winamp/Src/resources/data/Milkdrop2/presets/Aderrasi - Contortion (Escher's Tunnel Mix).milk

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2024-09-24 12:54:57 +00:00
[preset00]
fRating=3.000000
fGammaAdj=1.000000
fDecay=0.990000
fVideoEchoZoom=0.741918
fVideoEchoAlpha=0.000000
nVideoEchoOrientation=0
nWaveMode=0
bAdditiveWaves=1
bWaveDots=1
bWaveThick=0
bModWaveAlphaByVolume=0
bMaximizeWaveColor=0
bTexWrap=1
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=100.000000
fWaveScale=3.072694
fWaveSmoothing=0.000000
fWaveParam=-0.500000
fModWaveAlphaStart=0.500000
fModWaveAlphaEnd=1.000000
fWarpAnimSpeed=1.000000
fWarpScale=1.000000
fZoomExponent=2.781671
fShader=1.000000
zoom=1.000000
rot=0.000000
cx=0.500000
cy=0.500000
dx=0.000010
dy=0.000010
warp=0.010000
sx=1.000000
sy=1.000000
wave_r=0.500000
wave_g=0.500000
wave_b=0.500000
wave_x=0.500000
wave_y=0.500000
ob_size=0.010000
ob_r=0.000000
ob_g=0.000000
ob_b=0.000000
ob_a=1.000000
ib_size=0.010000
ib_r=0.000000
ib_g=0.000000
ib_b=0.000000
ib_a=1.000000
nMotionVectorsX=0.000000
nMotionVectorsY=0.000000
mv_dx=0.000000
mv_dy=0.000000
mv_l=1.000000
mv_r=1.000000
mv_g=1.000000
mv_b=1.000000
mv_a=0.000000
per_frame_1=wave_r = wave_r + 0.25*sin(1.4*time) + 0.25*sin(2.25*time);
per_frame_2=wave_g = wave_g + 0.25*sin(1.7*time) + 0.25*sin(2.11*time);
per_frame_3=wave_b = wave_b + 0.25*sin(1.84*time) + 0.25*sin(2.3*time);
per_frame_4=warp = 0;
per_frame_5=ob_r = 0.3 + 0.3*sin(1.56*time);
per_frame_6=ob_g = 0.3 + 0.3*sin(2.15*time);
per_frame_7=ob_b = 0.3 + 0.3*cos(1.4*time);
per_frame_8=ing = 2*sin(0.25*time);
per_frame_9=wave_x = wave_x + 0.0257*sin(time);
per_frame_10=wave_y = wave_y + 0.0257*cos(time);
per_pixel_1=thresh = above(bass_att,thresh)*2+(1-above(bass_att,thresh))*((thresh-1.3)*0.96+1.3);
per_pixel_2=dx_r = equal(thresh,2)*0.015*sin(5*time)+(1-equal(thresh,2))*dx_r;
per_pixel_3=dy_r = equal(thresh,2)*0.015*sin(6*time)+(1-equal(thresh,2))*dy_r;
per_pixel_4=
per_pixel_5=rot = rot + above(bass,1)*0.25*(1-rad)*(100*dx_r);
per_pixel_6=zoom = zoom + 0.2*(0.5-rad);
per_pixel_7=cx = cx + above(bass,1)*0.25*sin(time)*(100*dy_r);
per_pixel_8=cy = cy + above(mid,1)*0.25*cos(time)*(100*dy_r);
per_pixel_9=dy = dy - dy_r;
per_pixel_10=dx = dx - dx_r;