winamp/Src/resources/data/Milkdrop2/presets/ORB - Solar Sail.milk

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2024-09-24 12:54:57 +00:00
[preset00]
fRating=3.000
fGammaAdj=2.000
fDecay=0.500
fVideoEchoZoom=1.000
fVideoEchoAlpha=0.000
nVideoEchoOrientation=3
nWaveMode=7
bAdditiveWaves=0
bWaveDots=0
bWaveThick=0
bModWaveAlphaByVolume=0
bMaximizeWaveColor=1
bTexWrap=1
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=0.001
fWaveScale=1.000
fWaveSmoothing=0.750
fWaveParam=0.000
fModWaveAlphaStart=0.750
fModWaveAlphaEnd=0.950
fWarpAnimSpeed=1.000
fWarpScale=0.325
fZoomExponent=1.00000
fShader=0.000
zoom=1.00000
rot=-0.18000
cx=0.500
cy=0.500
dx=0.00000
dy=0.00000
warp=0.01000
sx=1.00000
sy=1.00000
wave_r=0.000
wave_g=0.400
wave_b=0.000
wave_x=0.500
wave_y=0.500
ob_size=0.010
ob_r=1.000
ob_g=1.000
ob_b=1.000
ob_a=0.000
ib_size=0.200
ib_r=0.000
ib_g=0.000
ib_b=0.000
ib_a=0.000
nMotionVectorsX=44.800
nMotionVectorsY=24.000
mv_dx=0.000
mv_dy=0.000
mv_l=0.900
mv_r=1.000
mv_g=1.000
mv_b=1.000
mv_a=0.000
b1n=0.000
b2n=0.000
b3n=0.000
b1x=1.000
b2x=1.000
b3x=1.000
b1ed=0.250
wavecode_0_enabled=1
wavecode_0_samples=512
wavecode_0_sep=12
wavecode_0_bSpectrum=1
wavecode_0_bUseDots=0
wavecode_0_bDrawThick=1
wavecode_0_bAdditive=0
wavecode_0_scaling=1.00000
wavecode_0_smoothing=0.50000
wavecode_0_r=1.000
wavecode_0_g=1.000
wavecode_0_b=1.000
wavecode_0_a=0.100
wave_0_per_point1=u = abs(cos(q1*0.1))*3.14159;
wave_0_per_point2=v = abs(cos(q1*0.015))*3.14159*2;
wave_0_per_point3=s = sample*3.14*100;
wave_0_per_point4=ss = sample*6.28*1000;
wave_0_per_point5=
wave_0_per_point6=zg = sample*0.1;
wave_0_per_point7=
wave_0_per_point8=angfast = sin(sample*6.28 + q1*0.2)*30.28;
wave_0_per_point9=
wave_0_per_point10=//draw 1 torus
wave_0_per_point11=xtor = (0.6 + 0.1*cos(s))*cos(ss);
wave_0_per_point12=ytor = (0.6 + 0.1*cos(s))*sin(ss);
wave_0_per_point13=ztor = 0.1*sin(s);
wave_0_per_point14=
wave_0_per_point15=//draw 2 sphere
wave_0_per_point16=xsph = 0.6*sin(s)*cos(ss);
wave_0_per_point17=ysph = 0.6*sin(s)*sin(ss);
wave_0_per_point18=zsph = 0.6*cos(s)*zg*cos(angfast);
wave_0_per_point19=
wave_0_per_point20=//draw 3 double cone
wave_0_per_point21=xcon = 0.6*sin(s)*cos(ss);
wave_0_per_point22=ycon = 0.6*sin(s)*sin(ss);
wave_0_per_point23=zcon = 0.6*sin(s)*zg*cos(angfast);
wave_0_per_point24=
wave_0_per_point25=//draw 4 cylinder (kinda)
wave_0_per_point26=xcyl = 0.6*sin(s);
wave_0_per_point27=ycyl = 0.6*cos(s);
wave_0_per_point28=zcyl = 0.6*cos(ss)*1.2;
wave_0_per_point29=
wave_0_per_point30=
wave_0_per_point31=//warp
wave_0_per_point32=//use simple fuzzy logic to model zooming
wave_0_per_point33=//activations approx sawtooth with sin curve
wave_0_per_point34=f1 = sin(q5*0.1 - 1.5707);
wave_0_per_point35=f2 = sin(q5*0.1);
wave_0_per_point36=f3 = sin(q5*0.1 + 1.5707);
wave_0_per_point37=f4 = sin(q5*0.1 + 3.14);
wave_0_per_point38=
wave_0_per_point39=//take only values above zero
wave_0_per_point40=f1 = f1*above(f1,0);
wave_0_per_point41=f2 = f2*above(f2,0);
wave_0_per_point42=f3 = f3*above(f3,0);
wave_0_per_point43=f4 = f4*above(f4,0);
wave_0_per_point44=
wave_0_per_point45=
wave_0_per_point46=xs = f1*xsph + f2*xtor - f3*xcon + f4*xcyl;
wave_0_per_point47=ys = f1*ysph + f2*ytor - f3*ycon + f4*ycyl;
wave_0_per_point48=zs = f1*zsph + f2*ztor - f3*zcon + f4*zcyl;
wave_0_per_point49=
wave_0_per_point50=
wave_0_per_point51=//rotate x axis
wave_0_per_point52=angle = sin(q5*0.055)*6.28;
wave_0_per_point53=yx = ys*cos(angle) - zs*sin(angle);
wave_0_per_point54=zx = ys*sin(angle) + zs*cos(angle);
wave_0_per_point55=xx = xs;
wave_0_per_point56=
wave_0_per_point57=//rotate y axis
wave_0_per_point58=angle2 = sin(q5*0.03)*6.28;
wave_0_per_point59=xd = xx*cos(angle2) - zx*sin(angle2);
wave_0_per_point60=zd = xx*sin(angle2) + zx*cos(angle2);
wave_0_per_point61=yd = yx;
wave_0_per_point62=
wave_0_per_point63=//rotaye z axis
wave_0_per_point64=angle3 = sin(q5*0.042)*6.28;
wave_0_per_point65=xn = xd*cos(angle3) - yd*sin(angle3);
wave_0_per_point66=yn = xd*sin(angle3) + yd*cos(angle3);
wave_0_per_point67=
wave_0_per_point68=zd = zd;
wave_0_per_point69=
wave_0_per_point70=x = xn*zd*0.9 + 0.5;
wave_0_per_point71=y = yn*zd*1.2*0.9 + 0.5;
wave_0_per_point72=
wave_0_per_point73=r = 0.5 + 0.5*sin(q5*1.2 + x + x);
wave_0_per_point74=g = 0.5 + 0.5*sin(q5*1.5 + x + y);
wave_0_per_point75=b = 0.5 + 0.5*sin(q5*1.36 + y + y);
wavecode_1_enabled=1
wavecode_1_samples=512
wavecode_1_sep=12
wavecode_1_bSpectrum=1
wavecode_1_bUseDots=1
wavecode_1_bDrawThick=1
wavecode_1_bAdditive=0
wavecode_1_scaling=1.00000
wavecode_1_smoothing=0.50000
wavecode_1_r=1.000
wavecode_1_g=1.000
wavecode_1_b=1.000
wavecode_1_a=1.000
wave_1_per_point1=u = abs(cos(q1*0.1))*3.14159;
wave_1_per_point2=v = abs(cos(q1*0.015))*3.14159*2;
wave_1_per_point3=s = sample*3.14*100;
wave_1_per_point4=ss = sample*6.28*1000;
wave_1_per_point5=
wave_1_per_point6=zg = sample*0.1;
wave_1_per_point7=
wave_1_per_point8=angfast = sin(sample*6.28 + q1*0.2)*30.28;
wave_1_per_point9=
wave_1_per_point10=//draw 1 torus
wave_1_per_point11=xtor = (0.6 + 0.1*cos(s))*cos(ss);
wave_1_per_point12=ytor = (0.6 + 0.1*cos(s))*sin(ss);
wave_1_per_point13=ztor = 0.1*sin(s);
wave_1_per_point14=
wave_1_per_point15=//draw 2 sphere
wave_1_per_point16=xsph = 0.6*sin(s)*cos(ss);
wave_1_per_point17=ysph = 0.6*sin(s)*sin(ss);
wave_1_per_point18=zsph = 0.6*cos(s)*zg*cos(angfast);
wave_1_per_point19=
wave_1_per_point20=//draw 3 double cone
wave_1_per_point21=xcon = 0.6*sin(s)*cos(ss);
wave_1_per_point22=ycon = 0.6*sin(s)*sin(ss);
wave_1_per_point23=zcon = 0.6*sin(s)*zg*cos(angfast);
wave_1_per_point24=
wave_1_per_point25=//draw 4 cylinder (kinda)
wave_1_per_point26=xcyl = 0.6*sin(s);
wave_1_per_point27=ycyl = 0.6*cos(s);
wave_1_per_point28=zcyl = 0.6*cos(ss)*1.2;
wave_1_per_point29=
wave_1_per_point30=
wave_1_per_point31=//warp
wave_1_per_point32=//use simple fuzzy logic to model zooming
wave_1_per_point33=//activations approx sawtooth with sin curve
wave_1_per_point34=f1 = sin(q5*0.1 - 1.5707);
wave_1_per_point35=f2 = sin(q5*0.1);
wave_1_per_point36=f3 = sin(q5*0.1 + 1.5707);
wave_1_per_point37=f4 = sin(q5*0.1 + 3.14);
wave_1_per_point38=
wave_1_per_point39=//take only values above zero
wave_1_per_point40=f1 = f1*above(f1,0);
wave_1_per_point41=f2 = f2*above(f2,0);
wave_1_per_point42=f3 = f3*above(f3,0);
wave_1_per_point43=f4 = f4*above(f4,0);
wave_1_per_point44=
wave_1_per_point45=
wave_1_per_point46=xs = f1*xsph + f2*xtor - f3*xcon + f4*xcyl;
wave_1_per_point47=ys = f1*ysph + f2*ytor - f3*ycon + f4*ycyl;
wave_1_per_point48=zs = f1*zsph + f2*ztor - f3*zcon + f4*zcyl;
wave_1_per_point49=
wave_1_per_point50=
wave_1_per_point51=//rotate x axis
wave_1_per_point52=angle = sin(q5*0.055)*6.28;
wave_1_per_point53=yx = ys*cos(angle) - zs*sin(angle);
wave_1_per_point54=zx = ys*sin(angle) + zs*cos(angle);
wave_1_per_point55=xx = xs;
wave_1_per_point56=
wave_1_per_point57=//rotate y axis
wave_1_per_point58=angle2 = sin(q5*0.03)*6.28;
wave_1_per_point59=xd = xx*cos(angle2) - zx*sin(angle2);
wave_1_per_point60=zd = xx*sin(angle2) + zx*cos(angle2);
wave_1_per_point61=yd = yx;
wave_1_per_point62=
wave_1_per_point63=//rotaye z axis
wave_1_per_point64=angle3 = sin(q5*0.042)*6.28;
wave_1_per_point65=xn = xd*cos(angle3) - yd*sin(angle3);
wave_1_per_point66=yn = xd*sin(angle3) + yd*cos(angle3);
wave_1_per_point67=
wave_1_per_point68=zd = zd;
wave_1_per_point69=
wave_1_per_point70=x = xn*zd*0.9 + 0.5;
wave_1_per_point71=y = yn*zd*1.2*0.9 + 0.5;
wave_1_per_point72=
wave_1_per_point73=
wave_1_per_point74=r = 1;//0.5 + 0.5*sin(q1*1.2 + x + x);
wave_1_per_point75=g = 1;//0.5 + 0.5*sin(q1*1.5 + x + y);
wave_1_per_point76=b = 1;//0.5 + 0.5*sin(q1*1.36 + y + y);
wavecode_2_enabled=0
wavecode_2_samples=512
wavecode_2_sep=0
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=0
wavecode_2_bDrawThick=0
wavecode_2_bAdditive=0
wavecode_2_scaling=1.00000
wavecode_2_smoothing=0.00000
wavecode_2_r=1.000
wavecode_2_g=1.000
wavecode_2_b=1.000
wavecode_2_a=1.000
wave_2_per_point1=speed = bass*0.3;
wave_2_per_point2=v = sample*10000 + value2*bass*0.1;
wave_2_per_point3=
wave_2_per_point4=//state 0 elipse
wave_2_per_point5=xs = xs + (equal(0,q1))*sin(v*1)*speed*atan(v*1.51);
wave_2_per_point6=ys = ys + (equal(0,q1))*sin(v*1)*speed;
wave_2_per_point7=
wave_2_per_point8=x = 0.5 + 0.5*sin(xs*0.1)*cos(time*2 + xs);
wave_2_per_point9=y = 0.5 + 0.5*sin(ys*0.1)*cos(time*2.1 + xs);
wave_2_per_point10=
wave_2_per_point11=x = x + sample*0.1;
wave_2_per_point12=
wave_2_per_point13=x = x*0.6 + 0.2;
wave_2_per_point14=y = y + bass*0.1;
wave_2_per_point15=y = y*0.8;
wave_2_per_point16=
wave_2_per_point17=r = 0.5 + 0.5*sin(time*6.22) + 0.1;
wave_2_per_point18=g = 0.4 + 0.4*sin(time*5.307);
wave_2_per_point19=b = 0.4 + 0.4*sin(time*4.959)*x;
wave_2_per_point20=
wave_2_per_point21=xs = if(above(xs,1000),0 ,xs);
wave_2_per_point22=ys = if(above(ys,1000),0 ,ys);
wavecode_3_enabled=0
wavecode_3_samples=512
wavecode_3_sep=0
wavecode_3_bSpectrum=0
wavecode_3_bUseDots=0
wavecode_3_bDrawThick=0
wavecode_3_bAdditive=0
wavecode_3_scaling=1.00000
wavecode_3_smoothing=0.00000
wavecode_3_r=1.000
wavecode_3_g=1.000
wavecode_3_b=1.000
wavecode_3_a=1.000
wave_3_per_point1=speed = bass*0.1;
wave_3_per_point2=v = sample*10000 + value2*bass*0.1;
wave_3_per_point3=
wave_3_per_point4=//state 0 elipse
wave_3_per_point5=xs = xs + (equal(0,q1))*sin(v*1)*speed*atan(v*1.51);
wave_3_per_point6=ys = ys + (equal(0,q1))*sin(v*1)*speed;
wave_3_per_point7=
wave_3_per_point8=x = 0.5 + 0.5*sin(xs*0.1)*cos(time*2 + xs);
wave_3_per_point9=y = 0.5 + 0.5*sin(ys*0.1)*cos(time*2.1 + xs);
wave_3_per_point10=
wave_3_per_point11=y = y - sample*0.1;
wave_3_per_point12=
wave_3_per_point13=x = x*0.6 + 0.2;
wave_3_per_point14=y = y + bass*0.1;
wave_3_per_point15=y = y*0.8;
wave_3_per_point16=
wave_3_per_point17=r = 0.5 + 0.5*sin(time*6.22) + 0.1;
wave_3_per_point18=g = 0.4 + 0.4*sin(time*5.307);
wave_3_per_point19=b = 0.4 + 0.4*sin(time*4.959)*x;
wave_3_per_point20=
wave_3_per_point21=xs = if(above(xs,1000),0 ,xs);
wave_3_per_point22=ys = if(above(ys,1000),0 ,ys);
shapecode_0_enabled=1
shapecode_0_sides=4
shapecode_0_additive=0
shapecode_0_thickOutline=0
shapecode_0_textured=1
shapecode_0_num_inst=1
shapecode_0_x=0.500
shapecode_0_y=0.500
shapecode_0_rad=2.66710
shapecode_0_ang=0.00000
shapecode_0_tex_ang=0.00000
shapecode_0_tex_zoom=0.27425
shapecode_0_r=1.000
shapecode_0_g=1.000
shapecode_0_b=1.000
shapecode_0_a=0.200
shapecode_0_r2=0.000
shapecode_0_g2=1.000
shapecode_0_b2=0.000
shapecode_0_a2=0.400
shapecode_0_border_r=1.000
shapecode_0_border_g=1.000
shapecode_0_border_b=1.000
shapecode_0_border_a=0.100
shape_0_per_frame1=tex_capture = q1;
shape_0_per_frame2=
shape_0_per_frame3=r = 0.5 +0.5*sin(q5*1.02);
shape_0_per_frame4=g = 0.5 +0.5*sin(q5*1.52);
shape_0_per_frame5=b = 0.5 +0.5*sin(q5*1.982);
shape_0_per_frame6=
shape_0_per_frame7=r2 = 0.5 +0.5*sin(q5*0.32);
shape_0_per_frame8=g2 = 0.5 +0.5*sin(q5*0.32);
shape_0_per_frame9=b2 = 0.5 +0.5*sin(q5*0.2382);
shape_0_per_frame10=
shape_0_per_frame11=saw = saw - 0.001*bass;
shape_0_per_frame12=saw = if(below(saw,0.1),0.6,saw);
shape_0_per_frame13=
shape_0_per_frame14=tex_zoom = saw;
shapecode_1_enabled=1
shapecode_1_sides=4
shapecode_1_additive=0
shapecode_1_thickOutline=0
shapecode_1_textured=1
shapecode_1_num_inst=1
shapecode_1_x=0.500
shapecode_1_y=0.500
shapecode_1_rad=2.66718
shapecode_1_ang=0.00000
shapecode_1_tex_ang=0.00000
shapecode_1_tex_zoom=0.30293
shapecode_1_r=1.000
shapecode_1_g=1.000
shapecode_1_b=1.000
shapecode_1_a=0.200
shapecode_1_r2=0.000
shapecode_1_g2=1.000
shapecode_1_b2=0.000
shapecode_1_a2=0.400
shapecode_1_border_r=1.000
shapecode_1_border_g=1.000
shapecode_1_border_b=1.000
shapecode_1_border_a=0.100
shape_1_per_frame1=tex_capture = q2;
shape_1_per_frame2=
shape_1_per_frame3=r = 0.5 +0.5*sin(q5*1.12);
shape_1_per_frame4=g = 0.5 +0.5*sin(q5*1.468);
shape_1_per_frame5=b = 0.5 +0.5*sin(q5*1.378);
shape_1_per_frame6=
shape_1_per_frame7=
shape_1_per_frame8=r2 = 0.5 +0.5*sin(q5*0.62);
shape_1_per_frame9=g2 = 0.5 +0.5*sin(q5*0.72);
shape_1_per_frame10=b2 = 0.5 +0.5*sin(q5*0.872);
shape_1_per_frame11=
shape_1_per_frame12=
shape_1_per_frame13=saw = saw - 0.0011*mid;
shape_1_per_frame14=saw = if(below(saw,0.1),0.6,saw);
shape_1_per_frame15=
shape_1_per_frame16=tex_zoom = saw;
shapecode_2_enabled=1
shapecode_2_sides=4
shapecode_2_additive=0
shapecode_2_thickOutline=0
shapecode_2_textured=1
shapecode_2_num_inst=1
shapecode_2_x=0.500
shapecode_2_y=0.500
shapecode_2_rad=2.66718
shapecode_2_ang=0.00000
shapecode_2_tex_ang=0.00000
shapecode_2_tex_zoom=0.36964
shapecode_2_r=1.000
shapecode_2_g=1.000
shapecode_2_b=1.000
shapecode_2_a=0.200
shapecode_2_r2=0.000
shapecode_2_g2=1.000
shapecode_2_b2=0.000
shapecode_2_a2=0.400
shapecode_2_border_r=1.000
shapecode_2_border_g=1.000
shapecode_2_border_b=1.000
shapecode_2_border_a=0.100
shape_2_per_frame1=tex_capture = q3;
shape_2_per_frame2=
shape_2_per_frame3=r = 0.5 +0.5*sin(q5*1.12);
shape_2_per_frame4=g = 0.5 +0.5*sin(q5*1.92);
shape_2_per_frame5=b = 0.5 +0.5*sin(q5*1.782);
shape_2_per_frame6=
shape_2_per_frame7=
shape_2_per_frame8=r = 0.5 +0.5*sin(q5*0.65);
shape_2_per_frame9=g = 0.5 +0.5*sin(q5*0.2);
shape_2_per_frame10=b = 0.5 +0.5*sin(q5*0.182);
shape_2_per_frame11=
shape_2_per_frame12=
shape_2_per_frame13=saw = saw + 0.00143*treb;
shape_2_per_frame14=saw = if(above(saw,0.6),0.1,saw);
shape_2_per_frame15=
shape_2_per_frame16=tex_zoom = saw;
shapecode_3_enabled=1
shapecode_3_sides=4
shapecode_3_additive=0
shapecode_3_thickOutline=0
shapecode_3_textured=1
shapecode_3_num_inst=1
shapecode_3_x=0.500
shapecode_3_y=0.500
shapecode_3_rad=2.66718
shapecode_3_ang=0.00000
shapecode_3_tex_ang=0.00000
shapecode_3_tex_zoom=0.30294
shapecode_3_r=1.000
shapecode_3_g=1.000
shapecode_3_b=1.000
shapecode_3_a=0.200
shapecode_3_r2=0.000
shapecode_3_g2=1.000
shapecode_3_b2=0.000
shapecode_3_a2=0.400
shapecode_3_border_r=1.000
shapecode_3_border_g=1.000
shapecode_3_border_b=1.000
shapecode_3_border_a=0.100
shape_3_per_frame1=tex_capture = q4;
shape_3_per_frame2=
shape_3_per_frame3=
shape_3_per_frame4=r = 0.5 + 0.5*sin(q5*1.32);
shape_3_per_frame5=g = 0.5 + 0.5*sin(q5*1.52);
shape_3_per_frame6=b = 0.5 + 0.5*sin(q5*1.882);
shape_3_per_frame7=
shape_3_per_frame8=r = 0.5 +0.5*sin(q5*0.72);
shape_3_per_frame9=g = 0.5 +0.5*sin(q5*0.62);
shape_3_per_frame10=b = 0.5 +0.5*sin(q5*0.5482);
shape_3_per_frame11=
shape_3_per_frame12=
shape_3_per_frame13=saw = saw + 0.00178*bass;
shape_3_per_frame14=saw = if(above(saw,0.6),0.1,saw);
shape_3_per_frame15=
shape_3_per_frame16=tex_zoom = saw;
per_frame_1=//5 frame texture buffer
per_frame_2=
per_frame_3=basstime = basstime + bass*0.13;
per_frame_4=q5 = basstime;
per_frame_5=
per_frame_6=state = state + 2.5;
per_frame_7=state = if(above(state,20),0,state);
per_frame_8=
per_frame_9=q1 = (equal(state,5));
per_frame_10=q2 = (equal(state,10));
per_frame_11=q3 = (equal(state,15));
per_frame_12=q4 = (equal(state,20));
per_frame_13=
per_frame_14=
per_frame_15=
per_frame_16=monitor = q1;
per_pixel_1=rot = cos(time)*0.1*sin(rad+time*0.9);
per_pixel_2=//decay = 1;
per_pixel_3=decay_g = x*sin(q5*1.1)*5;
per_pixel_4=decay_r = y*sin(q5*145)*6;
per_pixel_5=decay_b = rad*sin(q5)*7;
per_pixel_6=
per_pixel_7=zoom = 1.0;
per_pixel_8=rot = 0.00;
per_pixel_9=
per_pixel_10=warp = rad;