MILKDROP_PRESET_VERSION=201 PSVERSION=2 PSVERSION_WARP=2 PSVERSION_COMP=2 [preset00] fRating=5.000 fGammaAdj=1.000 fDecay=1.000 fVideoEchoZoom=2.000 fVideoEchoAlpha=0.000 nVideoEchoOrientation=0 nWaveMode=0 bAdditiveWaves=0 bWaveDots=0 bWaveThick=1 bModWaveAlphaByVolume=0 bMaximizeWaveColor=0 bTexWrap=1 bDarkenCenter=0 bRedBlueStereo=0 bBrighten=0 bDarken=0 bSolarize=0 bInvert=0 fWaveAlpha=0.004 fWaveScale=0.010 fWaveSmoothing=0.000 fWaveParam=-0.440 fModWaveAlphaStart=1.000 fModWaveAlphaEnd=1.000 fWarpAnimSpeed=1.096 fWarpScale=1.442 fZoomExponent=0.05354 fShader=0.000 zoom=0.99010 rot=0.00000 cx=0.500 cy=0.500 dx=0.00000 dy=0.00000 warp=0.01000 sx=1.00000 sy=1.00000 wave_r=1.000 wave_g=1.000 wave_b=1.000 wave_x=0.500 wave_y=0.040 ob_size=0.005 ob_r=0.000 ob_g=0.000 ob_b=0.000 ob_a=1.000 ib_size=0.000 ib_r=0.000 ib_g=0.000 ib_b=0.000 ib_a=1.000 nMotionVectorsX=64.000 nMotionVectorsY=48.000 mv_dx=0.000 mv_dy=0.000 mv_l=0.000 mv_r=1.000 mv_g=1.000 mv_b=1.000 mv_a=0.000 b1n=0.000 b2n=0.000 b3n=0.000 b1x=1.000 b2x=1.000 b3x=1.000 b1ed=0.250 wavecode_0_enabled=0 wavecode_0_samples=512 wavecode_0_sep=0 wavecode_0_bSpectrum=0 wavecode_0_bUseDots=0 wavecode_0_bDrawThick=1 wavecode_0_bAdditive=0 wavecode_0_scaling=2.44415 wavecode_0_smoothing=0.00000 wavecode_0_r=0.500 wavecode_0_g=0.700 wavecode_0_b=0.100 wavecode_0_a=1.000 wave_0_init1=t2 = 0; wave_0_init2=t3 = 0; wave_0_init3=t4 = 0; wave_0_init4=cl = 0; wave_0_per_frame1=t8 = 1; wave_0_per_point1=t8 = -t8; wave_0_per_point2=x1 = q1; wave_0_per_point3=x2 = (xx-0.5 + sin(q2)*0.3)*2.2*0.355 + ox + 0.5; wave_0_per_point4=y2 = 0.787; wave_0_per_point5= wave_0_per_point6=d= t8*(sample*0.01+0.03); wave_0_per_point7=y = (1-sample)*y2 + sample + d*(x1-x2); wave_0_per_point8=x = sample*x1 + (1-sample)*x2 + d*(1-y2); wave_0_per_point9= wave_0_per_point10=pi3 = 3.1415*2*0.3333; wave_0_per_point11=t = -q3*300+sample*asin(1)*4.01; wave_0_per_point12=c=1; wave_0_per_point13=//r = sin(t)*c; wave_0_per_point14=//g = sin(t+pi3)*c; wave_0_per_point15= wave_0_per_point16=//b = sin(t-pi3)*c; wave_0_per_point17= wave_0_per_point18= wave_0_per_point19=r = if(above(r,1),1,r); wave_0_per_point20=r = if(below(r,0),0,r); wave_0_per_point21=g = if(above(g,1),1,g); wave_0_per_point22=g = if(below(g,0),0,g); wave_0_per_point23=b = if(above(b,1),1,b); wave_0_per_point24=b = if(below(b,0),0,b); wave_0_per_point25= wave_0_per_point26= wave_0_per_point27=xx = q1; wave_0_per_point28=ox = (q4-0.5)*0.2; wavecode_1_enabled=0 wavecode_1_samples=512 wavecode_1_sep=0 wavecode_1_bSpectrum=0 wavecode_1_bUseDots=0 wavecode_1_bDrawThick=1 wavecode_1_bAdditive=0 wavecode_1_scaling=2.44415 wavecode_1_smoothing=0.00000 wavecode_1_r=0.500 wavecode_1_g=0.400 wavecode_1_b=0.140 wavecode_1_a=1.000 wave_1_init1=t2 = 0; wave_1_init2=t3 = 0; wave_1_init3=t4 = 0; wave_1_init4=cl = 0; wave_1_per_frame1=t8 = 1; wave_1_per_point1=t8 = -t8; wave_1_per_point2=x1 = 0.5; wave_1_per_point3=x2 = 0.5 + ox + sin(q2)*0.3;//(xx-0.5 + sin(q2)*0.3)*2.2*0.355 + ox + 0.5; wave_1_per_point4=y2 = .78; wave_1_per_point5= wave_1_per_point6=d= t8*(sample*0.01+0.03); wave_1_per_point7=y = (1-sample)*y2 + sample + d*(x2-x1); wave_1_per_point8=x = sample*x1 + (1-sample)*x2 + d*(1-y2); wave_1_per_point9= wave_1_per_point10=xx = q1; wave_1_per_point11=ox = (q4-0.5)*0.2; wavecode_2_enabled=0 wavecode_2_samples=512 wavecode_2_sep=0 wavecode_2_bSpectrum=0 wavecode_2_bUseDots=0 wavecode_2_bDrawThick=1 wavecode_2_bAdditive=0 wavecode_2_scaling=5.92556 wavecode_2_smoothing=0.00000 wavecode_2_r=0.000 wavecode_2_g=0.400 wavecode_2_b=1.000 wavecode_2_a=1.000 wave_2_per_frame1=t1 = q1; wave_2_per_frame2=t2 = q2; wave_2_per_frame3=t3 = q3; wave_2_per_frame4=t4 = q4; wave_2_per_frame5=t5 = q5; wave_2_per_frame6=t6 = q6; wave_2_per_frame7=t7 = q7; wave_2_per_frame8=t8 = q8; wave_2_per_point1=sample = 1-sample; wave_2_per_point2=xxx = xx; wave_2_per_point3=yyy = yy; wave_2_per_point4=xx = pow(sample,5)*t1 + 5*pow(sample,4)*(1-sample)*t1 + 10*pow(sample,3)*sqr(1-sample)*t2 wave_2_per_point5=+ 10*sqr(sample)*pow(1-sample,3)*t3 + 5*pow(1-sample,4)*sample*t4 + pow(1-sample,5)*t4; wave_2_per_point6= wave_2_per_point7=yy = pow(sample,5)*t5 + 5*pow(sample,4)*(1-sample)*t5 + 10*pow(sample,3)*sqr(1-sample)*t6 wave_2_per_point8=+ 10*sqr(sample)*pow(1-sample,3)*t7 + 5*pow(1-sample,4)*sample*t8 + pow(1-sample,5)*t8; wave_2_per_point9= wave_2_per_point10=d = 1/sqrt(sqr(xx-xxx)+sqr(yy-yyy)); wave_2_per_point11=dd = dd*0.95 + (value1); wave_2_per_point12=ddd = 0;//dd*sample*(1-sample)*d; wave_2_per_point13= wave_2_per_point14=x = xx + (yy-yyy)*ddd; wave_2_per_point15=y = yy - (xx-xxx)*ddd; wavecode_3_enabled=0 wavecode_3_samples=512 wavecode_3_sep=0 wavecode_3_bSpectrum=0 wavecode_3_bUseDots=1 wavecode_3_bDrawThick=0 wavecode_3_bAdditive=0 wavecode_3_scaling=2.44415 wavecode_3_smoothing=0.00000 wavecode_3_r=0.000 wavecode_3_g=0.000 wavecode_3_b=1.000 wavecode_3_a=1.000 wave_3_init1=t2 = 0; wave_3_init2=t3 = 0; wave_3_init3=t4 = 0; wave_3_init4=cl = 0; wave_3_per_frame1=t8 = 1; wave_3_per_point1=t8 = -t8; wave_3_per_point2=y = (1+t8)*0.01; wave_3_per_point3=x = sample; shapecode_0_enabled=1 shapecode_0_sides=100 shapecode_0_additive=1 shapecode_0_thickOutline=1 shapecode_0_textured=0 shapecode_0_num_inst=1 shapecode_0_x=0.500 shapecode_0_y=0.690 shapecode_0_rad=0.23298 shapecode_0_ang=0.00000 shapecode_0_tex_ang=0.00000 shapecode_0_tex_zoom=0.91434 shapecode_0_r=0.000 shapecode_0_g=0.000 shapecode_0_b=1.000 shapecode_0_a=1.000 shapecode_0_r2=0.000 shapecode_0_g2=0.000 shapecode_0_b2=0.000 shapecode_0_a2=0.000 shapecode_0_border_r=1.000 shapecode_0_border_g=1.000 shapecode_0_border_b=1.000 shapecode_0_border_a=0.000 shape_0_init1=vx = 0 shape_0_per_frame1=x1 = 0.5 + (q1-0.5)*1.7; shape_0_per_frame2=x2 = 0.5 + ox + sin(q2)*0.3; shape_0_per_frame3=y2 = .78; shape_0_per_frame4=s = 0.5; shape_0_per_frame5= shape_0_per_frame6= shape_0_per_frame7=y = (1-s)*y2 + s; shape_0_per_frame8=x = s*x1 + (1-s)*x2; shape_0_per_frame9= shape_0_per_frame10=xx = q1; shape_0_per_frame11=ox = (q4-0.5)*0.2; shape_0_per_frame12= shapecode_1_enabled=1 shapecode_1_sides=100 shapecode_1_additive=1 shapecode_1_thickOutline=1 shapecode_1_textured=1 shapecode_1_num_inst=1 shapecode_1_x=0.500 shapecode_1_y=0.400 shapecode_1_rad=0.47690 shapecode_1_ang=5.15221 shapecode_1_tex_ang=0.00000 shapecode_1_tex_zoom=0.75680 shapecode_1_r=0.000 shapecode_1_g=0.000 shapecode_1_b=1.000 shapecode_1_a=1.000 shapecode_1_r2=0.000 shapecode_1_g2=0.000 shapecode_1_b2=1.000 shapecode_1_a2=1.000 shapecode_1_border_r=1.000 shapecode_1_border_g=1.000 shapecode_1_border_b=1.000 shapecode_1_border_a=0.000 shape_1_init1=vx = 0 shape_1_per_frame1=x1 = 0.5 + (q1-0.5)*0.5; shape_1_per_frame2=x2 = 0.5 + ox + sin(q2)*0.3;//(xx-0.5 + sin(q2)*0.3)*2.2*0.355 + ox; shape_1_per_frame3=y2 = .78; shape_1_per_frame4=s = 0.5; shape_1_per_frame5=w = asin(1)*1/3; shape_1_per_frame6=ang = w; shape_1_per_frame7= shape_1_per_frame8= shape_1_per_frame9=y = (1-s)*y2 + s - 0.17 - sin(w)*(0.5-q1)*0.4; shape_1_per_frame10=x = s*x1 + (1-s)*x2 - 0.08 - cos(w)*(0.5-q1)*0.4; shape_1_per_frame11= shape_1_per_frame12=xx = q1; shape_1_per_frame13=ox = (q4-0.5)*0.2; shapecode_2_enabled=1 shapecode_2_sides=100 shapecode_2_additive=1 shapecode_2_thickOutline=1 shapecode_2_textured=1 shapecode_2_num_inst=1 shapecode_2_x=0.500 shapecode_2_y=0.400 shapecode_2_rad=0.47693 shapecode_2_ang=5.15221 shapecode_2_tex_ang=0.00000 shapecode_2_tex_zoom=0.75683 shapecode_2_r=0.000 shapecode_2_g=0.000 shapecode_2_b=1.000 shapecode_2_a=1.000 shapecode_2_r2=0.000 shapecode_2_g2=0.000 shapecode_2_b2=1.000 shapecode_2_a2=1.000 shapecode_2_border_r=1.000 shapecode_2_border_g=1.000 shapecode_2_border_b=1.000 shapecode_2_border_a=0.000 shape_2_init1=vx = 0 shape_2_per_frame1=x1 = 0.5 + (q1-0.5)*0.5; shape_2_per_frame2=x2 = 0.5 + ox + sin(q2)*0.3;//(xx-0.5 + sin(q2)*0.3)*2.2*0.355 + ox; shape_2_per_frame3=y2 = .78; shape_2_per_frame4=s = 0.5; shape_2_per_frame5=w = -asin(1)*1/3; shape_2_per_frame6=ang = w; shape_2_per_frame7= shape_2_per_frame8= shape_2_per_frame9=y = (1-s)*y2 + s - 0.17 - sin(w)*(0.5-q1)*0.4; shape_2_per_frame10=x = s*x1 + (1-s)*x2 + 0.08 - cos(w)*(0.5-q1)*0.4; shape_2_per_frame11= shape_2_per_frame12=xx = q1; shape_2_per_frame13=ox = (q4-0.5)*0.2; shapecode_3_enabled=1 shapecode_3_sides=100 shapecode_3_additive=1 shapecode_3_thickOutline=1 shapecode_3_textured=1 shapecode_3_num_inst=1 shapecode_3_x=0.500 shapecode_3_y=0.400 shapecode_3_rad=1.46816 shapecode_3_ang=0.00000 shapecode_3_tex_ang=0.00000 shapecode_3_tex_zoom=0.53425 shapecode_3_r=0.000 shapecode_3_g=0.000 shapecode_3_b=1.000 shapecode_3_a=1.000 shapecode_3_r2=0.000 shapecode_3_g2=0.000 shapecode_3_b2=1.000 shapecode_3_a2=1.000 shapecode_3_border_r=1.000 shapecode_3_border_g=1.000 shapecode_3_border_b=1.000 shapecode_3_border_a=0.000 shape_3_init1=vx = 0 shape_3_per_frame1=x = 0.5 + (q4-0.5)*0.2; shape_3_per_frame2=ang = q2; per_frame_init_1=x1 = 0.9; per_frame_init_2=y1 = 0.5; per_frame_init_3= per_frame_init_4=x2 = 0.5; y2 = 0.5; per_frame_init_5=x3 = 0.5; y3 = 0.5; per_frame_init_6=x4 = 0.5; y4 = 0.5; per_frame_1=decay = 0.05; per_frame_2=xx1 = xx1*0.96 + (bass)*0.005; per_frame_3=xx2 = xx2*0.96 + (treb)*0.005; per_frame_4=yy1 = yy1*0.94 + (treb+bass)*0.0075; per_frame_5= per_frame_6=x1 = 0.5 - (xx1-xx2)*5; per_frame_7=y1 = 1 - yy1*0.75; per_frame_8= per_frame_9=x1 = max(0.2,min(0.8,x1)); per_frame_10= per_frame_11=spring = 15; per_frame_12=grav = .65;//-0.25*yy1; per_frame_13=resist = 0.005; per_frame_14=dt = 0.0005; per_frame_15= per_frame_16=spx2 = (x1+x3-2*x2)*spring; per_frame_17=spy2 = (y1+y3-2*y2)*spring; per_frame_18=spx3 = (x2+x4-2*x3)*spring; per_frame_19=spy3 = (y2+y4-2*y3)*spring; per_frame_20=spx4 = (x3-x4)*spring; per_frame_21=spy4 = (y3-y4)*spring; per_frame_22= per_frame_23=vx2 = vx2*(1-resist) + dt*(spx2); per_frame_24=vy2 = vy2*(1-resist) + dt*(spy2-grav); per_frame_25=vx3 = vx3*(1-resist) + dt*(spx3); per_frame_26=vy3 = vy3*(1-resist) + dt*(spy3-grav*1.5); per_frame_27=vx4 = vx4*(1-resist) + dt*(spx4); per_frame_28=vy4 = vy4*(1-resist) + dt*(spy4-grav*4); per_frame_29= per_frame_30=x2 = x2 + vx2; per_frame_31=y2 = y2 + vy2; per_frame_32=x3 = x3 + vx3; per_frame_33=y3 = y3 + vy3; per_frame_34=x4 = x4 + vx4; per_frame_35=y4 = y4 + vy4; per_frame_36= per_frame_37=vx2 = if(above(x2,0),vx2,abs(vx2)*0.8); per_frame_38=vx2 = if(below(x2,1),vx2,-abs(vx2)*0.8); per_frame_39=vx3 = if(above(x3,0),vx3,abs(vx3)*0.8); per_frame_40=vx3 = if(below(x3,1),vx3,-abs(vx3)*0.8); per_frame_41=vx4 = if(above(x4,0),vx4,abs(vx4)*0.8); per_frame_42=vx4 = if(below(x4,1),vx4,-abs(vx4)*0.8); per_frame_43= per_frame_44=vy2 = if(above(y2,0),vy2,abs(vy2)*0.8); per_frame_45=vy2 = if(below(y2,1),vy2,-abs(vy2)*0.8); per_frame_46=vy3 = if(above(y3,0),vy3,abs(vy3)*0.8); per_frame_47=vy3 = if(below(y3,1),vy3,-abs(vy3)*0.8); per_frame_48=vy4 = if(above(y4,0),vy4,abs(vy4)*0.8); per_frame_49=vy4 = if(below(y4,1),vy4,-abs(vy4)*0.8); per_frame_50= per_frame_51= per_frame_52=q1 = x1; per_frame_53=q2 = x2; per_frame_54=q3 = x3; per_frame_55=q4 = x4; per_frame_56= per_frame_57=q5 = y1; per_frame_58=q6 = y2; per_frame_59=q7 = y3; per_frame_60=q8 = y4; per_frame_61=q2 = sin(+atan2(x4-x3,y4-y3) - asin(1)*2)*0.175; per_frame_62= per_frame_63=q13 = 0; per_frame_64=q11 = (1-x4)*4; per_frame_65=monitor = xx4*0.01; per_frame_66=zoom = 0.998; per_frame_67=rot = 0.00; per_frame_68=warp = 0.02; per_frame_69=wave_a = 0; warp_1=`shader_body warp_2=`{ warp_3=` warp_4=` float2 d = texsize.zw*2; warp_5=` float3 dx = ( GetBlur1(uv_orig+float2(1,0)*d)-GetBlur1(uv_orig-float2(1,0)*d) ); warp_6=` float3 dy = ( GetBlur1(uv_orig+float2(0,1)*d)-GetBlur1(uv_orig-float2(0,1)*d) ); warp_7=` warp_8=`float2 uv_red = 0.5 + (uv-0.5)*0.996 - float2(0,1)*texsize.zw - float2(dx.x,dy.y)*texsize.zw*4; warp_9=` warp_10=`uv_red = frac(uv_red); // fix for the old Radeons warp_11=` ret.x = tex2D( sampler_main, uv_red ).x; warp_12=` ret.x += (ret.x - GetBlur2(uv_red)).x*0.4 + 0.004; warp_13=` warp_14=`float2 uv_green = lerp(uv_orig,uv,1) + float2(0,2)*texsize.zw - float2(dx.y,dy.y)*texsize.zw*2 + float2(dy.z,-dx.z)*texsize.zw*16; warp_15=` warp_16=`ret.y = max(saturate(GetBlur1(uv_orig).x-0.4)*1.2*ret.x, tex2d(sampler_fc_main,uv_green).y - 0.004); warp_17=`} comp_1=`shader_body comp_2=`{ comp_3=` float2 d = texsize.zw*4; comp_4=` float3 dx = ( GetBlur1(uv+float2(1,0)*d)-GetBlur1(uv-float2(1,0)*d) ); comp_5=` float3 dy = ( GetBlur1(uv+float2(0,1)*d)-GetBlur1(uv-float2(0,1)*d) ); comp_6=` comp_7=`float2 uv_x = uv - float2(dx.y,dy.y)*0.1 + float2(dx.z,dy.z)*0.06; comp_8=`ret = GetBlur2(uv_x).x*saturate(1-GetPixel(uv).y)*pow(hue_shader.yxz,8)*3; comp_9=`ret = lerp(ret,pow(hue_shader.yzx,8)*1.4,GetPixel(uv_x).x*0.8 + GetBlur1(uv_x).x); comp_10=`ret *= saturate(1 - GetBlur1(uv).z*4); comp_11=`ret = lerp(ret,1,pow(hue_shader,8)*GetPixel(saturate(uv - float2(dx.z,dy.z)*2)).y*1.2); comp_12=`ret = lerp(ret,pow(hue_shader,8).zxy*1.8,GetPixel(uv).z); comp_13=`}