MILKDROP_PRESET_VERSION=201 PSVERSION=2 PSVERSION_WARP=2 PSVERSION_COMP=2 [preset00] fRating=5.000000 fGammaAdj=1.000 fDecay=1.000 fVideoEchoZoom=2.000 fVideoEchoAlpha=0.000 nVideoEchoOrientation=0 nWaveMode=0 bAdditiveWaves=1 bWaveDots=0 bWaveThick=0 bModWaveAlphaByVolume=1 bMaximizeWaveColor=1 bTexWrap=1 bDarkenCenter=0 bRedBlueStereo=0 bBrighten=0 bDarken=0 bSolarize=0 bInvert=0 fWaveAlpha=0.009 fWaveScale=2.713 fWaveSmoothing=0.000 fWaveParam=0.000 fModWaveAlphaStart=1.200 fModWaveAlphaEnd=1.200 fWarpAnimSpeed=1.000 fWarpScale=1.331 fZoomExponent=1.00000 fShader=0.000 zoom=0.99951 rot=0.00000 cx=0.500 cy=0.500 dx=0.00000 dy=0.00000 warp=0.00909 sx=1.00000 sy=1.00000 wave_r=0.440 wave_g=0.400 wave_b=1.000 wave_x=0.500 wave_y=0.500 ob_size=0.500 ob_r=0.010 ob_g=0.000 ob_b=0.000 ob_a=0.000 ib_size=0.260 ib_r=0.250 ib_g=0.250 ib_b=0.250 ib_a=0.000 nMotionVectorsX=64.000 nMotionVectorsY=48.000 mv_dx=0.000 mv_dy=0.000 mv_l=0.850 mv_r=0.500 mv_g=0.500 mv_b=0.500 mv_a=0.000 b1n=0.000 b2n=0.000 b3n=0.000 b1x=1.000 b2x=1.000 b3x=1.000 b1ed=0.000 wavecode_0_enabled=0 wavecode_0_samples=512 wavecode_0_sep=0 wavecode_0_bSpectrum=0 wavecode_0_bUseDots=0 wavecode_0_bDrawThick=1 wavecode_0_bAdditive=1 wavecode_0_scaling=1.00000 wavecode_0_smoothing=0.50000 wavecode_0_r=0.000 wavecode_0_g=1.000 wavecode_0_b=1.000 wavecode_0_a=1.000 wave_0_per_frame1=q1 = below(rand(100),4 + 10*(treb+mid+bass)); wave_0_per_point1=it = (it + 1)*above(sample,0)*below(it,53); wave_0_per_point2=ita = (ita + equal(it,0))*above(sample,0); wave_0_per_point3= wave_0_per_point4=sw = 1-equal(it,0)*equal(ita,0); wave_0_per_point5=swi = (equal(lr,9) + equal(lr,5))*equal(it,0)*equal(ita,4); wave_0_per_point6=xv = if(sw - swi,xv,rand(1001)*.001*.8); wave_0_per_point7=mx = xv + ita*.025; wave_0_per_point8=my = if(sw - swi,my,rand(1001)*.001*.975); wave_0_per_point9= wave_0_per_point10=sz = .01; wave_0_per_point11=vx = above(it,1)*below(it,39) + above(it,12)*below(it,28) - equal(it,20) + equal(it,46) + equal(it,51) + equal(it,41) - equal(it,15) - equal(it,25) + equal(it,10) + equal(it,30) - equal(it,4) - equal(it,36); wave_0_per_point12=vy = above(it,17)*below(it,49) + above(it,22)*below(it,44) - equal(it,33) + equal(it,7) + equal(it,51) + equal(it,15) - equal(it,41) - equal(it,25) + equal(it,4) + equal(it,10) - equal(it,36) - equal(it,30); wave_0_per_point13= wave_0_per_point14=sa = equal(ita,0)*13 + equal(ita,1)*9 + equal(ita,2)*12 + equal(ita,3)*11 + equal(ita,4)*4 + equal(ita,5)*18 + equal(ita,6)*15 + equal(ita,7)*16; wave_0_per_point15=sb = equal(ita,0)*11 + equal(ita,1)*9 + equal(ita,2)*12 + equal(ita,3)*12; wave_0_per_point16=sc = equal(ita,0)*4 + equal(ita,1)*15 + equal(ita,3)*4 + equal(ita,4)*18 + equal(ita,5)*21 + equal(ita,6)*7 + equal(ita,7)*19; wave_0_per_point17=sd = equal(ita,0)*12 + equal(ita,1)*15 + equal(ita,2)*22 + equal(ita,3)*5; wave_0_per_point18=se = equal(ita,0)*8 + equal(ita,1)*1 + equal(ita,2)*20 + equal(ita,3)*5; wave_0_per_point19=sf = equal(ita,0)*6 + equal(ita,1)*5 + equal(ita,2)*1 + equal(ita,3)*18 + equal(ita,5)*10 + equal(ita,6)*15 + equal(ita,7)*25; wave_0_per_point20=sg = equal(ita,0)*1 + equal(ita,1)*14 + equal(ita,2)*7 + equal(ita,3)*5 + equal(ita,4)*18; wave_0_per_point21=sh = equal(ita,0)*19 + equal(ita,1)*21 + equal(ita,2)*18 + equal(ita,3)*16 + equal(ita,4)*18 + equal(ita,5)*9 + equal(ita,6)*19 + equal(ita,7)*5; wave_0_per_point22=si = equal(ita,0)*8 + equal(ita,1)*1 + equal(ita,2)*16 + equal(ita,3)*16 + equal(ita,4)*25; wave_0_per_point23=sj = equal(ita,0)*25 + equal(ita,1)*5 + equal(ita,2)*19 + equal(ita,6)*14 + equal(ita,7)*15; wave_0_per_point24= wave_0_per_point25=lr = if(sw,lr,rand(10)); wave_0_per_point26=let = equal(lr,0)*sa + equal(lr,1)*sb + equal(lr,2)*sc + equal(lr,3)*sd + equal(lr,4)*se + equal(lr,5)*sf + equal(lr,6)*sg + equal(lr,7)*sh + equal(lr,8)*si + equal(lr,9)*sj; wave_0_per_point27= wave_0_per_point28=va = equal(let,23) + equal(let,24) + equal(let,26); wave_0_per_point29=vb = above(let,0)*below(let,9) + above(let,10)*below(let,19) + equal(let,21) + equal(let,23); wave_0_per_point30=vc = equal(let,1) + equal(let,2) + equal(let,5) + equal(let,6) + equal(let,8) + equal(let,11) + equal(let,16) + equal(let,18) + equal(let,19); wave_0_per_point31=vd = above(let,1)*below(let,9) + above(let,10)*below(let,24) - equal(let,20); wave_0_per_point32=ve = equal(let,13) + equal(let,14) + equal(let,24) + equal(let,25); wave_0_per_point33=vf = above(let,1)*below(let,8) + equal(let,9) + above(let,14)*below(let,21) + equal(let,26); wave_0_per_point34=vg = equal(let,1); wave_0_per_point35=vh = equal(let,9) + equal(let,20); wave_0_per_point36=vi = above(let,0)*below(let,5) - equal(let,3) + equal(let,18); wave_0_per_point37=vj = above(let,2)*below(let,8) - equal(let,4) + equal(let,9) + above(let,14)*below(let,21) - equal(let,18) + equal(let,26); wave_0_per_point38=vk = equal(let,11) + equal(let,13) + above(let,23)*below(let,27); wave_0_per_point39=vl = equal(let,8) + equal(let,10) + above(let,12)*below(let,18) + above(let,20)*below(let,24); wave_0_per_point40=vm = equal(let,1) + equal(let,2) + equal(let,8) + equal(let,16) + equal(let,18) + equal(let,19); wave_0_per_point41=vn = equal(let,1) + equal(let,7) + equal(let,8) + equal(let,10) + above(let,12)*below(let,24) - equal(let,16) - equal(let,18) - equal(let,20) - equal(let,22); wave_0_per_point42=vo = equal(let,11) + equal(let,14) + equal(let,17) + equal(let,18) + equal(let,23) + equal(let,24); wave_0_per_point43=vp = equal(let,3) + equal(let,5) + equal(let,7) + equal(let,9) + equal(let,10) + equal(let,12) + equal(let,15) + equal(let,17) + equal(let,19) + equal(let,21) + equal(let,26); wave_0_per_point44=vq = equal(let,2) + equal(let,4) + equal(let,22); wave_0_per_point45=vr = equal(let,9) + equal(let,20) + equal(let,25); wave_0_per_point46=vs = equal(let,22); wave_0_per_point47=vt = above(let,1)*below(let,13) - equal(let,6) - equal(let,8) - equal(let,11) + equal(let,15) + equal(let,17) + equal(let,19) + equal(let,21) + equal(let,26); wave_0_per_point48= wave_0_per_point49=a = if(above(it,51),0,if(above(it,49),va,if(above(it,47),vb,if(above(it,44),vc,if(above(it,42),vd,if(above(it,39),ve, if(above(it,37),vf,if(above(it,34),vg,if(above(it,31),vh,if(above(it,28),vi,if(above(it,26),vj,if(above(it,23),vk, if(above(it,21),vl,if(above(it,18),vm,if(above(it,16),vn,if(above(it,13),vo,if(above(it,11),vp,if(above(it,8),vq, if(above(it,5),vr,if(above(it,2),vs,if(it,vt,0))))))))))))))))))))); wave_0_per_point50= wave_0_per_point51=a = a*below(ita,8)*q1; wave_0_per_point52= wave_0_per_point53=x = mx + vx*sz*.75; wave_0_per_point54=y = my + vy*sz*1.5; wavecode_1_enabled=0 wavecode_1_samples=512 wavecode_1_sep=0 wavecode_1_bSpectrum=0 wavecode_1_bUseDots=0 wavecode_1_bDrawThick=0 wavecode_1_bAdditive=0 wavecode_1_scaling=1.00000 wavecode_1_smoothing=0.50000 wavecode_1_r=1.000 wavecode_1_g=1.000 wavecode_1_b=1.000 wavecode_1_a=1.000 wavecode_2_enabled=0 wavecode_2_samples=512 wavecode_2_sep=0 wavecode_2_bSpectrum=0 wavecode_2_bUseDots=0 wavecode_2_bDrawThick=0 wavecode_2_bAdditive=0 wavecode_2_scaling=1.00000 wavecode_2_smoothing=0.50000 wavecode_2_r=1.000 wavecode_2_g=1.000 wavecode_2_b=1.000 wavecode_2_a=1.000 wavecode_3_enabled=0 wavecode_3_samples=512 wavecode_3_sep=0 wavecode_3_bSpectrum=0 wavecode_3_bUseDots=0 wavecode_3_bDrawThick=0 wavecode_3_bAdditive=0 wavecode_3_scaling=1.00000 wavecode_3_smoothing=0.50000 wavecode_3_r=1.000 wavecode_3_g=1.000 wavecode_3_b=1.000 wavecode_3_a=1.000 shapecode_0_enabled=1 shapecode_0_sides=12 shapecode_0_additive=1 shapecode_0_thickOutline=0 shapecode_0_textured=0 shapecode_0_num_inst=2 shapecode_0_x=0.490 shapecode_0_y=0.500 shapecode_0_rad=0.09902 shapecode_0_ang=0.00000 shapecode_0_tex_ang=0.00000 shapecode_0_tex_zoom=4.36077 shapecode_0_r=1.000 shapecode_0_g=0.000 shapecode_0_b=0.000 shapecode_0_a=1.000 shapecode_0_r2=0.000 shapecode_0_g2=0.000 shapecode_0_b2=0.000 shapecode_0_a2=0.000 shapecode_0_border_r=1.000 shapecode_0_border_g=1.000 shapecode_0_border_b=1.000 shapecode_0_border_a=0.000 shape_0_per_frame1=x = rand(1000)/1000; shape_0_per_frame2=y = rand(1000)/1000; shape_0_per_frame3=ang = rand(150)/100; shapecode_1_enabled=0 shapecode_1_sides=5 shapecode_1_additive=0 shapecode_1_thickOutline=0 shapecode_1_textured=1 shapecode_1_num_inst=1 shapecode_1_x=0.500 shapecode_1_y=0.500 shapecode_1_rad=0.98600 shapecode_1_ang=0.00000 shapecode_1_tex_ang=3.14159 shapecode_1_tex_zoom=0.99979 shapecode_1_r=1.000 shapecode_1_g=1.000 shapecode_1_b=1.000 shapecode_1_a=1.000 shapecode_1_r2=1.000 shapecode_1_g2=1.000 shapecode_1_b2=1.000 shapecode_1_a2=1.000 shapecode_1_border_r=1.000 shapecode_1_border_g=1.000 shapecode_1_border_b=1.000 shapecode_1_border_a=0.000 shape_1_per_frame1=ang =sin(time/65) ;// ang + (bass*.2) + (time*.4); shapecode_2_enabled=0 shapecode_2_sides=100 shapecode_2_additive=0 shapecode_2_thickOutline=0 shapecode_2_textured=1 shapecode_2_num_inst=1 shapecode_2_x=0.900 shapecode_2_y=0.500 shapecode_2_rad=0.10000 shapecode_2_ang=0.00000 shapecode_2_tex_ang=0.00000 shapecode_2_tex_zoom=1.00000 shapecode_2_r=1.000 shapecode_2_g=1.000 shapecode_2_b=1.000 shapecode_2_a=1.000 shapecode_2_r2=1.000 shapecode_2_g2=1.000 shapecode_2_b2=1.000 shapecode_2_a2=1.000 shapecode_2_border_r=1.000 shapecode_2_border_g=1.000 shapecode_2_border_b=1.000 shapecode_2_border_a=0.100 shape_2_per_frame1=x = sin(time) * .4 + .5; shape_2_per_frame2= shape_2_per_frame3= shape_2_per_frame4=pow( (bass*.15),2); shapecode_3_enabled=1 shapecode_3_sides=36 shapecode_3_additive=1 shapecode_3_thickOutline=0 shapecode_3_textured=0 shapecode_3_num_inst=1 shapecode_3_x=0.500 shapecode_3_y=0.500 shapecode_3_rad=0.81623 shapecode_3_ang=0.00000 shapecode_3_tex_ang=0.00000 shapecode_3_tex_zoom=1.00000 shapecode_3_r=0.000 shapecode_3_g=0.040 shapecode_3_b=0.000 shapecode_3_a=1.000 shapecode_3_r2=0.000 shapecode_3_g2=0.000 shapecode_3_b2=0.000 shapecode_3_a2=0.000 shapecode_3_border_r=1.000 shapecode_3_border_g=1.000 shapecode_3_border_b=1.000 shapecode_3_border_a=0.000 shape_3_per_frame1=x = 1-q1; shape_3_per_frame2=y = q2; shape_3_per_frame3=x = 0.5 + (x - 0.5)*0.25; shape_3_per_frame4=y = 0.5 + (y - 0.5)*0.25; per_frame_1=vol = bass*8 + mid*5 + treb*3; per_frame_2=m = m*0.97 + vol*0.08; per_frame_3=monitor = vol; per_frame_4=beat = above(vol,res)*above(vol,m)*above(vol,16); per_frame_5=diff = (1-beat)*diff + beat*(vol-res); per_frame_6=res = beat*(vol + m*0.1) + (1-beat)*(res - (0.1+diff*0.02)*60/fps); per_frame_7=res = max(0,res); per_frame_8= per_frame_9= per_frame_10=x = if(beat,rand(60)*0.01 + 0.2,x); per_frame_11=y = if(beat,rand(60)*0.01 + 0.2,y); per_frame_12=q1 = x; per_frame_13=q2 = y; per_frame_14= per_frame_15=wave_x = q1; per_frame_16=wave_y = 1-q2; per_pixel_1=cx = q1; per_pixel_2=cy = q2; per_pixel_3= per_pixel_4=d = pow(sqrt(sqr(x-cx)+sqr(y-cy)),0.8); per_pixel_5=r = 0.2; per_pixel_6=v = 0.2; per_pixel_7= per_pixel_8=dx = (x - cx)*v*(d-r); per_pixel_9=dy = (y - cy)*v*(d-r); warp_1=`shader_body warp_2=`{ warp_3=` float2 d = texsize.zw*12; warp_4=` float2 uv_y = uv;//0.5 + (uv_orig-0.5)*1.00 + float2(0,-0.8)*texsize.zw*0; warp_5=` float3 dx = ( GetBlur1(uv_y + float2(1,0)*d) - GetBlur1(uv_y-float2(1,0)*d) ); warp_6=` float3 dy = ( GetBlur1(uv_y + float2(0,1)*d) - GetBlur1(uv_y-float2(0,1)*d) ); warp_7=` uv_y = uv_y + float2(dx.y,dy.y)*texsize.zw*2; warp_8=` warp_9=` float2 dither_uv = uv_orig*texsize.xy*texsize_noise_lq.zw*0.8 + rand_frame.xy; warp_10=` float2 uv_bg = lerp(uv_orig,uv,0.2) + float2(dx.x,dy.x)*texsize.zw*2 + (tex2D(sampler_noise_lq, dither_uv).xy-0.5)*texsize.zw*4; warp_11=` warp_12=`ret.x = tex2D(sampler_fc_main,uv_bg).x - (tex2D(sampler_fc_main,uv_bg).x - GetBlur3(uv_bg).x)*0.02 - 0.008 + warp_13=`(tex2D(sampler_noise_lq, dither_uv).x-0.5)*0.1; warp_14=` warp_15=` warp_16=` ret.y = tex2D( sampler_main, uv ).y; warp_17=` ret.y += (ret.y - GetBlur1(uv).y)*0.1 - 0.015; warp_18=` dither_uv = uv_orig*texsize.xy*texsize_noise_lq.zw + rand_frame.xy; warp_19=` warp_20=`uv_bg = uv_orig +(uv_orig-uv) + (tex2D(sampler_noise_lq, dither_uv).xyz-0.5)*texsize.zw*0; warp_21=`ret.z = tex2D(sampler_fc_main,uv_bg).z*0.96 - 0.004; warp_22=`} comp_1=`shader_body comp_2=`{ comp_3=` float2 d = texsize.zw*4; comp_4=` float1 dx = ( GetBlur1(uv+float2(1,0)*d)-GetBlur1(uv-float2(1,0)*d) ).y; comp_5=` float1 dy = ( GetBlur1(uv+float2(0,1)*d)-GetBlur1(uv-float2(0,1)*d) ).y; comp_6=` float2 uv_y = uv-float2(dx,dy)*0.4; comp_7=` comp_8=`ret = lerp(tex2D(sampler_fc_main, uv_y).x*pow(hue_shader.zxy,2), comp_9=` lerp(pow(hue_shader,4)*1.2,3,GetPixel(uv).z), comp_10=` GetBlur1(uv).y*0.7); comp_11=`} comp_12=`