/* --------------------------------------------------------------------------- Nullsoft Database Engine -------------------- codename: Near Death Experience --------------------------------------------------------------------------- */ /* --------------------------------------------------------------------------- Filter Class --------------------------------------------------------------------------- */ // Filters can now be a test on a field or a single operator that will pop // one operation from the filters stack. upon AddFilter*, return value will #include "Filter.h" #include "Field.h" //--------------------------------------------------------------------------- Filter::Filter(unsigned char _Op) { DataField = 0; Op = _Op; Id = -1; } //--------------------------------------------------------------------------- Filter::Filter(Field *Data, unsigned char _Id, unsigned char _Op) { DataField = Data; Op = _Op; Id = _Id; } //--------------------------------------------------------------------------- Filter::~Filter() { delete DataField; } //--------------------------------------------------------------------------- unsigned char Filter::GetOp(void) const { return Op; } //--------------------------------------------------------------------------- void Filter::SetOp(unsigned char _Op) { Op = _Op; } //--------------------------------------------------------------------------- Field *Filter::Data(void) const { return DataField; } //--------------------------------------------------------------------------- void Filter::SetData(Field *data) { DataField = data; } //--------------------------------------------------------------------------- int Filter::GetId(void) const { return Id; }