MILKDROP_PRESET_VERSION=201 PSVERSION=2 PSVERSION_WARP=2 PSVERSION_COMP=2 [preset00] fRating=5.000000 fGammaAdj=1.0 fDecay=1.0 fVideoEchoZoom=1.006752 fVideoEchoAlpha=0.5 nVideoEchoOrientation=1 nWaveMode=7 bAdditiveWaves=1 bWaveDots=0 bWaveThick=0 bModWaveAlphaByVolume=1 bMaximizeWaveColor=1 bTexWrap=1 bDarkenCenter=0 bRedBlueStereo=0 bBrighten=0 bDarken=0 bSolarize=0 bInvert=0 fWaveAlpha=0.1 fWaveScale=3.815202 fWaveSmoothing=0.9 fWaveParam=0.0 fModWaveAlphaStart=0.0 fModWaveAlphaEnd=1.1 fWarpAnimSpeed=1.0 fWarpScale=1.0 fZoomExponent=1.0 fShader=0.0 zoom=1.029902 rot=0.0 cx=0.5 cy=0.5 dx=0.0 dy=0.0 warp=0.010000 sx=1.0 sy=1.0 wave_r=0.650000 wave_g=0.650000 wave_b=1.0 wave_x=0.5 wave_y=0.5 ob_size=0.006500 ob_r=0.0 ob_g=0.0 ob_b=0.0 ob_a=0.0 ib_size=0.260000 ib_r=0.25 ib_g=0.25 ib_b=0.25 ib_a=0.0 nMotionVectorsX=64.0 nMotionVectorsY=48.0 mv_dx=0.0 mv_dy=0.0 mv_l=0.850000 mv_r=0.499900 mv_g=0.499900 mv_b=0.499900 mv_a=0.0 b1n=0.0 b2n=0.0 b3n=0.0 b1x=1.0 b2x=1.0 b3x=1.0 b1ed=0.25 wavecode_0_enabled=0 wavecode_0_samples=512 wavecode_0_sep=0 wavecode_0_bSpectrum=0 wavecode_0_bUseDots=0 wavecode_0_bDrawThick=0 wavecode_0_bAdditive=0 wavecode_0_scaling=1.0 wavecode_0_smoothing=0.5 wavecode_0_r=1.0 wavecode_0_g=1.0 wavecode_0_b=1.0 wavecode_0_a=1.0 wavecode_1_enabled=0 wavecode_1_samples=512 wavecode_1_sep=0 wavecode_1_bSpectrum=0 wavecode_1_bUseDots=0 wavecode_1_bDrawThick=0 wavecode_1_bAdditive=0 wavecode_1_scaling=1.0 wavecode_1_smoothing=0.5 wavecode_1_r=1.0 wavecode_1_g=1.0 wavecode_1_b=1.0 wavecode_1_a=1.0 wavecode_2_enabled=0 wavecode_2_samples=512 wavecode_2_sep=0 wavecode_2_bSpectrum=0 wavecode_2_bUseDots=0 wavecode_2_bDrawThick=0 wavecode_2_bAdditive=0 wavecode_2_scaling=1.0 wavecode_2_smoothing=0.5 wavecode_2_r=1.0 wavecode_2_g=1.0 wavecode_2_b=1.0 wavecode_2_a=1.0 wavecode_3_enabled=0 wavecode_3_samples=512 wavecode_3_sep=0 wavecode_3_bSpectrum=0 wavecode_3_bUseDots=0 wavecode_3_bDrawThick=0 wavecode_3_bAdditive=0 wavecode_3_scaling=1.0 wavecode_3_smoothing=0.5 wavecode_3_r=1.0 wavecode_3_g=1.0 wavecode_3_b=1.0 wavecode_3_a=1.0 shapecode_0_enabled=1 shapecode_0_sides=3 shapecode_0_additive=0 shapecode_0_thickOutline=0 shapecode_0_textured=0 shapecode_0_x=0.370000 shapecode_0_y=0.5 shapecode_0_rad=6.811289 shapecode_0_ang=3.644249 shapecode_0_tex_ang=0.0 shapecode_0_tex_zoom=1.0 shapecode_0_r=0.0 shapecode_0_g=0.0 shapecode_0_b=0.0 shapecode_0_a=0.5 shapecode_0_r2=0.0 shapecode_0_g2=0.0 shapecode_0_b2=0.0 shapecode_0_a2=0.5 shapecode_0_border_r=1.0 shapecode_0_border_g=1.0 shapecode_0_border_b=1.0 shapecode_0_border_a=1.0 shape_0_init1=t1 = rand(100)*0.01; shape_0_init2=t2 = rand(100)*0.01; shape_0_per_frame1=ang = q1*(0.303 + 0.01*t1); shape_0_per_frame2=r = min(1,max(0,0+ 0.1*sin(time*0.417 + 1))); shape_0_per_frame3=g = min(1,max(0,0 + 0.1*sin(time*0.391 + 2))); shape_0_per_frame4=b = min(1,max(0,0 + 0.1*sin(time*0.432 + 4))); shape_0_per_frame5=r2 = min(1,max(0,r2 + 0.02*sin(time*0.657 + 3))); shape_0_per_frame6=g2 = min(1,max(0,g2 + 0.02*sin(time*0.737 + 5))); shape_0_per_frame7=b2 = min(1,max(0,b2 + 0.02*sin(time*0.884 + 6))); shape_0_per_frame8=additive =0.5+0.15*(bass+bass_att); shapecode_1_enabled=1 shapecode_1_sides=100 shapecode_1_additive=1 shapecode_1_thickOutline=0 shapecode_1_textured=1 shapecode_1_x=0.370000 shapecode_1_y=0.5 shapecode_1_rad=0.897961 shapecode_1_ang=3.644249 shapecode_1_tex_ang=0.0 shapecode_1_tex_zoom=1.0 shapecode_1_r=1.0 shapecode_1_g=1.0 shapecode_1_b=1.0 shapecode_1_a=0.5 shapecode_1_r2=0.0 shapecode_1_g2=0.0 shapecode_1_b2=0.0 shapecode_1_a2=1.0 shapecode_1_border_r=1.0 shapecode_1_border_g=1.0 shapecode_1_border_b=1.0 shapecode_1_border_a=0.0 shape_1_init1=t1 = rand(100)*0.01; shape_1_init2=t2 = rand(100)*0.01; shape_1_per_frame1=x = x + 0.07*sin(q1*0.15+3); shape_1_per_frame2=y = y + 0.03*sin(q1*0.19+1); shape_1_per_frame3=tex_ang = q1*(0.01 + 0.0001*t1); shape_1_per_frame4=r = min(1,max(0,r + 0.01*sin(time*0.0417 + 1))); shape_1_per_frame5=g = min(1,max(0,g + 0.01*sin(time*0.391 + 2))); shape_1_per_frame6=b = min(1,max(0,b + 0.01*sin(time*0.432 + 4))); shape_1_per_frame7=r2 = min(1,max(0,r2 + 0.01*sin(time*0.457 + 3))); shape_1_per_frame8=g2 = min(1,max(0,g2 + 0.01*sin(time*0.0437 + 5))); shape_1_per_frame9=b2 = min(1,max(0,b2 + 0.01*sin(time*0.484 + 6))); shapecode_2_enabled=1 shapecode_2_sides=100 shapecode_2_additive=1 shapecode_2_thickOutline=0 shapecode_2_textured=1 shapecode_2_x=0.670000 shapecode_2_y=0.430000 shapecode_2_rad=0.513861 shapecode_2_ang=4.209736 shapecode_2_tex_ang=0.0 shapecode_2_tex_zoom=1.0 shapecode_2_r=1.0 shapecode_2_g=1.0 shapecode_2_b=1.0 shapecode_2_a=1.0 shapecode_2_r2=0.0 shapecode_2_g2=0.0 shapecode_2_b2=0.0 shapecode_2_a2=1.0 shapecode_2_border_r=1.0 shapecode_2_border_g=1.0 shapecode_2_border_b=1.0 shapecode_2_border_a=0.0 shape_2_init1=t1 = rand(100)*0.01; shape_2_init2=t2 = rand(100)*0.01; shape_2_per_frame1=x = x + 0.05*sin(q1*0.017); shape_2_per_frame2=y = y + 0.09*sin(q1*0.013); shape_2_per_frame3=tex_ang = q1*(0.02 + 0.0001*t1); shape_2_per_frame4=rad = rad * (0.9 + 0.2*t2); shape_2_per_frame5=r = min(1,max(0,r + 0.01*sin(time*0.417 + 1))); shape_2_per_frame6=g = min(1,max(0,g + 0.01*sin(time*0.391 + 2))); shape_2_per_frame7=b = min(1,max(0,b + 0.01*sin(time*0.432 + 4))); shape_2_per_frame8=r2 = min(1,max(0,r2 + 0.01*sin(time*0.457 + 3))); shape_2_per_frame9=g2 = min(1,max(0,g2 + 0.01*sin(time*0.437 + 5))); shape_2_per_frame10=b2 = min(1,max(0,b2 + 0.01*sin(time*0.484 + 6))); shapecode_3_enabled=1 shapecode_3_sides=100 shapecode_3_additive=1 shapecode_3_thickOutline=0 shapecode_3_textured=1 shapecode_3_x=0.5 shapecode_3_y=0.5 shapecode_3_rad=0.222979 shapecode_3_ang=0.0 shapecode_3_tex_ang=0.0 shapecode_3_tex_zoom=1.0 shapecode_3_r=0.6 shapecode_3_g=0.8 shapecode_3_b=1.0 shapecode_3_a=1.0 shapecode_3_r2=0.0 shapecode_3_g2=0.0 shapecode_3_b2=0.0 shapecode_3_a2=1.0 shapecode_3_border_r=1.0 shapecode_3_border_g=1.0 shapecode_3_border_b=1.0 shapecode_3_border_a=0.0 shape_3_per_frame1=x = x + 0.08*sin(q1*0.25); shape_3_per_frame2=y = y + 0.1*sin(q1*0.5+2); shape_3_per_frame3=ang = time; per_frame_1=movement = movement + 0.1*max(0,bass+bass_att-2) + 0.15*pow(bass,3) + 0.005; per_frame_2=q1 = movement; per_frame_3=monitor =q1; warp_1=`shader_body warp_2=`{ warp_3=` // sample previous frame warp_4=` ret = tex2D( sampler_main, uv ).xyz; warp_5=` warp_6=` // take the difference between the crisp and blurred images, warp_7=` // then add it back into the image. Creates spots and stripes over time, warp_8=` // basically by breaking up big blocks of white color. warp_9=` ret += (ret - GetBlur1(uv))*0.5; warp_10=` ret *= 0.9; warp_11=` warp_12=` // add noise: warp_13=` float2 dither_uv = uv_orig*texsize.xy*texsize_noise_lq.zw * 0.4 + rand_frame.xy; warp_14=` ret += (tex2D(sampler_noise_lq, dither_uv).xyz-0.5)/256.0 * 12 * saturate(treb_att-1); warp_15=` warp_16=` // desaturate over time, to keep the globs white warp_17=` ret = lerp(ret, lum(ret), 0.08); warp_18=`} comp_1=`shader_body comp_2=`{ comp_3=` float2 uv2, uv3; comp_4=` float ang2, c, s; comp_5=` comp_6=` uv -= 0.5; comp_7=` uv *= aspect.xy; comp_8=` comp_9=` ang2 = 6.28*0.333; comp_10=` c = cos(ang2); comp_11=` s = sin(ang2); comp_12=` uv2.x = uv.x*c - uv.y*s; comp_13=` uv2.y = uv.x*s + uv.y*c; comp_14=` comp_15=` ang2 = 6.28*0.667; comp_16=` c = cos(ang2); comp_17=` s = sin(ang2); comp_18=` uv3.x = uv.x*c - uv.y*s; comp_19=` uv3.y = uv.x*s + uv.y*c; comp_20=` comp_21=` ret = tex2D(sampler_main, uv + 0.5).xyz; comp_22=` ret = max(ret, tex2D(sampler_main,uv2 + 0.5).xyz); comp_23=` ret = max(ret, tex2D(sampler_main,uv3 + 0.5).xyz); comp_24=` comp_25=` //ret *= 1.3; // a little bit of overbright comp_26=`} comp_27=` comp_28=`