MILKDROP_PRESET_VERSION=201 PSVERSION=3 PSVERSION_WARP=3 PSVERSION_COMP=3 [preset00] fRating=2.000000 fGammaAdj=1.980001 fDecay=0.500000 fVideoEchoZoom=0.999998 fVideoEchoAlpha=0.500000 nVideoEchoOrientation=3 nWaveMode=0 bAdditiveWaves=1 bWaveDots=0 bWaveThick=1 bModWaveAlphaByVolume=1 bMaximizeWaveColor=1 bTexWrap=1 bDarkenCenter=0 bRedBlueStereo=0 bBrighten=0 bDarken=1 bSolarize=0 bInvert=0 fWaveAlpha=0.001000 fWaveScale=2.232543 fWaveSmoothing=0.810000 fWaveParam=0.280000 fModWaveAlphaStart=0.470000 fModWaveAlphaEnd=1.320000 fWarpAnimSpeed=0.010000 fWarpScale=0.010000 fZoomExponent=1.000000 fShader=0.000000 zoom=1.001832 rot=0.000000 cx=0.500000 cy=0.500000 dx=1.000000 dy=0.000000 warp=0.010000 sx=0.999997 sy=1.000000 wave_r=0.000000 wave_g=0.000000 wave_b=0.000000 wave_x=0.500000 wave_y=0.500000 ob_size=0.010000 ob_r=0.000000 ob_g=0.000000 ob_b=0.000000 ob_a=0.000000 ib_size=0.010000 ib_r=0.250000 ib_g=0.250000 ib_b=0.250000 ib_a=0.000000 nMotionVectorsX=64.000000 nMotionVectorsY=48.000000 mv_dx=0.000000 mv_dy=0.000000 mv_l=1.850000 mv_r=0.499900 mv_g=0.499900 mv_b=0.499900 mv_a=0.000000 b1n=0.000000 b2n=0.000000 b3n=0.000000 b1x=1.000000 b2x=1.000000 b3x=1.000000 b1ed=0.000000 wavecode_0_enabled=0 wavecode_0_samples=512 wavecode_0_sep=0 wavecode_0_bSpectrum=0 wavecode_0_bUseDots=0 wavecode_0_bDrawThick=0 wavecode_0_bAdditive=1 wavecode_0_scaling=0.891519 wavecode_0_smoothing=0.820000 wavecode_0_r=1.000000 wavecode_0_g=1.000000 wavecode_0_b=1.000000 wavecode_0_a=0.600000 wavecode_1_enabled=0 wavecode_1_samples=512 wavecode_1_sep=0 wavecode_1_bSpectrum=0 wavecode_1_bUseDots=0 wavecode_1_bDrawThick=1 wavecode_1_bAdditive=0 wavecode_1_scaling=0.891519 wavecode_1_smoothing=0.820000 wavecode_1_r=1.000000 wavecode_1_g=1.000000 wavecode_1_b=1.000000 wavecode_1_a=0.100000 wavecode_2_enabled=0 wavecode_2_samples=512 wavecode_2_sep=0 wavecode_2_bSpectrum=0 wavecode_2_bUseDots=0 wavecode_2_bDrawThick=1 wavecode_2_bAdditive=0 wavecode_2_scaling=0.891519 wavecode_2_smoothing=0.820000 wavecode_2_r=1.000000 wavecode_2_g=1.000000 wavecode_2_b=1.000000 wavecode_2_a=0.100000 wavecode_3_enabled=0 wavecode_3_samples=512 wavecode_3_sep=0 wavecode_3_bSpectrum=1 wavecode_3_bUseDots=1 wavecode_3_bDrawThick=0 wavecode_3_bAdditive=0 wavecode_3_scaling=1.000000 wavecode_3_smoothing=0.500000 wavecode_3_r=1.000000 wavecode_3_g=1.000000 wavecode_3_b=1.000000 wavecode_3_a=0.000000 shapecode_0_enabled=0 shapecode_0_sides=18 shapecode_0_additive=0 shapecode_0_thickOutline=0 shapecode_0_textured=1 shapecode_0_x=0.570000 shapecode_0_y=0.500000 shapecode_0_rad=0.099499 shapecode_0_ang=0.000000 shapecode_0_tex_ang=0.000000 shapecode_0_tex_zoom=3.264423 shapecode_0_r=1.000000 shapecode_0_g=1.000000 shapecode_0_b=1.000000 shapecode_0_a=0.600000 shapecode_0_r2=1.000000 shapecode_0_g2=1.000000 shapecode_0_b2=1.000000 shapecode_0_a2=0.000000 shapecode_0_border_r=1.000000 shapecode_0_border_g=1.000000 shapecode_0_border_b=0.000000 shapecode_0_border_a=0.020000 shapecode_1_enabled=0 shapecode_1_sides=100 shapecode_1_additive=0 shapecode_1_thickOutline=0 shapecode_1_textured=1 shapecode_1_x=0.500000 shapecode_1_y=0.500000 shapecode_1_rad=0.476928 shapecode_1_ang=1.130974 shapecode_1_tex_ang=0.000000 shapecode_1_tex_zoom=1.023150 shapecode_1_r=1.000000 shapecode_1_g=1.000000 shapecode_1_b=1.000000 shapecode_1_a=0.970000 shapecode_1_r2=1.000000 shapecode_1_g2=1.000000 shapecode_1_b2=1.000000 shapecode_1_a2=0.100000 shapecode_1_border_r=0.500000 shapecode_1_border_g=0.500000 shapecode_1_border_b=0.500000 shapecode_1_border_a=0.810000 shapecode_2_enabled=0 shapecode_2_sides=63 shapecode_2_additive=0 shapecode_2_thickOutline=0 shapecode_2_textured=1 shapecode_2_x=0.123000 shapecode_2_y=0.000000 shapecode_2_rad=0.273185 shapecode_2_ang=0.000000 shapecode_2_tex_ang=0.000000 shapecode_2_tex_zoom=0.499805 shapecode_2_r=1.000000 shapecode_2_g=1.000000 shapecode_2_b=1.000000 shapecode_2_a=1.000000 shapecode_2_r2=1.000000 shapecode_2_g2=1.000000 shapecode_2_b2=1.000000 shapecode_2_a2=0.000000 shapecode_2_border_r=0.500000 shapecode_2_border_g=0.500000 shapecode_2_border_b=0.500000 shapecode_2_border_a=0.000000 shapecode_3_enabled=0 shapecode_3_sides=63 shapecode_3_additive=0 shapecode_3_thickOutline=0 shapecode_3_textured=1 shapecode_3_x=0.500000 shapecode_3_y=1.000000 shapecode_3_rad=0.548217 shapecode_3_ang=0.000000 shapecode_3_tex_ang=0.000000 shapecode_3_tex_zoom=0.499805 shapecode_3_r=1.000000 shapecode_3_g=1.000000 shapecode_3_b=1.000000 shapecode_3_a=1.000000 shapecode_3_r2=1.000000 shapecode_3_g2=1.000000 shapecode_3_b2=1.000000 shapecode_3_a2=0.000000 shapecode_3_border_r=0.500000 shapecode_3_border_g=0.500000 shapecode_3_border_b=0.500000 shapecode_3_border_a=0.000000 per_frame_init_1=shift = 0; per_frame_init_2=step = 0; per_frame_1=dec_med = pow (0.8, 30/fps); per_frame_2=dec_slow = pow (0.99, 30/fps); per_frame_3=beat = max (max (bass, mid), treb); per_frame_4=avg = avg*dec_slow + beat*(1-dec_slow); per_frame_5=is_beat = above(beat, .4+avg+peak) * above (time, t0+.2); per_frame_6=t0 = is_beat*time + (1-is_beat)*t0; per_frame_7=peak = is_beat * beat + (1-is_beat)*peak*dec_med; per_frame_8=index = (index + is_beat) %4; per_frame_9=index2 = (index2 + is_beat*bnot(index))%4; per_frame_10= per_frame_11= per_frame_12=q20 = avg; per_frame_13=q21 = beat; per_frame_14=q22 = peak; per_frame_15=q23 = index; per_frame_16=q24 = is_beat; per_frame_17=q26 = bass_att + mid_att + treb_att; per_frame_18= per_frame_19=ready = is_beat * bnot(ready) + bnot(is_beat2)*ready; per_frame_20=is_beat2 = ready * above (time, t0+.2); per_frame_21=q19 = is_beat2; per_frame_22= per_frame_23=//k1 = is_beat*bnot(index)*bnot(index2); per_frame_24= per_frame_25=k1 = is_beat*equal(index,0); per_frame_26=p1 = k1*(p1+1) + (1-k1)*p1; per_frame_27=p2 = dec_med * p2+ (1-dec_med)*p1; per_frame_28=rott = p2 * 3.14159265359/2; per_frame_29= per_frame_30=q27 = index+1; per_frame_31=q28 = index2+1; per_frame_32= per_frame_33=q1 = cos(rott); per_frame_34=q2 = sin(rott); per_frame_35=q3 = -q2; per_frame_36=q4 = q1; per_frame_37= per_frame_38=movex = movex +.002*30/fps; per_frame_39=q30 = movex; per_frame_40= per_frame_41=alt = alt * (1-dec_med) + q26*dec_med; per_frame_42=q26 = q26 - alt; per_frame_43=step = step + 1*max(q26,0) + q24 -int(step); per_frame_44=q30 = step; per_frame_45=q30 = movex; per_frame_46= per_frame_47=lx = lx + .001*30/fps; per_frame_48=ly = ly + .01*30/fps*q2; per_frame_49=q10 = lx; per_frame_50=q11 = 0; per_frame_51= per_frame_52= per_frame_53=zoom = (1.0 + .0*rad); per_frame_54=dx = .0; per_frame_55=dy = .00; per_frame_56=rot = .1*q1; warp_1=`sampler sampler_worms; warp_2=`float3 color, mus; warp_3=`float dx,dy; warp_4=`shader_body { warp_5=`float2 uv1 = (uv-.5) * aspect.xy; warp_6=` warp_7=` warp_8=`float2 uv6 = uv1; warp_9=`float z = (q28-1)*length(uv1)+rand_frame * 86; warp_10=`float2 d = normalize(uv1); warp_11=`float2 rs = clamp(tan(z)*d,-18,18); warp_12=`uv += 1*GetBlur1(uv)*float2 (0,1)+0.01*rs; warp_13=` warp_14=` warp_15=`uv6 = .4*sin(uv1*2*q28+rand_frame); warp_16=` warp_17=`mus = .06/(length(uv6)); warp_18=`mus *= roam_sin; warp_19=`mus = lerp(mus, lum(mus), saturate(.2*lum(mus))); warp_20=` warp_21=`float3 blur = GetBlur2(frac(uv)); warp_22=` warp_23=`float3 crisp= GetPixel((uv-.5)*1.01+.48); warp_24=` warp_25=`float3 ret1 = crisp - blur*.03 + .15*mus; warp_26=` warp_27=`q25 = q24; warp_28=`ret = q25*(ret1*.97-.02) + (1-q25)* GetPixel(uv_orig); warp_29=` warp_30=`} comp_1=`float z; comp_2=`float3 ret1, neu, mus; comp_3=`float2 rs,rs2,uv1,uv2, uv3,uv4,uv6,dz,dz1; comp_4=`shader_body comp_5=`{ comp_6=`float2 uv2; comp_7=`dz = 0; comp_8=` comp_9=`float2 hor = float2(texsize.z,0); comp_10=`float2 ver = float2(0,texsize.w); comp_11=` comp_12=`float dist = 1; comp_13=`float inten = 1; comp_14=`ret1 = 0; comp_15=`float anz = 3; comp_16=`float n = 0; comp_17=` comp_18=` comp_19=`uv4 = uv+0*float2(q10,q11); comp_20=` dz.x = lum(GetPixel(uv4+hor)- GetPixel (uv4-hor)); comp_21=` dz.y = lum(GetPixel(uv4+ver)- GetPixel (uv4-ver)); comp_22=` comp_23=` comp_24=`mus = GetPixel(.1*dz)+.01; comp_25=` comp_26=`uv2 = uv-.5; comp_27=`dz = 0; comp_28=`while (n <= anz) { comp_29=` dist = 1-frac(1.0/anz*n-.01); //evtl sqrt !; comp_30=` comp_31=` uv3 = 2*uv2*dist + .5 + float2(q30,q30/2); comp_32=` uv3 = frac(uv3); comp_33=` uv3 *= aspect.xy; comp_34=` uv3 = .4 * cos(16*uv3); comp_35=` neu = .03/length(uv3); comp_36=` neu = dist*neu + (1-dist)*lum(neu); comp_37=` ret1 = max(ret1,neu); comp_38=`n++; comp_39=`} comp_40=` comp_41=`ret = GetPixel(uv_orig*.8) + mus*6 + 32*(ret1*mus); comp_42=`}