#pragma once #include "foundation/dispatch.h" #include "audio/ifc_audio_decoder_callback.h" #include "audio/parameters.h" #include "service/types.h" #include "nx/nxuri.h" // {AA4404BC-69E7-4898-9296-420F774C3331} static const GUID decode_api_service_guid = { 0xaa4404bc, 0x69e7, 0x4898, { 0x92, 0x96, 0x42, 0xf, 0x77, 0x4c, 0x33, 0x31 } }; /* benski> some of this is TODO as of 25-Jan-2012 We want to have several ways to create a decoder 1) Simple method. Create a decoder of the desired style (callback, pull, packet). api_decode will convert between styles if necessary 2) Constraint method: Non-zero values for nsaudio::Parameters members are treated as requirements and api_decode will convert. Flags might indicate that sample rate or channels is a "maximum" rather than a strict requirement 3) Multiple nsaudio::Parameters values. Used if you are a little more flexible in the data format, e.g. if you can handle 16bit audio or floating point */ class api_decode : public Wasabi2::Dispatchable { protected: api_decode() : Wasabi2::Dispatchable(DISPATCHABLE_VERSION) {} ~api_decode() {} public: static GUID GetServiceType() { return SVC_TYPE_UNIQUE; } static GUID GetServiceGUID() { return decode_api_service_guid; } int CreateAudioDecoder_Callback(ifc_audio_decoder_callback **decoder, nx_uri_t filename, nsaudio::Parameters *parameters, int flags) { return DecodeAPI_CreateAudioDecoder_Callback(decoder, filename, parameters, flags); } enum { DISPATCHABLE_VERSION=0, }; private: virtual int WASABICALL DecodeAPI_CreateAudioDecoder_Callback(ifc_audio_decoder_callback **decoder, nx_uri_t filename, nsaudio::Parameters *parameters, int flags)=0; };