winamp/Src/Wasabi/api/script/objects/c_script/c_slider.cpp

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2024-09-24 12:54:57 +00:00
/* This file was generated by Maki Compiler, do not edit manually */
#include <precomp.h>
#include "c_slider.h"
#include <api/script/objcontroller.h>
C_Slider::C_Slider(ScriptObject *object) : C_GuiObject(object) {
inited = 0;
obj = NULL;
C_hook(object);
}
C_Slider::C_Slider() {
inited = 0;
obj = NULL;
}
void C_Slider::C_hook(ScriptObject *object) {
ASSERT(!inited);
ScriptObjectController *controller = object->vcpu_getController();
obj = controller->cast(object, sliderGuid);
if (obj != object && obj != NULL)
controller = obj->vcpu_getController();
else
obj = NULL;
int iter = WASABI_API_APP->app_getInitCount();
if (!loaded || loaded != iter) {
loaded = iter;
onsetposition_id = WASABI_API_MAKI->maki_addDlfRef(controller, L"onSetPosition", this);
onpostedposition_id = WASABI_API_MAKI->maki_addDlfRef(controller, L"onPostedPosition", this);
onsetfinalposition_id = WASABI_API_MAKI->maki_addDlfRef(controller, L"onSetFinalPosition", this);
setposition_id = WASABI_API_MAKI->maki_addDlfRef(controller, L"setPosition", this);
getposition_id = WASABI_API_MAKI->maki_addDlfRef(controller, L"getPosition", this);
lock_id = WASABI_API_MAKI->maki_addDlfRef(controller, L"lock", this);
unlock_id = WASABI_API_MAKI->maki_addDlfRef(controller, L"unlock", this);
}
inited = 1;
}
C_Slider::~C_Slider() {
}
ScriptObject *C_Slider::getScriptObject() {
if (obj != NULL) return obj;
return C_SLIDER_PARENT::getScriptObject();
}
void C_Slider::onSetPosition(int newpos) {
ASSERT(inited);
scriptVar a = MAKE_SCRIPT_INT(newpos);
scriptVar *params[1] = {&a};
WASABI_API_MAKI->maki_callFunction(getScriptObject(), onsetposition_id, params);
}
void C_Slider::onPostedPosition(int newpos) {
ASSERT(inited);
scriptVar a = MAKE_SCRIPT_INT(newpos);
scriptVar *params[1] = {&a};
WASABI_API_MAKI->maki_callFunction(getScriptObject(), onpostedposition_id, params);
}
void C_Slider::onSetFinalPosition(int pos) {
ASSERT(inited);
scriptVar a = MAKE_SCRIPT_INT(pos);
scriptVar *params[1] = {&a};
WASABI_API_MAKI->maki_callFunction(getScriptObject(), onsetfinalposition_id, params);
}
void C_Slider::setPosition(int pos) {
ASSERT(inited);
scriptVar a = MAKE_SCRIPT_INT(pos);
scriptVar *params[1] = {&a};
WASABI_API_MAKI->maki_callFunction(getScriptObject(), setposition_id, params);
}
int C_Slider::getPosition() {
ASSERT(inited);
return GET_SCRIPT_INT(WASABI_API_MAKI->maki_callFunction(getScriptObject(), getposition_id, NULL));
}
void C_Slider::lock() {
ASSERT(inited);
WASABI_API_MAKI->maki_callFunction(getScriptObject(), lock_id, NULL);
}
void C_Slider::unlock() {
ASSERT(inited);
WASABI_API_MAKI->maki_callFunction(getScriptObject(), unlock_id, NULL);
}
int C_Slider::loaded=0;
int C_Slider::onsetposition_id=0;
int C_Slider::onpostedposition_id=0;
int C_Slider::onsetfinalposition_id=0;
int C_Slider::setposition_id=0;
int C_Slider::getposition_id=0;
int C_Slider::lock_id=0;
int C_Slider::unlock_id=0;