MILKDROP_PRESET_VERSION=201 PSVERSION=3 PSVERSION_WARP=3 PSVERSION_COMP=3 [preset00] fRating=3.000 fGammaAdj=1.420 fDecay=1.000 fVideoEchoZoom=1.007 fVideoEchoAlpha=0.000 nVideoEchoOrientation=3 nWaveMode=3 bAdditiveWaves=0 bWaveDots=1 bWaveThick=1 bModWaveAlphaByVolume=1 bMaximizeWaveColor=1 bTexWrap=1 bDarkenCenter=0 bRedBlueStereo=0 bBrighten=0 bDarken=1 bSolarize=0 bInvert=0 fWaveAlpha=0.998 fWaveScale=2.155 fWaveSmoothing=0.900 fWaveParam=-1.000 fModWaveAlphaStart=0.710 fModWaveAlphaEnd=1.300 fWarpAnimSpeed=1.000 fWarpScale=1.331 fZoomExponent=1.00000 fShader=0.000 zoom=1.00950 rot=0.00000 cx=0.500 cy=0.500 dx=0.00000 dy=0.00000 warp=0.01000 sx=1.00000 sy=1.00000 wave_r=1.000 wave_g=1.000 wave_b=1.000 wave_x=0.500 wave_y=0.500 ob_size=0.010 ob_r=0.010 ob_g=0.000 ob_b=0.000 ob_a=0.500 ib_size=0.015 ib_r=0.250 ib_g=0.250 ib_b=0.250 ib_a=0.500 nMotionVectorsX=64.000 nMotionVectorsY=1.248 mv_dx=0.000 mv_dy=0.000 mv_l=5.000 mv_r=1.000 mv_g=1.000 mv_b=0.000 mv_a=0.000 b1n=0.000 b2n=0.000 b3n=0.000 b1x=1.000 b2x=1.000 b3x=1.000 b1ed=0.000 wavecode_0_enabled=0 wavecode_0_samples=512 wavecode_0_sep=0 wavecode_0_bSpectrum=0 wavecode_0_bUseDots=0 wavecode_0_bDrawThick=0 wavecode_0_bAdditive=0 wavecode_0_scaling=1.00000 wavecode_0_smoothing=0.50000 wavecode_0_r=1.000 wavecode_0_g=1.000 wavecode_0_b=1.000 wavecode_0_a=1.000 wavecode_1_enabled=0 wavecode_1_samples=512 wavecode_1_sep=0 wavecode_1_bSpectrum=0 wavecode_1_bUseDots=0 wavecode_1_bDrawThick=0 wavecode_1_bAdditive=0 wavecode_1_scaling=1.00000 wavecode_1_smoothing=0.50000 wavecode_1_r=1.000 wavecode_1_g=1.000 wavecode_1_b=1.000 wavecode_1_a=1.000 wavecode_2_enabled=0 wavecode_2_samples=512 wavecode_2_sep=0 wavecode_2_bSpectrum=0 wavecode_2_bUseDots=0 wavecode_2_bDrawThick=0 wavecode_2_bAdditive=0 wavecode_2_scaling=1.00000 wavecode_2_smoothing=0.50000 wavecode_2_r=1.000 wavecode_2_g=1.000 wavecode_2_b=1.000 wavecode_2_a=1.000 wavecode_3_enabled=0 wavecode_3_samples=512 wavecode_3_sep=0 wavecode_3_bSpectrum=0 wavecode_3_bUseDots=0 wavecode_3_bDrawThick=0 wavecode_3_bAdditive=0 wavecode_3_scaling=1.00000 wavecode_3_smoothing=0.50000 wavecode_3_r=1.000 wavecode_3_g=1.000 wavecode_3_b=1.000 wavecode_3_a=1.000 shapecode_0_enabled=1 shapecode_0_sides=10 shapecode_0_additive=1 shapecode_0_thickOutline=0 shapecode_0_textured=0 shapecode_0_num_inst=1 shapecode_0_x=0.500 shapecode_0_y=0.500 shapecode_0_rad=0.24483 shapecode_0_ang=0.00000 shapecode_0_tex_ang=0.00000 shapecode_0_tex_zoom=1.00000 shapecode_0_r=1.000 shapecode_0_g=0.000 shapecode_0_b=0.000 shapecode_0_a=1.000 shapecode_0_r2=0.000 shapecode_0_g2=1.000 shapecode_0_b2=0.000 shapecode_0_a2=0.000 shapecode_0_border_r=1.000 shapecode_0_border_g=1.000 shapecode_0_border_b=1.000 shapecode_0_border_a=0.100 shape_0_per_frame1=x=x+.2*sin(time*.411); shape_0_per_frame2=y=y+.2*cos(time*.423); shapecode_1_enabled=1 shapecode_1_sides=10 shapecode_1_additive=1 shapecode_1_thickOutline=0 shapecode_1_textured=0 shapecode_1_num_inst=1 shapecode_1_x=0.500 shapecode_1_y=0.500 shapecode_1_rad=0.24483 shapecode_1_ang=0.00000 shapecode_1_tex_ang=0.00000 shapecode_1_tex_zoom=1.00000 shapecode_1_r=1.000 shapecode_1_g=0.000 shapecode_1_b=0.000 shapecode_1_a=1.000 shapecode_1_r2=0.000 shapecode_1_g2=1.000 shapecode_1_b2=0.000 shapecode_1_a2=0.000 shapecode_1_border_r=1.000 shapecode_1_border_g=1.000 shapecode_1_border_b=1.000 shapecode_1_border_a=0.100 shape_1_per_frame1=x=x-.2*sin(time*.411); shape_1_per_frame2=y=y-.2*cos(time*.423); shapecode_2_enabled=0 shapecode_2_sides=4 shapecode_2_additive=0 shapecode_2_thickOutline=0 shapecode_2_textured=0 shapecode_2_num_inst=1 shapecode_2_x=0.500 shapecode_2_y=0.500 shapecode_2_rad=0.10000 shapecode_2_ang=0.00000 shapecode_2_tex_ang=0.00000 shapecode_2_tex_zoom=1.00000 shapecode_2_r=1.000 shapecode_2_g=0.000 shapecode_2_b=0.000 shapecode_2_a=1.000 shapecode_2_r2=0.000 shapecode_2_g2=1.000 shapecode_2_b2=0.000 shapecode_2_a2=0.000 shapecode_2_border_r=1.000 shapecode_2_border_g=1.000 shapecode_2_border_b=1.000 shapecode_2_border_a=0.100 shapecode_3_enabled=0 shapecode_3_sides=4 shapecode_3_additive=0 shapecode_3_thickOutline=0 shapecode_3_textured=0 shapecode_3_num_inst=1 shapecode_3_x=0.500 shapecode_3_y=0.500 shapecode_3_rad=0.10000 shapecode_3_ang=0.00000 shapecode_3_tex_ang=0.00000 shapecode_3_tex_zoom=1.00000 shapecode_3_r=1.000 shapecode_3_g=0.000 shapecode_3_b=0.000 shapecode_3_a=1.000 shapecode_3_r2=0.000 shapecode_3_g2=1.000 shapecode_3_b2=0.000 shapecode_3_a2=0.000 shapecode_3_border_r=1.000 shapecode_3_border_g=1.000 shapecode_3_border_b=1.000 shapecode_3_border_a=0.100 per_frame_1=//Unchained's Beat Code per_frame_2= per_frame_3=old_bass_flop=bass_flop; per_frame_4=old_treb_flop=treb_flop; per_frame_5=old_mid_flop=mid_flop; per_frame_6=chaos=.9+.1*sin(pulse); per_frame_7=entropy=if(equal(pulse,-20),1+bass_flop+treb_flop+mid_flop+rand(2),entropy); per_frame_8=bass_thresh = above(bass_att,bass_thresh)*2 + (1-above(bass_att,bass_thresh))*((bass_thresh-1.3)*chaos+1.3); per_frame_9=bass_flop=abs(bass_flop-equal(bass_thresh,2)); per_frame_10=treb_thresh=above(treb_att,treb_thresh)*2 + (1-above(treb_att,treb_thresh))*((treb_thresh-1.3)*chaos+1.3); per_frame_11=treb_flop=abs(treb_flop-equal(treb_thresh,2)); per_frame_12=mid_thresh=above(mid_att,mid_thresh)*2 + (1-above(mid_att,mid_thresh))*((mid_thresh-1.3)*chaos+1.3); per_frame_13=mid_flop=abs(mid_flop-equal(mid_thresh,2)); per_frame_14=bass_changed=bnot(equal(old_bass_flop,bass_flop)); per_frame_15=mid_changed=bnot(equal(old_mid_flop,mid_flop)); per_frame_16=treb_changed=bnot(equal(old_treb_flop,treb_flop)); per_frame_17=bass_residual = bass_changed*sin(pulse*.1*entropy) + bnot(bass_changed)*bass_residual; per_frame_18=treb_residual = treb_changed*sin(pulse*.1*entropy) + bnot(treb_changed)*treb_residual; per_frame_19=mid_residual = mid_changed*sin(pulse*.1*entropy) + bnot(mid_changed)*mid_residual; per_frame_20=pulse=if(above(abs(pulse),20),-20,pulse+(bass_thresh+mid_thresh+treb_thresh)*.032); per_frame_21=q1=mid_residual; per_frame_22=q2=bass_residual; per_frame_23=q3=treb_residual; per_frame_24=q4=sin(pulse); per_frame_25=q5=cos(pulse/2+q1); per_frame_26= per_frame_27=q6=sin(q3*q1+q7*q2); per_frame_28=q7=above(q1,0)+above(q2,0)+above(q3,0)+above(q3,0)*treb_flop+above(q2,0)*bass_flop+above(q1,0)*mid_flop; per_frame_29=q8=entropy; per_frame_30= per_frame_31=vol=(bass+mid+treb_att)*.3333; per_frame_32= per_frame_33=redsine=.5+.15*bass*sin(time*3); per_frame_34=greensine=.5+.15*mid*sin(time*2); per_frame_35=bluesine=.5+.15*treb*sin(time); per_frame_36= per_frame_37=redif=if(above(bass,1.2),redsine,if(above(redif,.95),.0,redif*.95)); per_frame_38=greenif=if(above(mid,1.2),greensine,if(above(greenif,.95),.0,greenif*.95)); per_frame_39=blueif=if(above(treb,1.2),bluesine,if(above(blueif,.95),.0,blueif*.95)); per_frame_40= per_frame_41=r=redif; per_frame_42=g=greenif; per_frame_43=b=blueif; per_frame_44= per_frame_45=q9=r; per_frame_46=q10=g; per_frame_47=q11=b; per_frame_48= per_frame_49=wave_r=wave_r*(sin(redif*cos(b+g))); per_frame_50=wave_g=wave_g*(sin(greenif*cos(r+b))); per_frame_51=wave_b=wave_b*(sin(blueif*cos(r+g))); per_frame_52= per_frame_53=ib_r=r; per_frame_54=ib_g=g; per_frame_55=ib_b=b; per_frame_56= per_frame_57=ob_r=wave_r*redif; per_frame_58=ob_g=wave_g*greenif; per_frame_59=ob_b=wave_b*blueif; per_pixel_1=//xy transform code per_pixel_2=xv = sin(time*.333)*x -cos(time*.667)*x; per_pixel_3=yv = cos(time*.233)*y +sin(time*.567)*y; per_pixel_4=x = xv; y = yv; per_pixel_5=//end x/y transform code per_pixel_6= per_pixel_7=sx=sx+.075*sin(x*3+q7*x); per_pixel_8=sy=sy+.075*sin(y*3.1+q7*y); per_pixel_9= per_pixel_10=dx=dx+.005*cos(y*20+.1*cos(time*.11)+(q2*q6)); per_pixel_11=dy=dy+.005*sin(x*20+.1*sin(time*.09)+(q3*q6)); warp_1=`shader_body warp_2=`{ warp_3=` // sample previous frame warp_4=` ret = tex2D( sampler_main, uv ).xyz; warp_5=` warp_6=` // darken (decay) over time warp_7=` ret *= 1.00; //or try: ret -= 0.004; warp_8=`} comp_1=`shader_body comp_2=`{ comp_3=`float2 uvm=0; comp_4=`float2 uvv=0; comp_5=`float2 uvt=0; comp_6=` comp_7=`uvm.x=.5*tex2D(sampler_noise_hq , uv.x)+.5*tex2D(sampler_main, uv.x); comp_8=`uvm.y=.5*tex2D(sampler_main, uv.y)+.5*tex2D(sampler_noise_hq, uv.y); comp_9=` comp_10=`uvv=uv*uvm; comp_11=` comp_12=`ret = tex2D(sampler_main, (uv)).xyz; comp_13=` comp_14=`float3 bl = GetBlur1(uv)-GetBlur3(tex2D(sampler_noise_hq, (GetBlur3(uvv)))); comp_15=`float2 texm = frac(bl+uvm); comp_16=` comp_17=`uvt=uvv-texm; comp_18=` comp_19=`ret =2*bl*tex2D(sampler_main, texm*uvt); comp_20=`}