MILKDROP_PRESET_VERSION=201 PSVERSION=2 PSVERSION_WARP=2 PSVERSION_COMP=2 [preset00] fRating=3.000 fGammaAdj=2.000 fDecay=1.000 fVideoEchoZoom=1.000 fVideoEchoAlpha=0.000 nVideoEchoOrientation=3 nWaveMode=1 bAdditiveWaves=0 bWaveDots=0 bWaveThick=0 bModWaveAlphaByVolume=0 bMaximizeWaveColor=1 bTexWrap=0 bDarkenCenter=1 bRedBlueStereo=0 bBrighten=0 bDarken=0 bSolarize=0 bInvert=0 fWaveAlpha=0.001 fWaveScale=1.000 fWaveSmoothing=0.750 fWaveParam=0.000 fModWaveAlphaStart=0.750 fModWaveAlphaEnd=0.950 fWarpAnimSpeed=1.000 fWarpScale=1.000 fZoomExponent=1.00000 fShader=0.000 zoom=0.97000 rot=-6.27999 cx=0.500 cy=0.500 dx=0.00000 dy=0.00000 warp=0.00052 sx=1.00000 sy=1.00000 wave_r=0.000 wave_g=0.000 wave_b=0.000 wave_x=0.500 wave_y=0.500 ob_size=0.010 ob_r=1.000 ob_g=1.000 ob_b=1.000 ob_a=0.000 ib_size=0.010 ib_r=0.250 ib_g=0.250 ib_b=0.250 ib_a=0.000 nMotionVectorsX=12.000 nMotionVectorsY=9.000 mv_dx=0.000 mv_dy=0.000 mv_l=0.900 mv_r=1.000 mv_g=1.000 mv_b=1.000 mv_a=0.000 b1n=0.000 b2n=0.000 b3n=0.000 b1x=1.000 b2x=1.000 b3x=1.000 b1ed=0.250 wavecode_0_enabled=1 wavecode_0_samples=512 wavecode_0_sep=1 wavecode_0_bSpectrum=1 wavecode_0_bUseDots=0 wavecode_0_bDrawThick=1 wavecode_0_bAdditive=1 wavecode_0_scaling=1.00000 wavecode_0_smoothing=0.50000 wavecode_0_r=1.000 wavecode_0_g=1.000 wavecode_0_b=1.000 wavecode_0_a=1.000 wave_0_per_point1=u = (cos(q1*0.1))*3.14159; wave_0_per_point2=v = (cos(q1*0.015))*3.14159*2; wave_0_per_point3=s = sample*3.14*100; wave_0_per_point4=ss = sample*6.28*1000; wave_0_per_point5= wave_0_per_point6=//draw wave_0_per_point7=xs = (0.3 + 0.1*cos(s))*cos(ss)*0.2*cos(v); wave_0_per_point8=ys = (0.3 + 0.1*cos(s))*sin(ss)*6*u; wave_0_per_point9=zs = 0.5*sin(s)*0.2*sin(v); wave_0_per_point10= wave_0_per_point11=//rotate x axis wave_0_per_point12=angle = q1*0.1; wave_0_per_point13=yx = ys*cos(angle) - zs*sin(angle); wave_0_per_point14=zx = ys*sin(angle) + zs*cos(angle); wave_0_per_point15=xx = xs; wave_0_per_point16= wave_0_per_point17=//rotate y axis wave_0_per_point18=angle2 = q1*0.11; wave_0_per_point19=xd = xx*cos(angle2) - zx*sin(angle2); wave_0_per_point20=zd = xx*sin(angle2) + zx*cos(angle2); wave_0_per_point21=yd = yx; wave_0_per_point22= wave_0_per_point23=//rotaye z axis wave_0_per_point24=angle3 = q1*0.15; wave_0_per_point25=xn = xd*cos(angle3) - yd*sin(angle3); wave_0_per_point26=yn = xd*sin(angle3) + yd*cos(angle3); wave_0_per_point27= wave_0_per_point28=zd = zd; wave_0_per_point29= wave_0_per_point30=x = xn*zd*0.3 + 0.5; wave_0_per_point31=y = yn*zd*0.3*1.2 + 0.5; wave_0_per_point32= wave_0_per_point33=r = 0.5 + 0.5*sin(q1*1.2 + x + x); wave_0_per_point34=g = 0.5 + 0.5*sin(q1*1.5 + x + y); wave_0_per_point35=b = 0.5 + 0.5*sin(q1*1.36 + y + y); wavecode_1_enabled=1 wavecode_1_samples=512 wavecode_1_sep=1 wavecode_1_bSpectrum=1 wavecode_1_bUseDots=0 wavecode_1_bDrawThick=1 wavecode_1_bAdditive=1 wavecode_1_scaling=1.00000 wavecode_1_smoothing=0.50000 wavecode_1_r=1.000 wavecode_1_g=1.000 wavecode_1_b=1.000 wavecode_1_a=1.000 wave_1_per_point1=u = (cos(q1*0.1))*3.14159; wave_1_per_point2=v = (cos(q1*0.015))*3.14159*2; wave_1_per_point3=s = sample*3.14*100; wave_1_per_point4=ss = sample*6.28*1000; wave_1_per_point5= wave_1_per_point6=//draw wave_1_per_point7=xs = (0.3 + 0.1*cos(s))*cos(ss)*0.2*cos(v); wave_1_per_point8=ys = (0.3 + 0.1*cos(s))*sin(ss)*6*u; wave_1_per_point9=zs = 0.5*sin(s)*0.2*sin(v); wave_1_per_point10= wave_1_per_point11=//rotate x axis wave_1_per_point12=angle = q1*0.1; wave_1_per_point13=yx = ys*cos(angle) - zs*sin(angle); wave_1_per_point14=zx = ys*sin(angle) + zs*cos(angle); wave_1_per_point15=xx = xs; wave_1_per_point16= wave_1_per_point17=//rotate y axis wave_1_per_point18=angle2 = q1*0.13; wave_1_per_point19=xd = xx*cos(angle2) - zx*sin(angle2); wave_1_per_point20=zd = xx*sin(angle2) + zx*cos(angle2); wave_1_per_point21=yd = yx; wave_1_per_point22= wave_1_per_point23=//rotaye z axis wave_1_per_point24=angle3 = q1*0.16; wave_1_per_point25=xn = xd*cos(angle3) - yd*sin(angle3); wave_1_per_point26=yn = xd*sin(angle3) + yd*cos(angle3); wave_1_per_point27= wave_1_per_point28=zd = zd; wave_1_per_point29= wave_1_per_point30=x = xn*zd*0.3 + 0.5; wave_1_per_point31=y = yn*zd*0.3*1.2 + 0.5; wave_1_per_point32= wave_1_per_point33=r = 0.5 + 0.5*sin(q1*1.2 + x + x); wave_1_per_point34=g = 0.5 + 0.5*sin(q1*1.5 + x + y); wave_1_per_point35=b = 0.5 + 0.5*sin(q1*1.36 + y + y); wavecode_2_enabled=1 wavecode_2_samples=512 wavecode_2_sep=1 wavecode_2_bSpectrum=1 wavecode_2_bUseDots=0 wavecode_2_bDrawThick=1 wavecode_2_bAdditive=1 wavecode_2_scaling=1.00000 wavecode_2_smoothing=0.50000 wavecode_2_r=1.000 wavecode_2_g=1.000 wavecode_2_b=1.000 wavecode_2_a=1.000 wave_2_per_point1=u = (cos(q1*0.1))*3.14159; wave_2_per_point2=v = (cos(q1*0.015))*3.14159*2; wave_2_per_point3=s = sample*3.14*100; wave_2_per_point4=ss = sample*6.28*1000; wave_2_per_point5= wave_2_per_point6=//draw wave_2_per_point7=xs = (0.3 + 0.1*cos(s))*cos(ss)*0.2*cos(v); wave_2_per_point8=ys = (0.3 + 0.1*cos(s))*sin(ss)*6*u; wave_2_per_point9=zs = 0.5*sin(s)*0.2*sin(v); wave_2_per_point10= wave_2_per_point11=//rotate x axis wave_2_per_point12=angle = q1*0.1; wave_2_per_point13=yx = ys*cos(angle) - zs*sin(angle); wave_2_per_point14=zx = ys*sin(angle) + zs*cos(angle); wave_2_per_point15=xx = xs; wave_2_per_point16= wave_2_per_point17=//rotate y axis wave_2_per_point18=angle2 = q1*0.16; wave_2_per_point19=xd = xx*cos(angle2) - zx*sin(angle2); wave_2_per_point20=zd = xx*sin(angle2) + zx*cos(angle2); wave_2_per_point21=yd = yx; wave_2_per_point22= wave_2_per_point23=//rotaye z axis wave_2_per_point24=angle3 = q1*0.16; wave_2_per_point25=xn = xd*cos(angle3) - yd*sin(angle3); wave_2_per_point26=yn = xd*sin(angle3) + yd*cos(angle3); wave_2_per_point27= wave_2_per_point28=zd = zd; wave_2_per_point29= wave_2_per_point30=x = xn*zd*0.3 + 0.5; wave_2_per_point31=y = yn*zd*0.3*1.2 + 0.5; wave_2_per_point32= wave_2_per_point33=r = 0.5 + 0.5*sin(q1*1.2 + x + x); wave_2_per_point34=g = 0.5 + 0.5*sin(q1*1.5 + x + y); wave_2_per_point35=b = 0.5 + 0.5*sin(q1*1.36 + y + y); wavecode_3_enabled=0 wavecode_3_samples=512 wavecode_3_sep=1 wavecode_3_bSpectrum=1 wavecode_3_bUseDots=1 wavecode_3_bDrawThick=0 wavecode_3_bAdditive=1 wavecode_3_scaling=1.00000 wavecode_3_smoothing=0.50000 wavecode_3_r=1.000 wavecode_3_g=1.000 wavecode_3_b=1.000 wavecode_3_a=1.000 wave_3_per_point1=u = abs(cos(q1*0.1))*3.14159; wave_3_per_point2=v = abs(cos(q1*0.015))*3.14159*2; wave_3_per_point3=s = sample*3.14*100; wave_3_per_point4=ss = sample*6.28*1000; wave_3_per_point5= wave_3_per_point6=//draw wave_3_per_point7=xs = (0.5 + 0.0000001*cos(s))*cos(ss); wave_3_per_point8=ys = (0.5 + 0.0000001*cos(s))*sin(ss); wave_3_per_point9=zs = 0.5*sin(s); wave_3_per_point10= wave_3_per_point11=//rotate x axis wave_3_per_point12=angle = q1*0.1; wave_3_per_point13=yx = ys*cos(angle) - zs*sin(angle); wave_3_per_point14=zx = ys*sin(angle) + zs*cos(angle); wave_3_per_point15=xx = xs; wave_3_per_point16= wave_3_per_point17=//rotate y axis wave_3_per_point18=angle2 = q1*0.14; wave_3_per_point19=xd = xx*cos(angle2) - zx*sin(angle2); wave_3_per_point20=zd = xx*sin(angle2) + zx*cos(angle2); wave_3_per_point21=yd = yx; wave_3_per_point22= wave_3_per_point23=//rotaye z axis wave_3_per_point24=angle3 = q1*0.15; wave_3_per_point25=xn = xd*cos(angle3) - yd*sin(angle3); wave_3_per_point26=yn = xd*sin(angle3) + yd*cos(angle3); wave_3_per_point27= wave_3_per_point28=zd = zd + 2; wave_3_per_point29= wave_3_per_point30=x = xn*zd*0.3 + 0.5; wave_3_per_point31=y = yn*zd*0.3*1.2 + 0.5; wave_3_per_point32= wave_3_per_point33=r = 0.5 + 0.5*sin(q1*1.2 + x + x); wave_3_per_point34=g = 0.5 + 0.5*sin(q1*1.5 + x + y); wave_3_per_point35=b = 0.5 + 0.5*sin(q1*1.66 + y + y); shapecode_0_enabled=1 shapecode_0_sides=100 shapecode_0_additive=0 shapecode_0_thickOutline=0 shapecode_0_textured=1 shapecode_0_num_inst=1 shapecode_0_x=0.500 shapecode_0_y=0.500 shapecode_0_rad=0.49849 shapecode_0_ang=0.00000 shapecode_0_tex_ang=0.00000 shapecode_0_tex_zoom=1.00000 shapecode_0_r=1.000 shapecode_0_g=1.000 shapecode_0_b=1.000 shapecode_0_a=0.700 shapecode_0_r2=1.000 shapecode_0_g2=0.000 shapecode_0_b2=1.000 shapecode_0_a2=0.700 shapecode_0_border_r=1.000 shapecode_0_border_g=1.000 shapecode_0_border_b=1.000 shapecode_0_border_a=0.000 shape_0_per_frame1=r2 = 0.5 + 0.5*sin(q2*0.35); shape_0_per_frame2=g2 = 0.5 + 0.5*sin(q2*0.578); shape_0_per_frame3=b2 = 0.5 + 0.5*sin(q2*0.689); shape_0_per_frame4= shape_0_per_frame5=ang = q2; shape_0_per_frame6=tex_capture = above(q3,2); shapecode_1_enabled=1 shapecode_1_sides=100 shapecode_1_additive=0 shapecode_1_thickOutline=0 shapecode_1_textured=1 shapecode_1_num_inst=1 shapecode_1_x=0.500 shapecode_1_y=0.500 shapecode_1_rad=0.74218 shapecode_1_ang=0.00000 shapecode_1_tex_ang=0.00000 shapecode_1_tex_zoom=1.00000 shapecode_1_r=1.000 shapecode_1_g=1.000 shapecode_1_b=1.000 shapecode_1_a=0.600 shapecode_1_r2=1.000 shapecode_1_g2=0.000 shapecode_1_b2=1.000 shapecode_1_a2=0.600 shapecode_1_border_r=1.000 shapecode_1_border_g=1.000 shapecode_1_border_b=1.000 shapecode_1_border_a=0.000 shape_1_per_frame1=r2 = 0.5 + 0.5*sin(q2*0.45); shape_1_per_frame2=g2 = 0.5 + 0.5*sin(q2*0.678); shape_1_per_frame3=b2 = 0.5 + 0.5*sin(q2*0.689); shape_1_per_frame4= shape_1_per_frame5=ang = -q2*1.05; shape_1_per_frame6=tex_capture = above(q3,2); shapecode_2_enabled=1 shapecode_2_sides=100 shapecode_2_additive=0 shapecode_2_thickOutline=0 shapecode_2_textured=1 shapecode_2_num_inst=1 shapecode_2_x=0.500 shapecode_2_y=0.500 shapecode_2_rad=1.00035 shapecode_2_ang=0.00000 shapecode_2_tex_ang=0.00000 shapecode_2_tex_zoom=1.00000 shapecode_2_r=1.000 shapecode_2_g=1.000 shapecode_2_b=1.000 shapecode_2_a=0.500 shapecode_2_r2=1.000 shapecode_2_g2=0.000 shapecode_2_b2=1.000 shapecode_2_a2=0.500 shapecode_2_border_r=1.000 shapecode_2_border_g=1.000 shapecode_2_border_b=1.000 shapecode_2_border_a=0.000 shape_2_per_frame1=r2 = 0.5 + 0.5*sin(q2*0.45); shape_2_per_frame2=g2 = 0.5 + 0.5*sin(q2*0.578); shape_2_per_frame3=b2 = 0.5 + 0.5*sin(q2*0.789); shape_2_per_frame4= shape_2_per_frame5=ang = q2*0.899; shape_2_per_frame6=tex_capture = above(q3,2); shapecode_3_enabled=0 shapecode_3_sides=4 shapecode_3_additive=0 shapecode_3_thickOutline=0 shapecode_3_textured=1 shapecode_3_num_inst=1 shapecode_3_x=0.500 shapecode_3_y=0.500 shapecode_3_rad=3.25446 shapecode_3_ang=0.00000 shapecode_3_tex_ang=0.00000 shapecode_3_tex_zoom=1.00000 shapecode_3_r=1.000 shapecode_3_g=1.000 shapecode_3_b=1.000 shapecode_3_a=0.300 shapecode_3_r2=1.000 shapecode_3_g2=1.000 shapecode_3_b2=1.000 shapecode_3_a2=0.400 shapecode_3_border_r=1.000 shapecode_3_border_g=1.000 shapecode_3_border_b=1.000 shapecode_3_border_a=0.100 shape_3_per_frame1=r = 0.5 + 0.5*sin(q2*0.45); shape_3_per_frame2=g = 0.5 + 0.5*sin(q2*0.578); shape_3_per_frame3=b = 0.5 + 0.5*sin(q2*0.689); shape_3_per_frame4= shape_3_per_frame5=r2 = 0.5 + 0.5*sin(q2*0.45); shape_3_per_frame6=g2 = 0.5 + 0.5*sin(q2*0.578); shape_3_per_frame7=b2 = 0.5 + 0.5*sin(q2*0.689); shape_3_per_frame8= shape_3_per_frame9=tex_capture = above(q3,2); per_frame_1=basstime = basstime + bass*0.03; per_frame_2=q1 = basstime*4; per_frame_3= per_frame_4=//start in most active range per_frame_5=basstime = if(below(basstime,1000),1000,basstime); per_frame_6=//basstime = if(above(basstime,495),450,basstime); per_frame_7= per_frame_8=basstime = basstime + bass_att*0.03; per_frame_9=vol = pow(bass+mid+treb,2); per_frame_10=basssum = vol; per_frame_11= per_frame_12=stickybit = time%2; per_frame_13= per_frame_14=//avg vol per_frame_15=//buffer 1 per_frame_16=volAvg = volAvg + vol*equal(stickybit,1); per_frame_17=//number of samples 1 or framerate per_frame_18=sample1 = sample1 + equal(stickybit,1); per_frame_19=//buffer 2 per_frame_20=volAvg2 = volAvg2 + vol*equal(stickybit,0); per_frame_21=//number of samples 2 per_frame_22=sample2 = sample2 + equal(stickybit,0); per_frame_23= per_frame_24=//transision per_frame_25=edge = bnot(equal(bit2,stickybit)); per_frame_26= per_frame_27=volAvg = volAvg - volAvg*edge*stickybit; per_frame_28=volAvg2 = volAvg2 - volAvg2*edge*equal(stickybit,0); per_frame_29= per_frame_30=sample1 = sample1 - sample1*edge*stickybit; per_frame_31=sample2 = sample2 - sample2*edge*equal(stickybit,0); per_frame_32= per_frame_33=//test vol against avg buffer lvl per_frame_34=diff = if(equal(stickybit,1), (basssum/(volAvg2/sample2)) , 0); per_frame_35=diff = if(equal(stickybit,0), (basssum/(volAvg/sample1)), diff); per_frame_36= per_frame_37=q3 = diff; per_frame_38= per_frame_39=bit2 = time%2; per_frame_40= per_frame_41=difftime = difftime + diff*0.03; per_frame_42=q2 = difftime; per_frame_43= per_frame_44=//fix a strange error per_frame_45=difftime = if(above(difftime,2000),0, difftime); per_frame_46= per_frame_47=monitor = abs(cos(time))*3.14; per_frame_48= per_frame_49= per_frame_50=mv_a = above(diff,10); per_pixel_1=zoom = 1 + 0.05*q3*rad; per_pixel_2= per_pixel_3=decay_r = 0.2*rad*sin(q2*0.35) + 0.85 + 0.1*sin(q2); per_pixel_4=decay_g = 0.2*rad*sin(q2*0.5) + 0.85 + 0.1*sin(0.7*q2); per_pixel_5=decay_b = 0.2*rad*sin(q2*0.4) + 0.85 + 0.1*sin(0.8*q2); per_pixel_6= per_pixel_7=rot = 0; warp_1=`shader_body warp_2=`{ warp_3=` // sample previous frame warp_4=` ret = tex2D( sampler_fc_main, uv ).xyz*(0.8 + q3*0.1); warp_5=` warp_6=` // darken (decay) over time warp_7=` ret *= 1.00; //or try: ret -= 0.004; warp_8=`} comp_1=`shader_body comp_2=`{ comp_3=` ret = tex2D(sampler_main, uv).xyz; comp_4=` ret *= 2.00; //gamma comp_5=`}