[preset00] fRating=2.000000 fGammaAdj=1.000000 fDecay=0.960000 fVideoEchoZoom=0.996630 fVideoEchoAlpha=0.500000 nVideoEchoOrientation=1 nWaveMode=2 bAdditiveWaves=0 bWaveDots=1 bWaveThick=0 bModWaveAlphaByVolume=0 bMaximizeWaveColor=0 bTexWrap=1 bDarkenCenter=0 bRedBlueStereo=0 bBrighten=0 bDarken=1 bSolarize=0 bInvert=0 fWaveAlpha=0.001000 fWaveScale=0.011726 fWaveSmoothing=0.900000 fWaveParam=0.000000 fModWaveAlphaStart=0.750000 fModWaveAlphaEnd=0.950000 fWarpAnimSpeed=0.010284 fWarpScale=0.010000 fZoomExponent=1.000000 fShader=1.000000 zoom=1.000000 rot=0.000000 cx=0.500000 cy=0.500000 dx=-0.005000 dy=0.000000 warp=0.010000 sx=1.000000 sy=1.000000 wave_r=0.500000 wave_g=0.400000 wave_b=0.300000 wave_x=0.500000 wave_y=0.500000 ob_size=0.000000 ob_r=0.110000 ob_g=0.000000 ob_b=0.100000 ob_a=0.000000 ib_size=0.000000 ib_r=0.000000 ib_g=0.000000 ib_b=0.000000 ib_a=0.000000 nMotionVectorsX=64.000000 nMotionVectorsY=48.000000 mv_dx=0.000000 mv_dy=0.000000 mv_l=0.850000 mv_r=0.499900 mv_g=0.499900 mv_b=0.499900 mv_a=0.000000 wavecode_0_enabled=1 wavecode_0_samples=512 wavecode_0_sep=0 wavecode_0_bSpectrum=0 wavecode_0_bUseDots=0 wavecode_0_bDrawThick=0 wavecode_0_bAdditive=1 wavecode_0_scaling=1.000000 wavecode_0_smoothing=0.500000 wavecode_0_r=1.000000 wavecode_0_g=1.000000 wavecode_0_b=1.000000 wavecode_0_a=1.000000 wave_0_per_frame1=advance=advance+ bass_att*bass_att*0.004; wave_0_per_frame2=advance=if( above(advance,2) , advance-2, advance); wave_0_per_frame3=t1=advance wave_0_per_point1=s=sample*6.28; wave_0_per_point2= wave_0_per_point3=//plot random x position via function of sample pos; wave_0_per_point4=xp=sin(s)+sin(s*0.34)+sin(s*7.3)+sin(s*13.8); wave_0_per_point5=xp=xp*0.20; wave_0_per_point6= wave_0_per_point7=//plot random y position via function of sample pos; wave_0_per_point8=yp=cos(s)+sin(s*0.24)+cos(s*5.4)+sin(s*17.7); wave_0_per_point9=yp=yp*0.20; wave_0_per_point10= wave_0_per_point11=//plot random z position via function of sample pos; wave_0_per_point12=zp=cos(s)+cos(s*5.24)+cos(s*14.4)+cos(s*2.7); wave_0_per_point13=zp=zp*0.25; wave_0_per_point14= wave_0_per_point15=//pull stars toward screen wave_0_per_point16=zp=zp + 1 - t1; wave_0_per_point17= wave_0_per_point18=//correct when below 0 wave_0_per_point19=zp=if( below(zp,0) , zp+2 , zp ); wave_0_per_point20= wave_0_per_point21=//darken far stars wave_0_per_point22=a=(1 - zp*0.5); wave_0_per_point23= wave_0_per_point24=zp=zp*0.7; wave_0_per_point25= wave_0_per_point26=x_screen=xp/zp + 0.5; wave_0_per_point27=y_screen=yp/zp + 0.5; wave_0_per_point28= wave_0_per_point29=x=x_screen; wave_0_per_point30=y=y_screen; wave_0_per_point31= wave_0_per_point32=r=1; wave_0_per_point33=g=0.7; wave_0_per_point34=b=0.2; wave_0_per_point35= wave_0_per_point36= wavecode_1_enabled=1 wavecode_1_samples=512 wavecode_1_sep=0 wavecode_1_bSpectrum=0 wavecode_1_bUseDots=0 wavecode_1_bDrawThick=0 wavecode_1_bAdditive=1 wavecode_1_scaling=1.000000 wavecode_1_smoothing=0.500000 wavecode_1_r=1.000000 wavecode_1_g=0.700000 wavecode_1_b=0.020000 wavecode_1_a=1.000000 wave_1_per_frame1=advance=advance+mid_att*mid_att*0.003; wave_1_per_frame2=advance=if( above(advance,2) , 0, advance); wave_1_per_frame3=t1=advance wave_1_per_point1=s=sample*6.28; wave_1_per_point2= wave_1_per_point3=//plot random x position via function of sample pos; wave_1_per_point4=xp=sin(s)+sin(s*0.34)+sin(s*5.3)+sin(s*13.8); wave_1_per_point5=xp=xp*0.20; wave_1_per_point6= wave_1_per_point7=//plot random y position via function of sample pos; wave_1_per_point8=yp=cos(s)+sin(s*0.24)+cos(s*7.4)+sin(s*17.7); wave_1_per_point9=yp=yp*0.20; wave_1_per_point10= wave_1_per_point11=//plot random z position via function of sample pos; wave_1_per_point12=zp=cos(s)+cos(s*5.24)+cos(s*14.4)+cos(s*1.7); wave_1_per_point13=zp=zp*0.25; wave_1_per_point14= wave_1_per_point15=//pull stars toward screen wave_1_per_point16=zp=zp + 1 - t1; wave_1_per_point17= wave_1_per_point18=//correct when below 0 wave_1_per_point19=zp=if( below(zp,0) , zp+2 , zp ); wave_1_per_point20= wave_1_per_point21=//darken far stars wave_1_per_point22=a=(1 - zp*0.5); wave_1_per_point23= wave_1_per_point24=zp=zp*0.7; wave_1_per_point25= wave_1_per_point26=x_screen=-xp/zp + 0.5; wave_1_per_point27=y_screen=-yp/zp + 0.5; wave_1_per_point28= wave_1_per_point29=x=x_screen; wave_1_per_point30=y=y_screen; wave_1_per_point31= wave_1_per_point32=//r=0.6; wave_1_per_point33=//g=1.0; wave_1_per_point34=//b=0.2; wave_1_per_point35= wave_1_per_point36= wavecode_2_enabled=0 wavecode_2_samples=512 wavecode_2_sep=0 wavecode_2_bSpectrum=0 wavecode_2_bUseDots=1 wavecode_2_bDrawThick=1 wavecode_2_bAdditive=0 wavecode_2_scaling=1.000000 wavecode_2_smoothing=0.500000 wavecode_2_r=1.000000 wavecode_2_g=1.000000 wavecode_2_b=1.000000 wavecode_2_a=1.000000 wave_2_per_frame1=advance=advance+ 0.005; wave_2_per_frame2=advance=if( above(advance,2) , 0, advance); wave_2_per_frame3=t1=advance wave_2_per_point1=s=sample*6.28; wave_2_per_point2= wave_2_per_point3=//plot random x position via function of sample pos; wave_2_per_point4=xp=sin(s)+sin(s*0.34)+sin(s*24.3)+sin(s*13.8); wave_2_per_point5=xp=xp*0.20; wave_2_per_point6= wave_2_per_point7=//plot random y position via function of sample pos; wave_2_per_point8=yp=cos(s)+sin(s*0.14)+cos(s*13.4)+sin(s*37.7); wave_2_per_point9=yp=yp*0.20; wave_2_per_point10= wave_2_per_point11=//plot random z position via function of sample pos; wave_2_per_point12=zp=cos(s)+cos(s*2.24)+cos(s*37.4)+cos(s*15.7); wave_2_per_point13=zp=zp*0.25; wave_2_per_point14= wave_2_per_point15=//pull stars toward screen wave_2_per_point16=zp=zp + 1 - t1; wave_2_per_point17= wave_2_per_point18=//correct when below 0 wave_2_per_point19=zp=if( below(zp,0) , zp+2 , zp ); wave_2_per_point20= wave_2_per_point21=//darken far stars wave_2_per_point22=a=(1 - zp*0.5); wave_2_per_point23= wave_2_per_point24=zp=zp*0.7; wave_2_per_point25= wave_2_per_point26=x_screen=xp/zp + 0.5; wave_2_per_point27=y_screen=yp/zp + 0.5; wave_2_per_point28= wave_2_per_point29=x=x_screen; wave_2_per_point30=y=y_screen; wave_2_per_point31= wave_2_per_point32=r=1; wave_2_per_point33=g=1; wave_2_per_point34=b=1; wavecode_3_enabled=0 wavecode_3_samples=512 wavecode_3_sep=0 wavecode_3_bSpectrum=0 wavecode_3_bUseDots=1 wavecode_3_bDrawThick=1 wavecode_3_bAdditive=0 wavecode_3_scaling=1.000000 wavecode_3_smoothing=0.500000 wavecode_3_r=1.000000 wavecode_3_g=1.000000 wavecode_3_b=1.000000 wavecode_3_a=1.000000 wave_3_per_frame1=advance=advance+ 0.005; wave_3_per_frame2=advance=if( above(advance,2) , 0, advance); wave_3_per_frame3=t1=advance wave_3_per_point1=s=sample*6.28; wave_3_per_point2= wave_3_per_point3=//plot random x position via function of sample pos; wave_3_per_point4=xp=sin(s)+sin(s*0.34)+sin(s*14.3)+sin(s*19.8); wave_3_per_point5=xp=xp*0.20; wave_3_per_point6= wave_3_per_point7=//plot random y position via function of sample pos; wave_3_per_point8=yp=cos(s)+sin(s*0.34)+cos(s*17.4)+sin(s*37.7); wave_3_per_point9=yp=yp*0.20; wave_3_per_point10= wave_3_per_point11=//plot random z position via function of sample pos; wave_3_per_point12=zp=cos(s)+cos(s*5.24)+cos(s*27.4)+cos(s*14.7); wave_3_per_point13=zp=zp*0.25; wave_3_per_point14= wave_3_per_point15=//pull stars toward screen wave_3_per_point16=zp=zp + 1 - t1; wave_3_per_point17= wave_3_per_point18=//correct when below 0 wave_3_per_point19=zp=if( below(zp,0) , zp+2 , zp ); wave_3_per_point20= wave_3_per_point21=//darken far stars wave_3_per_point22=a=(1 - zp*0.5); wave_3_per_point23= wave_3_per_point24=zp=zp*0.7; wave_3_per_point25= wave_3_per_point26=x_screen=xp/zp + 0.5; wave_3_per_point27=y_screen=yp/zp + 0.5; wave_3_per_point28= wave_3_per_point29=x=x_screen; wave_3_per_point30=y=y_screen; wave_3_per_point31= wave_3_per_point32=r=1; wave_3_per_point33=g=1; wave_3_per_point34=b=1; shapecode_0_enabled=0 shapecode_0_sides=4 shapecode_0_additive=0 shapecode_0_thickOutline=0 shapecode_0_textured=1 shapecode_0_x=0.500000 shapecode_0_y=0.500000 shapecode_0_rad=0.611630 shapecode_0_ang=0.000000 shapecode_0_tex_ang=0.000000 shapecode_0_tex_zoom=0.734577 shapecode_0_r=1.000000 shapecode_0_g=0.900000 shapecode_0_b=0.840000 shapecode_0_a=1.000000 shapecode_0_r2=1.000000 shapecode_0_g2=1.000000 shapecode_0_b2=1.000000 shapecode_0_a2=0.000000 shapecode_0_border_r=1.000000 shapecode_0_border_g=1.000000 shapecode_0_border_b=1.000000 shapecode_0_border_a=0.000000 shape_0_per_frame1=ang=sin(time*0.5)*0.004 shapecode_1_enabled=0 shapecode_1_sides=4 shapecode_1_additive=0 shapecode_1_thickOutline=0 shapecode_1_textured=0 shapecode_1_x=0.500000 shapecode_1_y=0.500000 shapecode_1_rad=0.100000 shapecode_1_ang=0.000000 shapecode_1_tex_ang=0.000000 shapecode_1_tex_zoom=1.000000 shapecode_1_r=1.000000 shapecode_1_g=0.000000 shapecode_1_b=0.000000 shapecode_1_a=1.000000 shapecode_1_r2=0.000000 shapecode_1_g2=1.000000 shapecode_1_b2=0.000000 shapecode_1_a2=0.000000 shapecode_1_border_r=1.000000 shapecode_1_border_g=1.000000 shapecode_1_border_b=1.000000 shapecode_1_border_a=0.100000 shapecode_2_enabled=0 shapecode_2_sides=4 shapecode_2_additive=0 shapecode_2_thickOutline=0 shapecode_2_textured=0 shapecode_2_x=0.500000 shapecode_2_y=0.500000 shapecode_2_rad=0.100000 shapecode_2_ang=0.000000 shapecode_2_tex_ang=0.000000 shapecode_2_tex_zoom=1.000000 shapecode_2_r=1.000000 shapecode_2_g=0.000000 shapecode_2_b=0.000000 shapecode_2_a=1.000000 shapecode_2_r2=0.000000 shapecode_2_g2=1.000000 shapecode_2_b2=0.000000 shapecode_2_a2=0.000000 shapecode_2_border_r=1.000000 shapecode_2_border_g=1.000000 shapecode_2_border_b=1.000000 shapecode_2_border_a=0.100000 shapecode_3_enabled=0 shapecode_3_sides=4 shapecode_3_additive=0 shapecode_3_thickOutline=0 shapecode_3_textured=0 shapecode_3_x=0.500000 shapecode_3_y=0.500000 shapecode_3_rad=0.100000 shapecode_3_ang=0.000000 shapecode_3_tex_ang=0.000000 shapecode_3_tex_zoom=1.000000 shapecode_3_r=1.000000 shapecode_3_g=0.000000 shapecode_3_b=0.000000 shapecode_3_a=1.000000 shapecode_3_r2=0.000000 shapecode_3_g2=1.000000 shapecode_3_b2=0.000000 shapecode_3_a2=0.000000 shapecode_3_border_r=1.000000 shapecode_3_border_g=1.000000 shapecode_3_border_b=1.000000 shapecode_3_border_a=0.100000 per_frame_init_1=mv_x=64;mv_y=48; per_frame_init_2=nut=0; per_frame_init_3=stp=0;stq=0; per_frame_init_4=rtp=0;rtq=0; per_frame_init_5=wvr=0; per_frame_init_6=decay=0; per_frame_init_7=dcsp=0 per_frame_init_8= per_frame_1=decay=.99; per_frame_2=zoom=1.000; per_frame_3= per_frame_4=q1=time; per_frame_5=q2=time; per_frame_6=q3=time; per_frame_7= per_frame_8= per_frame_9= per_frame_10= per_pixel_1=rot=((ang/200)*ang)*(bass*0.5); per_pixel_2=warp=(rad/6)+treb; per_pixel_3=cx=bass*rad; per_pixel_4=cy=treb*rad;