#include "Stopper.h" #include "main.h" #include "../Winamp/wa_ipc.h" int m_force_seek=-1; Stopper::Stopper() : isplaying(0), timems(0) { } void Stopper::ChangeTracking(bool mode) { SendMessage(mod.hMainWindow, WM_USER, mode, IPC_ALLOW_PLAYTRACKING); // enable / disable stats updating } void Stopper::Stop() { isplaying = SendMessage(mod.hMainWindow, WM_USER, 0, IPC_ISPLAYING); if (isplaying) { ChangeTracking(0); // disable stats updating timems = SendMessage(mod.hMainWindow, WM_USER, 0, IPC_GETOUTPUTTIME); SendMessage(mod.hMainWindow, WM_COMMAND, 40047, 0); // Stop } } void Stopper::Play() { if (isplaying) // this works _most_ of the time, not sure why a small portion of the time it doesnt hrmph :/ // ideally we should replace it with a system that pauses the decode thread, closes its file, // does the shit, and reopens and reseeks to the new offset. for gaplessness { if (timems) { m_force_seek = timems; // SendMessage(mod.hMainWindow,WM_USER,timems,106); } else m_force_seek = -1; SendMessage(mod.hMainWindow, WM_COMMAND, 40045, 0); // Play m_force_seek = -1; if (isplaying & 2) { SendMessage(mod.hMainWindow, WM_COMMAND, 40046, 0); // Pause } ChangeTracking(1); // enable stats updating } isplaying = 0; }