#pragma once #include "../in_flv/svc_flvdecoder.h" #include "../in_flv/FLVAudioHeader.h" #include "../in_flv/ifc_flvaudiodecoder.h" #include "incs/mp4AudioDecIfc.h" // {7FD8F2D0-7490-45fd-B741-BF3F9EEF0BE4} static const GUID flv_aac_guid = { 0x7fd8f2d0, 0x7490, 0x45fd, { 0xb7, 0x41, 0xbf, 0x3f, 0x9e, 0xef, 0xb, 0xe4 } }; class FLVDecoder : public svc_flvdecoder { public: static const char *getServiceName() { return "AAC FLV Decoder"; } static GUID getServiceGuid() { return flv_aac_guid; } int CreateAudioDecoder(int stereo, int bits, int sample_rate, int format, ifc_flvaudiodecoder **decoder); int HandlesAudio(int format_type); protected: RECVS_DISPATCH; }; class FLVAAC : public ifc_flvaudiodecoder { public: FLVAAC(CAccessUnitPtr access_unit); int GetOutputFormat(unsigned int *sample_rate, unsigned int *channels, unsigned int *bits); int DecodeSample(const void *input_buffer, size_t input_buffer_bytes, void *samples, size_t *samples_size_bytes, double *bitrate); void Flush(); void Close(); int Ready(); void SetPreferences(unsigned int max_channels, unsigned int preferred_bits); private: /* data */ mp4AudioDecoderHandle decoder; CCompositionUnitPtr composition_unit; /* output */ CAccessUnitPtr access_unit; /* input */ unsigned int bps; size_t preDelay; bool got_decoder_config; protected: RECVS_DISPATCH; };