MILKDROP_PRESET_VERSION=201 PSVERSION=2 PSVERSION_WARP=2 PSVERSION_COMP=2 [preset00] fRating=4.000 fGammaAdj=1.700 fDecay=1.000 fVideoEchoZoom=0.997 fVideoEchoAlpha=0.500 nVideoEchoOrientation=1 nWaveMode=0 bAdditiveWaves=0 bWaveDots=0 bWaveThick=0 bModWaveAlphaByVolume=0 bMaximizeWaveColor=1 bTexWrap=0 bDarkenCenter=0 bRedBlueStereo=0 bBrighten=0 bDarken=0 bSolarize=0 bInvert=0 fWaveAlpha=0.001 fWaveScale=0.188 fWaveSmoothing=0.900 fWaveParam=0.000 fModWaveAlphaStart=0.710 fModWaveAlphaEnd=1.300 fWarpAnimSpeed=2.599 fWarpScale=0.010 fZoomExponent=0.99990 fShader=0.000 zoom=1.01959 rot=0.00000 cx=0.500 cy=0.500 dx=0.00000 dy=0.00000 warp=0.01000 sx=1.00000 sy=1.00170 wave_r=1.000 wave_g=1.000 wave_b=1.000 wave_x=0.500 wave_y=0.500 ob_size=0.000 ob_r=1.000 ob_g=1.000 ob_b=1.000 ob_a=0.000 ib_size=0.000 ib_r=0.000 ib_g=0.000 ib_b=0.000 ib_a=1.000 nMotionVectorsX=64.000 nMotionVectorsY=48.000 mv_dx=0.000 mv_dy=0.000 mv_l=0.500 mv_r=0.350 mv_g=0.350 mv_b=0.350 mv_a=0.000 b1n=0.000 b2n=0.000 b3n=0.000 b1x=1.000 b2x=1.000 b3x=1.000 b1ed=0.250 wavecode_0_enabled=1 wavecode_0_samples=512 wavecode_0_sep=128 wavecode_0_bSpectrum=1 wavecode_0_bUseDots=1 wavecode_0_bDrawThick=1 wavecode_0_bAdditive=0 wavecode_0_scaling=4.44797 wavecode_0_smoothing=1.00000 wavecode_0_r=1.000 wavecode_0_g=1.000 wavecode_0_b=1.000 wavecode_0_a=1.000 wave_0_init1=t1 = 1 wave_0_per_point1=stx=.5+.05*sin(time*.22+.05*treb_att); wave_0_per_point2=sty=.5+.05*cos(time*.15+.05*treb_att); wave_0_per_point3= wave_0_per_point4=mvx=stx+.05*cos(time)+.05*sin(bass); wave_0_per_point5=mvy=sty+.05*sin(time)+.05*cos(treb); wave_0_per_point6= wave_0_per_point7=x=mvx+abs(sin(y*bass)*x+pow(cos(x*y*treb),bass_att))*.1*sin(y+time); wave_0_per_point8=y=mvy+abs(cos(x*treb)*y+pow(cos(y*x*bass),treb_att))*.1*cos(x+time); wave_0_per_point9= wave_0_per_point10= wave_0_per_point11= wave_0_per_point12=// x/y border limits wavecode_1_enabled=1 wavecode_1_samples=512 wavecode_1_sep=128 wavecode_1_bSpectrum=1 wavecode_1_bUseDots=1 wavecode_1_bDrawThick=1 wavecode_1_bAdditive=0 wavecode_1_scaling=4.44796 wavecode_1_smoothing=1.00000 wavecode_1_r=1.000 wavecode_1_g=1.000 wavecode_1_b=1.000 wavecode_1_a=1.000 wave_1_init1=t1 = 1 wave_1_per_point1=stx=.5+.05*sin(time*.12+treb_att); wave_1_per_point2=sty=.5-.05*cos(time*.25+treb_att); wave_1_per_point3= wave_1_per_point4=mvx=stx-.05*sin(time)+.05*cos(bass); wave_1_per_point5=mvy=sty+.05*cos(time)+.05*sin(treb); wave_1_per_point6= wave_1_per_point7=x=mvx+abs(sin(y*bass)*x+pow(cos(x*y*treb),bass_att))*.1*sin(y+time); wave_1_per_point8=y=mvy+abs(cos(x*treb)*y+pow(cos(y*x*bass),treb_att))*.1*cos(x+time); wave_1_per_point9= wave_1_per_point10= wave_1_per_point11= wave_1_per_point12=// x/y border limits wavecode_2_enabled=1 wavecode_2_samples=512 wavecode_2_sep=0 wavecode_2_bSpectrum=1 wavecode_2_bUseDots=1 wavecode_2_bDrawThick=1 wavecode_2_bAdditive=0 wavecode_2_scaling=4.44841 wavecode_2_smoothing=1.00000 wavecode_2_r=1.000 wavecode_2_g=1.000 wavecode_2_b=1.000 wavecode_2_a=1.000 wave_2_init1=t1 = 1 wave_2_per_point1=stx=.5-.01*cos(time*.32+mid_att); wave_2_per_point2=sty=.5-.01*sin(time*.45+mid_att); wave_2_per_point3= wave_2_per_point4=mvx=stx-.01*cos(time*1.33)+.001*sin(bass); wave_2_per_point5=mvy=sty+.01*sin(time*.87)+.001*sin(treb); wave_2_per_point6= wave_2_per_point7=x=mvx+abs(sin(y*bass)*x+pow(cos(x*y*treb),bass_att))*.05*sin(y+time*1.43); wave_2_per_point8=y=mvy+abs(cos(x*treb)*y+pow(cos(y*x*bass),treb_att))*.05*cos(x+time*1.54); wave_2_per_point9= wave_2_per_point10= wave_2_per_point11= wave_2_per_point12=// x/y border limits wavecode_3_enabled=1 wavecode_3_samples=512 wavecode_3_sep=0 wavecode_3_bSpectrum=1 wavecode_3_bUseDots=1 wavecode_3_bDrawThick=1 wavecode_3_bAdditive=0 wavecode_3_scaling=4.44841 wavecode_3_smoothing=1.00000 wavecode_3_r=1.000 wavecode_3_g=1.000 wavecode_3_b=1.000 wavecode_3_a=1.000 wave_3_init1=t1 = 1 wave_3_per_point1=stx=.5+.01*sin(time*.022+mid_att); wave_3_per_point2=sty=.5+.01*cos(time*.615+mid_att); wave_3_per_point3= wave_3_per_point4=mvx=stx+.01*cos(time*.94)+.05*sin(bass); wave_3_per_point5=mvy=sty+.01*sin(time*1.4)+.05*cos(treb); wave_3_per_point6= wave_3_per_point7=x=mvx+.5*abs(sin(y*bass)*x+pow(cos(x*y*treb),bass_att))*.2*sin(y+time*.72); wave_3_per_point8=y=mvy+.5*abs(cos(x*treb)*y+pow(cos(y*x*bass),treb_att))*.2*cos(x+time*.47); wave_3_per_point9= wave_3_per_point10= wave_3_per_point11= wave_3_per_point12=// x/y border limits shapecode_0_enabled=0 shapecode_0_sides=8 shapecode_0_additive=1 shapecode_0_thickOutline=0 shapecode_0_textured=1 shapecode_0_num_inst=1 shapecode_0_x=0.500 shapecode_0_y=0.500 shapecode_0_rad=0.50127 shapecode_0_ang=0.62832 shapecode_0_tex_ang=0.00000 shapecode_0_tex_zoom=1.00300 shapecode_0_r=1.000 shapecode_0_g=1.000 shapecode_0_b=1.000 shapecode_0_a=0.100 shapecode_0_r2=1.000 shapecode_0_g2=1.000 shapecode_0_b2=1.000 shapecode_0_a2=0.000 shapecode_0_border_r=1.000 shapecode_0_border_g=1.000 shapecode_0_border_b=1.000 shapecode_0_border_a=0.000 shape_0_per_frame1=border_r=q1; shape_0_per_frame2=border_g=q2; shape_0_per_frame3=border_b=q3; shape_0_per_frame4= shape_0_per_frame5=ang=3.14*sin(time*.44)*cos(time*.17);; shape_0_per_frame6= shape_0_per_frame7=x=q4; shape_0_per_frame8=y=q5; shapecode_1_enabled=0 shapecode_1_sides=8 shapecode_1_additive=0 shapecode_1_thickOutline=1 shapecode_1_textured=1 shapecode_1_num_inst=1 shapecode_1_x=0.500 shapecode_1_y=0.500 shapecode_1_rad=0.50122 shapecode_1_ang=0.00000 shapecode_1_tex_ang=0.00000 shapecode_1_tex_zoom=1.00000 shapecode_1_r=1.000 shapecode_1_g=1.000 shapecode_1_b=1.000 shapecode_1_a=1.000 shapecode_1_r2=1.000 shapecode_1_g2=1.000 shapecode_1_b2=1.000 shapecode_1_a2=0.000 shapecode_1_border_r=1.000 shapecode_1_border_g=1.000 shapecode_1_border_b=1.000 shapecode_1_border_a=0.000 shape_1_per_frame1=border_r=q1; shape_1_per_frame2=border_g=q2; shape_1_per_frame3=border_b=q3; shape_1_per_frame4= shape_1_per_frame5=x=q4+.25*sin(time*.121)*cos(time*.19); shape_1_per_frame6=x=q5+.25*cos(time*.17)*cos(time*.137); shape_1_per_frame7= shape_1_per_frame8=ang=3.14*cos(time*.77); shapecode_2_enabled=0 shapecode_2_sides=4 shapecode_2_additive=0 shapecode_2_thickOutline=1 shapecode_2_textured=1 shapecode_2_num_inst=1 shapecode_2_x=0.800 shapecode_2_y=0.500 shapecode_2_rad=0.44044 shapecode_2_ang=0.00000 shapecode_2_tex_ang=0.00000 shapecode_2_tex_zoom=0.99991 shapecode_2_r=1.000 shapecode_2_g=1.000 shapecode_2_b=1.000 shapecode_2_a=1.000 shapecode_2_r2=1.000 shapecode_2_g2=1.000 shapecode_2_b2=1.000 shapecode_2_a2=0.000 shapecode_2_border_r=1.000 shapecode_2_border_g=1.000 shapecode_2_border_b=1.000 shapecode_2_border_a=0.000 shapecode_3_enabled=0 shapecode_3_sides=40 shapecode_3_additive=1 shapecode_3_thickOutline=1 shapecode_3_textured=1 shapecode_3_num_inst=1 shapecode_3_x=0.500 shapecode_3_y=0.510 shapecode_3_rad=0.36457 shapecode_3_ang=0.00000 shapecode_3_tex_ang=1.88496 shapecode_3_tex_zoom=1.00182 shapecode_3_r=1.000 shapecode_3_g=1.000 shapecode_3_b=1.000 shapecode_3_a=1.000 shapecode_3_r2=1.000 shapecode_3_g2=1.000 shapecode_3_b2=1.000 shapecode_3_a2=1.000 shapecode_3_border_r=1.000 shapecode_3_border_g=1.000 shapecode_3_border_b=1.000 shapecode_3_border_a=0.200 shape_3_per_frame1=bass_mod=max(x+abs(bass_att),x+sin(time)); shape_3_per_frame2= shape_3_per_frame3=y=.5+.5*sin(time); shape_3_per_frame4=x=bass_mod*pow(y,2); shape_3_per_frame5= shape_3_per_frame6=a=if(above(x,y),0,a); shape_3_per_frame7=a2=a; shape_3_per_frame8=border_a=.1*a; shape_3_per_frame9= shape_3_per_frame10=tex_zoom=bass+mid; shape_3_per_frame11= shape_3_per_frame12=r=bass*.5; shape_3_per_frame13=g=mid*.6; shape_3_per_frame14=b=treb*.7; per_frame_init_1=decay=0.1; per_frame_1=sx=1.000; per_frame_2=sy=1.000; per_frame_3= per_frame_4=//dy=0.0058; per_frame_5= per_frame_6=q4=.5+.05*cos(time*.52)*cos(time*.39); per_frame_7=q5=.5+.05*sin(time*.44)*cos(time*.71); per_pixel_1=zoom=zoom+.01+.75*rad*treb_att; warp_1=`shader_body warp_2=`{ warp_3=` // sample previous frame warp_4=` ret = tex2D( sampler_fc_main, uv); warp_5=` warp_6=` //Layer code - Thanks to flexi. warp_7=` float2 uv1 = lerp(uv_orig,uv,1); //equals uv warp_8=` float2 uv2 = lerp(uv_orig,uv,0.2); // 20% of uv warp_9=` float2 uv3 = lerp(uv_orig,uv,0.4); //20% of uv but in the opposite direction warp_10=` warp_11=` ret.x = GetPixel(uv1).x*0.97; warp_12=` ret.y = GetPixel(uv2).y*0.98; warp_13=` ret.z = GetPixel(uv3).z*0.96+ret.xy*.25; warp_14=` warp_15=` // darken (decay) over time warp_16=` ret -= .0085+.005*ret ; warp_17=`} comp_1=`shader_body comp_2=`{ comp_3=` ret = tex2D(sampler_main,uv); comp_4=` comp_5=` float3 bl = GetBlur3(uv).xyz; comp_6=` float3 base = GetPixel(uv).xyz; comp_7=` comp_8=` float3 blum = ret+lum(base+bl)+GetPixel(uv.xy); comp_9=` comp_10=` ret += bl+lerp(ret.x,bl.x*float3(0.24,0.9,0.138),base.y); comp_11=` ret += bl+lerp(ret.y,bl.y*float3(0.9,0.25,0.1),base.x); comp_12=` ret += bl+lerp(ret.z,bl.z*float3(0.31,0.12,0.18),base.z); comp_13=` comp_14=` ret += bl*(frac(base)+frac(bl))+blum; comp_15=` ret += frac(ret+bl); comp_16=` comp_17=` ret*=ret; comp_18=`}