MILKDROP_PRESET_VERSION=201 PSVERSION=2 PSVERSION_WARP=2 PSVERSION_COMP=2 [preset00] fRating=4.000000 fGammaAdj=1.980001 fDecay=0.500000 fVideoEchoZoom=0.999998 fVideoEchoAlpha=0.500000 nVideoEchoOrientation=3 nWaveMode=0 bAdditiveWaves=0 bWaveDots=0 bWaveThick=0 bModWaveAlphaByVolume=1 bMaximizeWaveColor=1 bTexWrap=1 bDarkenCenter=0 bRedBlueStereo=0 bBrighten=0 bDarken=1 bSolarize=0 bInvert=0 fWaveAlpha=0.001000 fWaveScale=10.437056 fWaveSmoothing=0.450000 fWaveParam=0.080000 fModWaveAlphaStart=0.000000 fModWaveAlphaEnd=1.320000 fWarpAnimSpeed=1.459500 fWarpScale=2.006700 fZoomExponent=1.000000 fShader=0.000000 zoom=0.999900 rot=0.000000 cx=0.500000 cy=0.500000 dx=0.000000 dy=0.000000 warp=0.010000 sx=0.999900 sy=1.000000 wave_r=0.000000 wave_g=0.990000 wave_b=1.000000 wave_x=0.500000 wave_y=0.500000 ob_size=0.000000 ob_r=0.000000 ob_g=0.000000 ob_b=0.200000 ob_a=1.000000 ib_size=0.000000 ib_r=0.000000 ib_g=0.000000 ib_b=0.250000 ib_a=1.000000 nMotionVectorsX=64.000000 nMotionVectorsY=48.000000 mv_dx=0.000000 mv_dy=0.000000 mv_l=0.000000 mv_r=0.499900 mv_g=0.499900 mv_b=0.499900 mv_a=0.100000 b1n=0.000000 b2n=0.000000 b3n=0.000000 b1x=1.000000 b2x=1.000000 b3x=1.000000 b1ed=0.000000 wavecode_0_enabled=1 wavecode_0_samples=182 wavecode_0_sep=120 wavecode_0_bSpectrum=0 wavecode_0_bUseDots=1 wavecode_0_bDrawThick=0 wavecode_0_bAdditive=0 wavecode_0_scaling=0.891519 wavecode_0_smoothing=0.820000 wavecode_0_r=1.000000 wavecode_0_g=1.000000 wavecode_0_b=1.000000 wavecode_0_a=0.600000 wave_0_init1=t1 = 1 + (rand(101)*.01 - rand(101)*.01)*.3; wave_0_init2=t2 = 1 + (rand(101)*.01 - rand(101)*.01)*.3; wave_0_init3=t3 = 1 + (rand(101)*.01 - rand(101)*.01)*.3; wave_0_init4=t4 = 1 + (rand(101)*.01 - rand(101)*.01)*.3; wave_0_init5=t5 = 1 + (rand(101)*.01 - rand(101)*.01)*.3; wave_0_init6=t6 = 1 + (rand(101)*.01 - rand(101)*.01)*.3; wave_0_init7=t7 = 1 + (rand(101)*.01 - rand(101)*.01)*.3; wave_0_init8=t8 = 1 + (rand(101)*.01 - rand(101)*.01)*.3; wave_0_init9= wave_0_per_frame1=t1 = sin(t/7); wave_0_per_point1= wave_0_per_point2=t_abs = sample ; wave_0_per_point3= wave_0_per_point4=ox = sin (t_abs*68); wave_0_per_point5=oy = cos (t_abs*63); wave_0_per_point6=oz = sin (t_abs*125); wave_0_per_point7= wave_0_per_point8=r = 0; wave_0_per_point9=g = 1 ; wave_0_per_point10=b = 1 ; wave_0_per_point11= wave_0_per_point12=t_rel = sample - time/127; wave_0_per_point13=t_rel = t_rel - int(t_rel); wave_0_per_point14= wave_0_per_point15=a = (512*sample-time*2)%2; wave_0_per_point16=a = 1; wave_0_per_point17= wave_0_per_point18=xang = 0 ; wave_0_per_point19=yang = t1; wave_0_per_point20=zang = t1; wave_0_per_point21=fov = 0.15; wave_0_per_point22= wave_0_per_point23= wave_0_per_point24=// Rotation um x,y,z wave_0_per_point25= wave_0_per_point26=mx = ox*cos(zang) - oy*sin(zang); wave_0_per_point27=my = ox*sin(zang) + oy*cos(zang); wave_0_per_point28= wave_0_per_point29=ox = mx; wave_0_per_point30=oy = my; wave_0_per_point31=mx = ox*cos(yang) + oz*sin(yang); wave_0_per_point32=mz = - ox*sin(yang) + oz*cos(yang); wave_0_per_point33=ox = mx; wave_0_per_point34=oz = mz; wave_0_per_point35=my = oy*cos(xang) - oz*sin(xang); wave_0_per_point36=mz = oy*sin(xang) + oz*cos(xang); wave_0_per_point37=oy = my; wave_0_per_point38=oz = mz; wave_0_per_point39= wave_0_per_point40=//oz = oz - 6; wave_0_per_point41=x = ox*fov/oz +0.5; wave_0_per_point42=//x = (x-.5)*0.75 + 0.5; wave_0_per_point43=y = oy*fov/oz + 0.5; wavecode_1_enabled=0 wavecode_1_samples=512 wavecode_1_sep=0 wavecode_1_bSpectrum=0 wavecode_1_bUseDots=1 wavecode_1_bDrawThick=1 wavecode_1_bAdditive=0 wavecode_1_scaling=0.891519 wavecode_1_smoothing=0.820000 wavecode_1_r=1.000000 wavecode_1_g=1.000000 wavecode_1_b=1.000000 wavecode_1_a=0.100000 wave_1_init1=t1 = 1 + (rand(101)*.01 - rand(101)*.01)*.3; wave_1_init2=t2 = 1 + (rand(101)*.01 - rand(101)*.01)*.3; wave_1_init3=t3 = 1 + (rand(101)*.01 - rand(101)*.01)*.3; wave_1_init4=t4 = 1 + (rand(101)*.01 - rand(101)*.01)*.3; wave_1_init5=t5 = 1 + (rand(101)*.01 - rand(101)*.01)*.3; wave_1_init6=t6 = 1 + (rand(101)*.01 - rand(101)*.01)*.3; wave_1_init7=t7 = 1 + (rand(101)*.01 - rand(101)*.01)*.3; wave_1_init8=t8 = 1 + (rand(101)*.01 - rand(101)*.01)*.3; wave_1_init9= wave_1_per_frame1=tm = time*.1; wave_1_per_frame2=t1 = t1*sin(tm*t4) + (1-t1)*sin(tm*t7); wave_1_per_frame3=t2 = t2*sin(tm*t5) + (1-t2)*sin(tm*t8); wave_1_per_frame4=t3 = t3*sin(tm*t6) + (1-t3)*sin(tm*1); wave_1_per_frame5= wave_1_per_frame6=tic = min(time - tin,1); wave_1_per_frame7=tin = time; wave_1_per_frame8= wave_1_per_frame9=tva = (tic*q1*.5); wave_1_per_frame10=tvb = (tic*q2*.5); wave_1_per_frame11=tvc = (tic*q3*.5); wave_1_per_frame12= wave_1_per_frame13=q1 = tva; wave_1_per_frame14=q2 = tvb; wave_1_per_frame15=q3 = tvc; wave_1_per_frame16= wave_1_per_frame17=sz = .5; wave_1_per_frame18=len = q4; wave_1_per_frame19=t4 = len; wavecode_2_enabled=0 wavecode_2_samples=512 wavecode_2_sep=0 wavecode_2_bSpectrum=0 wavecode_2_bUseDots=0 wavecode_2_bDrawThick=1 wavecode_2_bAdditive=0 wavecode_2_scaling=0.891519 wavecode_2_smoothing=0.820000 wavecode_2_r=0.000000 wavecode_2_g=0.200000 wavecode_2_b=0.000000 wavecode_2_a=1.000000 wave_2_init1=t1 = 1 + (rand(101)*.01 - rand(101)*.01)*.3; wave_2_init2=t2 = 1 + (rand(101)*.01 - rand(101)*.01)*.3; wave_2_init3=t3 = 1 + (rand(101)*.01 - rand(101)*.01)*.3; wave_2_init4=t4 = 1 + (rand(101)*.01 - rand(101)*.01)*.3; wave_2_init5=t5 = 1 + (rand(101)*.01 - rand(101)*.01)*.3; wave_2_init6=t6 = 1 + (rand(101)*.01 - rand(101)*.01)*.3; wave_2_init7=t7 = 1 + (rand(101)*.01 - rand(101)*.01)*.3; wave_2_init8=t8 = 1 + (rand(101)*.01 - rand(101)*.01)*.3; wave_2_init9= wave_2_per_frame1=tm = time*.1; wave_2_per_frame2=t1 = t1*sin(tm*t4) + (1-t1)*sin(tm*t7); wave_2_per_frame3=t2 = t2*sin(tm*t5) + (1-t2)*sin(tm*t8); wave_2_per_frame4=t3 = t3*sin(tm*t6) + (1-t3)*sin(tm*1); wave_2_per_frame5= wave_2_per_frame6=tic = min(time - tin,1); wave_2_per_frame7=tin = time; wave_2_per_frame8= wave_2_per_frame9=tva = (tic*q1*.5); wave_2_per_frame10=tvb = (tic*q2*.5); wave_2_per_frame11=tvc = (tic*q3*.5); wave_2_per_frame12= wave_2_per_frame13=q1 = tva; wave_2_per_frame14=q2 = tvb; wave_2_per_frame15=q3 = tvc; wave_2_per_frame16= wave_2_per_frame17=sz = .5; wave_2_per_frame18=len = 1; wave_2_per_frame19=t4 = len; wavecode_3_enabled=0 wavecode_3_samples=512 wavecode_3_sep=0 wavecode_3_bSpectrum=1 wavecode_3_bUseDots=1 wavecode_3_bDrawThick=0 wavecode_3_bAdditive=0 wavecode_3_scaling=1.000000 wavecode_3_smoothing=0.500000 wavecode_3_r=1.000000 wavecode_3_g=1.000000 wavecode_3_b=1.000000 wavecode_3_a=1.000000 shapecode_0_enabled=0 shapecode_0_sides=4 shapecode_0_additive=0 shapecode_0_thickOutline=0 shapecode_0_textured=0 shapecode_0_x=0.500000 shapecode_0_y=0.500000 shapecode_0_rad=0.048958 shapecode_0_ang=0.000000 shapecode_0_tex_ang=1.005310 shapecode_0_tex_zoom=1.531168 shapecode_0_r=0.500000 shapecode_0_g=1.000000 shapecode_0_b=0.900000 shapecode_0_a=1.000000 shapecode_0_r2=0.830000 shapecode_0_g2=0.930000 shapecode_0_b2=0.800000 shapecode_0_a2=1.000000 shapecode_0_border_r=1.000000 shapecode_0_border_g=1.000000 shapecode_0_border_b=0.000000 shapecode_0_border_a=0.000000 shape_0_per_frame1= shape_0_per_frame2=trel = time/2+q20; shape_0_per_frame3= shape_0_per_frame4=x = .5+sin(trel*2); shape_0_per_frame5=y = .5+cos(trel*1.3 +q28/3); shape_0_per_frame6= shape_0_per_frame7=a = q26/4+.2; shape_0_per_frame8=//a = 1; shapecode_1_enabled=1 shapecode_1_sides=4 shapecode_1_additive=0 shapecode_1_thickOutline=1 shapecode_1_textured=0 shapecode_1_x=0.400000 shapecode_1_y=0.500000 shapecode_1_rad=2.366958 shapecode_1_ang=0.000000 shapecode_1_tex_ang=3.455753 shapecode_1_tex_zoom=0.993053 shapecode_1_r=0.500000 shapecode_1_g=0.000000 shapecode_1_b=1.000000 shapecode_1_a=0.200000 shapecode_1_r2=0.700000 shapecode_1_g2=0.400000 shapecode_1_b2=0.000000 shapecode_1_a2=0.000000 shapecode_1_border_r=0.500000 shapecode_1_border_g=0.500000 shapecode_1_border_b=0.500000 shapecode_1_border_a=0.000000 shape_1_per_frame1=a2 =0;a = 0; shape_1_per_frame2=a = q24/12; shapecode_2_enabled=1 shapecode_2_sides=100 shapecode_2_additive=0 shapecode_2_thickOutline=0 shapecode_2_textured=0 shapecode_2_x=0.503000 shapecode_2_y=0.500000 shapecode_2_rad=0.038857 shapecode_2_ang=0.000000 shapecode_2_tex_ang=0.000000 shapecode_2_tex_zoom=0.609857 shapecode_2_r=1.000000 shapecode_2_g=0.100000 shapecode_2_b=0.000000 shapecode_2_a=0.900000 shapecode_2_r2=1.000000 shapecode_2_g2=1.000000 shapecode_2_b2=1.000000 shapecode_2_a2=0.000000 shapecode_2_border_r=0.500000 shapecode_2_border_g=0.500000 shapecode_2_border_b=0.500000 shapecode_2_border_a=0.000000 shape_2_per_frame1=x = rand(10)/10; shape_2_per_frame2=y = rand(10)/10; shape_2_per_frame3= shape_2_per_frame4=r = rand(50)/50; shape_2_per_frame5=g = rand(50)/50; shape_2_per_frame6=b = rand(50)/50; shape_2_per_frame7= shape_2_per_frame8=r2 = 1; shape_2_per_frame9=g2 = 1; shape_2_per_frame10=b2 = 1; shape_2_per_frame11= shape_2_per_frame12=a = min(q21/2 ,1); shape_2_per_frame13=a = .5; shape_2_per_frame14=rad = a*a/16 ; shape_2_per_frame15=a2 = .5; shapecode_3_enabled=1 shapecode_3_sides=4 shapecode_3_additive=0 shapecode_3_thickOutline=0 shapecode_3_textured=1 shapecode_3_x=0.500000 shapecode_3_y=0.500000 shapecode_3_rad=0.845919 shapecode_3_ang=0.000000 shapecode_3_tex_ang=0.000000 shapecode_3_tex_zoom=0.622112 shapecode_3_r=1.000000 shapecode_3_g=1.000000 shapecode_3_b=1.000000 shapecode_3_a=0.900000 shapecode_3_r2=1.000000 shapecode_3_g2=1.000000 shapecode_3_b2=1.000000 shapecode_3_a2=0.500000 shapecode_3_border_r=0.500000 shapecode_3_border_g=0.500000 shapecode_3_border_b=0.500000 shapecode_3_border_a=0.299900 per_frame_1=dec_med = pow (0.9, 30/fps); per_frame_2=dec_slow = pow (0.99, 30/fps); per_frame_3=beat = max (max (bass, mid), treb); per_frame_4=avg = avg*dec_slow + beat*(1-dec_slow); per_frame_5=is_beat = above(beat, .5+avg+peak) * above (time, t0+.2); per_frame_6=t0 = is_beat*time + (1-is_beat)*t0; per_frame_7=peak = is_beat * beat + (1-is_beat)*peak*dec_med; per_frame_8=index = (index + is_beat) %4; per_frame_9=index2 = (index2 + is_beat*bnot(index))%4; per_frame_10=monitor = index2; per_frame_11=q20 = avg; per_frame_12=q21 = beat; per_frame_13=q22 = peak; per_frame_14=q23 = index; per_frame_15=q24 = is_beat; per_frame_16=q26 = bass + mid + treb; per_frame_17= per_frame_18=k1 = is_beat*bnot(index)*bnot(index2); per_frame_19=p1 = k1*(p1+1) + (1-k1)*p1; per_frame_20=p2 = dec_med * p2+ (1-dec_med)*p1; per_frame_21=p3 = dec_med * p3+ (1-dec_med)*p2; per_frame_22=rott = p3 * 3.1416/4; per_frame_23= per_frame_24=pos = pos + q20/140; per_frame_25=q28 = pos; per_frame_26=q27 = index+1; per_frame_27= per_frame_28=q1 = cos(rott); per_frame_29=q2 = sin(rott); per_frame_30=q3 = -q2; per_frame_31=q4 = q1; per_frame_32= per_frame_33=movez = movez + +.005*(1.5+q1)*30/fps; per_frame_34=q30 = movez; per_frame_35= per_frame_36= per_frame_37=zoom = 1.0; per_frame_38=rot = -0.00 * index; per_frame_39= per_pixel_1=zoom = 1 + q1/25; warp_1=` warp_2=`shader_body { warp_3=` warp_4=`float2 uv1 = (uv-.5) * aspect.xy; warp_5=` warp_6=`float3 ret1 = GetPixel(uv); warp_7=`ret = ret1 * .99 - .002 ; warp_8=` warp_9=`} comp_1=`shader_body comp_2=`{ comp_3=`float2 uv1 = (uv-0.5)*aspect.xy; comp_4=` comp_5=`float rad2 = length(uv1) + .05; comp_6=`float rad1 = .1/rad2 ; comp_7=` comp_8=`float2 uv2 = float2 (ang/3.14, rad1*1.5); comp_9=`uv2.y = uv2.y +0.1*time; comp_10=`uv2.x = uv2.x +.02*time; comp_11=` comp_12=`float2 uv3 = float2 (ang/3.14, rad1); comp_13=`uv3.y = uv3.y + q30 ; comp_14=`uv3.x = uv3.x + time/32; comp_15=` comp_16=` comp_17=`float3 crisp = GetPixel(uv2) + 2*GetPixel(uv3); comp_18=`crisp += 2*GetBlur2(frac(uv2)) + 2*GetBlur2(frac(uv3)); comp_19=` comp_20=`float3 lay1 = float3 (1,0,1)*uv.y*pow(1-rad,8); comp_21=` comp_22=`crisp = 3*crisp * pow(rad,1); comp_23=` comp_24=`float mask = saturate(1-4*rad); comp_25=` comp_26=`ret = crisp + lay1*mask + mask * GetPixel(uv); comp_27=` comp_28=`}