MILKDROP_PRESET_VERSION=201 PSVERSION=3 PSVERSION_WARP=2 PSVERSION_COMP=3 [preset00] fRating=5.000000 fGammaAdj=1.980001 fDecay=0.500000 fVideoEchoZoom=0.999998 fVideoEchoAlpha=0.500000 nVideoEchoOrientation=3 nWaveMode=6 bAdditiveWaves=1 bWaveDots=0 bWaveThick=1 bModWaveAlphaByVolume=1 bMaximizeWaveColor=0 bTexWrap=0 bDarkenCenter=0 bRedBlueStereo=0 bBrighten=0 bDarken=1 bSolarize=0 bInvert=0 fWaveAlpha=0.001000 fWaveScale=2.103075 fWaveSmoothing=0.540000 fWaveParam=0.380000 fModWaveAlphaStart=0.810000 fModWaveAlphaEnd=1.400000 fWarpAnimSpeed=1.459500 fWarpScale=2.006700 fZoomExponent=1.000000 fShader=0.000000 zoom=0.999900 rot=0.000000 cx=0.500000 cy=0.500000 dx=0.000000 dy=0.000000 warp=0.010000 sx=0.999900 sy=1.000000 wave_r=0.000000 wave_g=0.000000 wave_b=0.000000 wave_x=0.500000 wave_y=0.500000 ob_size=0.000000 ob_r=0.000000 ob_g=0.000000 ob_b=1.000000 ob_a=0.300000 ib_size=0.260000 ib_r=0.250000 ib_g=0.250000 ib_b=0.250000 ib_a=0.000000 nMotionVectorsX=64.000000 nMotionVectorsY=48.000000 mv_dx=0.000000 mv_dy=0.000000 mv_l=1.850000 mv_r=0.499900 mv_g=0.499900 mv_b=0.499900 mv_a=0.000000 b1n=0.000000 b2n=0.000000 b3n=0.000000 b1x=1.000000 b2x=1.000000 b3x=1.000000 b1ed=0.000000 wavecode_0_enabled=1 wavecode_0_samples=128 wavecode_0_sep=0 wavecode_0_bSpectrum=0 wavecode_0_bUseDots=0 wavecode_0_bDrawThick=0 wavecode_0_bAdditive=1 wavecode_0_scaling=0.891519 wavecode_0_smoothing=0.000000 wavecode_0_r=1.000000 wavecode_0_g=0.000000 wavecode_0_b=0.000000 wavecode_0_a=1.000000 wave_0_init1=t1 = 1 + (rand(101)*.01 - rand(101)*.01)*.3; wave_0_init2=t2 = 1 + (rand(101)*.01 - rand(101)*.01)*.3; wave_0_init3=t3 = 1 + (rand(101)*.01 - rand(101)*.01)*.3; wave_0_init4=t4 = 1 + (rand(101)*.01 - rand(101)*.01)*.3; wave_0_init5=t5 = 1 + (rand(101)*.01 - rand(101)*.01)*.3; wave_0_init6=t6 = 1 + (rand(101)*.01 - rand(101)*.01)*.3; wave_0_init7=t7 = 1 + (rand(101)*.01 - rand(101)*.01)*.3; wave_0_init8=t8 = 1 + (rand(101)*.01 - rand(101)*.01)*.3; wave_0_init9= wave_0_per_point1=x = .45+sample/10 ; wave_0_per_point2=y = .5+ value2*.01; wave_0_per_point3= wave_0_per_point4=a = 1*q24*((q27+1)%2); wave_0_per_point5=//a = min(1, a / (4*abs(x/2-1))); wave_0_per_point6=r = .5+.5*sin(time/5); wave_0_per_point7=g = .5+.5*sin(time/6); wave_0_per_point8=b = .5+.5*sin(time/13); wavecode_1_enabled=1 wavecode_1_samples=128 wavecode_1_sep=0 wavecode_1_bSpectrum=0 wavecode_1_bUseDots=0 wavecode_1_bDrawThick=1 wavecode_1_bAdditive=0 wavecode_1_scaling=0.891519 wavecode_1_smoothing=0.000000 wavecode_1_r=0.000000 wavecode_1_g=0.000000 wavecode_1_b=1.000000 wavecode_1_a=0.100000 wave_1_init1=t wave_1_per_point1=y = .45+sample/10 ; wave_1_per_point2=x = .5+ value2*0.01; wave_1_per_point3= wave_1_per_point4=a = 1*q24*(q27%2); wave_1_per_point5=//a = min(1, a / (4*abs(y/2-1))); wave_1_per_point6= wave_1_per_point7=r = .5+.5*sin(time/7); wave_1_per_point8=g = .5+.5*sin(time/9); wave_1_per_point9=b = .5+.5*sin(time/11); wavecode_2_enabled=0 wavecode_2_samples=512 wavecode_2_sep=0 wavecode_2_bSpectrum=0 wavecode_2_bUseDots=0 wavecode_2_bDrawThick=1 wavecode_2_bAdditive=0 wavecode_2_scaling=0.891519 wavecode_2_smoothing=0.820000 wavecode_2_r=1.000000 wavecode_2_g=1.000000 wavecode_2_b=1.000000 wavecode_2_a=0.100000 wavecode_3_enabled=0 wavecode_3_samples=512 wavecode_3_sep=0 wavecode_3_bSpectrum=1 wavecode_3_bUseDots=1 wavecode_3_bDrawThick=0 wavecode_3_bAdditive=0 wavecode_3_scaling=1.000000 wavecode_3_smoothing=0.500000 wavecode_3_r=1.000000 wavecode_3_g=1.000000 wavecode_3_b=1.000000 wavecode_3_a=1.000000 wave_3_per_point1=ra = .8; wave_3_per_point2=rb = .5; wave_3_per_point3=pib = 6.28318530718; wave_3_per_point4= wave_3_per_point5= wave_3_per_point6=tic = min(time-tin,.1); wave_3_per_point7=tin = if(equal(sample,0),time,tin); wave_3_per_point8= wave_3_per_point9=mod = 1.5 + .5*sin(time*.15); wave_3_per_point10=med = 1.5 + .5*sin(time*.134); wave_3_per_point11=med = 5; wave_3_per_point12=amod = 3; wave_3_per_point13= wave_3_per_point14=vr = rand(10001)*.0001; wave_3_per_point15=rb = rb + rand(10001)*.0001*.1; wave_3_per_point16= wave_3_per_point17=a = vr; wave_3_per_point18= wave_3_per_point19=sa = vr*pib*.5; wave_3_per_point20=sp = sa*mod + q1*1.3; wave_3_per_point21=sam = sa*med - q1*.219; wave_3_per_point22= wave_3_per_point23=ox = ra*sin(sam*pib); wave_3_per_point24=oy = ra*cos(sam*pib); wave_3_per_point25=ox = ox + rb*-cos(sp)*sin(sam*pib); wave_3_per_point26=oz = rb*-sin(sp); wave_3_per_point27=oy = oy + rb*-cos(sp)*cos(sam*pib); wave_3_per_point28= wave_3_per_point29= wave_3_per_point30=xang = time*.132; wave_3_per_point31=xang = q2; wave_3_per_point32=yang = time*.153; wave_3_per_point33=yang = q3; wave_3_per_point34=zang = time*.110; wave_3_per_point35=zang = q4; wave_3_per_point36=fov = 0.6 + 0.2*sin(time); wave_3_per_point37=fov = .5; wave_3_per_point38= wave_3_per_point39=mx = ox*cos(zang) - oy*sin(zang); wave_3_per_point40=my = ox*sin(zang) + oy*cos(zang); wave_3_per_point41=ox = mx; wave_3_per_point42=oy = my; wave_3_per_point43=mx = ox*cos(yang) + oz*sin(yang); wave_3_per_point44=mz = - ox*sin(yang) + oz*cos(yang); wave_3_per_point45=ox = mx; wave_3_per_point46=oz = mz; wave_3_per_point47=my = oy*cos(xang) - oz*sin(xang); wave_3_per_point48=mz = oy*sin(xang) + oz*cos(xang); wave_3_per_point49=oy = my; wave_3_per_point50=oz = mz; wave_3_per_point51= wave_3_per_point52=oz = oz - 2; wave_3_per_point53=x = ox*fov/oz + 0.5; wave_3_per_point54=x = (x-.5)*0.75 + 0.5; wave_3_per_point55=y = oy*fov/oz + 0.5; wave_3_per_point56= shapecode_0_enabled=0 shapecode_0_sides=18 shapecode_0_additive=0 shapecode_0_thickOutline=0 shapecode_0_textured=1 shapecode_0_x=0.500000 shapecode_0_y=0.500000 shapecode_0_rad=0.154155 shapecode_0_ang=0.000000 shapecode_0_tex_ang=3.769911 shapecode_0_tex_zoom=5.277839 shapecode_0_r=1.000000 shapecode_0_g=1.000000 shapecode_0_b=1.000000 shapecode_0_a=0.700000 shapecode_0_r2=1.000000 shapecode_0_g2=1.000000 shapecode_0_b2=1.000000 shapecode_0_a2=0.000000 shapecode_0_border_r=1.000000 shapecode_0_border_g=1.000000 shapecode_0_border_b=0.000000 shapecode_0_border_a=0.000000 shape_0_per_frame1=tex_ang = 3+2*q1; shapecode_1_enabled=0 shapecode_1_sides=32 shapecode_1_additive=0 shapecode_1_thickOutline=0 shapecode_1_textured=0 shapecode_1_x=0.500000 shapecode_1_y=0.500000 shapecode_1_rad=0.068920 shapecode_1_ang=0.000000 shapecode_1_tex_ang=0.000000 shapecode_1_tex_zoom=1.831505 shapecode_1_r=1.000000 shapecode_1_g=1.000000 shapecode_1_b=1.000000 shapecode_1_a=0.900000 shapecode_1_r2=0.000000 shapecode_1_g2=0.000000 shapecode_1_b2=0.000000 shapecode_1_a2=0.000000 shapecode_1_border_r=0.500000 shapecode_1_border_g=0.500000 shapecode_1_border_b=0.500000 shapecode_1_border_a=0.000000 shape_1_per_frame1=a = q24/2; a2 = 0; shape_1_per_frame2= shape_1_per_frame3=r = rand(10)/10; shape_1_per_frame4=g = rand(10)/10; shape_1_per_frame5=b = rand(10)/10; shape_1_per_frame6= shape_1_per_frame7=rad = .06*q22; shapecode_2_enabled=0 shapecode_2_sides=63 shapecode_2_additive=0 shapecode_2_thickOutline=0 shapecode_2_textured=0 shapecode_2_x=0.123000 shapecode_2_y=0.000000 shapecode_2_rad=0.273185 shapecode_2_ang=0.000000 shapecode_2_tex_ang=0.000000 shapecode_2_tex_zoom=0.499805 shapecode_2_r=1.000000 shapecode_2_g=1.000000 shapecode_2_b=1.000000 shapecode_2_a=1.000000 shapecode_2_r2=1.000000 shapecode_2_g2=1.000000 shapecode_2_b2=1.000000 shapecode_2_a2=0.000000 shapecode_2_border_r=0.500000 shapecode_2_border_g=0.500000 shapecode_2_border_b=0.500000 shapecode_2_border_a=0.000000 shape_2_per_frame1=x = .5 + .1* sin (time*73); shape_2_per_frame2=y = .5 + .1* sin (time*23); shape_2_per_frame3= shape_2_per_frame4=r = 0; g = 0; b = 0; shape_2_per_frame5=r2 = 1; g2 = 1; b2 = 1; shape_2_per_frame6= shape_2_per_frame7=rad = mid_att/100; shape_2_per_frame8=a = .7; shape_2_per_frame9=a2 = a; shapecode_3_enabled=0 shapecode_3_sides=4 shapecode_3_additive=0 shapecode_3_thickOutline=0 shapecode_3_textured=0 shapecode_3_x=0.500000 shapecode_3_y=0.510000 shapecode_3_rad=0.198688 shapecode_3_ang=0.000000 shapecode_3_tex_ang=1.005310 shapecode_3_tex_zoom=0.499805 shapecode_3_r=1.000000 shapecode_3_g=0.400000 shapecode_3_b=0.000000 shapecode_3_a=0.700000 shapecode_3_r2=1.000000 shapecode_3_g2=1.000000 shapecode_3_b2=1.000000 shapecode_3_a2=0.000000 shapecode_3_border_r=0.500000 shapecode_3_border_g=0.500000 shapecode_3_border_b=0.500000 shapecode_3_border_a=0.000000 shape_3_per_frame1=x = 0.05 + rand(900)/1000; shape_3_per_frame2=y = 0.05 + rand(900)/1000; shape_3_per_frame3= per_frame_init_1=prox = 1; per_frame_1=dec_med = pow (0.8, 30/fps); per_frame_2=dec_slow = pow (0.95, 30/fps); per_frame_3=//dec_xlow = pow (0.999, 30/fps); per_frame_4=beat = max (max (bass, mid), treb); per_frame_5=avg = avg*dec_slow + beat*(1-dec_slow); per_frame_6=is_beat = above(beat, .2+avg+peak) * above (time, t0+.2); per_frame_7=t0 = is_beat*time + (1-is_beat)*t0; per_frame_8=peak = is_beat * beat + (1-is_beat)*peak*dec_med; per_frame_9=index = (index + is_beat) %16; per_frame_10=index2 = (index2 + is_beat*bnot(index))%4; per_frame_11= per_frame_12=q22 = peak; per_frame_13=q24 = is_beat; per_frame_14=q26 = bass_att + mid_att + treb_att; per_frame_15=vol = vol*dec_med + (1-dec_med)*q26; per_frame_16=q27 = index + 1; per_frame_17=q28 = index2 +1; per_frame_18=q28 = 4+4*sin(time/13); per_frame_19= per_frame_20= per_frame_21=//****tunnel viewpoint x,y per_frame_22=vtrig = is_beat * bnot(index%4); per_frame_23=vx = vx * bnot(vtrig) + vtrig * (rand(100)/100-.5); per_frame_24=vy = vy * bnot(vtrig) + vtrig * (rand(100)/100-.5); per_frame_25=vx = vx* below(index%15,7); //### per_frame_26=vy = vy* below(index%15,7); per_frame_27=q5 = vx*20; per_frame_28=q6 = vy*20; per_frame_29= per_frame_30=//***tunnel width per_frame_31=q21 = (1+sin(time/12))/16+.03; per_frame_32= per_frame_33= per_frame_34=//****tunnel rotation per_frame_35=rota = rota +.01*below(index%16,8)/fps*30; per_frame_36=rota1 = rota1*dec_med + (1-dec_med)*rota; per_frame_37=q7 = rota1/4; per_frame_38= per_frame_39=//****tunnel speed per_frame_40=movez = movez + .01/(.1+abs(vx)+abs(vy))/fps; per_frame_41=q8 = movez * (q21*.01+1); per_frame_42=//dyn. Aenderung von q21 bewirkt auch Richt.wechsel per_frame_43= per_frame_44=//*********************** per_frame_45=trig1= q24*bnot(index%12); per_frame_46=trig2= q24*bnot((index+4)%12); per_frame_47=trig3= q24*bnot((index+8)%12); per_frame_48=trel = trel + vol/fps; per_frame_49=z0 = 2/q21; per_frame_50=hx = 4; per_frame_51=hy = 4; per_frame_52= per_frame_53=p1z = z0; per_frame_54=q9 = 1*hx/(p1z); per_frame_55=q10 = 0*hy/(p1z); per_frame_56=q11 = p1z; per_frame_57=q12 = .1+.02*q26*bnot((index+2)%3)*p1z*exp(-p1z/100); per_frame_58= per_frame_59=p2z = z0; per_frame_60=q13 = -.5*hx/(p2z); per_frame_61=q14 = .87*hy/(p2z); per_frame_62=q15 = p2z; per_frame_63=q16 = .1+.02*q26*bnot((index+2)%3)*p2z*exp(-p2z/100); per_frame_64= per_frame_65= per_frame_66=p3z = z0; per_frame_67=q17 = -.5*hx/(p3z); per_frame_68=q18 = -.87*hy/(p3z); per_frame_69=q19 = p3z; per_frame_70=q20 = .1+.02*q26*bnot((index+2)%3)*p3z*exp(-p3z/100); per_frame_71= per_frame_72=zoom = 1.2 + sin(time/17)*.3; warp_1=`float3 color, mus; warp_2=`float dx,dy; warp_3=`shader_body { warp_4=` warp_5=`float2 uv1 = (uv-.5);// * aspect.xy; warp_6=` warp_7=`float2 uv6 = uv1; warp_8=`float z = 12*(1+rand_preset)*length((abs(uv1.x)-abs(uv1.y))); warp_9=`float2 d = normalize(uv1); warp_10=`float2 rs = clamp(tan(z)*d,-4,4); warp_11=`uv1 -= rs/40; warp_12=` warp_13=`uv6 = .4*cos(uv1*8); warp_14=`mus = .002/(length(uv6.y+uv6.x)); warp_15=`mus *= (1+roam_cos); warp_16=` warp_17=`float3 crisp= tex2D(sampler_main,uv1*(1-q28/12+.4*z)+.5); warp_18=` warp_19=`float3 ret1 = crisp + mus; warp_20=` warp_21=`ret = (ret1*.99-.025); warp_22=` warp_23=`} comp_1=`sampler sampler_pw_noise_lq; comp_2=` comp_3=`float k1, k2, mask1, mask2, mask3, mask4, comp_4=` rad1, rad2, rad3, rad4; comp_5=`float2 rs, rss, rss0, rs0, uv2, uv3,uv4, comp_6=` rsk1,rsk2,rsk3,rsk4, uvo, dz1, dz2, dz3, dz4, comp_7=` Kugel1, Kugel2, Kugel3,Ring, tmp; comp_8=`float3 noise, ret1, cathed, sky, fire; comp_9=` comp_10=`shader_body { comp_11=`uvo = uv*aspect.xy; comp_12=`uv = uv - .1*float2(q5,q6); comp_13=`float2 uv1 = (uv-.5)*aspect.xy; comp_14=` comp_15=`//Kugel1 comp_16=`rsk1 = (uv1 + float2 (q9,q10)) ; comp_17=`dz1 = normalize(rsk1); comp_18=`rad1 = q11*length (rsk1) ; comp_19=`uv4 = sin(-rad1)*dz1; comp_20=`mask1 = saturate(7-10*rad1); comp_21=`Kugel1 = uv4*mask1; comp_22=` comp_23=`//Kugel2 comp_24=`rsk2 = (uv1 + float2 (q13,q14)) ; comp_25=`dz2 = normalize(rsk2); comp_26=`rad2 = q15*length (rsk2) ; comp_27=`uv4 = sin(-rad2)*dz2; comp_28=`mask2 = saturate(7-10*rad2); comp_29=`Kugel2 = uv4*mask2; comp_30=` comp_31=`//Kugel3 comp_32=`rsk3 = (uv1 + float2 (q17,q18)) ; comp_33=`dz3 = normalize(rsk3); comp_34=`rad3 = q19*length (rsk3) ; comp_35=`uv4 = sin(-rad3)*dz3; comp_36=`mask3 = saturate(7-10*rad3); comp_37=`Kugel3 = uv4*mask3; comp_38=` comp_39=`//Ring comp_40=`rsk4 = float2(length(uv1)-.22,0) ; comp_41=`dz4 = normalize(rsk4); comp_42=`rad4 = q19*length (rsk4) ; comp_43=`uv4 = sin(-rad4)*dz4; comp_44=`mask4 = saturate(3-10*rad4); comp_45=`Ring = uv4*mask4*0; comp_46=` comp_47=`float2 dz = (Kugel2 + Kugel1 + Kugel3 + Ring)*.2; comp_48=` comp_49=`//******************** STARS comp_50=`uv1 -= dz; comp_51=`rss0.x = atan2(uv1.x, uv1.y)/3.1416; comp_52=`rss0.y = .015/(length (uv1)); comp_53=` comp_54=`rss = float2 (rss0.x,rss0.y+time/4); comp_55=`rss = mul(rss,float2x2(.7,.7,-.7,.7)); comp_56=`float noise = (tex2D(sampler_pw_noise_lq,rss/32)-.9 >= 0); comp_57=`tmp = abs(frac(rss*8)-.5); comp_58=`float3 dots = saturate(.04/length(tmp)) *noise; comp_59=` comp_60=`dots *= saturate(.2/abs(rss0.y)); comp_61=`dots = saturate(lum(dots)*lum(dots)*1); comp_62=`k1 = lum(dots); comp_63=`dots= k1*float3(1,k1*.8,k1*k1/3) ; comp_64=` comp_65=`//************************* comp_66=`float z = .2/(length(uv1)+q21); comp_67=`uv2.y = z + q8; comp_68=`uv2.x = rss0.x +q7; comp_69=`uv3 =frac(uv2*2); comp_70=`cathed = tex2D (sampler_main,uv3)/z; comp_71=`float cmask = saturate(1-32*GetBlur1(uv3)); comp_72=` comp_73=`dz1 = normalize(mul(dz1,float2x2(-q9,q10,-q10,-q9)))+.5; comp_74=`dz2 = normalize(mul(dz2,float2x2(-q13,q14,-q14,-q13)))+.5; comp_75=`dz3 = normalize(mul(dz3,float2x2(-q17,q18,-q18,-q17)))+.5; comp_76=` comp_77=`float3 mod = 1*float3(.7,.3,1)* sin(time/7); comp_78=`float3 blk = (dz1.x/rad1 + dz2.x/rad2 + dz3.x/rad3) *mod; comp_79=`blk = saturate(blk); comp_80=` comp_81=`//Feuer: comp_82=`float feu = .1+q22; comp_83=`fire = saturate(.03*feu/length (uv1)* comp_84=` (lum(GetBlur2(uv3-float2(0,0))))) ; comp_85=` comp_86=`//Tasaechl. Feuer; Problem: uv1 passt nicht zu uv3 comp_87=`float2 uvf = uv1+.0; comp_88=`fire += saturate(.001*feu/length (uvf)* comp_89=` (lum(tex2D (sampler_main,uvf+.5)))-.01) comp_90=`* (1/length(uvf)); comp_91=` comp_92=`k1 = lum(fire); comp_93=`fire = k1*float3(1,k1,k1*k1/3) ; comp_94=` comp_95=`float2 uvs = 32*uvo; comp_96=`float3 smask = (tex2D (sampler_pw_noise_lq,uvs/256)).g-.9; comp_97=`float stars = saturate(.3/length(abs(frac(uvs)-.5))*smask); comp_98=` comp_99=`float3 moon = saturate (.02/length(uvo-.2)); comp_100=`sky = stars*stars * saturate(1-4*moon) + moon ; comp_101=` comp_102=`ret += sky*(cmask); comp_103=`ret += fire+dots; comp_104=` comp_105=`ret += saturate(.0+moon+blk)*cathed + blk; comp_106=`}