MILKDROP_PRESET_VERSION=201 PSVERSION=3 PSVERSION_WARP=2 PSVERSION_COMP=3 [preset00] fRating=4.000 fGammaAdj=1.980 fDecay=0.500 fVideoEchoZoom=1.000 fVideoEchoAlpha=0.500 nVideoEchoOrientation=3 nWaveMode=0 bAdditiveWaves=1 bWaveDots=0 bWaveThick=1 bModWaveAlphaByVolume=1 bMaximizeWaveColor=1 bTexWrap=1 bDarkenCenter=0 bRedBlueStereo=0 bBrighten=0 bDarken=1 bSolarize=0 bInvert=0 fWaveAlpha=0.001 fWaveScale=0.133 fWaveSmoothing=0.000 fWaveParam=-0.870 fModWaveAlphaStart=1.000 fModWaveAlphaEnd=1.482 fWarpAnimSpeed=0.011 fWarpScale=0.011 fZoomExponent=0.88000 fShader=0.000 zoom=0.85000 rot=-0.01680 cx=0.605 cy=0.505 dx=0.00000 dy=0.00000 warp=0.00760 sx=1.16000 sy=0.94000 wave_r=0.395 wave_g=0.500 wave_b=0.550 wave_x=0.500 wave_y=0.380 ob_size=0.575 ob_r=0.012 ob_g=0.000 ob_b=0.000 ob_a=0.000 ib_size=0.231 ib_r=0.260 ib_g=0.205 ib_b=0.273 ib_a=0.000 nMotionVectorsX=14.280 nMotionVectorsY=9.000 mv_dx=0.000 mv_dy=0.000 mv_l=0.900 mv_r=1.000 mv_g=1.000 mv_b=1.000 mv_a=0.000 b1n=0.000 b2n=0.000 b3n=0.000 b1x=0.630 b2x=1.200 b3x=0.940 b1ed=0.000 wavecode_0_enabled=0 wavecode_0_samples=512 wavecode_0_sep=0 wavecode_0_bSpectrum=0 wavecode_0_bUseDots=0 wavecode_0_bDrawThick=0 wavecode_0_bAdditive=0 wavecode_0_scaling=1.00000 wavecode_0_smoothing=0.46000 wavecode_0_r=1.000 wavecode_0_g=0.970 wavecode_0_b=1.000 wavecode_0_a=1.000 wavecode_1_enabled=0 wavecode_1_samples=512 wavecode_1_sep=0 wavecode_1_bSpectrum=0 wavecode_1_bUseDots=0 wavecode_1_bDrawThick=0 wavecode_1_bAdditive=0 wavecode_1_scaling=1.00000 wavecode_1_smoothing=0.50000 wavecode_1_r=1.000 wavecode_1_g=1.060 wavecode_1_b=1.110 wavecode_1_a=1.000 wavecode_2_enabled=0 wavecode_2_samples=512 wavecode_2_sep=0 wavecode_2_bSpectrum=0 wavecode_2_bUseDots=0 wavecode_2_bDrawThick=0 wavecode_2_bAdditive=0 wavecode_2_scaling=0.80000 wavecode_2_smoothing=0.50000 wavecode_2_r=1.000 wavecode_2_g=1.000 wavecode_2_b=1.000 wavecode_2_a=1.210 wavecode_3_enabled=0 wavecode_3_samples=512 wavecode_3_sep=0 wavecode_3_bSpectrum=0 wavecode_3_bUseDots=0 wavecode_3_bDrawThick=0 wavecode_3_bAdditive=0 wavecode_3_scaling=1.00000 wavecode_3_smoothing=0.60000 wavecode_3_r=1.000 wavecode_3_g=1.000 wavecode_3_b=1.080 wavecode_3_a=1.000 shapecode_0_enabled=1 shapecode_0_sides=40 shapecode_0_additive=0 shapecode_0_thickOutline=1 shapecode_0_textured=0 shapecode_0_num_inst=1 shapecode_0_x=0.500 shapecode_0_y=0.500 shapecode_0_rad=0.06623 shapecode_0_ang=0.00000 shapecode_0_tex_ang=0.00000 shapecode_0_tex_zoom=1.79845 shapecode_0_r=0.000 shapecode_0_g=0.000 shapecode_0_b=0.000 shapecode_0_a=0.100 shapecode_0_r2=0.000 shapecode_0_g2=0.000 shapecode_0_b2=0.000 shapecode_0_a2=0.000 shapecode_0_border_r=1.000 shapecode_0_border_g=0.850 shapecode_0_border_b=0.000 shapecode_0_border_a=0.000 shape_0_init1=bob = 1.54; shape_0_init2=ro = 0; shape_0_init3=red = int(rand(20)); shape_0_per_frame1=vol = 1 + 0.2*((bass_att+treb_att+mid_att)/3); shape_0_per_frame2=bob = bob*above(bob,0.0091) - 0.0091 + 1*(1 - above(bob,0.0091)); shape_0_per_frame3=bob = 0.4 + 0.4*sin(time*0.8); shape_0_per_frame4=bob = bob*vol; shape_0_per_frame5=//rad = bob; shape_0_per_frame6=border_1 = 0.41; shape_0_per_frame7=sides = 30; shape_0_per_frame8=ro = ro + 0.02; shape_0_per_frame9=ang = ro; shape_0_per_frame10=//rad = 0.6; shape_0_per_frame11= shape_0_per_frame12=sp = red*0.025; shape_0_per_frame13=spi = 0.5 - sp; shape_0_per_frame14=tm = time*0.1; shape_0_per_frame15=border_r = 0.5 + sp*sin(tm*0.6) + spi*cos(tm*1.46); shape_0_per_frame16=border_g = 0.61 + sp*sin(tm*1.3846) + spi*cos(tm*0.809); shape_0_per_frame17=border_b = 0.48 + sp*sin(tm*1.0919) + spi*cos(tm*0.866); shape_0_per_frame18= shapecode_1_enabled=1 shapecode_1_sides=40 shapecode_1_additive=1 shapecode_1_thickOutline=0 shapecode_1_textured=0 shapecode_1_num_inst=4 shapecode_1_x=0.500 shapecode_1_y=0.505 shapecode_1_rad=0.10000 shapecode_1_ang=0.00000 shapecode_1_tex_ang=0.00000 shapecode_1_tex_zoom=0.96000 shapecode_1_r=1.140 shapecode_1_g=1.000 shapecode_1_b=1.000 shapecode_1_a=1.000 shapecode_1_r2=0.000 shapecode_1_g2=0.000 shapecode_1_b2=0.000 shapecode_1_a2=0.000 shapecode_1_border_r=1.000 shapecode_1_border_g=0.940 shapecode_1_border_b=1.000 shapecode_1_border_a=0.000 shape_1_per_frame1=x = 0.5 + 0.225*sin(time /instance*0.7); shape_1_per_frame2=y = 0.54 + 0.36*cos(time /instance*0.62); shape_1_per_frame3=x = x- 0.4*x*sin(time); shape_1_per_frame4=y = y- 0.44*y*cos(time); shape_1_per_frame5= shape_1_per_frame6= shape_1_per_frame7= shape_1_per_frame8=rad = rad*mid_att; shape_1_per_frame9=r = 0.5 + 0.5*sin(frame*0.5); shape_1_per_frame10=b = 0.66 + 0.66*sin(frame*0.66 + 2.2615); shape_1_per_frame11=g = 0.5 + 0.5*sin(frame*0.5 + 4.188); shape_1_per_frame12= shapecode_2_enabled=1 shapecode_2_sides=40 shapecode_2_additive=1 shapecode_2_thickOutline=0 shapecode_2_textured=0 shapecode_2_num_inst=1 shapecode_2_x=0.610 shapecode_2_y=0.500 shapecode_2_rad=0.10000 shapecode_2_ang=0.00000 shapecode_2_tex_ang=0.00000 shapecode_2_tex_zoom=1.00000 shapecode_2_r=1.000 shapecode_2_g=1.000 shapecode_2_b=0.780 shapecode_2_a=1.000 shapecode_2_r2=0.000 shapecode_2_g2=0.000 shapecode_2_b2=0.000 shapecode_2_a2=0.000 shapecode_2_border_r=1.000 shapecode_2_border_g=1.000 shapecode_2_border_b=1.000 shapecode_2_border_a=0.000 shape_2_per_frame1=x = 0.4331 + 0.4331*(sin(time*0.87)*0.35 + 0.7*sin(time*0.4331)); shape_2_per_frame2=x = 0.39 + 0.1822*sin(time + 1.693); shape_2_per_frame3=y = 0.5 + 0.3*cos(time + 2.09); shape_2_per_frame4= shape_2_per_frame5=rad = rad*bass_att; shape_2_per_frame6=r = 0.5 + 0.5*sin(frame*0.5); shape_2_per_frame7=b = 0.5 + 0.5*sin(frame*0.5 + 2.094); shape_2_per_frame8=g = 0.427 + 0.427*sin(frame*0.427 + 3.9367); shape_2_per_frame9= shapecode_3_enabled=1 shapecode_3_sides=40 shapecode_3_additive=1 shapecode_3_thickOutline=0 shapecode_3_textured=0 shapecode_3_num_inst=5 shapecode_3_x=0.500 shapecode_3_y=0.500 shapecode_3_rad=0.07419 shapecode_3_ang=0.00000 shapecode_3_tex_ang=0.00000 shapecode_3_tex_zoom=1.00000 shapecode_3_r=1.000 shapecode_3_g=1.000 shapecode_3_b=1.000 shapecode_3_a=1.000 shapecode_3_r2=0.000 shapecode_3_g2=0.000 shapecode_3_b2=0.000 shapecode_3_a2=0.000 shapecode_3_border_r=1.220 shapecode_3_border_g=1.000 shapecode_3_border_b=1.000 shapecode_3_border_a=0.000 shape_3_per_frame1=//x = 0.268 + 0.268*(sin(time*1.24)*0.26 + 0.74*sin(time*0.268)); shape_3_per_frame2=x = 0.5 + 0.225*sin(time /instance); shape_3_per_frame3=y = 0.41 + 0.35*cos(time /instance); shape_3_per_frame4=x = x+ 0.47*x*sin(time); shape_3_per_frame5=y = y+ 0.4*y*cos(time); shape_3_per_frame6= shape_3_per_frame7= shape_3_per_frame8=//x = x+(0.1*q3)*sin((instance*2.4)); shape_3_per_frame9=//y = y+(0.1*q4)*cos((instance*2.59)); shape_3_per_frame10= shape_3_per_frame11= shape_3_per_frame12=rad = rad*treb_att; shape_3_per_frame13=r = 0.5 + 0.5*sin(frame*0.5); shape_3_per_frame14=b = 0.5 + 0.5*sin(frame*0.5 + 2.094); shape_3_per_frame15=g = 0.5 + 0.5*sin(frame*0.5 + 4.188); shape_3_per_frame16= per_frame_init_1=rot1=0.11 per_frame_1=rot1=if(above(bass,1.18),-rot1,rot1); per_frame_2=rot=rot1; per_frame_3=wave_x=0.58+(cos(time*2.6)*0.32); per_frame_4=wave_r=int(rand(101))/100; per_frame_5=wave_g=int(rand(101))/100; per_frame_6=wave_b=int(rand(101))/100; per_frame_7=cx=0.43+((sin(time*3)*0.85)*rot1); per_frame_8=cy=0.51+((cos(time*3)*0.77)*rot1); per_pixel_1=rot=if(above(rad,0.38),-rot,rot); warp_1=`shader_body warp_2=`{ warp_3=` float2 v = normalize(uv-uv_orig); warp_4=` uv = uv_orig + v*texsize.zw*2; warp_5=` warp_6=` // sample previous frame warp_7=` ret = tex2D( sampler_main, uv ).xyz; warp_8=` warp_9=` // darken over time warp_10=` ret *= 0.98; //or try: ret -= 0.0039; warp_11=`} comp_1=`shader_body comp_2=`{ comp_3=` float2 d = texsize.zw; comp_4=` float3 dx = ( GetPixel(uv+float2(1,0)*d)-GetPixel(uv-float2(1,0)*d) ); comp_5=` float3 dy = ( GetPixel(uv+float2(0,1)*d)-GetPixel(uv-float2(0,1)*d) ); comp_6=`float2 dz = float2(dx.y,dy.y)*33; comp_7=` comp_8=`d = texsize.zw*2; comp_9=`dx = ( 2*GetBlur1(uv+float2(1,0)*d)-2*GetBlur1(uv-float2(1,0)*d) )*0.5; comp_10=`dy = ( 2*GetBlur1(uv+float2(0,1)*d)-2*GetBlur1(uv-float2(0,1)*d) )*0.5; comp_11=` comp_12=`dz +=float2(dx.y,dy.y); comp_13=` comp_14=`float3 bg = pow(length(dz)*0.87+0,0.7) + GetBlur2(uv).y*0.4-0.1; comp_15=` comp_16=`ret = bg*float3(0.1,2.3,2.3); //MilkDrop2077 color mod comp_17=`ret = lerp(ret,float3(.1,.1,0.6),GetPixel(uv + float2(dx.x,dy.x)*texsize.zw*8).x*6); //MilkDrop2077 color mod comp_18=`ret = lerp(ret,1,GetPixel(uv).z); comp_19=` comp_20=`//ret = GetPixel(uv); comp_21=`}