[preset00] fRating=2.000000 fGammaAdj=2.993998 fDecay=0.998000 fVideoEchoZoom=1.000000 fVideoEchoAlpha=0.500000 nVideoEchoOrientation=1 nWaveMode=0 bAdditiveWaves=0 bWaveDots=1 bWaveThick=1 bModWaveAlphaByVolume=0 bMaximizeWaveColor=0 bTexWrap=0 bDarkenCenter=0 bRedBlueStereo=0 bBrighten=0 bDarken=0 bSolarize=0 bInvert=0 fWaveAlpha=100.000000 fWaveScale=0.334693 fWaveSmoothing=0.750000 fWaveParam=-0.219900 fModWaveAlphaStart=0.750000 fModWaveAlphaEnd=0.950000 fWarpAnimSpeed=1.000000 fWarpScale=1.000000 fZoomExponent=1.000000 fShader=1.000000 zoom=0.999900 rot=0.100000 cx=0.500000 cy=0.500000 dx=0.000000 dy=0.000000 warp=1.000000 sx=1.000000 sy=1.000000 wave_r=0.500000 wave_g=0.500000 wave_b=0.500000 wave_x=0.500000 wave_y=0.500000 ob_size=0.010000 ob_r=0.000000 ob_g=0.000000 ob_b=0.000000 ob_a=1.000000 ib_size=0.005000 ib_r=0.400000 ib_g=0.000000 ib_b=0.000000 ib_a=1.000000 nMotionVectorsX=64.000000 nMotionVectorsY=2.400000 mv_dx=0.000000 mv_dy=-0.100000 mv_l=5.000000 mv_r=1.000000 mv_g=1.000000 mv_b=1.000000 mv_a=0.000000 per_frame_1=warp=0; per_frame_2=wave_r = wave_r + 0.45*(0.5*sin(time*0.701)+ 0.3*cos(time*0.438)); per_frame_3=wave_b = wave_b - 0.4*(0.5*sin(time*4.782)+0.5*cos(time*0.722)); per_frame_4=wave_g = wave_g + 0.4*sin(time*1.931); per_frame_5=vol = 0.167*(bass+mid+att); per_frame_6=xamptarg = if(equal(frame%15,0),min(0.5*vol*bass_att,0.5),xamptarg); per_frame_7=xamp = xamp + 0.5*(xamptarg-xamp); per_frame_8=xdir = if(above(abs(xpos),xamp),-sign(xpos),if(below(abs(xspeed),0.1),2*above(xpos,0)-1,xdir)); per_frame_9=xspeed = xspeed + xdir*xamp - xpos - xspeed*0.055*below(abs(xpos),xamp); per_frame_10=xpos = xpos + 0.001*xspeed; per_frame_11=wave_x = 1.25*xpos + 0.5; per_frame_12=yamptarg = if(equal(frame%15,0),min(0.3*vol*treb_att,0.5),yamptarg); per_frame_13=yamp = yamp + 0.5*(yamptarg-yamp); per_frame_14=ydir = if(above(abs(ypos),yamp),-sign(ypos),if(below(abs(yspeed),0.1),2*above(ypos,0)-1,ydir)); per_frame_15=yspeed = yspeed + ydir*yamp - ypos - yspeed*0.055*below(abs(ypos),yamp); per_frame_16=ypos = ypos + 0.001*yspeed; per_frame_17=wave_y = 1.25*ypos + 0.5; per_frame_18=rot = 0.1; per_frame_19=volume = 0.15*(bass_att+bass+mid+mid_att); per_frame_20=beatrate = if(equal(beatrate,0),1,if(below(volume,0.01),1,beatrate)); per_frame_21=lastbeat = if(equal(lastbeat,0),time,lastbeat); per_frame_22=meanbass_att = 0.1*(meanbass_att*9 + bass_att); per_frame_23=peakbass_att = if(above(bass_att,peakbass_att),bass_att,peakbass_att); per_frame_24=beat = if(above(volume,0.8),if(below(peakbass_att - bass_att, 0.05*peakbass_att),if(above(time - lastbeat,0.1+0.5*(beatrate-0.1)),1,0),0),0); per_frame_25=beatrate = max(if(beat,if(below(time-lastbeat,2*beatrate),0.1*(beatrate*9 + time - lastbeat),beatrate),beatrate),0.1); per_frame_26=peakbass_att = if(equal(beat,0),if(above(time - lastbeat,2*beatrate),peakbass_att*0.95,peakbass_att*0.995),bass_att); per_frame_27=lastbeat = if(beat,time,lastbeat); per_frame_28=countertime = if(beat,time,countertime); per_frame_29=counter =-1*pow(min((time-countertime-2.3),0),5); per_frame_30=q3=oldq3+0.002*counter; per_frame_31=oldq3 =q3; per_frame_32=monitor=q3; per_frame_33=wave_x = wave_x + 0.25*cos(q3); per_frame_34=wave_y = wave_y + 0.25*cos(q3); per_frame_35=q2=1.1*xpos +0.25*sin(q3) +0.5; per_frame_36=q1=1.1*ypos +0.25*sin(q3)+ 0.5; per_frame_37=wave_x = 0.5+ 0.3*cos(1.763*q3) + 0.1*xpos; per_frame_38=wave_y = 0.5+0.3*cos(1.132*q3) +0.1*ypos; per_frame_39=q2 = 0.5+0.3*sin(1.763*q3) + 0.1*xpos; per_frame_40=q1=0.5+0.3*sin(1.132*q3) + 0.1*ypos; per_frame_41=ib_r = 0.5+0.5*sin(q3*2.87); per_frame_42=ib_b = 0.5+30*pow(xpos,3); per_frame_43=ib_g = 0.5+30*pow(ypos,3); per_frame_44=monitor =ib_b; per_pixel_1=cx = (0&(x*10-0.5))*0.1+0.05; per_pixel_2=cy = (0&(y*10-0.5))*0.1+0.05; per_pixel_3=newx = q1-x; per_pixel_4=newy = q2-y; per_pixel_5=newrad = sqrt((newx)*(newx)+0.5625*(newy)*(newy))*2; per_pixel_6=newzoom = pow(1.05 + 0.03*newrad, pow(0.01+sin(newrad*newrad), newrad*2-1)); per_pixel_7=dx = (newx)*newzoom - newx; per_pixel_8=dy = (newy)*newzoom - newy; per_pixel_9=dx =dx*0.1; per_pixel_10=dy=dy*0.1; per_pixel_11=rot = 2*newrad*(0.5*(0.5-rad)+0.1); per_frame_init_1=decay = 10000001;