[preset00] fRating=3.000000 fGammaAdj=1.000000 fDecay=0.900000 fVideoEchoZoom=1.000000 fVideoEchoAlpha=0.000000 nVideoEchoOrientation=3 nWaveMode=3 bAdditiveWaves=1 bWaveDots=0 bWaveThick=0 bModWaveAlphaByVolume=0 bMaximizeWaveColor=1 bTexWrap=1 bDarkenCenter=0 bRedBlueStereo=0 bBrighten=0 bDarken=0 bSolarize=0 bInvert=0 fWaveAlpha=0.001645 fWaveScale=0.387300 fWaveSmoothing=0.630000 fWaveParam=1.000000 fModWaveAlphaStart=2.000000 fModWaveAlphaEnd=2.000000 fWarpAnimSpeed=43.865211 fWarpScale=3.645675 fZoomExponent=1.000000 fShader=0.000000 zoom=1.000000 rot=0.000000 cx=0.500000 cy=0.500000 dx=0.000000 dy=0.000000 warp=0.001000 sx=1.000000 sy=1.000000 wave_r=0.650000 wave_g=0.650000 wave_b=0.650000 wave_x=0.500000 wave_y=0.500000 ob_size=0.000000 ob_r=0.000000 ob_g=0.000000 ob_b=0.300000 ob_a=1.000000 ib_size=0.050000 ib_r=1.000000 ib_g=0.250000 ib_b=0.250000 ib_a=1.000000 nMotionVectorsX=0.000000 nMotionVectorsY=48.000000 mv_dx=-0.941273 mv_dy=0.426319 mv_l=5.000000 mv_r=0.315997 mv_g=0.078173 mv_b=0.941976 mv_a=0.000000 wavecode_0_enabled=0 wavecode_0_samples=512 wavecode_0_sep=0 wavecode_0_bSpectrum=0 wavecode_0_bUseDots=0 wavecode_0_bDrawThick=0 wavecode_0_bAdditive=0 wavecode_0_scaling=1.000000 wavecode_0_smoothing=0.500000 wavecode_0_r=1.000000 wavecode_0_g=1.000000 wavecode_0_b=1.000000 wavecode_0_a=1.000000 wavecode_1_enabled=0 wavecode_1_samples=512 wavecode_1_sep=0 wavecode_1_bSpectrum=0 wavecode_1_bUseDots=0 wavecode_1_bDrawThick=0 wavecode_1_bAdditive=0 wavecode_1_scaling=1.000000 wavecode_1_smoothing=0.500000 wavecode_1_r=1.000000 wavecode_1_g=1.000000 wavecode_1_b=1.000000 wavecode_1_a=1.000000 wavecode_2_enabled=0 wavecode_2_samples=512 wavecode_2_sep=0 wavecode_2_bSpectrum=0 wavecode_2_bUseDots=0 wavecode_2_bDrawThick=0 wavecode_2_bAdditive=0 wavecode_2_scaling=1.000000 wavecode_2_smoothing=0.500000 wavecode_2_r=1.000000 wavecode_2_g=1.000000 wavecode_2_b=1.000000 wavecode_2_a=1.000000 wavecode_3_enabled=0 wavecode_3_samples=512 wavecode_3_sep=0 wavecode_3_bSpectrum=0 wavecode_3_bUseDots=0 wavecode_3_bDrawThick=0 wavecode_3_bAdditive=0 wavecode_3_scaling=1.000000 wavecode_3_smoothing=0.500000 wavecode_3_r=1.000000 wavecode_3_g=1.000000 wavecode_3_b=1.000000 wavecode_3_a=1.000000 shapecode_0_enabled=1 shapecode_0_sides=44 shapecode_0_additive=1 shapecode_0_thickOutline=0 shapecode_0_textured=1 shapecode_0_x=0.500000 shapecode_0_y=0.500000 shapecode_0_rad=0.662305 shapecode_0_ang=0.000000 shapecode_0_tex_ang=0.000000 shapecode_0_tex_zoom=0.999996 shapecode_0_r=1.000000 shapecode_0_g=1.000000 shapecode_0_b=1.000000 shapecode_0_a=0.700000 shapecode_0_r2=1.000000 shapecode_0_g2=1.000000 shapecode_0_b2=1.000000 shapecode_0_a2=0.000000 shapecode_0_border_r=1.000000 shapecode_0_border_g=1.000000 shapecode_0_border_b=1.000000 shapecode_0_border_a=0.000000 shape_0_init1=ox = 0.5; shape_0_init2=oy = 0.5; shape_0_per_frame1=btime = btime + min(bass*0.1,0.05); shape_0_per_frame2=ang = btime*.1; shape_0_per_frame3=r = abs(sin(time*1.4+5)); shape_0_per_frame4=g = abs(sin(time*1.6+3)); shape_0_per_frame5=b = abs(sin(time*1.8+1)); shape_0_per_frame6=bt = btime*sign(sin(time/fps)); shape_0_per_frame7=x = ox + 0.01*sin(bt) + 0.005*sin(bt+bass); shape_0_per_frame8=x = if(above(x,1),1+(1-x),x); shape_0_per_frame9=y = oy + 0.01*cos(bt) + 0.005*cos(bt+bass); shape_0_per_frame10=y = if(above(y,1),1+(1-y),y); shape_0_per_frame11=x = if(below(x,0),-x,x); shape_0_per_frame12=y = if(below(y,0),-y,y); shape_0_per_frame13=ox = x; shape_0_per_frame14=oy = y; shapecode_1_enabled=1 shapecode_1_sides=33 shapecode_1_additive=1 shapecode_1_thickOutline=0 shapecode_1_textured=0 shapecode_1_x=0.500000 shapecode_1_y=0.500000 shapecode_1_rad=0.542790 shapecode_1_ang=0.000000 shapecode_1_tex_ang=0.000000 shapecode_1_tex_zoom=1.000000 shapecode_1_r=0.500000 shapecode_1_g=0.500000 shapecode_1_b=0.500000 shapecode_1_a=0.700000 shapecode_1_r2=0.499900 shapecode_1_g2=0.500000 shapecode_1_b2=0.500000 shapecode_1_a2=0.000000 shapecode_1_border_r=1.000000 shapecode_1_border_g=1.000000 shapecode_1_border_b=1.000000 shapecode_1_border_a=0.000000 shape_1_per_frame1=bv = treb*.1+.7*bv; shape_1_per_frame2=tt=tt+bv*0.05; shape_1_per_frame3=r = r+0.2*sin(tt*1.4+5); shape_1_per_frame4=g = g+0.2*sin(tt*1.6+3); shape_1_per_frame5=b = b+0.2*sin(tt*1.8+1); shape_1_per_frame6=r2 = r; shape_1_per_frame7=b2 = b; shape_1_per_frame8=g2 = g; shape_1_per_frame9=x = 0.5 + 0.3*sin(tt) + 0.1*sin(time); shape_1_per_frame10=y = 0.5 + 0.3*cos(tt) + 0.1*cos(time); shapecode_2_enabled=0 shapecode_2_sides=4 shapecode_2_additive=0 shapecode_2_thickOutline=0 shapecode_2_textured=0 shapecode_2_x=0.500000 shapecode_2_y=0.500000 shapecode_2_rad=0.100000 shapecode_2_ang=0.000000 shapecode_2_tex_ang=0.000000 shapecode_2_tex_zoom=1.000000 shapecode_2_r=1.000000 shapecode_2_g=0.000000 shapecode_2_b=0.000000 shapecode_2_a=1.000000 shapecode_2_r2=0.000000 shapecode_2_g2=1.000000 shapecode_2_b2=0.000000 shapecode_2_a2=0.000000 shapecode_2_border_r=1.000000 shapecode_2_border_g=1.000000 shapecode_2_border_b=1.000000 shapecode_2_border_a=0.100000 shapecode_3_enabled=0 shapecode_3_sides=4 shapecode_3_additive=0 shapecode_3_thickOutline=0 shapecode_3_textured=0 shapecode_3_x=0.500000 shapecode_3_y=0.500000 shapecode_3_rad=0.100000 shapecode_3_ang=0.000000 shapecode_3_tex_ang=0.000000 shapecode_3_tex_zoom=1.000000 shapecode_3_r=1.000000 shapecode_3_g=0.000000 shapecode_3_b=0.000000 shapecode_3_a=1.000000 shapecode_3_r2=0.000000 shapecode_3_g2=1.000000 shapecode_3_b2=0.000000 shapecode_3_a2=0.000000 shapecode_3_border_r=1.000000 shapecode_3_border_g=1.000000 shapecode_3_border_b=1.000000 shapecode_3_border_a=0.100000 per_frame_init_1=tt = rand(10000); per_frame_init_2= per_frame_1=warp = 0; per_frame_2=rate = fps/(fps+2); per_frame_3=bv = bass*.1+.7*bv; per_frame_4=tt=tt+bv*0.05; per_frame_5= per_frame_6=beat = above(bass*bass_att,bthresh); per_frame_7=bthresh = beat*15 + (1-beat)*((bthresh - 4.5)*rate + 4.5); per_frame_8= per_frame_9=beat2 = above(mid,bthresh2); per_frame_10=bthresh2 = beat2*15 + (1-beat2)*((bthresh2 - 1.5)*rate + 1.5); per_frame_11= per_frame_12=warp = beat2*3 + (1-beat2)*ow; per_frame_13=ow = warp*rate*rate; per_frame_14= per_frame_15=tt = if(beat,rand(32768),tt); per_frame_16=wave_x =-1; per_frame_17=dx = .3*sin(tt*.12)+10*sin(tt*.015); per_frame_18=dy = .39*sin(tt*.21)+20*sin(tt*.041); per_frame_19=rot = 1*sin(tt*.15); per_frame_20=cx = sin(tt*.16)*.5+.5; per_frame_21=cy = cos(tt*.46)*.5+.5; per_frame_22=ib_r = sin(tt*.51)*.5+.5; per_frame_23=ib_g = sin(tt*.71)*.5+.5; per_frame_24=ib_b = sin(tt*.81)*.5+.5; per_frame_25=ib_a = 1-pow(.5,(mid_att + bass_att + treb_att)/3); per_frame_26=monitor = 1-pow(.5,mid_att + bass_att + treb_att); per_pixel_1=zoom = .8-.2*pow(1-rad,1); per_pixel_2=//cx = q8*(0&(x*10-0.5))*0.1+0.05; per_pixel_3=//cy = q8*(0&(y*10-0.5))*0.1+0.05;