[preset00] fRating=3.000 fGammaAdj=2.000 fDecay=0.500 fVideoEchoZoom=1.000 fVideoEchoAlpha=0.000 nVideoEchoOrientation=3 nWaveMode=7 bAdditiveWaves=0 bWaveDots=0 bWaveThick=0 bModWaveAlphaByVolume=0 bMaximizeWaveColor=1 bTexWrap=1 bDarkenCenter=0 bRedBlueStereo=0 bBrighten=0 bDarken=0 bSolarize=0 bInvert=0 fWaveAlpha=0.001 fWaveScale=1.000 fWaveSmoothing=0.750 fWaveParam=0.000 fModWaveAlphaStart=0.750 fModWaveAlphaEnd=0.950 fWarpAnimSpeed=1.000 fWarpScale=0.325 fZoomExponent=1.00000 fShader=0.000 zoom=1.00000 rot=-0.18000 cx=0.500 cy=0.500 dx=0.00000 dy=0.00000 warp=0.01000 sx=1.00000 sy=1.00000 wave_r=0.000 wave_g=0.400 wave_b=0.000 wave_x=0.500 wave_y=0.500 ob_size=0.010 ob_r=1.000 ob_g=1.000 ob_b=1.000 ob_a=0.000 ib_size=0.200 ib_r=0.000 ib_g=0.000 ib_b=0.000 ib_a=0.000 nMotionVectorsX=44.800 nMotionVectorsY=24.000 mv_dx=0.000 mv_dy=0.000 mv_l=0.900 mv_r=1.000 mv_g=1.000 mv_b=1.000 mv_a=0.000 b1n=0.000 b2n=0.000 b3n=0.000 b1x=1.000 b2x=1.000 b3x=1.000 b1ed=0.250 wavecode_0_enabled=1 wavecode_0_samples=512 wavecode_0_sep=12 wavecode_0_bSpectrum=1 wavecode_0_bUseDots=0 wavecode_0_bDrawThick=1 wavecode_0_bAdditive=0 wavecode_0_scaling=1.00000 wavecode_0_smoothing=0.50000 wavecode_0_r=1.000 wavecode_0_g=1.000 wavecode_0_b=1.000 wavecode_0_a=0.100 wave_0_per_point1=u = abs(cos(q1*0.1))*3.14159; wave_0_per_point2=v = abs(cos(q1*0.015))*3.14159*2; wave_0_per_point3=s = sample*3.14*100; wave_0_per_point4=ss = sample*6.28*1000; wave_0_per_point5= wave_0_per_point6=zg = sample*0.1; wave_0_per_point7= wave_0_per_point8=angfast = sin(sample*6.28 + q1*0.2)*30.28; wave_0_per_point9= wave_0_per_point10=//draw 1 torus wave_0_per_point11=xtor = (0.6 + 0.1*cos(s))*cos(ss); wave_0_per_point12=ytor = (0.6 + 0.1*cos(s))*sin(ss); wave_0_per_point13=ztor = 0.1*sin(s); wave_0_per_point14= wave_0_per_point15=//draw 2 sphere wave_0_per_point16=xsph = 0.6*sin(s)*cos(ss); wave_0_per_point17=ysph = 0.6*sin(s)*sin(ss); wave_0_per_point18=zsph = 0.6*cos(s)*zg*cos(angfast); wave_0_per_point19= wave_0_per_point20=//draw 3 double cone wave_0_per_point21=xcon = 0.6*sin(s)*cos(ss); wave_0_per_point22=ycon = 0.6*sin(s)*sin(ss); wave_0_per_point23=zcon = 0.6*sin(s)*zg*cos(angfast); wave_0_per_point24= wave_0_per_point25=//draw 4 cylinder (kinda) wave_0_per_point26=xcyl = 0.6*sin(s); wave_0_per_point27=ycyl = 0.6*cos(s); wave_0_per_point28=zcyl = 0.6*cos(ss)*1.2; wave_0_per_point29= wave_0_per_point30= wave_0_per_point31=//warp wave_0_per_point32=//use simple fuzzy logic to model zooming wave_0_per_point33=//activations approx sawtooth with sin curve wave_0_per_point34=f1 = sin(q5*0.1 - 1.5707); wave_0_per_point35=f2 = sin(q5*0.1); wave_0_per_point36=f3 = sin(q5*0.1 + 1.5707); wave_0_per_point37=f4 = sin(q5*0.1 + 3.14); wave_0_per_point38= wave_0_per_point39=//take only values above zero wave_0_per_point40=f1 = f1*above(f1,0); wave_0_per_point41=f2 = f2*above(f2,0); wave_0_per_point42=f3 = f3*above(f3,0); wave_0_per_point43=f4 = f4*above(f4,0); wave_0_per_point44= wave_0_per_point45= wave_0_per_point46=xs = f1*xsph + f2*xtor - f3*xcon + f4*xcyl; wave_0_per_point47=ys = f1*ysph + f2*ytor - f3*ycon + f4*ycyl; wave_0_per_point48=zs = f1*zsph + f2*ztor - f3*zcon + f4*zcyl; wave_0_per_point49= wave_0_per_point50= wave_0_per_point51=//rotate x axis wave_0_per_point52=angle = sin(q5*0.055)*6.28; wave_0_per_point53=yx = ys*cos(angle) - zs*sin(angle); wave_0_per_point54=zx = ys*sin(angle) + zs*cos(angle); wave_0_per_point55=xx = xs; wave_0_per_point56= wave_0_per_point57=//rotate y axis wave_0_per_point58=angle2 = sin(q5*0.03)*6.28; wave_0_per_point59=xd = xx*cos(angle2) - zx*sin(angle2); wave_0_per_point60=zd = xx*sin(angle2) + zx*cos(angle2); wave_0_per_point61=yd = yx; wave_0_per_point62= wave_0_per_point63=//rotaye z axis wave_0_per_point64=angle3 = sin(q5*0.042)*6.28; wave_0_per_point65=xn = xd*cos(angle3) - yd*sin(angle3); wave_0_per_point66=yn = xd*sin(angle3) + yd*cos(angle3); wave_0_per_point67= wave_0_per_point68=zd = zd; wave_0_per_point69= wave_0_per_point70=x = xn*zd*0.9 + 0.5; wave_0_per_point71=y = yn*zd*1.2*0.9 + 0.5; wave_0_per_point72= wave_0_per_point73=r = 0.5 + 0.5*sin(q5*1.2 + x + x); wave_0_per_point74=g = 0.5 + 0.5*sin(q5*1.5 + x + y); wave_0_per_point75=b = 0.5 + 0.5*sin(q5*1.36 + y + y); wavecode_1_enabled=1 wavecode_1_samples=512 wavecode_1_sep=12 wavecode_1_bSpectrum=1 wavecode_1_bUseDots=1 wavecode_1_bDrawThick=1 wavecode_1_bAdditive=0 wavecode_1_scaling=1.00000 wavecode_1_smoothing=0.50000 wavecode_1_r=1.000 wavecode_1_g=1.000 wavecode_1_b=1.000 wavecode_1_a=1.000 wave_1_per_point1=u = abs(cos(q1*0.1))*3.14159; wave_1_per_point2=v = abs(cos(q1*0.015))*3.14159*2; wave_1_per_point3=s = sample*3.14*100; wave_1_per_point4=ss = sample*6.28*1000; wave_1_per_point5= wave_1_per_point6=zg = sample*0.1; wave_1_per_point7= wave_1_per_point8=angfast = sin(sample*6.28 + q1*0.2)*30.28; wave_1_per_point9= wave_1_per_point10=//draw 1 torus wave_1_per_point11=xtor = (0.6 + 0.1*cos(s))*cos(ss); wave_1_per_point12=ytor = (0.6 + 0.1*cos(s))*sin(ss); wave_1_per_point13=ztor = 0.1*sin(s); wave_1_per_point14= wave_1_per_point15=//draw 2 sphere wave_1_per_point16=xsph = 0.6*sin(s)*cos(ss); wave_1_per_point17=ysph = 0.6*sin(s)*sin(ss); wave_1_per_point18=zsph = 0.6*cos(s)*zg*cos(angfast); wave_1_per_point19= wave_1_per_point20=//draw 3 double cone wave_1_per_point21=xcon = 0.6*sin(s)*cos(ss); wave_1_per_point22=ycon = 0.6*sin(s)*sin(ss); wave_1_per_point23=zcon = 0.6*sin(s)*zg*cos(angfast); wave_1_per_point24= wave_1_per_point25=//draw 4 cylinder (kinda) wave_1_per_point26=xcyl = 0.6*sin(s); wave_1_per_point27=ycyl = 0.6*cos(s); wave_1_per_point28=zcyl = 0.6*cos(ss)*1.2; wave_1_per_point29= wave_1_per_point30= wave_1_per_point31=//warp wave_1_per_point32=//use simple fuzzy logic to model zooming wave_1_per_point33=//activations approx sawtooth with sin curve wave_1_per_point34=f1 = sin(q5*0.1 - 1.5707); wave_1_per_point35=f2 = sin(q5*0.1); wave_1_per_point36=f3 = sin(q5*0.1 + 1.5707); wave_1_per_point37=f4 = sin(q5*0.1 + 3.14); wave_1_per_point38= wave_1_per_point39=//take only values above zero wave_1_per_point40=f1 = f1*above(f1,0); wave_1_per_point41=f2 = f2*above(f2,0); wave_1_per_point42=f3 = f3*above(f3,0); wave_1_per_point43=f4 = f4*above(f4,0); wave_1_per_point44= wave_1_per_point45= wave_1_per_point46=xs = f1*xsph + f2*xtor - f3*xcon + f4*xcyl; wave_1_per_point47=ys = f1*ysph + f2*ytor - f3*ycon + f4*ycyl; wave_1_per_point48=zs = f1*zsph + f2*ztor - f3*zcon + f4*zcyl; wave_1_per_point49= wave_1_per_point50= wave_1_per_point51=//rotate x axis wave_1_per_point52=angle = sin(q5*0.055)*6.28; wave_1_per_point53=yx = ys*cos(angle) - zs*sin(angle); wave_1_per_point54=zx = ys*sin(angle) + zs*cos(angle); wave_1_per_point55=xx = xs; wave_1_per_point56= wave_1_per_point57=//rotate y axis wave_1_per_point58=angle2 = sin(q5*0.03)*6.28; wave_1_per_point59=xd = xx*cos(angle2) - zx*sin(angle2); wave_1_per_point60=zd = xx*sin(angle2) + zx*cos(angle2); wave_1_per_point61=yd = yx; wave_1_per_point62= wave_1_per_point63=//rotaye z axis wave_1_per_point64=angle3 = sin(q5*0.042)*6.28; wave_1_per_point65=xn = xd*cos(angle3) - yd*sin(angle3); wave_1_per_point66=yn = xd*sin(angle3) + yd*cos(angle3); wave_1_per_point67= wave_1_per_point68=zd = zd; wave_1_per_point69= wave_1_per_point70=x = xn*zd*0.9 + 0.5; wave_1_per_point71=y = yn*zd*1.2*0.9 + 0.5; wave_1_per_point72= wave_1_per_point73= wave_1_per_point74=r = 1;//0.5 + 0.5*sin(q1*1.2 + x + x); wave_1_per_point75=g = 1;//0.5 + 0.5*sin(q1*1.5 + x + y); wave_1_per_point76=b = 1;//0.5 + 0.5*sin(q1*1.36 + y + y); wavecode_2_enabled=0 wavecode_2_samples=512 wavecode_2_sep=0 wavecode_2_bSpectrum=0 wavecode_2_bUseDots=0 wavecode_2_bDrawThick=0 wavecode_2_bAdditive=0 wavecode_2_scaling=1.00000 wavecode_2_smoothing=0.00000 wavecode_2_r=1.000 wavecode_2_g=1.000 wavecode_2_b=1.000 wavecode_2_a=1.000 wave_2_per_point1=speed = bass*0.3; wave_2_per_point2=v = sample*10000 + value2*bass*0.1; wave_2_per_point3= wave_2_per_point4=//state 0 elipse wave_2_per_point5=xs = xs + (equal(0,q1))*sin(v*1)*speed*atan(v*1.51); wave_2_per_point6=ys = ys + (equal(0,q1))*sin(v*1)*speed; wave_2_per_point7= wave_2_per_point8=x = 0.5 + 0.5*sin(xs*0.1)*cos(time*2 + xs); wave_2_per_point9=y = 0.5 + 0.5*sin(ys*0.1)*cos(time*2.1 + xs); wave_2_per_point10= wave_2_per_point11=x = x + sample*0.1; wave_2_per_point12= wave_2_per_point13=x = x*0.6 + 0.2; wave_2_per_point14=y = y + bass*0.1; wave_2_per_point15=y = y*0.8; wave_2_per_point16= wave_2_per_point17=r = 0.5 + 0.5*sin(time*6.22) + 0.1; wave_2_per_point18=g = 0.4 + 0.4*sin(time*5.307); wave_2_per_point19=b = 0.4 + 0.4*sin(time*4.959)*x; wave_2_per_point20= wave_2_per_point21=xs = if(above(xs,1000),0 ,xs); wave_2_per_point22=ys = if(above(ys,1000),0 ,ys); wavecode_3_enabled=0 wavecode_3_samples=512 wavecode_3_sep=0 wavecode_3_bSpectrum=0 wavecode_3_bUseDots=0 wavecode_3_bDrawThick=0 wavecode_3_bAdditive=0 wavecode_3_scaling=1.00000 wavecode_3_smoothing=0.00000 wavecode_3_r=1.000 wavecode_3_g=1.000 wavecode_3_b=1.000 wavecode_3_a=1.000 wave_3_per_point1=speed = bass*0.1; wave_3_per_point2=v = sample*10000 + value2*bass*0.1; wave_3_per_point3= wave_3_per_point4=//state 0 elipse wave_3_per_point5=xs = xs + (equal(0,q1))*sin(v*1)*speed*atan(v*1.51); wave_3_per_point6=ys = ys + (equal(0,q1))*sin(v*1)*speed; wave_3_per_point7= wave_3_per_point8=x = 0.5 + 0.5*sin(xs*0.1)*cos(time*2 + xs); wave_3_per_point9=y = 0.5 + 0.5*sin(ys*0.1)*cos(time*2.1 + xs); wave_3_per_point10= wave_3_per_point11=y = y - sample*0.1; wave_3_per_point12= wave_3_per_point13=x = x*0.6 + 0.2; wave_3_per_point14=y = y + bass*0.1; wave_3_per_point15=y = y*0.8; wave_3_per_point16= wave_3_per_point17=r = 0.5 + 0.5*sin(time*6.22) + 0.1; wave_3_per_point18=g = 0.4 + 0.4*sin(time*5.307); wave_3_per_point19=b = 0.4 + 0.4*sin(time*4.959)*x; wave_3_per_point20= wave_3_per_point21=xs = if(above(xs,1000),0 ,xs); wave_3_per_point22=ys = if(above(ys,1000),0 ,ys); shapecode_0_enabled=1 shapecode_0_sides=4 shapecode_0_additive=0 shapecode_0_thickOutline=0 shapecode_0_textured=1 shapecode_0_num_inst=1 shapecode_0_x=0.500 shapecode_0_y=0.500 shapecode_0_rad=2.66710 shapecode_0_ang=0.00000 shapecode_0_tex_ang=0.00000 shapecode_0_tex_zoom=0.27425 shapecode_0_r=1.000 shapecode_0_g=1.000 shapecode_0_b=1.000 shapecode_0_a=0.200 shapecode_0_r2=0.000 shapecode_0_g2=1.000 shapecode_0_b2=0.000 shapecode_0_a2=0.400 shapecode_0_border_r=1.000 shapecode_0_border_g=1.000 shapecode_0_border_b=1.000 shapecode_0_border_a=0.100 shape_0_per_frame1=tex_capture = q1; shape_0_per_frame2= shape_0_per_frame3=r = 0.5 +0.5*sin(q5*1.02); shape_0_per_frame4=g = 0.5 +0.5*sin(q5*1.52); shape_0_per_frame5=b = 0.5 +0.5*sin(q5*1.982); shape_0_per_frame6= shape_0_per_frame7=r2 = 0.5 +0.5*sin(q5*0.32); shape_0_per_frame8=g2 = 0.5 +0.5*sin(q5*0.32); shape_0_per_frame9=b2 = 0.5 +0.5*sin(q5*0.2382); shape_0_per_frame10= shape_0_per_frame11=saw = saw - 0.001*bass; shape_0_per_frame12=saw = if(below(saw,0.1),0.6,saw); shape_0_per_frame13= shape_0_per_frame14=tex_zoom = saw; shapecode_1_enabled=1 shapecode_1_sides=4 shapecode_1_additive=0 shapecode_1_thickOutline=0 shapecode_1_textured=1 shapecode_1_num_inst=1 shapecode_1_x=0.500 shapecode_1_y=0.500 shapecode_1_rad=2.66718 shapecode_1_ang=0.00000 shapecode_1_tex_ang=0.00000 shapecode_1_tex_zoom=0.30293 shapecode_1_r=1.000 shapecode_1_g=1.000 shapecode_1_b=1.000 shapecode_1_a=0.200 shapecode_1_r2=0.000 shapecode_1_g2=1.000 shapecode_1_b2=0.000 shapecode_1_a2=0.400 shapecode_1_border_r=1.000 shapecode_1_border_g=1.000 shapecode_1_border_b=1.000 shapecode_1_border_a=0.100 shape_1_per_frame1=tex_capture = q2; shape_1_per_frame2= shape_1_per_frame3=r = 0.5 +0.5*sin(q5*1.12); shape_1_per_frame4=g = 0.5 +0.5*sin(q5*1.468); shape_1_per_frame5=b = 0.5 +0.5*sin(q5*1.378); shape_1_per_frame6= shape_1_per_frame7= shape_1_per_frame8=r2 = 0.5 +0.5*sin(q5*0.62); shape_1_per_frame9=g2 = 0.5 +0.5*sin(q5*0.72); shape_1_per_frame10=b2 = 0.5 +0.5*sin(q5*0.872); shape_1_per_frame11= shape_1_per_frame12= shape_1_per_frame13=saw = saw - 0.0011*mid; shape_1_per_frame14=saw = if(below(saw,0.1),0.6,saw); shape_1_per_frame15= shape_1_per_frame16=tex_zoom = saw; shapecode_2_enabled=1 shapecode_2_sides=4 shapecode_2_additive=0 shapecode_2_thickOutline=0 shapecode_2_textured=1 shapecode_2_num_inst=1 shapecode_2_x=0.500 shapecode_2_y=0.500 shapecode_2_rad=2.66718 shapecode_2_ang=0.00000 shapecode_2_tex_ang=0.00000 shapecode_2_tex_zoom=0.36964 shapecode_2_r=1.000 shapecode_2_g=1.000 shapecode_2_b=1.000 shapecode_2_a=0.200 shapecode_2_r2=0.000 shapecode_2_g2=1.000 shapecode_2_b2=0.000 shapecode_2_a2=0.400 shapecode_2_border_r=1.000 shapecode_2_border_g=1.000 shapecode_2_border_b=1.000 shapecode_2_border_a=0.100 shape_2_per_frame1=tex_capture = q3; shape_2_per_frame2= shape_2_per_frame3=r = 0.5 +0.5*sin(q5*1.12); shape_2_per_frame4=g = 0.5 +0.5*sin(q5*1.92); shape_2_per_frame5=b = 0.5 +0.5*sin(q5*1.782); shape_2_per_frame6= shape_2_per_frame7= shape_2_per_frame8=r = 0.5 +0.5*sin(q5*0.65); shape_2_per_frame9=g = 0.5 +0.5*sin(q5*0.2); shape_2_per_frame10=b = 0.5 +0.5*sin(q5*0.182); shape_2_per_frame11= shape_2_per_frame12= shape_2_per_frame13=saw = saw + 0.00143*treb; shape_2_per_frame14=saw = if(above(saw,0.6),0.1,saw); shape_2_per_frame15= shape_2_per_frame16=tex_zoom = saw; shapecode_3_enabled=1 shapecode_3_sides=4 shapecode_3_additive=0 shapecode_3_thickOutline=0 shapecode_3_textured=1 shapecode_3_num_inst=1 shapecode_3_x=0.500 shapecode_3_y=0.500 shapecode_3_rad=2.66718 shapecode_3_ang=0.00000 shapecode_3_tex_ang=0.00000 shapecode_3_tex_zoom=0.30294 shapecode_3_r=1.000 shapecode_3_g=1.000 shapecode_3_b=1.000 shapecode_3_a=0.200 shapecode_3_r2=0.000 shapecode_3_g2=1.000 shapecode_3_b2=0.000 shapecode_3_a2=0.400 shapecode_3_border_r=1.000 shapecode_3_border_g=1.000 shapecode_3_border_b=1.000 shapecode_3_border_a=0.100 shape_3_per_frame1=tex_capture = q4; shape_3_per_frame2= shape_3_per_frame3= shape_3_per_frame4=r = 0.5 + 0.5*sin(q5*1.32); shape_3_per_frame5=g = 0.5 + 0.5*sin(q5*1.52); shape_3_per_frame6=b = 0.5 + 0.5*sin(q5*1.882); shape_3_per_frame7= shape_3_per_frame8=r = 0.5 +0.5*sin(q5*0.72); shape_3_per_frame9=g = 0.5 +0.5*sin(q5*0.62); shape_3_per_frame10=b = 0.5 +0.5*sin(q5*0.5482); shape_3_per_frame11= shape_3_per_frame12= shape_3_per_frame13=saw = saw + 0.00178*bass; shape_3_per_frame14=saw = if(above(saw,0.6),0.1,saw); shape_3_per_frame15= shape_3_per_frame16=tex_zoom = saw; per_frame_1=//5 frame texture buffer per_frame_2= per_frame_3=basstime = basstime + bass*0.13; per_frame_4=q5 = basstime; per_frame_5= per_frame_6=state = state + 2.5; per_frame_7=state = if(above(state,20),0,state); per_frame_8= per_frame_9=q1 = (equal(state,5)); per_frame_10=q2 = (equal(state,10)); per_frame_11=q3 = (equal(state,15)); per_frame_12=q4 = (equal(state,20)); per_frame_13= per_frame_14= per_frame_15= per_frame_16=monitor = q1; per_pixel_1=rot = cos(time)*0.1*sin(rad+time*0.9); per_pixel_2=//decay = 1; per_pixel_3=decay_g = x*sin(q5*1.1)*5; per_pixel_4=decay_r = y*sin(q5*145)*6; per_pixel_5=decay_b = rad*sin(q5)*7; per_pixel_6= per_pixel_7=zoom = 1.0; per_pixel_8=rot = 0.00; per_pixel_9= per_pixel_10=warp = rad;