz);
wave_2_per_point9=d1 = 1/d;
wave_2_per_point10=xx = xx*d1;
wave_2_per_point11=yy = yy*d1;
wave_2_per_point12=zz = zz*d1;
wave_2_per_point13=
wave_2_per_point14=w = 1+0*(d)*(t6);//(sample*sin(time*0.3)*0.02-1);
wave_2_per_point15=s1 = sin(t2*w);
wave_2_per_point16=s2 = sin(t3*w);
wave_2_per_point17=s3 = sin(t4*w);
wave_2_per_point18=c1 = cos(t2*w);
wave_2_per_point19=c2 = cos(t3*w);
wave_2_per_point20=c3 = cos(t4*w);
wave_2_per_point21=
wave_2_per_point22=z = (c3*s1*c2 + s3*s2)*xx - (c3*s1*s2-s3*c2)*yy + c3*c1*zz;
wave_2_per_point23=x1 = (c1*c2*xx + c1*s2*yy - s1*zz);
wave_2_per_point24=y1 = ((s3*s1*c2 - c3*s2)*xx + (s3*s1*s2+c3*c2)*yy + s3*c1*zz);
wave_2_per_point25=
wave_2_per_point26=a = 2;
wave_2_per_point27=zoom = 0.3*atan2(a-z,a);//0.5*(1/(z+a));
wave_2_per_point28=x = 0.5 + zoom*x1;
wave_2_per_point29=y = 0.5 + zoom*y1;
wave_2_per_point30=
wave_2_per_point31=pi3 = 3.1415*2*0.3333;
wave_2_per_point32=t = -z*13+t5*20;
wave_2_per_point33=c = 10;
wave_2_per_point34=r = sin(t)*c;
wave_2_per_point35=
wave_2_per_point36=g = sin(t+pi3)*c;
wave_2_per_point37=
wave_2_per_point38=b = sin(t-pi3)*c;
wave_2_per_point39=
wave_2_per_point40=j = 0.71;
wave_2_per_point41=//r = 0.5+xx*j;
wave_2_per_point42=//g = 0.5+yy*j;
wave_2_per_point43=//b = 0.5+zz*j;
wave_2_per_point44=
wave_2_per_point45=r = if(above(r,1),1,r);
wave_2_per_point46=r = if(below(r,0),0,r);
wave_2_per_point47=g = if(above(g,1),1,g);
wave_2_per_point48=g = if(below(g,0),0,g);
wave_2_per_point49=b = if(above(b,1),1,b);
wave_2_per_point50=b = if(below(b,0),0,b);
wave_2_per_point51=
wave_2_per_point52=
wave_2_per_point53=a = sigmoid(-z,10)*1.0+0.0;
wavecode_3_enabled=0
wavecode_3_samples=484
wavecode_3_sep=4
wavecode_3_bSpectrum=0
wavecode_3_bUseDots=1
wavecode_3_bDrawThick=0
wavecode_3_bAdditive=0
wavecode_3_scaling=9.94125
wavecode_3_smoothing=1.00000
wavecode_3_r=1.000
wavecode_3_g=1.000
wavecode_3_b=1.000
wavecode_3_a=1.000
wave_3_init1=t2 = 0;
wave_3_init2=t3 = 0;
wave_3_init3=t4 = 0;
wave_3_init4=ab = 1;
wave_3_per_frame1=t1 = q1;
wave_3_per_frame2=t2 = q2;
wave_3_per_frame3=t3 = q3;
wave_3_per_frame4=t4 = q4;
wave_3_per_frame5=t5 = q5;
wave_3_per_frame6=t6 = q6;
wave_3_per_point1=s8 = sample*383;
wave_3_per_point2=
wave_3_per_point3=s = 0.25;
wave_3_per_point4=xx = ((sample*(465))%15 - 8)*s*2;
wave_3_per_point5=yy = ((sample*31)%31 - 16)*s;
wave_3_per_point6=zz = 0;
wave_3_per_point7=
wave_3_per_point8=d = sqrt( xx*xx + yy*yy + zz*zz);
wave_3_per_point9=w = 1;
wave_3_per_point10=
wave_3_per_point11=s1 = sin(t2*1);
wave_3_per_point12=s2 = sin(t3*0);
wave_3_per_point13=s3 = sin(t4*1);
wave_3_per_point14=c1 = cos(t2*1);
wave_3_per_point15=c2 = cos(t3*0);
wave_3_per_point16=c3 = cos(t4*1);
wave_3_per_point17=
wave_3_per_point18=
wave_3_per_point19=z = (c3*s1*c2 + s3*s2)*xx - (c3*s1*s2-s3*c2)*yy + c3*c1*zz;
wave_3_per_point20=x1 = (c1*c2*xx + c1*s2*yy - s1*zz);
wave_3_per_point21=y1 = ((s3*s1*c2 - c3*s2)*xx + (s3*s1*s2+c3*c2)*yy + s3*c1*zz);
wave_3_per_point22=
wave_3_per_point23=a = 500;
wave_3_per_point24=zoom = 0.05*atan2(a-z,a);//0.5*(1/(z+a));
wave_3_per_point25=x = 0.5 + zoom*x1;
wave_3_per_point26=y = 0.5 + zoom*y1;
wave_3_per_point27=
wave_3_per_point28=pi3 = 3.1415*2*0.3333;
wave_3_per_point29=t = -z*5+t5;
wave_3_per_point30=c = 10;
wave_3_per_point31=r = sin(t)*c;
wave_3_per_point32=
wave_3_per_point33=g = sin(t+pi3)*c;
wave_3_per_point34=
wave_3_per_point35=b = sin(t-pi3)*c;
wave_3_per_point36=
wave_3_per_point37=j = 0.71;
wave_3_per_point38=//r = 0.5+xx*j;
wave_3_per_point39=//g = 0.5+yy*j;
wave_3_per_point40=//b = 0.5+zz*j;
wave_3_per_point41=
wave_3_per_point42=r = if(above(r,1),1,r);
wave_3_per_point43=r = if(below(r,0),0,r);
wave_3_per_point44=g = if(above(g,1),1,g);
wave_3_per_point45=g = if(below(g,0),0,g);
wave_3_per_point46=b = if(above(b,1),1,b);
wave_3_per_point47=b = if(below(b,0),0,b);
wave_3_per_point48=
wave_3_per_point49=
wave_3_per_point50=a = sigmoid(z,5);
shapecode_0_enabled=1
shapecode_0_sides=100
shapecode_0_additive=1
shapecode_0_thickOutline=0
shapecode_0_textured=0
shapecode_0_num_inst=1
shapecode_0_x=0.140
shapecode_0_y=0.130
shapecode_0_rad=0.20388
shapecode_0_ang=0.62830
shapecode_0_tex_ang=0.00000
shapecode_0_tex_zoom=1.17257
shapecode_0_r=1.000
shapecode_0_g=0.000
shapecode_0_b=0.000
shapecode_0_a=1.000
shapecode_0_r2=0.000
shapecode_0_g2=1.000
shapecode_0_b2=0.000
shapecode_0_a2=0.000
shapecode_0_border_r=1.000
shapecode_0_border_g=1.000
shapecode_0_border_b=1.000
shapecode_0_border_a=0.000
shape_0_init1=vx = 0;
shape_0_init2=vy = 0;
shapecode_1_enabled=0
shapecode_1_sides=100
shapecode_1_additive=0
shapecode_1_thickOutline=1
shapecode_1_textured=1
shapecode_1_num_inst=1
shapecode_1_x=0.500
shapecode_1_y=0.500
shapecode_1_rad=0.40271
shapecode_1_ang=0.00000
shapecode_1_tex_ang=0.00000
shapecode_1_tex_zoom=2.23888
shapecode_1_r=1.000
shapecode_1_g=1.000
shapecode_1_b=1.000
shapecode_1_a=1.000
shapecode_1_r2=0.080
shapecode_1_g2=0.000
shapecode_1_b2=0.000
shapecode_1_a2=1.000
shapecode_1_border_r=1.000
shapecode_1_border_g=1.000
shapecode_1_border_b=1.000
shapecode_1_border_a=0.000
shapecode_2_enabled=0
shapecode_2_sides=100
shapecode_2_additive=0
shapecode_2_thickOutline=0
shapecode_2_textured=1
shapecode_2_num_inst=1
shapecode_2_x=0.500
shapecode_2_y=0.500
shapecode_2_rad=1.21525
shapecode_2_ang=0.00000
shapecode_2_tex_ang=2.57611
shapecode_2_tex_zoom=0.55595
shapecode_2_r=1.000
shapecode_2_g=1.000
shapecode_2_b=1.000
shapecode_2_a=1.000
shapecode_2_r2=0.000
shapecode_2_g2=0.000
shapecode_2_b2=0.000
shapecode_2_a2=0.000
shapecode_2_border_r=1.000
shapecode_2_border_g=1.000
shapecode_2_border_b=1.000
shapecode_2_border_a=0.000
shapecode_3_enabled=0
shapecode_3_sides=34
shapecode_3_additive=0
shapecode_3_thickOutline=0
shapecode_3_textured=0
shapecode_3_num_inst=1
shapecode_3_x=0.990
shapecode_3_y=0.990
shapecode_3_rad=0.02558
shapecode_3_ang=0.00000
shapecode_3_tex_ang=0.00000
shapecode_3_tex_zoom=1.00000
shapecode_3_r=0.000
shapecode_3_g=1.000
shapecode_3_b=0.000
shapecode_3_a=1.000
shapecode_3_r2=0.000
shapecode_3_g2=1.000
shapecode_3_b2=0.000
shapecode_3_a2=1.000
shapecode_3_border_r=1.000
shapecode_3_border_g=1.000
shapecode_3_border_b=1.000
shapecode_3_border_a=0.000
per_frame_init_1=x1 = 0;
per_frame_init_2=y1 = 0;
per_frame_1=//q1 = 0;
per_frame_2=v = 0.8;
per_frame_3=j1 = j1*0.95 + sqr(bass*4)*v;
per_frame_4=j2 = j2*0.95 + sqr(mid*4)*v;
per_frame_5=j3 = j3*0.95 + sqr(treb*4)*v;
per_frame_6=
per_frame_7=n = n + j1*0.0052;
per_frame_8=n1 = n1 + j2*0.0052;
per_frame_9=n2 = n2 + j3*0.0052;
per_frame_10=
per_frame_11=
per_frame_12=q12 = n*0.01;
per_frame_13=q13 = n1*0.01;
per_frame_14=q14 = n2*0.01;
per_frame_15=
per_frame_16=k = k*0.99 + sqr(mid_att*2);
per_frame_17=q25 = k*0.00;
per_frame_18=
per_frame_19=zoom = 0.995;
per_frame_20=warp = 0;
per_frame_21=
per_frame_22=rot = -0.00;
per_frame_23=
per_frame_24=w = -0.46;
per_frame_25=q21 = sin(w);
per_frame_26=q22 = cos(w);
per_frame_27=
per_frame_28=w = -n*0.001;
per_frame_29=q23 = sin(w);
per_frame_30=q24 = cos(w);
per_frame_31=q29 = n1*0.004;
per_frame_32=q30 = n2*0.004;
per_frame_33=
per_frame_34=//before inversion
per_frame_35=scale = 3;
per_frame_36=angle = (n1-n2)*0.0004;
per_frame_37=translation_x = 0;
per_frame_38=translation_y = 0.02;
per_frame_39=
per_frame_40=//complex inverted
per_frame_41=iscale = 0.2;
per_frame_42=iangle = sin(time*0.1337)*0.04;
per_frame_43=itranslation_u = 0;
per_frame_44=itranslation_v = 0;
per_frame_45=
per_frame_46=
per_frame_47=// the m<>bius transformation
per_frame_48=// z -> (az+b)/(cz-d); where a,b,c,d are complex numbers and z will be the uv-vector
per_frame_49=// (az+b)/(cz-d) = a/c + mu/(cz+d), with mu = (bc-ad)/c
per_frame_50=// so a/c and mu can be calculated outside of the shader
per_frame_51=
per_frame_52=a_r = cos(angle)*scale;
per_frame_53=a_i = sin(angle)*scale;
per_frame_54=b_r = translation_x;
per_frame_55=b_i = translation_y;
per_frame_56=
per_frame_57=c_r = -cos(iangle)*iscale;
per_frame_58=c_i = -sin(iangle)*iscale;
per_frame_59=d_r = itranslation_u;
per_frame_60=d_i = itranslation_v;
per_frame_61=
per_frame_62=// c^(-1)
per_frame_63=c_inv_r = c_r/(c_r*c_r+c_i*c_i);
per_frame_64=c_inv_i = c_i/(c_r*c_r+c_i*c_i);
per_frame_65=
per_frame_66=// a*c^(-1)
per_frame_67=ac_r = (a_r*c_inv_r - a_i*c_inv_i);
per_frame_68=ac_i = (a_r*c_inv_i - a_i*c_inv_r);
per_frame_69=
per_frame_70=// (bc-ad)
per_frame_71=bcad_r = (b_r*c_r - b_i*c_i)-(a_r*d_r-a_i*d_i);
per_frame_72=bcad_i = (b_r*c_i - b_i*c_r)-(a_r*d_i-a_i*d_r);
per_frame_73=
per_frame_74=// mu*c^(-1)
per_frame_75=q3 = bcad_r*c_inv_r - bcad_i*c_inv_i;
per_frame_76=q4 = bcad_r*c_inv_i - bcad_i*c_inv_r;
per_frame_77=
per_frame_78=q1 = ac_r;
per_frame_79=q2 = ac_i;
per_frame_80=
per_frame_81=q5 = c_r;
per_frame_82=q6 = c_i;
per_frame_83=q7 = d_r;
per_frame_84=q8 = d_i;
per_pixel_1=r = bass/4;
per_pixel_2=cx1 = 0.5+sin(time*0.618)*0.2;
per_pixel_3=cy1 = 0.5+cos(time*1.618)*0.2;
per_pixel_4=d = sqrt((x-cx1)*(x-cx1)+(y-cy1)*(y-cy1));
per_pixel_5=dir = (bass)*(r*r-d*d)*0.3;
per_pixel_6=x1 = if( above(d,r),0, sin(y-cy1)*dir);
per_pixel_7=y1 = if( above(d,r),0, -sin(x-cx1)*dir);
per_pixel_8=
per_pixel_9=
per_pixel_10=cx1 = 0.5+sin(time*2.618)*0.3;
per_pixel_11=cy1 = 0.5+cos(time*3.14)*0.3;
per_pixel_12=d = sqrt((x-cx1)*(x-cx1)+(y-cy1)*(y-cy1));
per_pixel_13=dir = -(mid)*(r*r-d*d)*0.3;
per_pixel_14=x2 = if( above(d,r),0, sin(y-cy1)*dir);
per_pixel_15=y2 = if( above(d,r),0, -sin(x-cx1)*dir);
per_pixel_16=
per_pixel_17=cx1 = 0.5+sin(-time*2.618)*0.4;
per_pixel_18=cy1 = 0.5+cos(-time*1.14)*0.4;
per_pixel_19=d = sqrt((x-cx1)*(x-cx1)+(y-cy1)*(y-cy1));
per_pixel_20=dir = -(treb)*(r*r-d*d)*0.3;
per_pixel_21=x3 = if( above(d,r),0, sin(y-cy1)*dir);
per_pixel_22=y3 = if( above(d,r),0, -sin(x-cx1)*dir);
per_pixel_23=
per_pixel_24=v = 0.4;
per_pixel_25=dx = (x1+x2+x3)*v;
per_pixel_26=dy = (y1+y2+y3)*v;
warp_1=`float1 s,c;
warp_2=`
warp_3=`shader_body
warp_4=`{
warp_5=`ret = 0;
warp_6=`
warp_7=`// fern fractal on the red channel
warp_8=`
warp_9=`float2 uv0 = uv.yx*4 -float2(3,0);
warp_10=`float c0 = tex2D(sampler_fc_main, uv0).z; // feeded by the spiral
warp_11=`
warp_12=`float2 uv1 = 0.5 + (uv-0.5)*1.15 + float2(-1,1)*0.05; // main arm
warp_13=`float1 c1 = tex2D(sampler_fc_main, uv1).x;
warp_14=`
warp_15=`float2 uv2 = float2(-1,0) + (float2(-1,1)*uv + float2(1,0) - 0.5)*4; // upper limb
warp_16=`float1 c2 = tex2D(sampler_fc_main, uv2).x;
warp_17=`
warp_18=`float2 uv3 = float2(1,2) + (float2(1,-1)*uv + float2(0,1) - 0.5)*4; // lower limb
warp_19=`float1 c3 = tex2D(sampler_fc_main, uv3).x;
warp_20=`
warp_21=`ret.x = (c0 + c1 + c2 + c3)*1.075; // composition of the red fractal
warp_22=`
warp_23=`// spiral in the blue channel
warp_24=`
warp_25=`float2 uv4 = float2(-1,0) + (float2(-1,1)*uv + float2(1,0) - 0.5)*4;
warp_26=`float1 c4 = tex2D(sampler_fc_main, uv4).x; // feeded by the fern
warp_27=`
warp_28=`s = q21; // sin(w)
warp_29=`c = q22; // cos(w)
warp_30=`float2 scale = 1.05;
warp_31=`float2 uv5 = (uv-0.5)*aspect.xy;
warp_32=` uv5 = scale*float2( c*uv5.x - s*uv5.y, s*uv5.x + c*uv5.y); // rotation
warp_33=` uv5 = 0.5 + uv5*aspect.zw + float2(-0.03,0.03);
warp_34=`
warp_35=`float1 c5 = tex2D(sampler_fc_main, uv5).z;
warp_36=`
warp_37=`ret.z = (c4 + c5)*1.075 - 0.00;
warp_38=`
warp_39=`// mirrored rotated checker in the green channel
warp_40=`
warp_41=`s = q23; // sin(w)
warp_42=`c = q24; // cos(w)
warp_43=`
warp_44=`float2 uv6 = (uv-0.5)*aspect.xy*2.4;
warp_45=` uv6 = scale*float2( c*uv6.x - s*uv6.y, s*uv6.x + c*uv6.y); // rotation
warp_46=` uv6 = 0.5 + uv6*aspect.zw + float2(q29,q30);
warp_47=`
warp_48=` uv6 = 1.0 - abs( frac( uv6 * 0.5 ) * 2.0 - 1.0 ); // Eo.S' mirror code
warp_49=`
warp_50=`float c6 = tex2D(sampler_fc_main,uv6).z; // feeded by the spiral
warp_51=`float c7 = tex2D(sampler_fc_main,uv6).y;
warp_52=`
warp_53=`ret.y = lerp(max(c6,c7-0.15),tex2D(sampler_fc_main,uv_orig).y-0.004,0.3); // motion blur
warp_54=`
warp_55=`}
comp_1=`sampler sampler_paper;
comp_2=`shader_body
comp_3=`{
comp_4=`
comp_5=`float2 ac = float2(q1,q2);
comp_6=`float2 mu = float2(q3,q4);
comp_7=`float2 c = float2(q5,q6);
comp_8=`float2 d = float2(q7,q8);
comp_9=`
comp_10=`float2 z = (uv-0.5)*aspect.wz;
comp_11=`
comp_12=`// (c*z + d)
comp_13=`float2 czd = float2(z.x*c.x-z.y*c.y,z.x*c.y-z.y*c.x)*aspect.yx + d;
comp_14=`// mu/(cz+d)
comp_15=`float2 moebius = float2( mu.x*czd.x + mu.y*czd.y , mu.y*czd.x-mu.x*czd.y )/(czd.x*czd.x+czd.y*czd.y) + ac;
comp_16=`
comp_17=` d = texsize.zw*4;
comp_18=` float1 dx = ( GetBlur1(uv+float2(1,0)*d)-GetBlur1(uv-float2(1,0)*d) ).x;
comp_19=` float1 dy = ( GetBlur1(uv+float2(0,1)*d)-GetBlur1(uv-float2(0,1)*d) ).x;
comp_20=`
comp_21=`moebius = 0.5 + (1.0 - abs( frac( moebius * 0.5 + float2(dx,dy)*.01) * 2 - 1.0 )-0.5)*0.99;
comp_22=`
comp_23=`ret.x = GetPixel(moebius).y;
comp_24=`ret.z = GetPixel(uv).x;
comp_25=`ret.y = GetBlur1(moebius).z;
comp_26=`
comp_27=`ret = tex2d(sampler_paper, moebius);
comp_28=`ret = lerp(ret,float3(-1,-2,1),GetBlur2(uv-float2(dx,dy)*0.02).x*0.4);
comp_29=`ret = lerp(ret,float3(0,-0.1,-0.2),GetBlur2(moebius).z*1.4);
comp_30=`ret = lerp(ret,ret*0.6-0.2,GetPixel(moebius).y*1);
comp_31=`ret = lerp(ret,float3(1.6,0,0.6),GetPixel(moebius).z*0.38);
comp_32=`ret = lerp(ret,float3(2,4,3),GetPixel(uv-float2(dx,dy)*0.012).x*0.2);
comp_33=`//ret = GetPixel(uv);
comp_34=`}