#pragma once /* Ben Allison April 30, 2008 */ #include #include #include "FLVMetadata.h" struct DispatchCallbackInfo { DispatchCallbackInfo() : dispatch(0), threadId(0), threadHandle(0) {} DispatchCallbackInfo(IDispatch *d, DWORD id, HANDLE _handle) : dispatch(d), threadId(id), threadHandle(_handle) {} IDispatch *dispatch; DWORD threadId; HANDLE threadHandle; }; class FLVCOM : public IDispatch { public: STDMETHOD(QueryInterface)(REFIID riid, PVOID *ppvObject); STDMETHOD_(ULONG, AddRef)(void); STDMETHOD_(ULONG, Release)(void); void MetadataCallback(FLVMetadata::Tag *tag); private: // *** IDispatch Methods *** STDMETHOD (GetIDsOfNames)(REFIID riid, OLECHAR FAR* FAR* rgszNames, unsigned int cNames, LCID lcid, DISPID FAR* rgdispid); STDMETHOD (GetTypeInfo)(unsigned int itinfo, LCID lcid, ITypeInfo FAR* FAR* pptinfo); STDMETHOD (GetTypeInfoCount)(unsigned int FAR * pctinfo); STDMETHOD (Invoke)(DISPID dispid, REFIID riid, LCID lcid, WORD wFlags, DISPPARAMS FAR *pdispparams, VARIANT FAR *pvarResult, EXCEPINFO FAR * pexecinfo, unsigned int FAR *puArgErr); std::vector callbacks; }; extern FLVCOM flvCOM;