MILKDROP_PRESET_VERSION=201 PSVERSION=2 PSVERSION_WARP=2 PSVERSION_COMP=2 [preset00] fRating=3.000 fGammaAdj=2.000 fDecay=0.500 fVideoEchoZoom=1.000 fVideoEchoAlpha=0.500 nVideoEchoOrientation=3 nWaveMode=7 bAdditiveWaves=0 bWaveDots=0 bWaveThick=0 bModWaveAlphaByVolume=0 bMaximizeWaveColor=1 bTexWrap=1 bDarkenCenter=0 bRedBlueStereo=0 bBrighten=0 bDarken=0 bSolarize=1 bInvert=0 fWaveAlpha=0.001 fWaveScale=1.000 fWaveSmoothing=0.750 fWaveParam=0.000 fModWaveAlphaStart=0.750 fModWaveAlphaEnd=0.950 fWarpAnimSpeed=1.000 fWarpScale=1.000 fZoomExponent=1.00000 fShader=0.000 zoom=1.00000 rot=-0.28000 cx=0.500 cy=0.500 dx=0.00000 dy=0.00000 warp=0.01000 sx=1.00000 sy=1.00000 wave_r=0.000 wave_g=0.400 wave_b=0.000 wave_x=0.500 wave_y=0.500 ob_size=0.010 ob_r=0.000 ob_g=0.000 ob_b=0.000 ob_a=0.000 ib_size=0.010 ib_r=0.250 ib_g=0.250 ib_b=0.250 ib_a=0.000 nMotionVectorsX=12.000 nMotionVectorsY=9.000 mv_dx=0.000 mv_dy=0.000 mv_l=0.900 mv_r=1.000 mv_g=1.000 mv_b=1.000 mv_a=0.000 b1n=0.000 b2n=0.000 b3n=0.000 b1x=1.000 b2x=1.000 b3x=1.000 b1ed=0.250 wavecode_0_enabled=0 wavecode_0_samples=512 wavecode_0_sep=0 wavecode_0_bSpectrum=1 wavecode_0_bUseDots=0 wavecode_0_bDrawThick=0 wavecode_0_bAdditive=0 wavecode_0_scaling=1.00000 wavecode_0_smoothing=0.00000 wavecode_0_r=1.000 wavecode_0_g=1.000 wavecode_0_b=1.000 wavecode_0_a=1.000 wave_0_per_point1=speed = sqrt(bass_att*0.0005); wave_0_per_point2=v = sample*10000 + value2*bass*0.1; wave_0_per_point3= wave_0_per_point4=//state 0 elipse wave_0_per_point5=xs = xs + sin(v*1)*speed*atan(v*1.51); wave_0_per_point6=ys = ys + sin(v*1)*speed; wave_0_per_point7=zs = zs + cos(v*1.1)*speed; wave_0_per_point8= wave_0_per_point9=x = 0.5 + 0.5*sin(xs*0.1)*cos(time*2 + xs)*atan(basstime + zs*0.1); wave_0_per_point10=y = 0.5 + 0.5*sin(ys*0.1)*cos(time*2.1 + xs)*sin(basstime*0.4 + zs*0.12); wave_0_per_point11=z = 0.5 + 0.5*sin(zs*0.1)*cos(time*2.1 + zs); wave_0_per_point12= wave_0_per_point13=x = x + sample*0.5*sin(basstime)*bass; wave_0_per_point14=y = y + sample*0.5*sin(basstime*1.2)*bass; wave_0_per_point15= wave_0_per_point16= wave_0_per_point17=z = cos(z*sample)*value1*sample*10 + 2; wave_0_per_point18= wave_0_per_point19=x_int = x*0.6 + 0.2; wave_0_per_point20=y_int = y; wave_0_per_point21= wave_0_per_point22=x = x_int*z*0.5; wave_0_per_point23=y = y_int*z*0.5; wave_0_per_point24= wave_0_per_point25= wave_0_per_point26=r = 0.5 + 0.5*sin(time*6.22)*x_int + 0.1; wave_0_per_point27=g = 0.4 + 0.4*sin(time*5.307)*x_int; wave_0_per_point28=b = 0.4 + 0.4*sin(time*4.959)*y_int; wave_0_per_point29= wave_0_per_point30=xs = if(above(xs,1000),0 ,xs); wave_0_per_point31=ys = if(above(ys,1000),0 ,ys); wavecode_1_enabled=0 wavecode_1_samples=512 wavecode_1_sep=0 wavecode_1_bSpectrum=1 wavecode_1_bUseDots=0 wavecode_1_bDrawThick=0 wavecode_1_bAdditive=0 wavecode_1_scaling=1.00000 wavecode_1_smoothing=0.00000 wavecode_1_r=1.000 wavecode_1_g=1.000 wavecode_1_b=1.000 wavecode_1_a=1.000 wave_1_per_point1=speed = sqrt(bass_att*0.00051); wave_1_per_point2=v = sample*10000 + value2*bass*0.1; wave_1_per_point3= wave_1_per_point4=//state 0 elipse wave_1_per_point5=xs = xs + sin(v*1)*speed*atan(v*1.51); wave_1_per_point6=ys = ys + sin(v*1)*speed; wave_1_per_point7=zs = zs + cos(v*1.1)*speed; wave_1_per_point8= wave_1_per_point9=x = 0.5 + 0.5*sin(xs*0.1)*cos(time*2 + xs)*atan(basstime + zs*0.1); wave_1_per_point10=y = 0.5 + 0.5*sin(ys*0.1)*cos(time*2.1 + xs)*sin(basstime*0.4 + zs*0.12); wave_1_per_point11=z = 0.5 + 0.5*sin(zs*0.1)*cos(time*2.1 + zs); wave_1_per_point12= wave_1_per_point13=x = x + sample*0.5*sin(basstime)*bass; wave_1_per_point14=y = y + sample*0.5*sin(basstime*1.2)*bass; wave_1_per_point15= wave_1_per_point16= wave_1_per_point17=z = cos(z*sample)*value1*sample*10 + 2; wave_1_per_point18= wave_1_per_point19=x_int = x*0.6 + 0.2; wave_1_per_point20=y_int = y; wave_1_per_point21= wave_1_per_point22=x = x_int*z*0.5; wave_1_per_point23=y = -y_int*z*0.5 + 1; wave_1_per_point24= wave_1_per_point25= wave_1_per_point26=r = 0.5 + 0.5*sin(time*6.22)*x_int + 0.1; wave_1_per_point27=g = 0.4 + 0.4*sin(time*5.307)*x_int; wave_1_per_point28=b = 0.4 + 0.4*sin(time*4.959)*y_int; wave_1_per_point29= wave_1_per_point30=xs = if(above(xs,1000),0 ,xs); wave_1_per_point31=ys = if(above(ys,1000),0 ,ys); wavecode_2_enabled=0 wavecode_2_samples=512 wavecode_2_sep=0 wavecode_2_bSpectrum=0 wavecode_2_bUseDots=0 wavecode_2_bDrawThick=0 wavecode_2_bAdditive=0 wavecode_2_scaling=1.00000 wavecode_2_smoothing=0.00000 wavecode_2_r=1.000 wavecode_2_g=1.000 wavecode_2_b=1.000 wavecode_2_a=1.000 wave_2_per_point1=speed = bass_att*0.8; wave_2_per_point2=v = sample*10000 + value2*bass*0.1; wave_2_per_point3= wave_2_per_point4=//state 0 elipse wave_2_per_point5=xs = xs + (equal(0,q1))*sin(v*1)*speed*atan(v*1.51); wave_2_per_point6=ys = ys + (equal(0,q1))*sin(v*1)*speed; wave_2_per_point7= wave_2_per_point8=x = 0.5 + 0.5*sin(xs*0.1)*cos(time*2 + xs); wave_2_per_point9=y = 0.5 + 0.5*sin(ys*0.1)*cos(time*2.1 + xs); wave_2_per_point10= wave_2_per_point11=x = x - sample*0.01; wave_2_per_point12= wave_2_per_point13=x = x*0.6 + 0.2; wave_2_per_point14=y = y + bass*0.1; wave_2_per_point15=y = y*0.8; wave_2_per_point16= wave_2_per_point17=r = 0.5 + 0.5*sin(time*6.22) + 0.1; wave_2_per_point18=g = 0.4 + 0.4*sin(time*5.307); wave_2_per_point19=b = 0.4 + 0.4*sin(time*4.959)*x; wave_2_per_point20= wave_2_per_point21=xs = if(above(xs,1000),0 ,xs); wave_2_per_point22=ys = if(above(ys,1000),0 ,ys); wavecode_3_enabled=0 wavecode_3_samples=512 wavecode_3_sep=0 wavecode_3_bSpectrum=0 wavecode_3_bUseDots=0 wavecode_3_bDrawThick=0 wavecode_3_bAdditive=0 wavecode_3_scaling=1.00000 wavecode_3_smoothing=0.00000 wavecode_3_r=1.000 wavecode_3_g=1.000 wavecode_3_b=1.000 wavecode_3_a=1.000 wave_3_per_point1=speed = bass_att*0.8; wave_3_per_point2=v = sample*10000 + value2*bass*0.1; wave_3_per_point3= wave_3_per_point4=//state 0 elipse wave_3_per_point5=xs = xs + (equal(0,q1))*sin(v*1)*speed*atan(v*1.51); wave_3_per_point6=ys = ys + (equal(0,q1))*sin(v*1)*speed; wave_3_per_point7= wave_3_per_point8=x = 0.5 + 0.5*sin(xs*0.1)*cos(time*2 + xs); wave_3_per_point9=y = 0.5 + 0.5*sin(ys*0.1)*cos(time*2.1 + xs); wave_3_per_point10= wave_3_per_point11=y = y - sample*0.01; wave_3_per_point12= wave_3_per_point13=x = x*0.6 + 0.2; wave_3_per_point14=y = y + bass*0.1; wave_3_per_point15=y = y*0.8; wave_3_per_point16= wave_3_per_point17=r = 0.5 + 0.5*sin(time*6.22) + 0.1; wave_3_per_point18=g = 0.4 + 0.4*sin(time*5.307); wave_3_per_point19=b = 0.4 + 0.4*sin(time*4.959)*x; wave_3_per_point20= wave_3_per_point21=xs = if(above(xs,1000),0 ,xs); wave_3_per_point22=ys = if(above(ys,1000),0 ,ys); shapecode_0_enabled=0 shapecode_0_sides=4 shapecode_0_additive=0 shapecode_0_thickOutline=0 shapecode_0_textured=1 shapecode_0_num_inst=1 shapecode_0_x=0.500 shapecode_0_y=0.500 shapecode_0_rad=2.66718 shapecode_0_ang=0.00000 shapecode_0_tex_ang=0.00000 shapecode_0_tex_zoom=0.38928 shapecode_0_r=1.000 shapecode_0_g=1.000 shapecode_0_b=1.000 shapecode_0_a=0.600 shapecode_0_r2=1.000 shapecode_0_g2=1.000 shapecode_0_b2=1.000 shapecode_0_a2=0.400 shapecode_0_border_r=1.000 shapecode_0_border_g=1.000 shapecode_0_border_b=1.000 shapecode_0_border_a=0.100 shape_0_per_frame1=tex_capture = above(bass,1); shape_0_per_frame2=ang = basstime; shape_0_per_frame3= shape_0_per_frame4= shape_0_per_frame5=ob_r = 0.5 * sin(basstime*1.12); shape_0_per_frame6=ob_g = 0.5 * sin(basstime*1.5); shape_0_per_frame7=ob_b = 0.5 * sin(basstime*2.12); shapecode_1_enabled=0 shapecode_1_sides=4 shapecode_1_additive=0 shapecode_1_thickOutline=0 shapecode_1_textured=1 shapecode_1_num_inst=1 shapecode_1_x=0.500 shapecode_1_y=0.500 shapecode_1_rad=2.66718 shapecode_1_ang=0.00000 shapecode_1_tex_ang=0.00000 shapecode_1_tex_zoom=0.36970 shapecode_1_r=1.000 shapecode_1_g=1.000 shapecode_1_b=1.000 shapecode_1_a=0.600 shapecode_1_r2=0.000 shapecode_1_g2=1.000 shapecode_1_b2=0.000 shapecode_1_a2=1.000 shapecode_1_border_r=1.000 shapecode_1_border_g=1.000 shapecode_1_border_b=1.000 shapecode_1_border_a=0.100 shape_1_per_frame1=tex_capture = above(bass,1); shapecode_2_enabled=1 shapecode_2_sides=4 shapecode_2_additive=0 shapecode_2_thickOutline=0 shapecode_2_textured=0 shapecode_2_num_inst=1 shapecode_2_x=0.500 shapecode_2_y=0.550 shapecode_2_rad=0.10000 shapecode_2_ang=0.00000 shapecode_2_tex_ang=0.00000 shapecode_2_tex_zoom=1.00000 shapecode_2_r=1.000 shapecode_2_g=0.000 shapecode_2_b=0.000 shapecode_2_a=1.000 shapecode_2_r2=0.000 shapecode_2_g2=1.000 shapecode_2_b2=0.000 shapecode_2_a2=1.000 shapecode_2_border_r=1.000 shapecode_2_border_g=1.000 shapecode_2_border_b=1.000 shapecode_2_border_a=0.100 shape_2_per_frame1= shape_2_per_frame2= shape_2_per_frame3=r = 0.5 + 0.5*sin(time); shape_2_per_frame4=g = 0.5 + 0.5*sin(time*0.9); shape_2_per_frame5=b = 0.5 + 0.5*sin(time*0.8); shape_2_per_frame6= shape_2_per_frame7= shape_2_per_frame8=r2 = 0.5 + 0.5*sin(time); shape_2_per_frame9=g2 = 0.5 + 0.5*sin(time*0.9); shapecode_3_enabled=1 shapecode_3_sides=4 shapecode_3_additive=0 shapecode_3_thickOutline=0 shapecode_3_textured=0 shapecode_3_num_inst=1 shapecode_3_x=0.500 shapecode_3_y=0.500 shapecode_3_rad=0.10000 shapecode_3_ang=0.00000 shapecode_3_tex_ang=0.00000 shapecode_3_tex_zoom=1.00000 shapecode_3_r=1.000 shapecode_3_g=0.000 shapecode_3_b=0.000 shapecode_3_a=1.000 shapecode_3_r2=0.000 shapecode_3_g2=1.000 shapecode_3_b2=0.000 shapecode_3_a2=1.000 shapecode_3_border_r=1.000 shapecode_3_border_g=1.000 shapecode_3_border_b=1.000 shapecode_3_border_a=0.100 shape_3_per_frame1= shape_3_per_frame2= shape_3_per_frame3=r = 0.5 + 0.5*sin(time); shape_3_per_frame4=g = 0.5 + 0.5*sin(time*0.9); shape_3_per_frame5=b = 0.5 + 0.5*sin(time*0.56); shape_3_per_frame6= shape_3_per_frame7= shape_3_per_frame8=r2 = 0.5 + 0.5*sin(time); shape_3_per_frame9=g2 = 0.5 + 0.5*sin(time*0.9); shape_3_per_frame10=b2 = 0.5 + 0.5*sin(time*0.56); per_frame_1=wave_r = 0.5 + 0.5*sin(time*2); per_frame_2=wave_b = 0.5 + 0.5*sin(time*5); per_frame_3= per_frame_4=//sx = 1.05; per_frame_5= per_frame_6=basstime = basstime + bass*0.0003; per_frame_7=q2 = basstime; per_frame_8=q1 = basstime*0.1; per_pixel_1=warp = 1; per_pixel_2=zoom = 1; per_pixel_3=rot = 1; warp_1=`shader_body warp_2=`{ warp_3=` float3 txr = float3(uv,q2*10); warp_4=` warp_5=` float final_noise = 0; warp_6=` for(int i = 0 ; i < 1 ; i++){ warp_7=` final_noise += (1.0/pow(2,i))*(tex3D(sampler_noisevol_lq, txr*pow(2,i))*2-1); warp_8=` } warp_9=` warp_10=` final_noise = (final_noise+1)*0.5; warp_11=` warp_12=` // sample previous frame warp_13=` float2x2 rot = { cos(q1), sin(q1), warp_14=` -sin(q1), cos(q1) }; warp_15=` warp_16=` warp_17=` ret = tex2D( sampler_main, mul(uv-0.5,rot)*(1-rad*0.05) + 0.5 + final_noise*0.01*rad ).xyz; warp_18=` warp_19=` // darken (decay) over time warp_20=` ret -= 0.0; //or try: ret -= 0.004; warp_21=`} comp_1=`shader_body comp_2=`{ comp_3=` comp_4=` comp_5=` float2 uv_echo = (uv - 0.5)*1.000*float2(-1,-1) + 0.5; comp_6=` ret = lerp( tex2D(sampler_main, uv).xyz, comp_7=` tex2D(sampler_main, uv_echo ).xyz, comp_8=` 0.50 comp_9=` ); //video echo comp_10=` ret *= 2; comp_11=` ret = ret*(1-ret)*4; //solarize comp_12=`}