#include "api__wasabi2.h" #include "../Winamp/wa_ipc.h" namespace Wasabi { #include #include "../nu/ServiceWatcher.h" } Wasabi::ServiceWatcher serviceWatcher; template static void ServiceBuild(api_T *&api_t, GUID factoryGUID_t) { if (WASABI_API_SVC) { Wasabi::waServiceFactory *factory = WASABI_API_SVC->service_getServiceByGuid(factoryGUID_t); if (factory) api_t = reinterpret_cast( factory->getInterface() ); } } template static void ServiceRelease(api_T *api_t, GUID factoryGUID_t) { if (WASABI_API_SVC && api_t) { Wasabi::waServiceFactory *factory = WASABI_API_SVC->service_getServiceByGuid(factoryGUID_t); if (factory) factory->releaseInterface(api_t); } api_t = NULL; } Wasabi::api_service *WASABI_API_SVC=0; Wasabi::api_application *WASABI_API_APP=0; Wasabi::api_memmgr *WASABI_API_MEMMGR=0; Wasabi::api_albumart *AGAVE_API_ALBUMART=0; void Wasabi1_Initialize(Wasabi::api_service *svc_api) { WASABI_API_SVC = svc_api; ServiceBuild(WASABI_API_APP, Wasabi::applicationApiServiceGuid); ServiceBuild(AGAVE_API_ALBUMART, Wasabi::albumArtGUID); ServiceBuild(WASABI_API_MEMMGR, Wasabi::memMgrApiServiceGuid); serviceWatcher.WatchWith(WASABI_API_SVC); serviceWatcher.WatchFor(&AGAVE_API_ALBUMART, Wasabi::albumArtGUID); } void Wasabi1_Quit() { serviceWatcher.StopWatching(); serviceWatcher.Clear(); ServiceRelease(WASABI_API_APP, Wasabi::applicationApiServiceGuid); ServiceRelease(AGAVE_API_ALBUMART, Wasabi::albumArtGUID); ServiceRelease(WASABI_API_MEMMGR, Wasabi::memMgrApiServiceGuid); } namespace Wasabi { #include "../nu/ServiceWatcher.cpp" }