# Microsoft Developer Studio Project File - Name="plugin" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 6.00 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102 CFG=plugin - Win32 Debug !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "plugin.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "plugin.mak" CFG="plugin - Win32 Debug" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "plugin - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library") !MESSAGE "plugin - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library") !MESSAGE # Begin Project # PROP AllowPerConfigDependencies 0 # PROP Scc_ProjName "" # PROP Scc_LocalPath "" CPP=cl.exe MTL=midl.exe RSC=rc.exe !IF "$(CFG)" == "plugin - Win32 Release" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "Release" # PROP BASE Intermediate_Dir "Release" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "Release" # PROP Intermediate_Dir "Release" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "plugin_EXPORTS" /YX /FD /c # ADD CPP /nologo /MD /W3 /GX /O2 /I "..\SDKs\DirectX_9_Oct_2004\Include" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /FR /YX /FD /c # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32 # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 # ADD BASE RSC /l 0x409 /d "NDEBUG" # ADD RSC /l 0x409 /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386 # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib d3dx9.lib d3d9.lib Delayimp.lib /nologo /dll /machine:I386 /out:"c:\program files\winamp\plugins\vis_milk2.dll" /libpath:"..\SDKs\DirectX_9_Oct_2004\lib" # SUBTRACT LINK32 /pdb:none !ELSEIF "$(CFG)" == "plugin - Win32 Debug" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "Debug" # PROP BASE Intermediate_Dir "Debug" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "Debug" # PROP Intermediate_Dir "Debug" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "PLUGIN_EXPORTS" /YX /FD /GZ /c # ADD CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /I "..\SDKs\DirectX_9_Oct_2004\Include" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR /YX /FD /GZ /c # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32 # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32 # ADD BASE RSC /l 0x409 /d "_DEBUG" # ADD RSC /l 0x409 /d "_DEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:I386 /pdbtype:sept # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib d3dx9.lib d3d9.lib delayimp.lib /nologo /dll /debug /machine:I386 /out:"c:\program files\winamp\plugins\vis_milk2.dll" /pdbtype:sept /libpath:"..\SDKs\DirectX_9_Oct_2004\lib" !ENDIF # Begin Target # Name "plugin - Win32 Release" # Name "plugin - Win32 Debug" # Begin Group "My Plugin Source Files" # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" # Begin Source File SOURCE=.\menu.cpp # End Source File # Begin Source File SOURCE=.\milkdropfs.cpp # End Source File # Begin Source File SOURCE=.\plugin.cpp # End Source File # Begin Source File SOURCE=.\plugin_icon.ico # End Source File # Begin Source File SOURCE=.\state.cpp # End Source File # Begin Source File SOURCE=.\support.cpp # End Source File # Begin Source File SOURCE=.\texmgr.cpp # End Source File # Begin Source File SOURCE=.\textmgr.cpp # End Source File # End Group # Begin Group "My Plugin Header Files" # PROP Default_Filter "h;hpp;hxx;hm;inl" # Begin Source File SOURCE=.\defines.h # End Source File # Begin Source File SOURCE=.\md_defines.h # End Source File # Begin Source File SOURCE=.\menu.h # End Source File # Begin Source File SOURCE=.\plugin.h # End Source File # Begin Source File SOURCE=.\state.h # End Source File # Begin Source File SOURCE=.\support.h # End Source File # Begin Source File SOURCE=.\texmgr.h # End Source File # Begin Source File SOURCE=.\textmgr.h # End Source File # End Group # Begin Group "Framework Files (do not edit)" # PROP Default_Filter "" # Begin Source File SOURCE=.\config.cpp # End Source File # Begin Source File SOURCE=.\config2.cpp # End Source File # Begin Source File SOURCE=.\desktop_mode.cpp # End Source File # Begin Source File SOURCE=.\dxcontext.cpp # End Source File # Begin Source File SOURCE=.\dxcontext.h # End Source File # Begin Source File SOURCE=.\fft.cpp # End Source File # Begin Source File SOURCE=.\fft.h # End Source File # Begin Source File SOURCE=.\gstring.h # End Source File # Begin Source File SOURCE=.\icon_t.h # End Source File # Begin Source File SOURCE=.\plugin.rc # End Source File # Begin Source File SOURCE=.\pluginshell.cpp # End Source File # Begin Source File SOURCE=.\pluginshell.h # End Source File # Begin Source File SOURCE=.\resource.h # End Source File # Begin Source File SOURCE=.\shell_defines.h # End Source File # Begin Source File SOURCE=.\utility.cpp # End Source File # Begin Source File SOURCE=.\utility.h # End Source File # Begin Source File SOURCE=.\vis.cpp # End Source File # Begin Source File SOURCE=.\vis.h # End Source File # End Group # Begin Group "evallib" # PROP Default_Filter "*.c;*.h" # Begin Source File SOURCE=.\evallib\CAL_TAB.C # End Source File # Begin Source File SOURCE=.\evallib\cal_tab.h # End Source File # Begin Source File SOURCE=.\evallib\cfunc.c # End Source File # Begin Source File SOURCE=.\evallib\Compiler.c # End Source File # Begin Source File SOURCE=.\evallib\Compiler.h # End Source File # Begin Source File SOURCE=.\evallib\eval.c # End Source File # Begin Source File SOURCE=.\evallib\eval.h # End Source File # Begin Source File SOURCE=.\evallib\Gettok.c # End Source File # Begin Source File SOURCE=.\evallib\LEX.H # End Source File # Begin Source File SOURCE=.\evallib\Lextab.c # End Source File # Begin Source File SOURCE=.\evallib\LLSAVE.C # End Source File # Begin Source File SOURCE=.\evallib\Yylex.c # End Source File # End Group # Begin Source File SOURCE=.\DOCUMENTATION.TXT # End Source File # Begin Source File SOURCE=.\milkdrop.nsi # End Source File # Begin Source File SOURCE=.\temp.ico # End Source File # End Target # End Project