[preset00] fRating=1.000000 fGammaAdj=1.000000 fDecay=0.960000 fVideoEchoZoom=0.996630 fVideoEchoAlpha=0.000000 nVideoEchoOrientation=2 nWaveMode=2 bAdditiveWaves=0 bWaveDots=1 bWaveThick=0 bModWaveAlphaByVolume=0 bMaximizeWaveColor=0 bTexWrap=0 bDarkenCenter=0 bRedBlueStereo=0 bBrighten=0 bDarken=0 bSolarize=0 bInvert=0 fWaveAlpha=0.001000 fWaveScale=0.011726 fWaveSmoothing=0.900000 fWaveParam=0.000000 fModWaveAlphaStart=0.750000 fModWaveAlphaEnd=0.950000 fWarpAnimSpeed=0.010284 fWarpScale=0.010000 fZoomExponent=1.000000 fShader=0.000000 zoom=1.000000 rot=0.000000 cx=0.500000 cy=0.500000 dx=0.000000 dy=0.000000 warp=0.010000 sx=1.000000 sy=1.000000 wave_r=0.500000 wave_g=0.400000 wave_b=0.300000 wave_x=0.500000 wave_y=0.500000 ob_size=0.030000 ob_r=0.000000 ob_g=0.000000 ob_b=0.000000 ob_a=1.000000 ib_size=0.000000 ib_r=0.000000 ib_g=0.000000 ib_b=0.000000 ib_a=0.000000 nMotionVectorsX=30.080032 nMotionVectorsY=35.040012 mv_dx=0.000000 mv_dy=0.000000 mv_l=3.399997 mv_r=0.080001 mv_g=0.710000 mv_b=0.050000 mv_a=0.000000 wavecode_0_enabled=1 wavecode_0_samples=512 wavecode_0_sep=0 wavecode_0_bSpectrum=0 wavecode_0_bUseDots=1 wavecode_0_bDrawThick=1 wavecode_0_bAdditive=1 wavecode_0_scaling=1.000000 wavecode_0_smoothing=0.500000 wavecode_0_r=1.000000 wavecode_0_g=0.600000 wavecode_0_b=0.200000 wavecode_0_a=1.000000 wave_0_init1=mtime=0 wave_0_per_frame1=t1=q6 wave_0_per_point1=n=sample*6.283; wave_0_per_point2= wave_0_per_point3=//cycle initial shape wave_0_per_point4=sc=sample*32; wave_0_per_point5=s=sc - int(sc); wave_0_per_point6= wave_0_per_point7=xp= if( below(s,0.25) , s , 0.25); wave_0_per_point8=xp= if( above(s,0.75) , 1-s, xp ); wave_0_per_point9=yp= if( below(s,0.25) , 0.25, s ); wave_0_per_point10=yp= if( above(s,0.75) , 0.75, yp); wave_0_per_point11=zp=0; wave_0_per_point12= wave_0_per_point13=yp=yp-0.475; wave_0_per_point14= wave_0_per_point15=//rotate on y axis during fram wave_0_per_point16=ang=n*2; wave_0_per_point17=xq=xp*sin(ang) + zp*cos(ang); wave_0_per_point18=yq=yp; wave_0_per_point19=zq=xp*cos(ang) - zp*sin(ang); wave_0_per_point20= wave_0_per_point21=//rotate on x axis wave_0_per_point22=ang=t1*0.9; wave_0_per_point23=xp=xq; wave_0_per_point24=yp=yq*sin(ang) + zq*cos(ang); wave_0_per_point25=zp=yq*cos(ang) - zq*sin(ang); wave_0_per_point26= wave_0_per_point27=xq=xp; wave_0_per_point28=yq=yp; wave_0_per_point29=zq=zp; wave_0_per_point30=ang=t1*0.2; wave_0_per_point31=xq=xp*sin(ang) + yp*cos(ang); wave_0_per_point32=yq=xp*cos(ang) - yp*sin(ang); wave_0_per_point33=zq=zp; wave_0_per_point34= wave_0_per_point35=mirror=if(above(sample,0.5) , -1 , 1); wave_0_per_point36= wave_0_per_point37=xp=xq + sin(t1)*0.6; wave_0_per_point38=xp=xp*mirror; wave_0_per_point39=yp=yq + sin(t1*0.9)*0.6; wave_0_per_point40=zp=zq + sin(t1*0.7)*0.6; wave_0_per_point41= wave_0_per_point42=zp=zp+1.1; wave_0_per_point43= wave_0_per_point44= wave_0_per_point45=x=(xp/zp)*0.3 + 0.5; wave_0_per_point46=y=(yp/zp)*1.3*0.3 + 0.5; wave_0_per_point47= wave_0_per_point48=zero= above(sample,0.49) * below(sample,0.51); wave_0_per_point49=a=min(bass*bass,1)*0.6 * (1-zero); wavecode_1_enabled=1 wavecode_1_samples=252 wavecode_1_sep=0 wavecode_1_bSpectrum=0 wavecode_1_bUseDots=0 wavecode_1_bDrawThick=0 wavecode_1_bAdditive=1 wavecode_1_scaling=1.000000 wavecode_1_smoothing=0.500000 wavecode_1_r=0.500000 wavecode_1_g=0.000000 wavecode_1_b=0.700000 wavecode_1_a=1.000000 wave_1_init1=mtime=0 wave_1_per_frame1=t1=q7 wave_1_per_point1=n=sample*6.283; wave_1_per_point2= wave_1_per_point3=//cycle initial shape wave_1_per_point4=sc=sample*32; wave_1_per_point5=s=sc - int(sc); wave_1_per_point6= wave_1_per_point7=xp= if( below(s,0.25) , s , 0.25); wave_1_per_point8=xp= if( above(s,0.75) , 1-s, xp ); wave_1_per_point9=yp= if( below(s,0.25) , 0.25, s ); wave_1_per_point10=yp= if( above(s,0.75) , 0.75, yp); wave_1_per_point11=zp=0; wave_1_per_point12= wave_1_per_point13=yp=yp-0.475; wave_1_per_point14= wave_1_per_point15=//rotate on y axis during fram wave_1_per_point16=ang=n*2; wave_1_per_point17=xq=xp*sin(ang) + zp*cos(ang); wave_1_per_point18=yq=yp; wave_1_per_point19=zq=xp*cos(ang) - zp*sin(ang); wave_1_per_point20= wave_1_per_point21=//rotate on x axis wave_1_per_point22=ang=t1; wave_1_per_point23=xp=xq; wave_1_per_point24=yp=yq*sin(ang) + zq*cos(ang); wave_1_per_point25=zp=yq*cos(ang) - zq*sin(ang); wave_1_per_point26= wave_1_per_point27=xq=xp; wave_1_per_point28=yq=yp; wave_1_per_point29=zq=zp; wave_1_per_point30=ang=t1; wave_1_per_point31=xq=xp*sin(ang) + yp*cos(ang); wave_1_per_point32=yq=xp*cos(ang) - yp*sin(ang); wave_1_per_point33=zq=zp; wave_1_per_point34= wave_1_per_point35= wave_1_per_point36=mirror=if(above(sample,0.5) , -1 , 1); wave_1_per_point37= wave_1_per_point38=xp=xq + sin(t1)*0.6; wave_1_per_point39=xp=xp*mirror; wave_1_per_point40=yp=yq + sin(t1*0.9)*0.6; wave_1_per_point41=zp=zq + sin(t1*0.7)*0.6; wave_1_per_point42= wave_1_per_point43=zp=zp+1.1; wave_1_per_point44= wave_1_per_point45= wave_1_per_point46=x=(xp/zp)*0.3 + 0.5; wave_1_per_point47=y=(yp/zp)*1.3*0.3 + 0.5; wave_1_per_point48= wave_1_per_point49=zero= above(sample,0.49) * below(sample,0.51); wave_1_per_point50=a=min(mid*mid,1)*0.6 * (1-zero); wavecode_2_enabled=1 wavecode_2_samples=252 wavecode_2_sep=0 wavecode_2_bSpectrum=0 wavecode_2_bUseDots=0 wavecode_2_bDrawThick=0 wavecode_2_bAdditive=1 wavecode_2_scaling=1.000000 wavecode_2_smoothing=0.500000 wavecode_2_r=0.300000 wavecode_2_g=0.600000 wavecode_2_b=1.000000 wavecode_2_a=1.000000 wave_2_init1=mtime=0 wave_2_per_frame1=t1=q8 wave_2_per_point1=n=sample*6.283; wave_2_per_point2= wave_2_per_point3=//cycle initial shape wave_2_per_point4=sc=sample*32; wave_2_per_point5=s=sc - int(sc); wave_2_per_point6= wave_2_per_point7=xp= if( below(s,0.25) , s , 0.25); wave_2_per_point8=xp= if( above(s,0.75) , 1-s, xp ); wave_2_per_point9=yp= if( below(s,0.25) , 0.25, s ); wave_2_per_point10=yp= if( above(s,0.75) , 0.75, yp); wave_2_per_point11=zp=0; wave_2_per_point12= wave_2_per_point13=yp=yp-0.475; wave_2_per_point14= wave_2_per_point15=//rotate on y axis during fram wave_2_per_point16=ang=n*2; wave_2_per_point17=xq=xp*sin(ang) + zp*cos(ang); wave_2_per_point18=yq=yp; wave_2_per_point19=zq=xp*cos(ang) - zp*sin(ang); wave_2_per_point20= wave_2_per_point21=//rotate on x axis wave_2_per_point22=ang=t1*0.9; wave_2_per_point23=xp=xq; wave_2_per_point24=yp=yq*sin(ang) + zq*cos(ang); wave_2_per_point25=zp=yq*cos(ang) - zq*sin(ang); wave_2_per_point26= wave_2_per_point27=xq=xp; wave_2_per_point28=yq=yp; wave_2_per_point29=zq=zp; wave_2_per_point30=ang=t1*0.2; wave_2_per_point31=xq=xp*sin(ang) + yp*cos(ang); wave_2_per_point32=yq=xp*cos(ang) - yp*sin(ang); wave_2_per_point33=zq=zp; wave_2_per_point34= wave_2_per_point35= wave_2_per_point36=mirror=if(above(sample,0.5) , -1 , 1); wave_2_per_point37= wave_2_per_point38=xp=xq + sin(t1)*0.6; wave_2_per_point39=xp=xp*mirror; wave_2_per_point40=yp=yq + sin(t1*0.9)*0.6; wave_2_per_point41=zp=zq + sin(t1*0.7)*0.6; wave_2_per_point42= wave_2_per_point43=zp=zp+1.1; wave_2_per_point44= wave_2_per_point45= wave_2_per_point46=x=(xp/zp)*0.3 + 0.5; wave_2_per_point47=y=(yp/zp)*1.3*0.3 + 0.5; wave_2_per_point48= wave_2_per_point49=zero= above(sample,0.49) * below(sample,0.51); wave_2_per_point50=a=min(treb*treb,1)*0.6 * (1-zero); wavecode_3_enabled=1 wavecode_3_samples=252 wavecode_3_sep=0 wavecode_3_bSpectrum=0 wavecode_3_bUseDots=1 wavecode_3_bDrawThick=1 wavecode_3_bAdditive=0 wavecode_3_scaling=1.000000 wavecode_3_smoothing=0.500000 wavecode_3_r=1.000000 wavecode_3_g=1.000000 wavecode_3_b=1.000000 wavecode_3_a=1.000000 wave_3_per_frame1=//average location of cylinders wave_3_per_frame2=x1=sin(q6)*0.6; wave_3_per_frame3=y1=sin(q6*0.9)*0.6; wave_3_per_frame4=z1=sin(q6*0.7)*0.6; wave_3_per_frame5= wave_3_per_frame6=x2=sin(q7)*0.6; wave_3_per_frame7=y2=sin(q7*0.9)*0.6; wave_3_per_frame8=z2=sin(q7*0.7)*0.6; wave_3_per_frame9= wave_3_per_frame10=x3=sin(q8)*0.6; wave_3_per_frame11=y3=sin(q8*0.9)*0.6; wave_3_per_frame12=z3=sin(q8*0.7)*0.6; wave_3_per_frame13= wave_3_per_frame14=xa=(x1+x2+x3)/3; wave_3_per_frame15=ya=(y1+y2+y3)/3; wave_3_per_frame16=za=(z1+z2+z3)/3; wave_3_per_frame17= wave_3_per_frame18=t1=xa; wave_3_per_frame19=t2=ya; wave_3_per_frame20=t3=za; wave_3_per_frame21= wave_3_per_frame22=mtime=(q6+q7+q8)/3; wave_3_per_frame23=t8=mtime wave_3_per_point1=n=sample*6.283; wave_3_per_point2= wave_3_per_point3=//cycle initial shape wave_3_per_point4=sc=sample*32; wave_3_per_point5=s=sc - int(sc); wave_3_per_point6= wave_3_per_point7=xp= if( below(s,0.25) , s , 0.25); wave_3_per_point8=xp= if( above(s,0.75) , 1-s, xp )*0.3; wave_3_per_point9=yp= if( below(s,0.25) , 0.25, s ); wave_3_per_point10=yp= if( above(s,0.75) , 0.75, yp)*0.3; wave_3_per_point11=zp=0; wave_3_per_point12= wave_3_per_point13=yp=yp-0.475; wave_3_per_point14= wave_3_per_point15=//rotate on y axis during fram wave_3_per_point16=ang=n*2; wave_3_per_point17=xq=xp*sin(ang) + zp*cos(ang); wave_3_per_point18=yq=yp; wave_3_per_point19=zq=xp*cos(ang) - zp*sin(ang); wave_3_per_point20= wave_3_per_point21=//rotate on x axis wave_3_per_point22=ang=t8*0.9; wave_3_per_point23=xp=xq; wave_3_per_point24=yp=yq*sin(ang) + zq*cos(ang); wave_3_per_point25=zp=yq*cos(ang) - zq*sin(ang); wave_3_per_point26= wave_3_per_point27=xq=xp; wave_3_per_point28=yq=yp; wave_3_per_point29=zq=zp; wave_3_per_point30=ang=t8*0.2; wave_3_per_point31=xq=xp*sin(ang) + yp*cos(ang); wave_3_per_point32=yq=xp*cos(ang) - yp*sin(ang); wave_3_per_point33=zq=zp; wave_3_per_point34= wave_3_per_point35=mirror=if(above(sample,0.5) , -1 , 1); wave_3_per_point36= wave_3_per_point37=xp=xq +t1; wave_3_per_point38=xp=xp*mirror; wave_3_per_point39=yp=yq +t2; wave_3_per_point40=zp=zq +t3; wave_3_per_point41= wave_3_per_point42=zp=zp+1.1; wave_3_per_point43= wave_3_per_point44= wave_3_per_point45=x=(xp/zp)*0.3 + 0.5; wave_3_per_point46=y=(yp/zp)*1.3*0.3 + 0.5; wave_3_per_point47= wave_3_per_point48=zero= above(sample,0.49) * below(sample,0.51); wave_3_per_point49=a=min(pow((bass+mid+treb)*0.15,2) , 1)*0.3*(1-zero) shapecode_0_enabled=1 shapecode_0_sides=3 shapecode_0_additive=0 shapecode_0_thickOutline=0 shapecode_0_textured=1 shapecode_0_x=0.500000 shapecode_0_y=0.500000 shapecode_0_rad=0.995947 shapecode_0_ang=0.000000 shapecode_0_tex_ang=0.000000 shapecode_0_tex_zoom=0.980295 shapecode_0_r=1.000000 shapecode_0_g=1.000000 shapecode_0_b=1.000000 shapecode_0_a=1.000000 shapecode_0_r2=1.000000 shapecode_0_g2=1.000000 shapecode_0_b2=1.000000 shapecode_0_a2=0.300000 shapecode_0_border_r=1.000000 shapecode_0_border_g=1.000000 shapecode_0_border_b=1.000000 shapecode_0_border_a=0.000000 shape_0_per_frame1=y=0.498; shape_0_per_frame2=x=0.4997 shapecode_1_enabled=0 shapecode_1_sides=4 shapecode_1_additive=1 shapecode_1_thickOutline=0 shapecode_1_textured=1 shapecode_1_x=0.500000 shapecode_1_y=0.500000 shapecode_1_rad=1.791419 shapecode_1_ang=0.000000 shapecode_1_tex_ang=0.000000 shapecode_1_tex_zoom=100.000000 shapecode_1_r=1.000000 shapecode_1_g=0.000000 shapecode_1_b=0.000000 shapecode_1_a=0.000000 shapecode_1_r2=0.000000 shapecode_1_g2=1.000000 shapecode_1_b2=0.000000 shapecode_1_a2=0.040000 shapecode_1_border_r=1.000000 shapecode_1_border_g=1.000000 shapecode_1_border_b=1.000000 shapecode_1_border_a=0.100000 shape_1_per_frame1=b2=sin(time); shape_1_per_frame2=bdom=above(bass_att,mid_att ) * above(bass_att,treb_att); shape_1_per_frame3=mdom=above(mid_att ,bass_att) * above(mid_att, treb_att); shape_1_per_frame4=tdom=above(treb_att ,mid_att ) * above(treb_att,bass_att); shape_1_per_frame5= shape_1_per_frame6=r=bdom; shape_1_per_frame7=r2=r; shape_1_per_frame8=g=mdom; shape_1_per_frame9=g2=g; shape_1_per_frame10=b=tdom; shape_1_per_frame11=b2=b shapecode_2_enabled=0 shapecode_2_sides=4 shapecode_2_additive=0 shapecode_2_thickOutline=0 shapecode_2_textured=0 shapecode_2_x=0.500000 shapecode_2_y=0.500000 shapecode_2_rad=0.100000 shapecode_2_ang=0.000000 shapecode_2_tex_ang=0.000000 shapecode_2_tex_zoom=1.000000 shapecode_2_r=1.000000 shapecode_2_g=0.000000 shapecode_2_b=0.000000 shapecode_2_a=1.000000 shapecode_2_r2=0.000000 shapecode_2_g2=1.000000 shapecode_2_b2=0.000000 shapecode_2_a2=0.000000 shapecode_2_border_r=1.000000 shapecode_2_border_g=1.000000 shapecode_2_border_b=1.000000 shapecode_2_border_a=0.100000 shapecode_3_enabled=0 shapecode_3_sides=4 shapecode_3_additive=0 shapecode_3_thickOutline=0 shapecode_3_textured=0 shapecode_3_x=0.500000 shapecode_3_y=0.500000 shapecode_3_rad=0.100000 shapecode_3_ang=0.000000 shapecode_3_tex_ang=0.000000 shapecode_3_tex_zoom=1.000000 shapecode_3_r=1.000000 shapecode_3_g=0.000000 shapecode_3_b=0.000000 shapecode_3_a=1.000000 shapecode_3_r2=0.000000 shapecode_3_g2=1.000000 shapecode_3_b2=0.000000 shapecode_3_a2=0.000000 shapecode_3_border_r=1.000000 shapecode_3_border_g=1.000000 shapecode_3_border_b=1.000000 shapecode_3_border_a=0.100000 per_frame_init_1=mv_x=64;mv_y=48; per_frame_init_2=nut=0; per_frame_init_3=stp=0;stq=0; per_frame_init_4=rtp=0;rtq=0; per_frame_init_5=wvr=0; per_frame_init_6=decay=0; per_frame_init_7=dcsp=0; per_frame_init_8=btime=0;mtime=0;ttime=0 per_frame_init_9= per_frame_1=decay=0.95; per_frame_2=zoom=-1; per_frame_3=warp=0; per_frame_4= per_frame_5=btime=btime + (bass*bass*bass)*0.005; per_frame_6=mtime=mtime + (mid*mid*mid)*0.005; per_frame_7=ttime=ttime + (treb*treb*treb)*0.005; per_frame_8=q6=btime; per_frame_9=q7=mtime; per_frame_10=q8=ttime; per_frame_11= per_frame_12= per_frame_13= per_frame_14= per_frame_15= per_frame_16=dy=0.001; per_frame_17= per_frame_18=//fuck vidio echo! per_pixel_1=zm=sin(ang*3 )*0.01; per_pixel_2=zm=0; per_pixel_3=// + sin(rad*rad*9+time)*0.1; per_pixel_4= per_pixel_5= per_pixel_6=sx=1+zm; per_pixel_7=sy=1-zm