winamp/Src/Plugins/Input/in_wv/wasabi/Winamp/api_random.h

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2024-09-24 12:54:57 +00:00
#ifndef NULLSOFT_API_RANDOM_H
#define NULLSOFT_API_RANDOM_H
#include <bfc/dispatch.h>
#include <bfc/platform/types.h>
typedef int (*RandomGenerator)(void);
typedef unsigned long (*UnsignedRandomGenerator)(void);
class api_random : public Dispatchable
{
protected:
api_random() {}
~api_random() {}
public:
RandomGenerator GetFunction();
UnsignedRandomGenerator GetUnsignedFunction();
int GetNumber();
int GetPositiveNumber();
float GetFloat(); // [0-1]
float GetFloat_LessThanOne(); // [0-1)
float GetFloat_LessThanOne_NotZero(); // (0-1)
double GetDouble(); // [0-1)
public:
DISPATCH_CODES
{
API_RANDOM_GETFUNCTION = 10,
API_RANDOM_GETFUNCTION_UNSIGNED = 11,
API_RANDOM_GETNUMBER = 20,
API_RANDOM_GETPOSITIVENUMBER = 30,
API_RANDOM_GETFLOAT = 40,
API_RANDOM_GETFLOAT2 = 41,
API_RANDOM_GETFLOAT3 = 42,
API_RANDOM_GETDOUBLE = 50,
};
};
inline RandomGenerator api_random::GetFunction()
{
return _call(API_RANDOM_GETFUNCTION, (RandomGenerator )0);
}
inline UnsignedRandomGenerator api_random::GetUnsignedFunction()
{
return _call(API_RANDOM_GETFUNCTION_UNSIGNED, (UnsignedRandomGenerator )0);
}
inline int api_random::GetNumber()
{
return _call(API_RANDOM_GETNUMBER, 0);
}
inline int api_random::GetPositiveNumber()
{
return _call(API_RANDOM_GETPOSITIVENUMBER, 0);
}
inline float api_random::GetFloat()
{
return _call(API_RANDOM_GETFLOAT, 0.f);
}
inline float api_random::GetFloat_LessThanOne()
{
return _call(API_RANDOM_GETFLOAT2, 0.f);
}
inline float api_random::GetFloat_LessThanOne_NotZero()
{
return _call(API_RANDOM_GETFLOAT3, 0.f);
}
inline double api_random::GetDouble()
{
return _call(API_RANDOM_GETDOUBLE, 0.);
}
// {CB401CAB-CC10-48f7-ADB7-9D1D24B40E0C}
static const GUID randomApiGUID =
{ 0xcb401cab, 0xcc10, 0x48f7, { 0xad, 0xb7, 0x9d, 0x1d, 0x24, 0xb4, 0xe, 0xc } };
#endif