winamp/Src/resources/data/Milkdrop2/presets/affected/martin - volcano.milk

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2024-09-24 12:54:57 +00:00
MILKDROP_PRESET_VERSION=201
PSVERSION=2
PSVERSION_WARP=2
PSVERSION_COMP=2
[preset00]
fRating=2.000000
fGammaAdj=1.980001
fDecay=0.500000
fVideoEchoZoom=0.999998
fVideoEchoAlpha=0.500000
nVideoEchoOrientation=3
nWaveMode=2
bAdditiveWaves=1
bWaveDots=1
bWaveThick=0
bModWaveAlphaByVolume=1
bMaximizeWaveColor=1
bTexWrap=1
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=1
bSolarize=0
bInvert=0
fWaveAlpha=0.195131
fWaveScale=2.540833
fWaveSmoothing=0.810000
fWaveParam=0.140000
fModWaveAlphaStart=0.470000
fModWaveAlphaEnd=1.320000
fWarpAnimSpeed=1.459500
fWarpScale=2.006700
fZoomExponent=1.000000
fShader=0.000000
zoom=0.999900
rot=0.000000
cx=0.500000
cy=0.500000
dx=0.000000
dy=0.000000
warp=0.010000
sx=0.999900
sy=1.000000
wave_r=1.000000
wave_g=1.000000
wave_b=0.300000
wave_x=0.500000
wave_y=0.500000
ob_size=0.000000
ob_r=1.000000
ob_g=1.000000
ob_b=1.000000
ob_a=0.050000
ib_size=0.000000
ib_r=0.250000
ib_g=0.250000
ib_b=0.250000
ib_a=0.000000
nMotionVectorsX=64.000000
nMotionVectorsY=48.000000
mv_dx=0.000000
mv_dy=0.000000
mv_l=1.850000
mv_r=0.499900
mv_g=0.499900
mv_b=0.499900
mv_a=0.000000
b1n=0.000000
b2n=0.000000
b3n=0.000000
b1x=1.000000
b2x=1.000000
b3x=1.000000
b1ed=0.700000
wavecode_0_enabled=0
wavecode_0_samples=256
wavecode_0_sep=0
wavecode_0_bSpectrum=0
wavecode_0_bUseDots=0
wavecode_0_bDrawThick=0
wavecode_0_bAdditive=1
wavecode_0_scaling=0.891519
wavecode_0_smoothing=0.820000
wavecode_0_r=1.000000
wavecode_0_g=1.000000
wavecode_0_b=1.000000
wavecode_0_a=0.600000
wave_0_init1=t1 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_0_init2=t2 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_0_init3=t3 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_0_init4=t4 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_0_init5=t5 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_0_init6=t6 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_0_init7=t7 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_0_init8=t8 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_0_init9=
wave_0_per_frame1=t2 = t2 + bass_att;
wave_0_per_point1=x0 = rand(100)/100;
wave_0_per_point2=y0 = rand(100)/100;
wave_0_per_point3=
wave_0_per_point4=//x0 = .5; y0 = .5;
wave_0_per_point5=
wave_0_per_point6=k1 = int(100.0*sample);
wave_0_per_point7=k2 = int(100.0*sample+1);
wave_0_per_point8=k1 = k1%2;
wave_0_per_point9=f1 = rand(100)/200-.25;
wave_0_per_point10=f2 = rand(100)/200-.25;
wave_0_per_point11=
wave_0_per_point12=x = x0 + k1* f1;;
wave_0_per_point13=y = y0 + k1* f2;
wave_0_per_point14=a = k2%2 /32 * abs(q5);
wavecode_1_enabled=0
wavecode_1_samples=512
wavecode_1_sep=0
wavecode_1_bSpectrum=0
wavecode_1_bUseDots=0
wavecode_1_bDrawThick=1
wavecode_1_bAdditive=0
wavecode_1_scaling=0.891519
wavecode_1_smoothing=0.820000
wavecode_1_r=1.000000
wavecode_1_g=1.000000
wavecode_1_b=1.000000
wavecode_1_a=0.100000
wave_1_init1=t1 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_1_init2=t2 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_1_init3=t3 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_1_init4=t4 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_1_init5=t5 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_1_init6=t6 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_1_init7=t7 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_1_init8=t8 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_1_init9=
wave_1_per_frame1=tm = time*.1;
wave_1_per_frame2=t1 = t1*sin(tm*t4) + (1-t1)*sin(tm*t7);
wave_1_per_frame3=t2 = t2*sin(tm*t5) + (1-t2)*sin(tm*t8);
wave_1_per_frame4=t3 = t3*sin(tm*t6) + (1-t3)*sin(tm*1);
wave_1_per_frame5=
wave_1_per_frame6=tic = min(time - tin,1);
wave_1_per_frame7=tin = time;
wave_1_per_frame8=
wave_1_per_frame9=tva = (tic*q1*.5);
wave_1_per_frame10=tvb = (tic*q2*.5);
wave_1_per_frame11=tvc = (tic*q3*.5);
wave_1_per_frame12=
wave_1_per_frame13=q1 = tva;
wave_1_per_frame14=q2 = tvb;
wave_1_per_frame15=q3 = tvc;
wave_1_per_frame16=
wave_1_per_frame17=sz = .5;
wave_1_per_frame18=len = q4;
wave_1_per_frame19=t4 = len;
wavecode_2_enabled=0
wavecode_2_samples=512
wavecode_2_sep=0
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=0
wavecode_2_bDrawThick=1
wavecode_2_bAdditive=0
wavecode_2_scaling=0.891519
wavecode_2_smoothing=0.820000
wavecode_2_r=1.000000
wavecode_2_g=1.000000
wavecode_2_b=1.000000
wavecode_2_a=0.100000
wave_2_init1=t1 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_2_init2=t2 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_2_init3=t3 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_2_init4=t4 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_2_init5=t5 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_2_init6=t6 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_2_init7=t7 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_2_init8=t8 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_2_init9=
wave_2_per_frame1=tm = time*.1;
wave_2_per_frame2=t1 = t1*sin(tm*t4) + (1-t1)*sin(tm*t7);
wave_2_per_frame3=t2 = t2*sin(tm*t5) + (1-t2)*sin(tm*t8);
wave_2_per_frame4=t3 = t3*sin(tm*t6) + (1-t3)*sin(tm*1);
wave_2_per_frame5=
wave_2_per_frame6=tic = min(time - tin,1);
wave_2_per_frame7=tin = time;
wave_2_per_frame8=
wave_2_per_frame9=tva = (tic*q1*.5);
wave_2_per_frame10=tvb = (tic*q2*.5);
wave_2_per_frame11=tvc = (tic*q3*.5);
wave_2_per_frame12=
wave_2_per_frame13=q1 = tva;
wave_2_per_frame14=q2 = tvb;
wave_2_per_frame15=q3 = tvc;
wave_2_per_frame16=
wave_2_per_frame17=sz = .5;
wave_2_per_frame18=len = 1;
wave_2_per_frame19=t4 = len;
wavecode_3_enabled=0
wavecode_3_samples=512
wavecode_3_sep=0
wavecode_3_bSpectrum=1
wavecode_3_bUseDots=1
wavecode_3_bDrawThick=0
wavecode_3_bAdditive=0
wavecode_3_scaling=1.000000
wavecode_3_smoothing=0.500000
wavecode_3_r=1.000000
wavecode_3_g=1.000000
wavecode_3_b=1.000000
wavecode_3_a=1.000000
shapecode_0_enabled=0
shapecode_0_sides=18
shapecode_0_additive=0
shapecode_0_thickOutline=0
shapecode_0_textured=0
shapecode_0_x=0.500000
shapecode_0_y=0.500000
shapecode_0_rad=0.442610
shapecode_0_ang=1.570797
shapecode_0_tex_ang=0.000000
shapecode_0_tex_zoom=0.331050
shapecode_0_r=0.500000
shapecode_0_g=1.000000
shapecode_0_b=0.900000
shapecode_0_a=0.560000
shapecode_0_r2=0.830000
shapecode_0_g2=0.930000
shapecode_0_b2=0.800000
shapecode_0_a2=0.000000
shapecode_0_border_r=1.000000
shapecode_0_border_g=1.000000
shapecode_0_border_b=0.000000
shapecode_0_border_a=0.000000
shape_0_per_frame1=trel = time + bass_att/5;
shape_0_per_frame2=x = .5 + .2*sin(trel);
shape_0_per_frame3=y = .5 + .2*cos(trel);
shape_0_per_frame4=
shape_0_per_frame5=x = .5; y = .5;
shape_0_per_frame6=b = .4;
shape_0_per_frame7=r = .4 ;
shape_0_per_frame8=g = .8;
shape_0_per_frame9=
shape_0_per_frame10=a = min(bass_att/25,0.05) + .05;
shapecode_1_enabled=0
shapecode_1_sides=100
shapecode_1_additive=0
shapecode_1_thickOutline=0
shapecode_1_textured=1
shapecode_1_x=0.500000
shapecode_1_y=0.500000
shapecode_1_rad=0.476928
shapecode_1_ang=1.130974
shapecode_1_tex_ang=0.000000
shapecode_1_tex_zoom=1.023150
shapecode_1_r=1.000000
shapecode_1_g=1.000000
shapecode_1_b=1.000000
shapecode_1_a=0.970000
shapecode_1_r2=1.000000
shapecode_1_g2=1.000000
shapecode_1_b2=1.000000
shapecode_1_a2=0.100000
shapecode_1_border_r=0.500000
shapecode_1_border_g=0.500000
shapecode_1_border_b=0.500000
shapecode_1_border_a=0.810000
shape_1_per_frame1=ang = time;
shapecode_2_enabled=0
shapecode_2_sides=63
shapecode_2_additive=0
shapecode_2_thickOutline=0
shapecode_2_textured=1
shapecode_2_x=0.123000
shapecode_2_y=0.000000
shapecode_2_rad=0.273185
shapecode_2_ang=0.000000
shapecode_2_tex_ang=0.000000
shapecode_2_tex_zoom=0.499805
shapecode_2_r=1.000000
shapecode_2_g=1.000000
shapecode_2_b=1.000000
shapecode_2_a=1.000000
shapecode_2_r2=1.000000
shapecode_2_g2=1.000000
shapecode_2_b2=1.000000
shapecode_2_a2=0.000000
shapecode_2_border_r=0.500000
shapecode_2_border_g=0.500000
shapecode_2_border_b=0.500000
shapecode_2_border_a=0.000000
shapecode_3_enabled=0
shapecode_3_sides=63
shapecode_3_additive=0
shapecode_3_thickOutline=0
shapecode_3_textured=1
shapecode_3_x=0.500000
shapecode_3_y=1.000000
shapecode_3_rad=0.548217
shapecode_3_ang=0.000000
shapecode_3_tex_ang=0.000000
shapecode_3_tex_zoom=0.499805
shapecode_3_r=1.000000
shapecode_3_g=1.000000
shapecode_3_b=1.000000
shapecode_3_a=1.000000
shapecode_3_r2=1.000000
shapecode_3_g2=1.000000
shapecode_3_b2=1.000000
shapecode_3_a2=0.000000
shapecode_3_border_r=0.500000
shapecode_3_border_g=0.500000
shapecode_3_border_b=0.500000
shapecode_3_border_a=0.000000
per_frame_1=vol = bass + mid + treb;
per_frame_2=vol_ = .9*vol_+.1*vol;
per_frame_3=
per_frame_4=
per_frame_5=k1 = above (vol, vol_*1.3);
per_frame_6=k2 = k2*.9 + 0.1*k1;
per_frame_7=k3 = k3*.9 + 0.1*k2;
per_frame_8=
per_frame_9=q10 = k2;
per_frame_10=q11 = k3;
per_frame_11=q12 = vol_;
per_frame_12=
per_frame_13=dec_med = pow (0.9, 30/fps);
per_frame_14=dec_slow = pow (0.99, 30/fps);
per_frame_15=beat = max (max (bass, mid), treb);
per_frame_16=avg = avg*dec_slow + beat*(1-dec_slow);
per_frame_17=is_beat = above(beat, .5+avg+peak) * above (time, t0+.2);
per_frame_18=t0 = is_beat*time + (1-is_beat)*t0;
per_frame_19=peak = is_beat * beat + (1-is_beat)*peak*dec_med;
per_frame_20=index = (index + is_beat) %8;
per_frame_21=
per_frame_22=q20 = avg;
per_frame_23=q21 = beat;
per_frame_24=q22 = peak;
per_frame_25=q23 = index;
per_frame_26=q24 = is_beat;
per_frame_27=q26 = bass + mid + treb;
per_frame_28=
per_frame_29=k1 = is_beat*equal(index,0);
per_frame_30=p1 = k1*(p1+1) + (1-k1)*p1;
per_frame_31=p2 = dec_med * p2+ (1-dec_med)*p1;
per_frame_32=rott = p2 * 3.1416/2;
per_frame_33=q27 = index + 1;
per_frame_34=
per_frame_35=q1 = cos(rott);
per_frame_36=q2 = sin(rott);
per_frame_37=q3 = -q2;
per_frame_38=q4 = q1;
per_frame_39=
per_frame_40=trel = time/8;
per_frame_41=q5 = cos(trel);
per_frame_42=q6 = sin(trel);
per_frame_43=q7 = -q6;
per_frame_44=q8 = q5;
per_frame_45=q9 = sin(time/13)+2;
per_frame_46=
per_frame_47=
per_frame_48=q32 = pow(0.99, 30/fps); //fade
per_pixel_1=p1 = sin (time/7);
per_pixel_2=p2 = cos (time/3);
per_pixel_3=p3 = 1+(cos (time/6));
per_pixel_4=p4 = .5*cos (time/4.5);
per_pixel_5=
per_pixel_6=dx = 0.004*p1*rad;
per_pixel_7=dy = 0.004*p2*rad ;
per_pixel_8=
per_pixel_9=zoom = 1 + pow(rad,p4)*p3/50;
per_pixel_10=rot = 0;
warp_1=`
warp_2=`shader_body {
warp_3=`float corr = texsize.xy*texsize_noise_lq.zw;
warp_4=`float2 uv1 = float2(uv.x-0.5,uv.y-0.5);
warp_5=`
warp_6=`float3 noise1 = lum(tex2D(sampler_noise_lq,
warp_7=` corr*uv*4+ rand_frame));
warp_8=`
warp_9=`
warp_10=`float2 hor = float2 (.003,0);
warp_11=`float2 ver = float2 (0,.003);
warp_12=`
warp_13=`float f0 = 1;
warp_14=`float dx = f0*lum(tex2D(sampler_main,uv+hor)
warp_15=` - tex2D(sampler_main,uv-hor));
warp_16=`float dy = f0*lum(tex2D(sampler_main,uv+ver)
warp_17=` - tex2D(sampler_main,uv-ver));
warp_18=`
warp_19=`double2 zz = float2(dx,dy);
warp_20=`float trel = time/3;
warp_21=`//zz = mul(zz,float2x2(_qb));
warp_22=`
warp_23=`double3 crisp = tex2D(sampler_main,uv+zz*.02);
warp_24=`crisp = pow(crisp,1) + .06*noise1 - length(zz)*.03 ;
warp_25=`
warp_26=`double3 blur = GetBlur1(uv);
warp_27=`
warp_28=`ret = -blur*.1+ crisp;
warp_29=`
warp_30=` ret *= q32 ;
warp_31=` ret -= 0.03;
warp_32=`}
comp_1=`shader_body {
comp_2=`//uv1 is rect. screen, center at (0;0)
comp_3=`float2 uv1 = (uv-0.5);// * aspect.xy;
comp_4=`
comp_5=`float2 hor = float2 (.002,0);
comp_6=`float2 ver = float2 (0,.002);
comp_7=`
comp_8=`float f0 = .7;
comp_9=`float dx = f0*lum(tex2D(sampler_main,uv+hor)
comp_10=` - tex2D(sampler_main,uv-hor));
comp_11=`float dy = f0*lum(tex2D(sampler_main,uv+ver)
comp_12=` - tex2D(sampler_main,uv-ver));
comp_13=`
comp_14=`float2 dz = float2 (dx,dy);
comp_15=`dz -= lum(GetPixel(uv));
comp_16=`
comp_17=`float2 rs1 = mul(16*uv1,float2x2(_qb))+time/8;
comp_18=`
comp_19=`float3 canv1 = tex2D(sampler_main, (uv-.5)*.95+.5);
comp_20=`
comp_21=`float scale = 100;
comp_22=`rs1 = rs1 + dz*scale*.2;
comp_23=`
comp_24=`float lava = tex2D (sampler_noise_hq,rs1/scale).x;
comp_25=`lava = saturate(-q9*abs (lava) + 1);
comp_26=`float3 lay1 = saturate(float3 (lava,lava*(lava-0.55)*2,(lava-1)*16));
comp_27=`
comp_28=`ret = .6*lum(canv1-.05)*float3 (1,1,1) + lay1;
comp_29=`}