#ifndef _FILENAME_H #define _FILENAME_H #include #include #include // a simple class to drag-and-drop filenames around #define DD_FILENAME L"DD_Filename v1" // another implementation that uses the central playstring table class FilenamePS : private Playstring { public: FilenamePS(const wchar_t *str) : Playstring(str) {} const wchar_t *getFilename() { return getValue(); } operator const wchar_t *() { return getFilename(); } static const wchar_t *dragitem_getDatatype() { return DD_FILENAME; } protected: FilenamePS(const FilenamePS &fn) {} FilenamePS& operator =(const FilenamePS &ps) { return *this; } }; #endif