#include "api__in_avi.h" #include "main.h" #include api_config *AGAVE_API_CONFIG = 0; api_application *WASABI_API_APP = 0; api_stats *AGAVE_API_STATS = 0; api_language *WASABI_API_LNG = 0; HINSTANCE WASABI_API_LNG_HINST = 0, WASABI_API_ORIG_HINST = 0; template void ServiceBuild(api_T *&api_t, GUID factoryGUID_t) { if (plugin.service) { waServiceFactory *factory = plugin.service->service_getServiceByGuid(factoryGUID_t); if (factory) api_t = reinterpret_cast( factory->getInterface() ); } } template void ServiceRelease(api_T *api_t, GUID factoryGUID_t) { if (plugin.service && api_t) { waServiceFactory *factory = plugin.service->service_getServiceByGuid(factoryGUID_t); if (factory) factory->releaseInterface(api_t); } api_t = NULL; } void WasabiInit() { ServiceBuild(AGAVE_API_CONFIG, AgaveConfigGUID); ServiceBuild(WASABI_API_APP, applicationApiServiceGuid); ServiceBuild(AGAVE_API_STATS, AnonymousStatsGUID); ServiceBuild(WASABI_API_LNG, languageApiGUID); // need to have this initialised before we try to do anything with localisation features WASABI_API_START_LANG(plugin.hDllInstance,InAviLangGUID); } void WasabiQuit() { ServiceRelease(AGAVE_API_CONFIG, AgaveConfigGUID); ServiceRelease(WASABI_API_APP, applicationApiServiceGuid); ServiceRelease(AGAVE_API_STATS, AnonymousStatsGUID); ServiceRelease(WASABI_API_LNG, languageApiGUID); }