#include "FLVAudioHeader.h" /* (c) 2006 Nullsoft, Inc. Author: Ben Allison benski@nullsoft.com */ /* soundType 1 bit (byte & 0x01) >> 0 0: mono, 1: stereo soundSize 1 bit (byte & 0x02)>> 1 0: 8-bit, 2: 16-bit soundRate 2 bits (byte & 0x0C) >> 2 0: 5.5 kHz, 1: 11 kHz, 2: 22 kHz, 3: 44 kHz soundFormat 4 bits (byte & 0xf0) >> 4 0: Uncompressed, 1: ADPCM, 2: MP3, 5: Nellymoser 8kHz mono, 6: Nellymoser */ bool FLVAudioHeader::Read(unsigned __int8 *data, size_t size) { if (size < 1) return false; // header size too small unsigned __int8 byte = data[0]; stereo = !!((byte & 0x01) >> 0); bits = ((byte & 0x02) >> 1) ? 16 : 8; switch ((byte & 0x0C) >> 2) { case 0: sampleRate = 5512; break; case 1: sampleRate = 11025; break; case 2: sampleRate = 22050; break; case 3: sampleRate = 44100; break; } format = (byte & 0xf0) >> 4; return true; }