winamp/Src/Plugins/Input/in_flv/FLVProcessor.h

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2024-09-24 12:54:57 +00:00
#pragma once
#include <bfc/platform/types.h>
#include "FLVStreamHeader.h"
#include "FLVHeader.h"
struct FrameData
{
FLVStreamHeader header;
uint64_t location;
bool keyFrame;
};
enum
{
FLV_OK=0,
FLV_NEED_MORE_DATA=1,
FLV_ERROR=-1,
FLVPROCESSOR_WRITE_OK=0,
FLVPROCESSOR_WRITE_ERROR=1,
FLVPROCESSOR_WRITE_WAIT=2,
};
class FLVProcessor
{
public:
virtual ~FLVProcessor() {}
virtual int Write(void *data, size_t datalen, size_t *written) = 0;
virtual int Process()=0;
virtual uint64_t Seek(uint64_t position)=0;
virtual size_t Read(void *data, size_t bytes)=0;
virtual uint64_t GetProcessedPosition()=0;
virtual bool GetFrame(size_t frameIndex, FrameData &frameData)=0;
virtual uint32_t GetMaxTimestamp()=0;
virtual bool GetPosition(int time_in_ms, size_t *frameIndex, bool needsVideoKeyFrame)=0;
virtual bool IsStreaming()=0;
virtual FLVHeader *GetHeader() = 0;
};