#include "StreamProcessor.h" #include "FLVHeader.h" StreamProcessor::StreamProcessor() { buffer.reserve(1024*1024); bytesWritten=0; readHeader=false; } int StreamProcessor::Write(void *data, size_t datalen, size_t *written) { *written = buffer.write(data, datalen); bytesWritten += *written; if (*written != datalen) return FLVPROCESSOR_WRITE_WAIT; // tell the FLVReader we need a break :) return FLVPROCESSOR_WRITE_OK; } int StreamProcessor::Process() { // we're actually not going to parse anything until the GetFrame() call. // since we can't seek anyway // but we do need to validate that this is an FLV stream if (!readHeader) { if (buffer.size() >= 9) // see if we have enough data { uint8_t data[9] = {0}; buffer.read(data, 9); if (header.Read(data, 9)) { readHeader=true; return FLV_OK; } else // not an FLV header { return FLV_ERROR; } } } return FLV_NEED_MORE_DATA; } uint64_t StreamProcessor::GetProcessedPosition() { // since we parse the bitstream on-demand, we'll just return how many bytes we've buffered so far if (readHeader) // make sure we've at least found the main FLV header return bytesWritten; else return 0; } uint32_t StreamProcessor::GetMaxTimestamp() { return -1000; // it's a stream! no length! } uint64_t StreamProcessor::Seek(uint64_t position) { // we can't really seek in a traditional sense, but since Seek gets called to simply advance the read pointer, // we'll advance within our buffer // we always set FrameData::location to 0, so can just call like this return buffer.advance((size_t)position); } size_t StreamProcessor::Read(void *data, size_t bytes) { // easy :) return buffer.read(data, bytes); } // the fun happens here bool StreamProcessor::GetFrame(size_t frameIndex, FrameData &frameData) { // since this is a stream, we're going to ignore frameIndex and just give them the next frame if (buffer.size() >= 15) { uint8_t data[15] = {0}; buffer.peek(data, 15); if (frameData.header.Read(data, 15)) { // first, make sure we have enough data buffered to read the whole thing // because the next thing to get called after this function is Read() if (frameData.header.dataSize + 15 <= buffer.size()) { // since we're streaming and only processing one frame at a time // we're going to set the returned frame's location to 0 (start of the ring buffer) frameData.location = 0; return true; } } } return false; // not ready for a frame yet } bool StreamProcessor::GetPosition(int time_in_ms, size_t *frameIndex, bool needVideoKeyFrame) { return false; // can't seek! } FLVHeader *StreamProcessor::GetHeader() { if (readHeader) return &header; else return 0; }