winamp/Src/resources/data/Milkdrop2/presets/martin - ghost city.milk

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2024-09-24 12:54:57 +00:00
MILKDROP_PRESET_VERSION=201
PSVERSION=2
PSVERSION_WARP=2
PSVERSION_COMP=2
[preset00]
fRating=3.000000
fGammaAdj=1.980001
fDecay=0.500000
fVideoEchoZoom=0.999998
fVideoEchoAlpha=0.500000
nVideoEchoOrientation=3
nWaveMode=6
bAdditiveWaves=0
bWaveDots=0
bWaveThick=1
bModWaveAlphaByVolume=1
bMaximizeWaveColor=1
bTexWrap=1
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=1
bSolarize=0
bInvert=0
fWaveAlpha=0.001000
fWaveScale=0.159809
fWaveSmoothing=0.450000
fWaveParam=0.080000
fModWaveAlphaStart=0.000000
fModWaveAlphaEnd=1.320000
fWarpAnimSpeed=1.459500
fWarpScale=2.006700
fZoomExponent=1.000000
fShader=0.000000
zoom=0.999900
rot=0.000000
cx=0.500000
cy=0.500000
dx=0.000000
dy=0.000000
warp=0.010000
sx=0.999900
sy=1.000000
wave_r=0.000000
wave_g=0.000000
wave_b=0.000000
wave_x=0.500000
wave_y=0.900000
ob_size=0.010000
ob_r=1.000000
ob_g=1.000000
ob_b=1.000000
ob_a=0.000000
ib_size=0.260000
ib_r=0.250000
ib_g=0.250000
ib_b=0.250000
ib_a=0.000000
nMotionVectorsX=64.000000
nMotionVectorsY=48.000000
mv_dx=0.000000
mv_dy=0.000000
mv_l=1.850000
mv_r=0.499900
mv_g=0.499900
mv_b=0.499900
mv_a=0.000000
b1n=0.000000
b2n=0.000000
b3n=0.000000
b1x=0.699900
b2x=1.000000
b3x=1.000000
b1ed=0.000000
wavecode_0_enabled=0
wavecode_0_samples=512
wavecode_0_sep=120
wavecode_0_bSpectrum=0
wavecode_0_bUseDots=0
wavecode_0_bDrawThick=0
wavecode_0_bAdditive=1
wavecode_0_scaling=0.891519
wavecode_0_smoothing=0.820000
wavecode_0_r=1.000000
wavecode_0_g=1.000000
wavecode_0_b=1.000000
wavecode_0_a=0.600000
wave_0_init1=t1 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_0_init2=t2 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_0_init3=t3 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_0_init4=t4 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_0_init5=t5 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_0_init6=t6 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_0_init7=t7 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_0_init8=t8 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_0_init9=
wave_0_per_frame1=t2 = t2 + bass_att;
wave_0_per_point1=k1 = (sample*100)%8;
wave_0_per_point2=k2 = bnot (k1);
wave_0_per_point3=xi = value1*k2 + xi*(1-k2);
wave_0_per_point4=yi = value2*(1-k2) + yi*k2;
wave_0_per_point5=
wave_0_per_point6=dx = dx*.99 + xi;
wave_0_per_point7=dy = dy*.99 + yi;
wave_0_per_point8=
wave_0_per_point9=x = .5 + xi/2;
wave_0_per_point10=y = .5 + yi/2;
wave_0_per_point11=
wave_0_per_point12=a = q22/8;
wave_0_per_point13=a = min(a,.4);
wavecode_1_enabled=0
wavecode_1_samples=512
wavecode_1_sep=0
wavecode_1_bSpectrum=0
wavecode_1_bUseDots=1
wavecode_1_bDrawThick=1
wavecode_1_bAdditive=0
wavecode_1_scaling=0.891519
wavecode_1_smoothing=0.820000
wavecode_1_r=1.000000
wavecode_1_g=1.000000
wavecode_1_b=1.000000
wavecode_1_a=0.100000
wave_1_init1=t1 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_1_init2=t2 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_1_init3=t3 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_1_init4=t4 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_1_init5=t5 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_1_init6=t6 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_1_init7=t7 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_1_init8=t8 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_1_init9=
wave_1_per_frame1=tm = time*.1;
wave_1_per_frame2=t1 = t1*sin(tm*t4) + (1-t1)*sin(tm*t7);
wave_1_per_frame3=t2 = t2*sin(tm*t5) + (1-t2)*sin(tm*t8);
wave_1_per_frame4=t3 = t3*sin(tm*t6) + (1-t3)*sin(tm*1);
wave_1_per_frame5=
wave_1_per_frame6=tic = min(time - tin,1);
wave_1_per_frame7=tin = time;
wave_1_per_frame8=
wave_1_per_frame9=tva = (tic*q1*.5);
wave_1_per_frame10=tvb = (tic*q2*.5);
wave_1_per_frame11=tvc = (tic*q3*.5);
wave_1_per_frame12=
wave_1_per_frame13=q1 = tva;
wave_1_per_frame14=q2 = tvb;
wave_1_per_frame15=q3 = tvc;
wave_1_per_frame16=
wave_1_per_frame17=sz = .5;
wave_1_per_frame18=len = q4;
wave_1_per_frame19=t4 = len;
wave_1_per_point1=xi = rand(100)/100;
wave_1_per_point2=yi = rand(100)/100;
wave_1_per_point3=
wave_1_per_point4=x = xi; y = yi;
wave_1_per_point5=
wave_1_per_point6=a = q21/15;
wavecode_2_enabled=0
wavecode_2_samples=512
wavecode_2_sep=0
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=1
wavecode_2_bDrawThick=1
wavecode_2_bAdditive=0
wavecode_2_scaling=0.891519
wavecode_2_smoothing=0.820000
wavecode_2_r=0.000000
wavecode_2_g=0.200000
wavecode_2_b=0.000000
wavecode_2_a=1.000000
wave_2_init1=t1 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_2_init2=t2 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_2_init3=t3 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_2_init4=t4 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_2_init5=t5 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_2_init6=t6 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_2_init7=t7 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_2_init8=t8 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_2_init9=
wave_2_per_frame1=tm = time*.1;
wave_2_per_frame2=t1 = t1*sin(tm*t4) + (1-t1)*sin(tm*t7);
wave_2_per_frame3=t2 = t2*sin(tm*t5) + (1-t2)*sin(tm*t8);
wave_2_per_frame4=t3 = t3*sin(tm*t6) + (1-t3)*sin(tm*1);
wave_2_per_frame5=
wave_2_per_frame6=tic = min(time - tin,1);
wave_2_per_frame7=tin = time;
wave_2_per_frame8=
wave_2_per_frame9=tva = (tic*q1*.5);
wave_2_per_frame10=tvb = (tic*q2*.5);
wave_2_per_frame11=tvc = (tic*q3*.5);
wave_2_per_frame12=
wave_2_per_frame13=q1 = tva;
wave_2_per_frame14=q2 = tvb;
wave_2_per_frame15=q3 = tvc;
wave_2_per_frame16=
wave_2_per_frame17=sz = .5;
wave_2_per_frame18=len = 1;
wave_2_per_frame19=t4 = len;
wavecode_3_enabled=0
wavecode_3_samples=512
wavecode_3_sep=0
wavecode_3_bSpectrum=1
wavecode_3_bUseDots=1
wavecode_3_bDrawThick=0
wavecode_3_bAdditive=0
wavecode_3_scaling=1.000000
wavecode_3_smoothing=0.500000
wavecode_3_r=1.000000
wavecode_3_g=1.000000
wavecode_3_b=1.000000
wavecode_3_a=1.000000
shapecode_0_enabled=0
shapecode_0_sides=4
shapecode_0_additive=0
shapecode_0_thickOutline=0
shapecode_0_textured=1
shapecode_0_x=0.480000
shapecode_0_y=0.400000
shapecode_0_rad=0.217780
shapecode_0_ang=0.000000
shapecode_0_tex_ang=0.000000
shapecode_0_tex_zoom=1.140166
shapecode_0_r=1.000000
shapecode_0_g=1.000000
shapecode_0_b=1.000000
shapecode_0_a=1.000000
shapecode_0_r2=1.000000
shapecode_0_g2=0.600000
shapecode_0_b2=0.000000
shapecode_0_a2=1.000000
shapecode_0_border_r=1.000000
shapecode_0_border_g=1.000000
shapecode_0_border_b=0.000000
shapecode_0_border_a=0.000000
shapecode_1_enabled=0
shapecode_1_sides=4
shapecode_1_additive=0
shapecode_1_thickOutline=1
shapecode_1_textured=0
shapecode_1_x=0.400000
shapecode_1_y=0.500000
shapecode_1_rad=2.366958
shapecode_1_ang=0.000000
shapecode_1_tex_ang=3.455753
shapecode_1_tex_zoom=0.993053
shapecode_1_r=0.500000
shapecode_1_g=0.000000
shapecode_1_b=1.000000
shapecode_1_a=0.200000
shapecode_1_r2=0.700000
shapecode_1_g2=0.400000
shapecode_1_b2=0.000000
shapecode_1_a2=0.000000
shapecode_1_border_r=0.500000
shapecode_1_border_g=0.500000
shapecode_1_border_b=0.500000
shapecode_1_border_a=0.000000
shape_1_per_frame1=a2 =0;a = 0;
shape_1_per_frame2=a = q24/2;
shapecode_2_enabled=0
shapecode_2_sides=4
shapecode_2_additive=0
shapecode_2_thickOutline=0
shapecode_2_textured=0
shapecode_2_x=0.503000
shapecode_2_y=0.500000
shapecode_2_rad=0.038857
shapecode_2_ang=0.000000
shapecode_2_tex_ang=0.000000
shapecode_2_tex_zoom=0.609857
shapecode_2_r=1.000000
shapecode_2_g=0.100000
shapecode_2_b=0.000000
shapecode_2_a=0.900000
shapecode_2_r2=1.000000
shapecode_2_g2=1.000000
shapecode_2_b2=1.000000
shapecode_2_a2=0.000000
shapecode_2_border_r=0.500000
shapecode_2_border_g=0.500000
shapecode_2_border_b=0.500000
shapecode_2_border_a=0.000000
shape_2_per_frame1=x = .3+rand(10)/30;
shape_2_per_frame2=y = .3+rand(10)/30;
shape_2_per_frame3=
shape_2_per_frame4=r = rand(4)/3;
shape_2_per_frame5=g = rand(4)/3;
shape_2_per_frame6=b = rand(4)/3;
shape_2_per_frame7=
shape_2_per_frame8=
shape_2_per_frame9=is_beat = above(time, t0+.03);
shape_2_per_frame10=t0 = is_beat*time + (1-is_beat)*t0;
shape_2_per_frame11=
shape_2_per_frame12=
shape_2_per_frame13=a = min(q21/2 ,.9) * is_beat;
shape_2_per_frame14=rad = a*a/3 ;
shapecode_3_enabled=0
shapecode_3_sides=63
shapecode_3_additive=0
shapecode_3_thickOutline=0
shapecode_3_textured=1
shapecode_3_x=0.500000
shapecode_3_y=1.000000
shapecode_3_rad=0.548217
shapecode_3_ang=0.000000
shapecode_3_tex_ang=0.000000
shapecode_3_tex_zoom=0.499805
shapecode_3_r=1.000000
shapecode_3_g=1.000000
shapecode_3_b=1.000000
shapecode_3_a=1.000000
shapecode_3_r2=1.000000
shapecode_3_g2=1.000000
shapecode_3_b2=1.000000
shapecode_3_a2=0.000000
shapecode_3_border_r=0.500000
shapecode_3_border_g=0.500000
shapecode_3_border_b=0.500000
shapecode_3_border_a=0.000000
per_frame_1=dec_med = pow (0.9, 30/fps);
per_frame_2=dec_slow = pow (0.99, 30/fps);
per_frame_3=beat = max (max (bass, mid), treb);
per_frame_4=avg = avg*dec_slow + beat*(1-dec_slow);
per_frame_5=is_beat = above(beat, .2+avg+peak) * above (time, t0+.2);
per_frame_6=t0 = is_beat*time + (1-is_beat)*t0;
per_frame_7=peak = is_beat * beat + (1-is_beat)*peak*dec_med;
per_frame_8=index = (index + is_beat) %8;
per_frame_9=
per_frame_10=q20 = avg;
per_frame_11=q21 = beat;
per_frame_12=q22 = peak;
per_frame_13=q23 = index;
per_frame_14=q24 = is_beat;
per_frame_15=q26 = bass + mid + treb;
per_frame_16=
per_frame_17=k1 = is_beat*equal(index,0);
per_frame_18=p1 = k1*(p1+1) + (1-k1)*p1;
per_frame_19=p2 = dec_slow * p2+ (1-dec_slow)*p1;
per_frame_20=rott = p2 * 3.1416/4;
per_frame_21=q27 = index + 1;
per_frame_22=
per_frame_23=q1 = cos(rott);
per_frame_24=q2 = sin(rott);
per_frame_25=q3 = -q2;
per_frame_26=q4 = q1;
per_frame_27=
per_frame_28=zoom = 1.0;
per_frame_29=rot = -0.00 * index;
per_frame_30=
per_frame_31=q32 = pow(0.996, 30/fps); //fade
per_frame_32=q5 = (sin(time/11)+1)/5;
per_frame_33=
per_frame_34=movez = movez + .06/fps*(1.1+q1);
per_frame_35=q6 = movez;
per_frame_36=
per_frame_37=q7 = .005*sin(time/15);
warp_1=`sampler sampler_pw_noise_lq;
warp_2=`float3 color, mus, neu, ret1, noise, noise2;
warp_3=`float2 uv1, rs0, rs, uv2, uv3, dz, hor, ver;
warp_4=`float dx,dy,speed;
warp_5=`shader_body {
warp_6=`speed = .3;
warp_7=`uv1 = uv-float2(0.5,q5);
warp_8=`float z = 1/(uv1.y);
warp_9=`rs0.x = (uv1.x)*z;
warp_10=`rs0.y = z;
warp_11=`rs.x = rs0.x *1;
warp_12=`rs.y = rs0.y + time*speed;
warp_13=`
warp_14=`
warp_15=`//Kacheln
warp_16=`noise = lum(tex2D(sampler_pw_noise_lq,rs/63 ));
warp_17=`noise *= lum(tex2D(sampler_pw_noise_lq,rs/12 ))+.5;
warp_18=`noise *= saturate(10*noise - 8) * saturate(2/z);
warp_19=`noise2 = saturate(8* (lum(tex2D(sampler_pw_noise_lq,uv))-.5));
warp_20=`
warp_21=`speed *= 2;
warp_22=`float3 copy = + GetPixel(float2(uv.x,uv.y-.04*speed/z));
warp_23=`copy +=GetPixel(float2(uv.x,uv.y-.02*speed/z));
warp_24=`copy +=GetPixel(float2(uv.x,uv.y-.01*speed/z));
warp_25=`
warp_26=`ret = noise*1 + copy/3*(1+slow_roam_cos)/2*.99-.005;
warp_27=`
warp_28=`
warp_29=`}
comp_1=`sampler sampler_pw_noise_lq;
comp_2=`
comp_3=`float3 ret1, neu, cont;
comp_4=`float2 rs,rs2,uv1,dz, uv3;
comp_5=`float noise;
comp_6=`shader_body
comp_7=`{
comp_8=`float2 uv2;
comp_9=`uv -= 0.5;
comp_10=`uv *= aspect.xy;
comp_11=`
comp_12=`noise = tex2D (sampler_pw_noise_lq,uv3);
comp_13=`noise *= (noise >= .9);
comp_14=`
comp_15=`float dist = 1;
comp_16=`float inten = 1;
comp_17=`float mask = 0;
comp_18=`ret1 = 0;
comp_19=`int anz = 2;
comp_20=`float n = 0;
comp_21=`cont = 0;
comp_22=`while (n <= anz) {
comp_23=`uv2 = uv;
comp_24=` dist = 1-frac(1.0/anz*n+q6); //evtl sqrt !
comp_25=`
comp_26=` inten = (dist)*(1-dist)*6;
comp_27=` float2 uv3 = frac(1*uv2*dist+.55);
comp_28=`
comp_29=` neu = 1*GetPixel(uv3) + GetBlur1(uv3)*0;
comp_30=` ret1 = max(ret1,neu*inten);
comp_31=` cont = max(cont,(-GetPixel(uv3)+GetBlur1(uv3+q7))*inten);
comp_32=`n++;
comp_33=`}
comp_34=`
comp_35=`rs2 = .1*cos(uv*3+float2(time/12,5)) + .1*ret1;
comp_36=`float3 dots = saturate(.005/length(rs2)) * float3 (1,.9,.6);
comp_37=`
comp_38=`ret = -.1*ret1 + 18*dots*(.2+.3*ret1)
comp_39=`+ lum(cont)*(1+slow_roam_cos)/2;
comp_40=`ret += .0*ret1;
comp_41=`//ret = GetPixel(uv_orig+.5);
comp_42=`}