winamp/Src/tataki/color/skinclr.h

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2024-09-24 12:54:57 +00:00
#ifndef TATAKI_SKINCLR_H
#define TATAKI_SKINCLR_H
#include <tataki/export.h>
#include "filteredcolor.h"
// note: only pass in a const char *
class TATAKIAPI SkinColor : public FilteredColor
{
public:
explicit SkinColor(const wchar_t *name=NULL, const wchar_t *colorgroup=NULL);
~SkinColor();
virtual void setColor(ARGB32 c);
ARGB32 v(ARGB32 defaultColor=0xFFFF00FF);
operator int() { return v(); }
void setElementName(const wchar_t *name);
const wchar_t *operator =(const wchar_t *name);
virtual const wchar_t *getColorName();
int iteratorValid(); // if FALSE, color might have changed
// if you just need to do a one-off skin color query, use this function
// because SkinColor class does some malloc'ing
static ARGB32 GetColor(const wchar_t *name, const wchar_t *group = 0, ARGB32 defaultColor=0xFFFF00FF);
static bool TryGetColor(ARGB32 *color, const wchar_t *name, const wchar_t *group = 0);
private:
wchar_t *name;
ARGB32 *val;
int latest_iteration;
const wchar_t *ovr_grp;
int color_override;
int dooverride;
};
#endif