MILKDROP_PRESET_VERSION=201 PSVERSION=2 PSVERSION_WARP=2 PSVERSION_COMP=2 [preset00] fRating=3.000000 fGammaAdj=1.980001 fDecay=0.500000 fVideoEchoZoom=0.999998 fVideoEchoAlpha=0.500000 nVideoEchoOrientation=3 nWaveMode=4 bAdditiveWaves=1 bWaveDots=0 bWaveThick=1 bModWaveAlphaByVolume=1 bMaximizeWaveColor=0 bTexWrap=1 bDarkenCenter=0 bRedBlueStereo=0 bBrighten=0 bDarken=1 bSolarize=0 bInvert=0 fWaveAlpha=0.038558 fWaveScale=0.372353 fWaveSmoothing=0.000000 fWaveParam=0.200000 fModWaveAlphaStart=0.710000 fModWaveAlphaEnd=1.300000 fWarpAnimSpeed=1.459500 fWarpScale=2.006700 fZoomExponent=1.000000 fShader=0.000000 zoom=0.999900 rot=0.000000 cx=0.500000 cy=0.500000 dx=0.000000 dy=0.000000 warp=0.010000 sx=0.999900 sy=1.000000 wave_r=0.800000 wave_g=0.300000 wave_b=1.000000 wave_x=0.500000 wave_y=0.500000 ob_size=0.010000 ob_r=1.000000 ob_g=1.000000 ob_b=1.000000 ob_a=0.000000 ib_size=0.260000 ib_r=0.250000 ib_g=0.250000 ib_b=0.250000 ib_a=0.000000 nMotionVectorsX=64.000000 nMotionVectorsY=48.000000 mv_dx=0.000000 mv_dy=0.000000 mv_l=1.850000 mv_r=0.499900 mv_g=0.499900 mv_b=0.499900 mv_a=0.000000 b1n=0.000000 b2n=0.000000 b3n=0.000000 b1x=1.000000 b2x=1.000000 b3x=1.000000 b1ed=0.000000 wavecode_0_enabled=0 wavecode_0_samples=512 wavecode_0_sep=0 wavecode_0_bSpectrum=0 wavecode_0_bUseDots=1 wavecode_0_bDrawThick=0 wavecode_0_bAdditive=1 wavecode_0_scaling=0.891519 wavecode_0_smoothing=0.820000 wavecode_0_r=1.000000 wavecode_0_g=1.000000 wavecode_0_b=1.000000 wavecode_0_a=0.600000 wave_0_per_point1=k0 = int(100.0*sample); wave_0_per_point2=k2 = int(100.0*sample+1); wave_0_per_point3=k1 = equal(k0%2,0); wave_0_per_point4=k2 = equal(k0%2,1); wave_0_per_point5= wave_0_per_point6= wave_0_per_point7=ix = (100*value1)%7-2.5; wave_0_per_point8=iy = (100*value2)%7-2.5; wave_0_per_point9= wave_0_per_point10=sp = bass + treb; wave_0_per_point11=sp = sp /3000; wave_0_per_point12= wave_0_per_point13= wave_0_per_point14=dx = (dx+sp*ix) * .998; wave_0_per_point15=dy = (dy+sp*iy) * .998 ; wave_0_per_point16= wave_0_per_point17= wave_0_per_point18=ox = k1*dx + (1-k1)*ox; wave_0_per_point19=oy = k2*dy + (1-k2)*oy; wave_0_per_point20= wave_0_per_point21= wave_0_per_point22= wave_0_per_point23=//ox = 0; oy = 0; wave_0_per_point24= wave_0_per_point25=x = ox+.5; wave_0_per_point26=y = oy+.5; wave_0_per_point27= wave_0_per_point28=r = 1; wave_0_per_point29=g = 1; wave_0_per_point30=b = 1; wave_0_per_point31=a = 1; wavecode_1_enabled=1 wavecode_1_samples=512 wavecode_1_sep=0 wavecode_1_bSpectrum=0 wavecode_1_bUseDots=1 wavecode_1_bDrawThick=0 wavecode_1_bAdditive=0 wavecode_1_scaling=0.891519 wavecode_1_smoothing=0.820000 wavecode_1_r=1.000000 wavecode_1_g=1.000000 wavecode_1_b=1.000000 wavecode_1_a=0.100000 wave_1_per_frame1=t1 = 2*sin(time/15); wave_1_per_frame2=t2 = 2*sin(time/11); wave_1_per_frame3=monitor = time; wave_1_per_point1= wave_1_per_point2=t_abs = sample ; wave_1_per_point3= wave_1_per_point4=ox = sin (t_abs*68); wave_1_per_point5=oy = cos (t_abs*63); wave_1_per_point6=oz = sin (t_abs*125); wave_1_per_point7= wave_1_per_point8=r = 1; wave_1_per_point9=g = .5 ; wave_1_per_point10=b = 1 ; wave_1_per_point11= wave_1_per_point12=t_rel = sample - time/127; wave_1_per_point13=t_rel = t_rel - int(t_rel); wave_1_per_point14= wave_1_per_point15=a = (512*sample-time*2)%2; wave_1_per_point16=a = 1; wave_1_per_point17= wave_1_per_point18=xang = 0 ; wave_1_per_point19=yang = t1; wave_1_per_point20=zang = t1; wave_1_per_point21=fov = 0.15; wave_1_per_point22= wave_1_per_point23= wave_1_per_point24=// Rotation um x,y,z wave_1_per_point25= wave_1_per_point26=mx = ox*cos(zang) - oy*sin(zang); wave_1_per_point27=my = ox*sin(zang) + oy*cos(zang); wave_1_per_point28= wave_1_per_point29=ox = mx; wave_1_per_point30=oy = my; wave_1_per_point31=mx = ox*cos(yang) + oz*sin(yang); wave_1_per_point32=mz = - ox*sin(yang) + oz*cos(yang); wave_1_per_point33=ox = mx; wave_1_per_point34=oz = mz; wave_1_per_point35=my = oy*cos(xang) - oz*sin(xang); wave_1_per_point36=mz = oy*sin(xang) + oz*cos(xang); wave_1_per_point37=oy = my; wave_1_per_point38=oz = mz; wave_1_per_point39= wave_1_per_point40=//oz = oz - 6; wave_1_per_point41=x = ox*fov/oz +0.5; wave_1_per_point42=//x = (x-.5)*0.75 + 0.5; wave_1_per_point43=y = oy*fov/oz + 0.5; wavecode_2_enabled=0 wavecode_2_samples=512 wavecode_2_sep=0 wavecode_2_bSpectrum=0 wavecode_2_bUseDots=0 wavecode_2_bDrawThick=1 wavecode_2_bAdditive=0 wavecode_2_scaling=0.891519 wavecode_2_smoothing=0.820000 wavecode_2_r=1.000000 wavecode_2_g=1.000000 wavecode_2_b=1.000000 wavecode_2_a=0.100000 wave_2_per_point1=k1 = (sample*512) % 8; wave_2_per_point2= wave_2_per_point3=t1 = equal (k1,0)*((t1 * 61 + 27) % 4096) wave_2_per_point4= + (1-equal(k1,0))*t1; wave_2_per_point5= wave_2_per_point6=exc = 1+rand(5); wave_2_per_point7=ampl = sample*sqrt(t2) * (1+exc); wave_2_per_point8= wave_2_per_point9=f1 = q4*ampl* sin(t1*6.28/4096); wave_2_per_point10=f2 = q4*ampl* cos(t1*6.28/4096); wave_2_per_point11= wave_2_per_point12=x = q2 + k1* f1 ; wave_2_per_point13=y = q3 + k1* f2; wave_2_per_point14= wave_2_per_point15=a = equal(k1,6) + equal (k1,0); wave_2_per_point16= wave_2_per_point17=r = 1; wave_2_per_point18=b = equal (k1,0); wave_2_per_point19=g = .6* (1+.6*equal (k1,0)) ; wave_2_per_point20=a = a * q5 * (1-0*t2*t2); wave_2_per_point21=//a = 0; wave_2_per_point22= wave_2_per_point23= wavecode_3_enabled=0 wavecode_3_samples=512 wavecode_3_sep=0 wavecode_3_bSpectrum=1 wavecode_3_bUseDots=1 wavecode_3_bDrawThick=0 wavecode_3_bAdditive=0 wavecode_3_scaling=1.000000 wavecode_3_smoothing=0.500000 wavecode_3_r=1.000000 wavecode_3_g=1.000000 wavecode_3_b=1.000000 wavecode_3_a=1.000000 wave_3_per_point1= wave_3_per_point2=t_abs = sample; wave_3_per_point3=t_rel = sample-time/8; wave_3_per_point4= wave_3_per_point5=ox = sin (sample*110) ; wave_3_per_point6=oy = cos (sample*110); wave_3_per_point7= wave_3_per_point8=oz = 4+1/(t_rel - int(t_rel)); wave_3_per_point9= wave_3_per_point10=r = .3; wave_3_per_point11=g = 0.7; wave_3_per_point12=b = 1; wave_3_per_point13= wave_3_per_point14=a = .8; wave_3_per_point15= wave_3_per_point16=xang = 0; wave_3_per_point17=yang = 0; wave_3_per_point18=zang = 0; wave_3_per_point19=fov = .5; wave_3_per_point20= wave_3_per_point21= wave_3_per_point22=// Rotation um x,y,z wave_3_per_point23= wave_3_per_point24=mx = ox*cos(zang) - oy*sin(zang); wave_3_per_point25=my = ox*sin(zang) + oy*cos(zang); wave_3_per_point26= wave_3_per_point27=ox = mx; wave_3_per_point28=oy = my; wave_3_per_point29=mx = ox*cos(yang) + oz*sin(yang); wave_3_per_point30=mz = - ox*sin(yang) + oz*cos(yang); wave_3_per_point31=ox = mx; wave_3_per_point32=oz = mz; wave_3_per_point33=my = oy*cos(xang) - oz*sin(xang); wave_3_per_point34=mz = oy*sin(xang) + oz*cos(xang); wave_3_per_point35=oy = my; wave_3_per_point36=oz = mz; wave_3_per_point37= wave_3_per_point38=x = ox*fov/oz +0.45; wave_3_per_point39=y = oy*fov/oz + 0.45; shapecode_0_enabled=0 shapecode_0_sides=44 shapecode_0_additive=1 shapecode_0_thickOutline=1 shapecode_0_textured=0 shapecode_0_x=0.500000 shapecode_0_y=0.500000 shapecode_0_rad=0.126338 shapecode_0_ang=1.570796 shapecode_0_tex_ang=0.000000 shapecode_0_tex_zoom=0.539067 shapecode_0_r=0.000000 shapecode_0_g=0.540000 shapecode_0_b=0.890000 shapecode_0_a=0.100000 shapecode_0_r2=0.840000 shapecode_0_g2=0.930000 shapecode_0_b2=1.000000 shapecode_0_a2=0.000000 shapecode_0_border_r=1.000000 shapecode_0_border_g=1.000000 shapecode_0_border_b=0.000000 shapecode_0_border_a=0.000000 shape_0_per_frame1=x = .5 + .5 * sin(time); shape_0_per_frame2=y = .5 + .5 * sin(time); shapecode_1_enabled=0 shapecode_1_sides=63 shapecode_1_additive=0 shapecode_1_thickOutline=0 shapecode_1_textured=1 shapecode_1_x=0.500000 shapecode_1_y=0.500000 shapecode_1_rad=1.998625 shapecode_1_ang=0.000000 shapecode_1_tex_ang=0.000000 shapecode_1_tex_zoom=0.499805 shapecode_1_r=1.000000 shapecode_1_g=1.000000 shapecode_1_b=1.000000 shapecode_1_a=0.100000 shapecode_1_r2=1.000000 shapecode_1_g2=1.000000 shapecode_1_b2=1.000000 shapecode_1_a2=0.600000 shapecode_1_border_r=0.500000 shapecode_1_border_g=0.500000 shapecode_1_border_b=0.500000 shapecode_1_border_a=0.000000 shapecode_2_enabled=0 shapecode_2_sides=63 shapecode_2_additive=0 shapecode_2_thickOutline=0 shapecode_2_textured=1 shapecode_2_x=0.123000 shapecode_2_y=0.000000 shapecode_2_rad=0.273185 shapecode_2_ang=0.000000 shapecode_2_tex_ang=0.000000 shapecode_2_tex_zoom=0.499805 shapecode_2_r=1.000000 shapecode_2_g=1.000000 shapecode_2_b=1.000000 shapecode_2_a=1.000000 shapecode_2_r2=1.000000 shapecode_2_g2=1.000000 shapecode_2_b2=1.000000 shapecode_2_a2=0.000000 shapecode_2_border_r=0.500000 shapecode_2_border_g=0.500000 shapecode_2_border_b=0.500000 shapecode_2_border_a=0.000000 shapecode_3_enabled=0 shapecode_3_sides=63 shapecode_3_additive=0 shapecode_3_thickOutline=0 shapecode_3_textured=1 shapecode_3_x=0.500000 shapecode_3_y=1.000000 shapecode_3_rad=0.548217 shapecode_3_ang=0.000000 shapecode_3_tex_ang=0.000000 shapecode_3_tex_zoom=0.499805 shapecode_3_r=1.000000 shapecode_3_g=1.000000 shapecode_3_b=1.000000 shapecode_3_a=1.000000 shapecode_3_r2=1.000000 shapecode_3_g2=1.000000 shapecode_3_b2=1.000000 shapecode_3_a2=0.000000 shapecode_3_border_r=0.500000 shapecode_3_border_g=0.500000 shapecode_3_border_b=0.500000 shapecode_3_border_a=0.000000 per_frame_1=dec_med = pow (0.96, 30/fps); per_frame_2=dec_slow = pow (0.99, 30/fps); per_frame_3=beat = max (max (bass, mid), treb); per_frame_4=avg = avg*dec_slow + beat*(1-dec_slow); per_frame_5=is_beat = above(beat, .5+avg+peak) * above (time, t0+.2); per_frame_6=t0 = is_beat*time + (1-is_beat)*t0; per_frame_7=peak = is_beat * beat + (1-is_beat)*peak*dec_med; per_frame_8=index = (index + is_beat) %4; per_frame_9=index2 = (index2 + is_beat*bnot(index))%8; per_frame_10=index3 = (index3 + is_beat*bnot(index)*bnot(index2))%3; per_frame_11= per_frame_12= per_frame_13=q20 = avg; per_frame_14=q21 = beat; per_frame_15=q22 = peak; per_frame_16=q23 = index; per_frame_17=q24 = is_beat; per_frame_18=q26 = bass + mid + treb; per_frame_19= per_frame_20=//k1 = is_beat*bnot(index)*bnot(index2); per_frame_21= per_frame_22=k1 = is_beat*equal(index,0); per_frame_23=p1 = k1*(p1+1) + (1-k1)*p1; per_frame_24=p2 = dec_med * p2+ (1-dec_med)*p1; per_frame_25=p3 = dec_med * p3+ (1-dec_med)*p2; per_frame_26=rott = p3*3.1416/2; per_frame_27= per_frame_28=rot1 = rot1 + q26; per_frame_29=q25 = .01*rot1; per_frame_30= per_frame_31=q27 = 8-index; per_frame_32=q28 = index3; per_frame_33= per_frame_34=dx1 = dec_med*dx1 + (1-dec_med)*bnot(index2); per_frame_35=q29 = dx1; per_frame_36=monitor = q29; per_frame_37= per_frame_38=q1 = cos(rott); per_frame_39=q2 = sin(rott); per_frame_40=q3 = -q2; per_frame_41=q4 = q1; per_frame_42= per_frame_43= per_pixel_1=rot = 0; per_pixel_2=dx = .02*q29; per_pixel_3=zoom = 1; warp_1=`shader_body { warp_2=`float corr = texsize.xy*texsize_noise_lq.zw; warp_3=`float2 uv1 = float2(uv.x-0.5,uv.y-0.5);//*aspect.xy; warp_4=` warp_5=`float3 noiseVal =.03*(tex2D(sampler_noise_lq, uv*.3+.01*rand_frame)); warp_6=`noiseVal = .01; warp_7=`float3 Feedback = GetBlur1(1-uv); warp_8=` warp_9=`float2 zz = uv1 *texsize.xy *.015; warp_10=`//zz =mul(zz,float2x2(_qa)); warp_11=`zz = zz.yx; warp_12=`float2 h1 = clamp(tan(zz.yx),-12,12) * cos(4*(q2+1)*zz); warp_13=` warp_14=`uv.xy += h1*texsize.zw * 4*(2+q1); warp_15=` warp_16=` warp_17=`float r = tex2D (sampler_noise_hq,uv/14).x*12; warp_18=`float2 uv6 = uv1; warp_19=`uv6 = mul(uv6, float2x2(cos(r),sin(r),-sin(r),cos(r))); warp_20=`float3 mus = .1/(sqrt(uv6.y)); warp_21=` warp_22=`float3 crisp = tex2D(sampler_main,uv); warp_23=`//crisp = lerp(crisp.bgr,crisp.rgb,2*crisp); warp_24=`ret = .995*crisp+noiseVal-.02; warp_25=`} comp_1=`shader_body comp_2=`{ comp_3=`float2 uv1 = (uv-0.5)*aspect.xy; comp_4=` comp_5=`//float ang1 = atan2(uv1.y, uv1.x); comp_6=`//float rad1 = log(length(uv1)-0.1); comp_7=` comp_8=`float rad2 = length(uv1) + .1; comp_9=`float rad1 = .1/rad2 ; comp_10=` comp_11=`float2 uv2 = float2 (ang/3.14, rad1); comp_12=`uv2.y = uv2.y +0.1*time; comp_13=`uv2.x = uv2.x +.0*time; comp_14=` comp_15=`float2 uv3 = float2 (ang/3.14, rad1*1.5); comp_16=`uv3.y = uv3.y +0.08*time ; comp_17=`uv3.x = uv3.x + time/32; comp_18=` comp_19=`float3 crisp = 2*GetPixel(uv2) + GetPixel(uv3); comp_20=`crisp += 2*GetBlur2(frac(uv2)) + 2*GetBlur2(frac(uv3)); comp_21=` comp_22=`float3 lay1 = float3 (0,0,1)*uv.y*pow(1-rad,8); comp_23=` comp_24=`crisp = 3*crisp * pow(rad,1); comp_25=` comp_26=`float mask = saturate(1-4*rad); comp_27=` comp_28=`ret = crisp + lay1*mask + mask * GetPixel(uv); comp_29=` comp_30=`}