MILKDROP_PRESET_VERSION=201 PSVERSION=2 PSVERSION_WARP=2 PSVERSION_COMP=2 [preset00] fRating=3.000 fGammaAdj=2.000 fDecay=0.900 fVideoEchoZoom=1.007 fVideoEchoAlpha=0.500 nVideoEchoOrientation=1 nWaveMode=1 bAdditiveWaves=0 bWaveDots=0 bWaveThick=0 bModWaveAlphaByVolume=0 bMaximizeWaveColor=1 bTexWrap=0 bDarkenCenter=0 bRedBlueStereo=0 bBrighten=1 bDarken=0 bSolarize=0 bInvert=0 fWaveAlpha=0.001 fWaveScale=1.000 fWaveSmoothing=0.750 fWaveParam=0.000 fModWaveAlphaStart=0.750 fModWaveAlphaEnd=0.950 fWarpAnimSpeed=1.000 fWarpScale=1.000 fZoomExponent=1.00000 fShader=0.000 zoom=0.96000 rot=-6.27999 cx=0.500 cy=0.500 dx=0.00000 dy=0.00000 warp=0.00052 sx=1.00000 sy=1.00000 wave_r=0.000 wave_g=0.000 wave_b=0.000 wave_x=0.500 wave_y=0.500 ob_size=0.010 ob_r=1.000 ob_g=1.000 ob_b=1.000 ob_a=0.000 ib_size=0.010 ib_r=0.250 ib_g=0.250 ib_b=0.250 ib_a=0.000 nMotionVectorsX=64.000 nMotionVectorsY=48.000 mv_dx=0.000 mv_dy=0.000 mv_l=4.950 mv_r=0.000 mv_g=1.000 mv_b=1.000 mv_a=0.000 b1n=0.000 b2n=0.000 b3n=0.000 b1x=1.000 b2x=1.000 b3x=1.000 b1ed=0.250 wavecode_0_enabled=0 wavecode_0_samples=512 wavecode_0_sep=0 wavecode_0_bSpectrum=1 wavecode_0_bUseDots=0 wavecode_0_bDrawThick=1 wavecode_0_bAdditive=1 wavecode_0_scaling=1.00000 wavecode_0_smoothing=0.50000 wavecode_0_r=1.000 wavecode_0_g=1.000 wavecode_0_b=1.000 wavecode_0_a=0.100 wave_0_per_point1=u = abs(cos(q1*0.1))*3.14159; wave_0_per_point2=v = abs(cos(q1*0.015))*3.14159*2; wave_0_per_point3=s = sample*3.14*100; wave_0_per_point4=ss = sample*6.28*1000; wave_0_per_point5= wave_0_per_point6=//draw wave_0_per_point7=xs = 0.3*sin(s)*cos(ss); wave_0_per_point8=ys = 0.3*sin(s)*sin(ss); wave_0_per_point9=zs = 0.3*cos(s); wave_0_per_point10= wave_0_per_point11= wave_0_per_point12=//rotate x axis wave_0_per_point13=angle = sin(q1*0.027)*6.28; wave_0_per_point14=yx = ys*cos(angle) - zs*sin(angle); wave_0_per_point15=zx = ys*sin(angle) + zs*cos(angle); wave_0_per_point16=xx = xs; wave_0_per_point17= wave_0_per_point18=//rotate y axis wave_0_per_point19=angle2 = sin(q1*0.03)*6.28; wave_0_per_point20=xd = xx*cos(angle2) - zx*sin(angle2); wave_0_per_point21=zd = xx*sin(angle2) + zx*cos(angle2); wave_0_per_point22=yd = yx; wave_0_per_point23= wave_0_per_point24=//rotaye z axis wave_0_per_point25=angle3 = sin(q1*0.028)*6.28; wave_0_per_point26=xn = xd*cos(angle3) - yd*sin(angle3); wave_0_per_point27=yn = xd*sin(angle3) + yd*cos(angle3); wave_0_per_point28= wave_0_per_point29=zd = zd + 2; wave_0_per_point30= wave_0_per_point31=x = xn*zd*0.3 + 0.5; wave_0_per_point32=y = yn*zd*0.3*1.2 + 0.5; wave_0_per_point33= wave_0_per_point34= wave_0_per_point35=r = 0.5 + 0.5*sin(q1*0.2 + x + x) + xn; wave_0_per_point36=g = 0.5 + 0.5*sin(q1*0.5 + x + y) + yn; wave_0_per_point37=b = 0.5 + 0.5*sin(q1*0.36 + y + y) + zn; wavecode_1_enabled=1 wavecode_1_samples=512 wavecode_1_sep=0 wavecode_1_bSpectrum=1 wavecode_1_bUseDots=1 wavecode_1_bDrawThick=0 wavecode_1_bAdditive=1 wavecode_1_scaling=1.00000 wavecode_1_smoothing=0.50000 wavecode_1_r=1.000 wavecode_1_g=1.000 wavecode_1_b=1.000 wavecode_1_a=1.000 wave_1_per_point1=//init wave_1_per_point2=zs = if(below(zs,100),100,zs); wave_1_per_point3=zs = if(above(zs, 10100),100, zs); wave_1_per_point4= wave_1_per_point5=zs = if(above(zs, 1100),1, zs); wave_1_per_point6= wave_1_per_point7=pi = 3.141592; wave_1_per_point8= wave_1_per_point9=samp = sample; wave_1_per_point10= wave_1_per_point11=xx = cos(q1*samp+ q1)*1; wave_1_per_point12=yy = sin(q1*samp+ q1*0.9)*1; wave_1_per_point13= wave_1_per_point14=zz = 2.5*samp*0.1; wave_1_per_point15= wave_1_per_point16=x = xx*zz*4; wave_1_per_point17=y = yy*zz*4; wave_1_per_point18= wave_1_per_point19=x = x*0.5 + 0.5; wave_1_per_point20=y = y*0.5 + 0.5; wave_1_per_point21= wave_1_per_point22=r = 1;;//0.5 + 0.5*cos(q1*2*0.1)*sin(q1*0.1); wave_1_per_point23=g = 1;//0.5 + 0.5*sin(q1*2*0.1)*sin(q1*0.1); wave_1_per_point24=b = 1;//0.5 + 0.5*cos(q1); wavecode_2_enabled=1 wavecode_2_samples=512 wavecode_2_sep=0 wavecode_2_bSpectrum=1 wavecode_2_bUseDots=0 wavecode_2_bDrawThick=1 wavecode_2_bAdditive=1 wavecode_2_scaling=1.00000 wavecode_2_smoothing=0.50000 wavecode_2_r=1.000 wavecode_2_g=1.000 wavecode_2_b=1.000 wavecode_2_a=0.010 wave_2_per_point1=//init wave_2_per_point2=zs = if(below(zs,100),100,zs); wave_2_per_point3=zs = if(above(zs, 10100),100, zs); wave_2_per_point4= wave_2_per_point5=zs = if(above(zs, 1100),1, zs); wave_2_per_point6= wave_2_per_point7=pi = 3.141592; wave_2_per_point8= wave_2_per_point9=samp = sample; wave_2_per_point10= wave_2_per_point11=xx = cos(q1*samp+ q1)*1; wave_2_per_point12=yy = sin(q1*samp+ q1*0.9)*1; wave_2_per_point13= wave_2_per_point14=zz = 2.5*samp*0.1; wave_2_per_point15= wave_2_per_point16=x = xx*zz*4; wave_2_per_point17=y = yy*zz*4; wave_2_per_point18= wave_2_per_point19=x = x*0.5 + 0.5; wave_2_per_point20=y = y*0.5 + 0.5; wave_2_per_point21= wave_2_per_point22=r = 0.5 + 0.5*cos(q1*2*0.1)*sin(q1*0.1); wave_2_per_point23=g = 0.5 + 0.5*sin(q1*2*0.1)*sin(q1*0.1); wave_2_per_point24=b = 0.5 + 0.5*cos(q1); wave_2_per_point25= wavecode_3_enabled=0 wavecode_3_samples=512 wavecode_3_sep=0 wavecode_3_bSpectrum=1 wavecode_3_bUseDots=1 wavecode_3_bDrawThick=1 wavecode_3_bAdditive=1 wavecode_3_scaling=1.00000 wavecode_3_smoothing=0.50000 wavecode_3_r=1.000 wavecode_3_g=1.000 wavecode_3_b=1.000 wavecode_3_a=1.000 wave_3_per_point1=//apply zoom burst on beat wave_3_per_point2=flag = above(q3,2); wave_3_per_point3=//state zero is ready state wave_3_per_point4=state = state + flag*equal(state,0); wave_3_per_point5= wave_3_per_point6=//upwards flight wave_3_per_point7=yval = if(equal(state,0),0, yval); wave_3_per_point8=yval = yval + 0.00004*equal(state,1); wave_3_per_point9=ymax = if(equal(state,0),rand(100)*0.004,ymax); wave_3_per_point10= wave_3_per_point11=//hit apogee wave_3_per_point12=state = if(above(yval,0.5+ymax),2,state); wave_3_per_point13= wave_3_per_point14=//reset variable wave_3_per_point15=yval = if(equal(state,0),0, yval); wave_3_per_point16=burst = if(equal(state,0),0.001,burst); wave_3_per_point17=alphax = if(equal(state,0),1,alphax); wave_3_per_point18=xdriftinc = if(equal(state,0),0,xdriftinc); wave_3_per_point19= wave_3_per_point20=burstspeed = if(equal(state,0),rand(10),burstspeed); wave_3_per_point21=xdrift = if(equal(state,0),rand(20),xdrift); wave_3_per_point22=//to get the numbers small enough have to use constants wave_3_per_point23=xdriftinc = xdriftinc wave_3_per_point24=+ equal(xdrift,0)*equal(state,1)*0.00002 wave_3_per_point25=+ equal(xdrift,1)*equal(state,1)*0.000018 wave_3_per_point26=+ equal(xdrift,2)*equal(state,1)*0.000016 wave_3_per_point27=+ equal(xdrift,3)*equal(state,1)*0.000014 wave_3_per_point28=+ equal(xdrift,4)*equal(state,1)*0.000012 wave_3_per_point29=+ equal(xdrift,5)*equal(state,1)*0.00001 wave_3_per_point30=+ equal(xdrift,6)*equal(state,1)*0.000008 wave_3_per_point31=+ equal(xdrift,7)*equal(state,1)*0.000006 wave_3_per_point32=+ equal(xdrift,8)*equal(state,1)*0.000004 wave_3_per_point33=+ equal(xdrift,9)*equal(state,1)*0.000002 wave_3_per_point34=+ equal(xdrift,11)*equal(state,1)*-0.000002 wave_3_per_point35=+ equal(xdrift,12)*equal(state,1)*-0.000004 wave_3_per_point36=+ equal(xdrift,13)*equal(state,1)*-0.000006 wave_3_per_point37=+ equal(xdrift,14)*equal(state,1)*-0.000008 wave_3_per_point38=+ equal(xdrift,15)*equal(state,1)*-0.00001 wave_3_per_point39=+ equal(xdrift,16)*equal(state,1)*-0.000012 wave_3_per_point40=+ equal(xdrift,17)*equal(state,1)*-0.000014 wave_3_per_point41=+ equal(xdrift,18)*equal(state,1)*-0.000016 wave_3_per_point42=+ equal(xdrift,19)*equal(state,1)*-0.000018; wave_3_per_point43= wave_3_per_point44=burst = burst wave_3_per_point45=+ equal(burstspeed,0)*equal(state,2)*0.000024 wave_3_per_point46=+ equal(burstspeed,1)*equal(state,2)*0.000022 wave_3_per_point47=+ equal(burstspeed,2)*equal(state,2)*0.00002 wave_3_per_point48=+ equal(burstspeed,3)*equal(state,2)*0.000018 wave_3_per_point49=+ equal(burstspeed,4)*equal(state,2)*0.000016 wave_3_per_point50=+ equal(burstspeed,5)*equal(state,2)*0.000014 wave_3_per_point51=+ equal(burstspeed,6)*equal(state,2)*0.000012 wave_3_per_point52=+ equal(burstspeed,7)*equal(state,2)*0.00001 wave_3_per_point53=+ equal(burstspeed,8)*equal(state,2)*0.000008 wave_3_per_point54=+ equal(burstspeed,9)*equal(state,2)*0.000008; wave_3_per_point55= wave_3_per_point56=alphax = alphax - 0.00004*equal(state,2); wave_3_per_point57=state = if(below(alphax,0),0,state); wave_3_per_point58= wave_3_per_point59= wave_3_per_point60=s = sample*3.14*100; wave_3_per_point61=ss = sample*6.28*1000; wave_3_per_point62= wave_3_per_point63=//draw torus wave_3_per_point64=xs = (burst + 0.0001*cos(s))*cos(ss); wave_3_per_point65=ys = (burst + 0.0001*cos(s))*sin(ss); wave_3_per_point66=zs = 0.1*burst*sin(s); wave_3_per_point67= wave_3_per_point68= wave_3_per_point69=//rotate x axis wave_3_per_point70=angle = sin(-q1*0.035)*6.28; wave_3_per_point71=yx = ys*cos(angle) - zs*sin(angle); wave_3_per_point72=zx = ys*sin(angle) + zs*cos(angle); wave_3_per_point73=xx = xs; wave_3_per_point74= wave_3_per_point75=//rotate y axis wave_3_per_point76=angle2 = sin(-q1*0.03)*6.28; wave_3_per_point77=xd = xx*cos(angle2) - zx*sin(angle2); wave_3_per_point78=zd = xx*sin(angle2) + zx*cos(angle2); wave_3_per_point79=yd = yx; wave_3_per_point80= wave_3_per_point81=//rotaye z axis wave_3_per_point82=angle3 = sin(-q1*0.022)*6.28; wave_3_per_point83=xn = xd*cos(angle3) - yd*sin(angle3); wave_3_per_point84=yn = xd*sin(angle3) + yd*cos(angle3); wave_3_per_point85= wave_3_per_point86=zd = zd + 2; wave_3_per_point87= wave_3_per_point88=x = xn*zd*0.3 + 0.5; wave_3_per_point89=y = yn*zd*0.3*1.2; wave_3_per_point90= wave_3_per_point91= wave_3_per_point92=x = x + xdriftinc; wave_3_per_point93=y = y + sin(yval*1.5) - 0.18; wave_3_per_point94= wave_3_per_point95= wave_3_per_point96=r = 0.5 + 0.5*sin(q1*1.3 + x + x); wave_3_per_point97=g = 0.5 + 0.5*sin(q1*1.1 + x + y); wave_3_per_point98=b = 0.5 + 0.5*sin(q1*1.66 + y + y); shapecode_0_enabled=1 shapecode_0_sides=4 shapecode_0_additive=0 shapecode_0_thickOutline=0 shapecode_0_textured=1 shapecode_0_num_inst=1 shapecode_0_x=0.500 shapecode_0_y=0.500 shapecode_0_rad=2.66718 shapecode_0_ang=0.00000 shapecode_0_tex_ang=0.00000 shapecode_0_tex_zoom=0.45112 shapecode_0_r=1.000 shapecode_0_g=1.000 shapecode_0_b=0.000 shapecode_0_a=0.150 shapecode_0_r2=0.000 shapecode_0_g2=0.000 shapecode_0_b2=0.000 shapecode_0_a2=0.050 shapecode_0_border_r=1.000 shapecode_0_border_g=1.000 shapecode_0_border_b=1.000 shapecode_0_border_a=0.100 shape_0_per_frame1=r = 0.1 + 0.5*sin(q1); shape_0_per_frame2=g = 0.1 + 0.5*sin(q1*0.9878); shape_0_per_frame3=b = 0.1 + 0.5*sin(q1*0.897); shapecode_1_enabled=0 shapecode_1_sides=100 shapecode_1_additive=0 shapecode_1_thickOutline=0 shapecode_1_textured=1 shapecode_1_num_inst=1 shapecode_1_x=0.500 shapecode_1_y=0.500 shapecode_1_rad=2.38096 shapecode_1_ang=0.00000 shapecode_1_tex_ang=0.00000 shapecode_1_tex_zoom=0.42497 shapecode_1_r=0.000 shapecode_1_g=0.000 shapecode_1_b=1.000 shapecode_1_a=0.400 shapecode_1_r2=0.000 shapecode_1_g2=0.000 shapecode_1_b2=0.000 shapecode_1_a2=0.900 shapecode_1_border_r=1.000 shapecode_1_border_g=1.000 shapecode_1_border_b=1.000 shapecode_1_border_a=1.000 shape_1_per_frame1=r = 0.1 + 0.5*sin(q1); shape_1_per_frame2=g = 0.1 + 0.5*sin(q1*0.9878); shape_1_per_frame3=b = 0.1 + 0.5*sin(q1*0.897); shapecode_2_enabled=1 shapecode_2_sides=100 shapecode_2_additive=0 shapecode_2_thickOutline=0 shapecode_2_textured=0 shapecode_2_num_inst=1 shapecode_2_x=1.000 shapecode_2_y=0.500 shapecode_2_rad=0.10201 shapecode_2_ang=0.00000 shapecode_2_tex_ang=0.00000 shapecode_2_tex_zoom=1.00000 shapecode_2_r=1.000 shapecode_2_g=0.000 shapecode_2_b=0.000 shapecode_2_a=1.000 shapecode_2_r2=0.000 shapecode_2_g2=1.000 shapecode_2_b2=0.000 shapecode_2_a2=0.000 shapecode_2_border_r=1.000 shapecode_2_border_g=1.000 shapecode_2_border_b=1.000 shapecode_2_border_a=0.100 shape_2_per_frame1=x = 0.5 + 0.02*sin(time); shape_2_per_frame2=y = 0.5 + 0.02*cos(time); shape_2_per_frame3= shape_2_per_frame4=r = 0.1 + 0.5*sin(q1*0.01); shape_2_per_frame5=g = 0.1 + 0.5*sin(q1*0.09878); shape_2_per_frame6=b = 0.1 + 0.5*sin(q1*0.0897); shape_2_per_frame7= shape_2_per_frame8=r2 = 0.1 + 0.5*sin(q1*0.035); shape_2_per_frame9=g2 = 0.1 + 0.5*sin(q1*0.09878); shape_2_per_frame10=b2 = 0.1 + 0.5*sin(q1*0.0897); shapecode_3_enabled=0 shapecode_3_sides=100 shapecode_3_additive=0 shapecode_3_thickOutline=0 shapecode_3_textured=0 shapecode_3_num_inst=1 shapecode_3_x=0.500 shapecode_3_y=0.500 shapecode_3_rad=0.10000 shapecode_3_ang=0.00000 shapecode_3_tex_ang=0.00000 shapecode_3_tex_zoom=1.00000 shapecode_3_r=1.000 shapecode_3_g=1.000 shapecode_3_b=1.000 shapecode_3_a=1.000 shapecode_3_r2=1.000 shapecode_3_g2=0.000 shapecode_3_b2=1.000 shapecode_3_a2=1.000 shapecode_3_border_r=1.000 shapecode_3_border_g=1.000 shapecode_3_border_b=1.000 shapecode_3_border_a=0.100 shape_3_per_frame1=x = 0.5 + 0.02*sin(time*0.5 + 1.68); shape_3_per_frame2=y = 0.5 + 0.02*cos(time*0.5 + 1.68); shape_3_per_frame3= shape_3_per_frame4= shape_3_per_frame5=r = 0.1 + 0.5*sin(q1*0.0144); shape_3_per_frame6=g = 0.1 + 0.5*sin(q1*0.05878); shape_3_per_frame7=b = 0.1 + 0.5*sin(q1*0.0797); shape_3_per_frame8= shape_3_per_frame9=r2 = 0.1 + 0.5*sin(q1*0.065); shape_3_per_frame10=g2 = 0.1 + 0.5*sin(q1*0.07878); shape_3_per_frame11=b2 = 0.1 + 0.5*sin(q1*0.0897); per_frame_init_1=state = 0; per_frame_1=basstime = basstime + bass*0.06; per_frame_2=q1 = basstime; per_frame_3= per_frame_4=q9 = basstime * 0.000005; per_frame_5= per_frame_6=basstime = if(below(basstime,1000),1000,basstime); per_frame_7= per_frame_8=vol = pow(bass+mid+treb,2); per_frame_9=basssum = vol; per_frame_10= per_frame_11=stickybit = time%2; per_frame_12= per_frame_13=//avg vol per_frame_14=//buffer 1 per_frame_15=volAvg = volAvg + vol*equal(stickybit,1); per_frame_16=//number of samples 1 or framerate per_frame_17=sample1 = sample1 + equal(stickybit,1); per_frame_18=//buffer 2 per_frame_19=volAvg2 = volAvg2 + vol*equal(stickybit,0); per_frame_20=//number of samples 2 per_frame_21=sample2 = sample2 + equal(stickybit,0); per_frame_22= per_frame_23=//transision per_frame_24=edge = bnot(equal(bit2,stickybit)); per_frame_25= per_frame_26=volAvg = volAvg - volAvg*edge*stickybit; per_frame_27=volAvg2 = volAvg2 - volAvg2*edge*equal(stickybit,0); per_frame_28= per_frame_29=sample1 = sample1 - sample1*edge*stickybit; per_frame_30=sample2 = sample2 - sample2*edge*equal(stickybit,0); per_frame_31= per_frame_32=//test vol against avg buffer lvl per_frame_33=diff = if(equal(stickybit,1), (basssum/(volAvg2/sample2)) , 0); per_frame_34=diff = if(equal(stickybit,0), (basssum/(volAvg/sample1)), diff); per_frame_35= per_frame_36=q3 = diff; per_frame_37= per_frame_38=bit2 = time%2; per_frame_39= per_frame_40=difftime = difftime + diff*0.03; per_frame_41=q2 = difftime; per_frame_42= per_frame_43=//fix a strange error per_frame_44=difftime = if(above(difftime,2000),0, difftime); per_frame_45= per_frame_46= per_frame_47= per_frame_48=monitor = q1; per_pixel_1=zoom = 1; warp_1=`sampler sampler_cells; warp_2=` warp_3=`shader_body warp_4=`{ warp_5=` warp_6=` warp_7=` //float3 txr = float3(uv,q2*0.1); warp_8=` float2 txr = float2(uv); warp_9=` warp_10=` warp_11=` float3 final_noise = 0; warp_12=` final_noise += tex2D(sampler_cells, (txr-0.5)*(1 - bass_att*0.1) + 0.5);; warp_13=` warp_14=` final_noise = 1 - final_noise*0.25; warp_15=` warp_16=` ret = tex2D(sampler_main, (uv-0.5)*(1 - bass_att*0.01)*final_noise + 0.5).xyz; warp_17=` warp_18=` // darken (decay) over time warp_19=` ret = ret-0.0; //or try: ret -= 0.004; warp_20=`} comp_1=`shader_body comp_2=`{ comp_3=` float2 uv_echo = (uv - 0.5)*0.993*float2(-1,1) + 0.5; comp_4=` ret = tex2D(sampler_main, uv).xyz; comp_5=` ret *= 2.00; //gamma comp_6=` ret = sqrt(ret); //brighten comp_7=` ret = 1-ret*(1-ret)*4; comp_8=`}