MILKDROP_PRESET_VERSION=201 PSVERSION=2 PSVERSION_WARP=2 PSVERSION_COMP=2 [preset00] fRating=3.000 fGammaAdj=1.700 fDecay=0.955 fVideoEchoZoom=2.000 fVideoEchoAlpha=0.000 nVideoEchoOrientation=0 nWaveMode=0 bAdditiveWaves=0 bWaveDots=0 bWaveThick=0 bModWaveAlphaByVolume=1 bMaximizeWaveColor=1 bTexWrap=0 bDarkenCenter=0 bRedBlueStereo=0 bBrighten=0 bDarken=1 bSolarize=1 bInvert=0 fWaveAlpha=1.059 fWaveScale=0.706 fWaveSmoothing=0.126 fWaveParam=-0.280 fModWaveAlphaStart=0.810 fModWaveAlphaEnd=1.350 fWarpAnimSpeed=5.278 fWarpScale=0.010 fZoomExponent=0.29999 fShader=0.000 zoom=1.05101 rot=0.00000 cx=0.500 cy=0.500 dx=0.00000 dy=0.00000 warp=0.01000 sx=1.00000 sy=1.00000 wave_r=0.000 wave_g=0.000 wave_b=0.000 wave_x=0.500 wave_y=0.500 ob_size=0.005 ob_r=0.000 ob_g=0.000 ob_b=0.000 ob_a=1.000 ib_size=0.010 ib_r=0.250 ib_g=0.250 ib_b=0.250 ib_a=0.000 nMotionVectorsX=12.000 nMotionVectorsY=9.000 mv_dx=0.000 mv_dy=0.000 mv_l=0.900 mv_r=1.000 mv_g=1.000 mv_b=1.000 mv_a=0.000 b1n=0.000 b2n=0.000 b3n=0.000 b1x=1.000 b2x=1.000 b3x=1.000 b1ed=0.250 wavecode_0_enabled=0 wavecode_0_samples=512 wavecode_0_sep=0 wavecode_0_bSpectrum=0 wavecode_0_bUseDots=0 wavecode_0_bDrawThick=0 wavecode_0_bAdditive=0 wavecode_0_scaling=1.00000 wavecode_0_smoothing=0.50000 wavecode_0_r=1.000 wavecode_0_g=1.000 wavecode_0_b=1.000 wavecode_0_a=1.000 wavecode_1_enabled=0 wavecode_1_samples=512 wavecode_1_sep=0 wavecode_1_bSpectrum=0 wavecode_1_bUseDots=0 wavecode_1_bDrawThick=0 wavecode_1_bAdditive=0 wavecode_1_scaling=1.00000 wavecode_1_smoothing=0.50000 wavecode_1_r=1.000 wavecode_1_g=1.000 wavecode_1_b=1.000 wavecode_1_a=1.000 wavecode_2_enabled=0 wavecode_2_samples=512 wavecode_2_sep=0 wavecode_2_bSpectrum=0 wavecode_2_bUseDots=0 wavecode_2_bDrawThick=0 wavecode_2_bAdditive=0 wavecode_2_scaling=1.00000 wavecode_2_smoothing=0.50000 wavecode_2_r=1.000 wavecode_2_g=1.000 wavecode_2_b=1.000 wavecode_2_a=1.000 wavecode_3_enabled=0 wavecode_3_samples=512 wavecode_3_sep=0 wavecode_3_bSpectrum=0 wavecode_3_bUseDots=0 wavecode_3_bDrawThick=0 wavecode_3_bAdditive=0 wavecode_3_scaling=1.00000 wavecode_3_smoothing=0.50000 wavecode_3_r=1.000 wavecode_3_g=1.000 wavecode_3_b=1.000 wavecode_3_a=1.000 shapecode_0_enabled=1 shapecode_0_sides=32 shapecode_0_additive=1 shapecode_0_thickOutline=1 shapecode_0_textured=0 shapecode_0_num_inst=22 shapecode_0_x=0.500 shapecode_0_y=0.500 shapecode_0_rad=0.12953 shapecode_0_ang=0.00000 shapecode_0_tex_ang=0.00000 shapecode_0_tex_zoom=1.00000 shapecode_0_r=0.000 shapecode_0_g=0.500 shapecode_0_b=0.000 shapecode_0_a=1.000 shapecode_0_r2=0.000 shapecode_0_g2=0.500 shapecode_0_b2=0.000 shapecode_0_a2=1.000 shapecode_0_border_r=1.000 shapecode_0_border_g=1.000 shapecode_0_border_b=1.000 shapecode_0_border_a=0.000 shape_0_per_frame1=trans = if(equal(q3,3),.15,0); shape_0_per_frame2=a = trans; shape_0_per_frame3=a2 = trans; shape_0_per_frame4=border_a = 0; shape_0_per_frame5= shape_0_per_frame6=instance_counter = 3.14*instance*(2/(num_instance)); shape_0_per_frame7=x = q1 + (.1+0.1*treb_att) * (1/q5) * sin(instance_counter); shape_0_per_frame8=y = q2 + (.1+0.1*treb_att) * (1/q4) * cos(instance_counter); shapecode_1_enabled=1 shapecode_1_sides=32 shapecode_1_additive=1 shapecode_1_thickOutline=1 shapecode_1_textured=0 shapecode_1_num_inst=22 shapecode_1_x=0.500 shapecode_1_y=0.500 shapecode_1_rad=0.12953 shapecode_1_ang=0.00000 shapecode_1_tex_ang=0.00000 shapecode_1_tex_zoom=1.00000 shapecode_1_r=0.000 shapecode_1_g=0.000 shapecode_1_b=0.500 shapecode_1_a=1.000 shapecode_1_r2=0.000 shapecode_1_g2=0.000 shapecode_1_b2=0.500 shapecode_1_a2=1.000 shapecode_1_border_r=1.000 shapecode_1_border_g=1.000 shapecode_1_border_b=1.000 shapecode_1_border_a=0.000 shape_1_per_frame1=trans = if(equal(q3,6),.15,0); shape_1_per_frame2=a = trans; shape_1_per_frame3=a2 = trans; shape_1_per_frame4=border_a = 0; shape_1_per_frame5= shape_1_per_frame6=instance_counter = 3.14*instance*(2/(num_instance)); shape_1_per_frame7=x = q1 + (.1+0.1*mid_att) * (1/q5) * sin(instance_counter); shape_1_per_frame8=y = q2 + (.1+0.1*mid_att) * (1/q4) * cos(instance_counter); shapecode_2_enabled=1 shapecode_2_sides=32 shapecode_2_additive=1 shapecode_2_thickOutline=1 shapecode_2_textured=0 shapecode_2_num_inst=22 shapecode_2_x=0.500 shapecode_2_y=0.500 shapecode_2_rad=0.12953 shapecode_2_ang=0.00000 shapecode_2_tex_ang=0.00000 shapecode_2_tex_zoom=1.00000 shapecode_2_r=0.500 shapecode_2_g=0.000 shapecode_2_b=0.000 shapecode_2_a=1.000 shapecode_2_r2=0.500 shapecode_2_g2=0.000 shapecode_2_b2=0.000 shapecode_2_a2=1.000 shapecode_2_border_r=1.000 shapecode_2_border_g=1.000 shapecode_2_border_b=1.000 shapecode_2_border_a=0.000 shape_2_per_frame1=trans = if(equal(q3,9),.15,0); shape_2_per_frame2=a = trans; shape_2_per_frame3=a2 = trans; shape_2_per_frame4=border_a = 0; shape_2_per_frame5= shape_2_per_frame6=instance_counter = 3.14*instance*(2/(num_instance)); shape_2_per_frame7=x = q1 + (.1+0.1*bass_att) * (1/q5) * sin(instance_counter); shape_2_per_frame8=y = q2 + (.1+0.1*bass_att) * (1/q4) * cos(instance_counter); shapecode_3_enabled=1 shapecode_3_sides=100 shapecode_3_additive=0 shapecode_3_thickOutline=0 shapecode_3_textured=1 shapecode_3_num_inst=1 shapecode_3_x=0.500 shapecode_3_y=0.500 shapecode_3_rad=0.25481 shapecode_3_ang=0.00000 shapecode_3_tex_ang=0.00000 shapecode_3_tex_zoom=1.00000 shapecode_3_r=1.000 shapecode_3_g=1.000 shapecode_3_b=1.000 shapecode_3_a=1.000 shapecode_3_r2=1.000 shapecode_3_g2=1.000 shapecode_3_b2=1.000 shapecode_3_a2=0.000 shapecode_3_border_r=1.000 shapecode_3_border_g=1.000 shapecode_3_border_b=1.000 shapecode_3_border_a=0.000 per_frame_1=count = if(below(count,9),count+1,0); per_frame_2= per_frame_3=q1 = .5; per_frame_4=q2 = .5; per_frame_5=q3 = count; per_frame_6=q4 = aspectx; per_frame_7=q5 = aspecty; per_frame_8=//zoom = .99 + 0.1*bass_att+0.05*bass; warp_1=`shader_body warp_2=`{ warp_3=` float1 d = 0.0009; warp_4=` float1 dx = ( GetBlur2(uv + float2(d,0)) - GetBlur2(uv-float2(d,0)) ).y; warp_5=` float1 dy = ( GetBlur2(uv + float2(0,d)) - GetBlur2(uv-float2(0,d)) ).y; warp_6=` float2 my_uv = uv - float2(dx,dy)*0.01; warp_7=` warp_8=` warp_9=` warp_10=` float2 v = 0.01; warp_11=` ret.y = tex2D( sampler_fc_main, my_uv-floor(my_uv)).y; warp_12=` warp_13=` warp_14=` ret.y += (ret.y - GetBlur3(my_uv-floor(my_uv)).y)*.1; warp_15=` ret.y += 0.006;//-GetBlur3(uv-floor(uv)).x*5; warp_16=` warp_17=` ret.y = lerp( ret.y, lum(ret).x, 0); warp_18=`ret.x = ret.y; warp_19=`ret.z = ret.y; warp_20=` warp_21=`//-------------------------------- warp_22=` warp_23=` d = 0.01; warp_24=` my_uv = float2(-dy,dx)*0.05; warp_25=` warp_26=`// dx = ( GetBlur2(uv + float2(d,0)) - GetBlur2(uv-float2(d,0)) ).z; warp_27=`// dy = ( GetBlur2(uv + float2(0,d)) - GetBlur2(uv-float2(0,d)) ).z; warp_28=` // my_uv += uv - float2(dx,dy)*0.005; warp_29=` warp_30=` warp_31=` warp_32=` v = 0.01; warp_33=`// ret.z =tex2D( sampler_fw_main, my_uv - floor(my_uv)).z; warp_34=` warp_35=` warp_36=` // ret.z += (ret.z - GetBlur3(my_uv-floor(my_uv)).z)*0.13; warp_37=` //ret.z *= 0.95; warp_38=`// ret.z += 0.03-GetBlur3(uv-floor(uv)).x - tex2D( sampler_main, my_uv - floor(my_uv)).y*0.05; warp_39=` warp_40=`// ret.x = tex2D( sampler_main, uv).x * 0.003; warp_41=` warp_42=`} comp_1=`shader_body comp_2=`{ comp_3=` comp_4=`float2 uv1 = uv-.5; comp_5=` comp_6=`float3 ret1 = tex2D(sampler_main, uv) +tex2D(sampler_main, 1-uv)*0; comp_7=` comp_8=` comp_9=`float2 hor = float2 (texsize.z,0); comp_10=`float2 ver = float2 (0,texsize.w); comp_11=`float dx = GetPixel (uv-hor) - GetPixel (uv+hor); comp_12=`float dy = GetPixel (uv-ver) - GetPixel (uv+ver); comp_13=`float2 dz = float2 (dx,dy); comp_14=` comp_15=`uv1 = .3*cos(uv1*2+1.7) -2*dz;; comp_16=`float3 dots = saturate(.03/length(uv1)); comp_17=` comp_18=` comp_19=`ret1 = (-ret1/4) + 6*dots*(-0.08+ret1); comp_20=` comp_21=`ret = lum(ret1)*rand_preset; comp_22=`}