/* LICENSE ------- Copyright 2005-2013 Nullsoft, Inc. All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. * Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. * Neither the name of Nullsoft nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "api__vis_milk2.h" #include "state.h" #include "support.h" #include "ns-eel2/ns-eel.h" #include "plugin.h" #include "utility.h" #include #include #include "resource.h" #include #include extern CPlugin g_plugin; // declared in main.cpp #define FRAND ((rand() % 7381)/7380.0f) // These are intended to replace GetPrivateProfileInt/FloatString, which are very slow // for large files (they always start from the top). (really slow - some preset loads // were taking 90 ms because of these!) // The trick here is that we assume the file will be ordered correctly. If not - if // the next line doesn't have the expected token - we rescan from the top. If the line // is never found, we use the default value, and leave MyGetPos untouched. #include "gstring.h" typedef std::vector VarNameList; typedef std::vector IntList; FILE* fLastFilePtr = NULL; void GetFast_CLEAR() { fLastFilePtr = NULL; } bool _GetLineByName(FILE* f, const char* szVarName, char* szRet, int nMaxRetChars) { // lines in the file look like this: szVarName=szRet // OR: szVarName szRet // the part of the line after the '=' sign (or space) goes into szRet. // szVarName can't have any spaces in it. static int MyLineNum = 0; static VarNameList line_varName; static IntList line_value_bytepos; if (f != fLastFilePtr) { fLastFilePtr = f; MyLineNum = 0; line_varName.clear(); line_value_bytepos.clear(); // start from beginning of file fseek(f, 0, SEEK_SET); // scan each line in the file for "szVarName=value" pairs, and store info about them. #define MAX_VARNAME_LEN 128 char szThisLineVarName[MAX_VARNAME_LEN]; while (1) { char ch; int pos = 0; do { ch = fgetc(f); if (pos < MAX_VARNAME_LEN-3) szThisLineVarName[pos++] = ch; } while ( ch != '\r' && ch != '\n' && ch != ' ' && ch != '=' && ch != EOF ); if (ch == EOF) break; if (ch == '=' || ch == ' ') { szThisLineVarName[pos-1] = 0; // replace '=' with a null char. int bytepos = ftell(f); //add an entry line_varName.push_back(szThisLineVarName); line_value_bytepos.push_back( bytepos ); // eat chars up to linefeed or EOF /* do { ch = fgetc(f); } while (ch != '\r' && ch != '\n' && ch != EOF); */ fgets(szRet, nMaxRetChars-3, f); // reads chars up til the next linefeed. } if (ch == EOF) break; // eat any extra linefeed chars. do { ch = fgetc(f); } while ((ch == '\r' || ch == '\n') && ch != EOF); if (ch == EOF) break; // back up one char fseek(f, -1, SEEK_CUR); // on to next line... } } // if current line isn't the one, check all the others... if (MyLineNum < 0 || (size_t)MyLineNum >= line_varName.size() || strcmp(line_varName[MyLineNum].c_str(), szVarName) != 0) { int N = line_varName.size(); int i = 0; for (i=0; i 0 m_fModWaveAlphaEnd = 0.95f; // when relative volume hits this level, alpha -> 1 m_fWaveR = 1.0f; m_fWaveG = 1.0f; m_fWaveB = 1.0f; m_fWaveX = 0.5f; m_fWaveY = 0.5f; m_bMaximizeWaveColor = true; m_fMvX = 12.0f; m_fMvY = 9.0f; m_fMvDX = 0.0f; m_fMvDY = 0.0f; m_fMvL = 0.9f; m_fMvR = 1.0f; m_fMvG = 1.0f; m_fMvB = 1.0f; m_fMvA = 1.0f; int i = 0; for (i=0; im_fVideoEchoAlphaOld = s_from->m_fVideoEchoAlpha.eval(-1); s_to->m_nVideoEchoOrientationOld = s_from->m_nVideoEchoOrientation; s_to->m_nOldWaveMode = s_from->m_nWaveMode; /* s_to->m_fVideoEchoAlphaOld = s_from->m_fVideoEchoAlpha.eval(-1); s_to->m_nVideoEchoOrientationOld = s_from->m_nVideoEchoOrientation; s_to->m_nOldWaveMode = s_from->m_nWaveMode; s_to->m_nWaveMode = s_from->m_nWaveMode; s_to->m_bAdditiveWaves = s_from->m_bAdditiveWaves; s_to->m_nVideoEchoOrientation = s_from->m_nVideoEchoOrientation; s_to->m_fWarpAnimSpeed = s_from->m_fWarpAnimSpeed; // would req. 10 phase-matches to blend this one!!! s_to->m_bWaveDots = s_from->m_bWaveDots; s_to->m_bWaveThick = s_from->m_bWaveThick; s_to->m_bModWaveAlphaByVolume = s_from->m_bModWaveAlphaByVolume; s_to->m_bMaximizeWaveColor = s_from->m_bMaximizeWaveColor; s_to->m_bTexWrap = s_from->m_bTexWrap; s_to->m_bDarkenCenter = s_from->m_bDarkenCenter; s_to->m_bRedBlueStereo = s_from->m_bRedBlueStereo; s_to->m_bBrighten = s_from->m_bBrighten; s_to->m_bDarken = s_from->m_bDarken; s_to->m_bSolarize = s_from->m_bSolarize; s_to->m_bInvert = s_from->m_bInvert; s_to->m_fRating = s_from->m_fRating; */ // expr. eval. also copies over immediately (replaces prev.) m_bBlending = true; m_fBlendStartTime = fAnimTime; m_fBlendDuration = fTimespan; /* //for (int e=0; em_szPerFrameExpr); lstrcpy(s_to->m_szPerFrameExpr, szTemp); lstrcpy(szTemp, m_szPerPixelExpr); lstrcpy(m_szPerPixelExpr, s_to->m_szPerPixelExpr); lstrcpy(s_to->m_szPerPixelExpr, szTemp); lstrcpy(szTemp, m_szPerFrameInit); lstrcpy(m_szPerFrameInit, s_to->m_szPerFrameInit); lstrcpy(s_to->m_szPerFrameInit, szTemp); } RecompileExpressions(); s_to->RecompileExpressions(); lstrcpy(m_szDesc, s_to->m_szDesc); //lstrcpy(m_szSection, s_to->m_szSection); */ // CBlendableFloats & SuperValues blend over time m_fGammaAdj .StartBlendFrom(&s_from->m_fGammaAdj , fAnimTime, fTimespan); m_fVideoEchoZoom .StartBlendFrom(&s_from->m_fVideoEchoZoom , fAnimTime, fTimespan); m_fVideoEchoAlpha.StartBlendFrom(&s_from->m_fVideoEchoAlpha, fAnimTime, fTimespan); m_fDecay .StartBlendFrom(&s_from->m_fDecay , fAnimTime, fTimespan); m_fWaveAlpha .StartBlendFrom(&s_from->m_fWaveAlpha , fAnimTime, fTimespan); m_fWaveScale .StartBlendFrom(&s_from->m_fWaveScale , fAnimTime, fTimespan); m_fWaveSmoothing .StartBlendFrom(&s_from->m_fWaveSmoothing , fAnimTime, fTimespan); m_fWaveParam .StartBlendFrom(&s_from->m_fWaveParam , fAnimTime, fTimespan); m_fWarpScale .StartBlendFrom(&s_from->m_fWarpScale , fAnimTime, fTimespan); m_fZoomExponent .StartBlendFrom(&s_from->m_fZoomExponent , fAnimTime, fTimespan); m_fShader .StartBlendFrom(&s_from->m_fShader , fAnimTime, fTimespan); m_fModWaveAlphaStart.StartBlendFrom(&s_from->m_fModWaveAlphaStart, fAnimTime, fTimespan); m_fModWaveAlphaEnd .StartBlendFrom(&s_from->m_fModWaveAlphaEnd, fAnimTime, fTimespan); m_fZoom .StartBlendFrom(&s_from->m_fZoom , fAnimTime, fTimespan); m_fRot .StartBlendFrom(&s_from->m_fRot , fAnimTime, fTimespan); m_fRotCX .StartBlendFrom(&s_from->m_fRotCX , fAnimTime, fTimespan); m_fRotCY .StartBlendFrom(&s_from->m_fRotCY , fAnimTime, fTimespan); m_fXPush .StartBlendFrom(&s_from->m_fXPush , fAnimTime, fTimespan); m_fYPush .StartBlendFrom(&s_from->m_fYPush , fAnimTime, fTimespan); m_fWarpAmount.StartBlendFrom(&s_from->m_fWarpAmount,fAnimTime, fTimespan); m_fStretchX .StartBlendFrom(&s_from->m_fStretchX , fAnimTime, fTimespan); m_fStretchY .StartBlendFrom(&s_from->m_fStretchY , fAnimTime, fTimespan); m_fWaveR .StartBlendFrom(&s_from->m_fWaveR , fAnimTime, fTimespan); m_fWaveG .StartBlendFrom(&s_from->m_fWaveG , fAnimTime, fTimespan); m_fWaveB .StartBlendFrom(&s_from->m_fWaveB , fAnimTime, fTimespan); m_fWaveX .StartBlendFrom(&s_from->m_fWaveX , fAnimTime, fTimespan); m_fWaveY .StartBlendFrom(&s_from->m_fWaveY , fAnimTime, fTimespan); m_fOuterBorderSize .StartBlendFrom(&s_from->m_fOuterBorderSize , fAnimTime, fTimespan); m_fOuterBorderR .StartBlendFrom(&s_from->m_fOuterBorderR , fAnimTime, fTimespan); m_fOuterBorderG .StartBlendFrom(&s_from->m_fOuterBorderG , fAnimTime, fTimespan); m_fOuterBorderB .StartBlendFrom(&s_from->m_fOuterBorderB , fAnimTime, fTimespan); m_fOuterBorderA .StartBlendFrom(&s_from->m_fOuterBorderA , fAnimTime, fTimespan); m_fInnerBorderSize .StartBlendFrom(&s_from->m_fInnerBorderSize , fAnimTime, fTimespan); m_fInnerBorderR .StartBlendFrom(&s_from->m_fInnerBorderR , fAnimTime, fTimespan); m_fInnerBorderG .StartBlendFrom(&s_from->m_fInnerBorderG , fAnimTime, fTimespan); m_fInnerBorderB .StartBlendFrom(&s_from->m_fInnerBorderB , fAnimTime, fTimespan); m_fInnerBorderA .StartBlendFrom(&s_from->m_fInnerBorderA , fAnimTime, fTimespan); m_fMvX .StartBlendFrom(&s_from->m_fMvX , fAnimTime, fTimespan); m_fMvY .StartBlendFrom(&s_from->m_fMvY , fAnimTime, fTimespan); m_fMvDX .StartBlendFrom(&s_from->m_fMvDX , fAnimTime, fTimespan); m_fMvDY .StartBlendFrom(&s_from->m_fMvDY , fAnimTime, fTimespan); m_fMvL .StartBlendFrom(&s_from->m_fMvL , fAnimTime, fTimespan); m_fMvR .StartBlendFrom(&s_from->m_fMvR , fAnimTime, fTimespan); m_fMvG .StartBlendFrom(&s_from->m_fMvG , fAnimTime, fTimespan); m_fMvB .StartBlendFrom(&s_from->m_fMvB , fAnimTime, fTimespan); m_fMvA .StartBlendFrom(&s_from->m_fMvA , fAnimTime, fTimespan); m_fBlur1Min .StartBlendFrom(&s_from->m_fBlur1Min , fAnimTime, fTimespan); m_fBlur2Min .StartBlendFrom(&s_from->m_fBlur2Min , fAnimTime, fTimespan); m_fBlur3Min .StartBlendFrom(&s_from->m_fBlur3Min , fAnimTime, fTimespan); m_fBlur1Max .StartBlendFrom(&s_from->m_fBlur1Max , fAnimTime, fTimespan); m_fBlur2Max .StartBlendFrom(&s_from->m_fBlur2Max , fAnimTime, fTimespan); m_fBlur3Max .StartBlendFrom(&s_from->m_fBlur3Max , fAnimTime, fTimespan); m_fBlur1EdgeDarken .StartBlendFrom(&s_from->m_fBlur1EdgeDarken , fAnimTime, fTimespan); // if motion vectors were transparent before, don't morph the # in X and Y - just // start in the right place, and fade them in. bool bOldStateTransparent = (s_from->m_fMvA.eval(-1) < 0.001f); bool bNewStateTransparent = (s_to->m_fMvA.eval(-1) < 0.001f); if (!bOldStateTransparent && bNewStateTransparent) { s_from->m_fMvX = s_to->m_fMvX.eval(fAnimTime); s_from->m_fMvY = s_to->m_fMvY.eval(fAnimTime); s_from->m_fMvDX = s_to->m_fMvDX.eval(fAnimTime); s_from->m_fMvDY = s_to->m_fMvDY.eval(fAnimTime); s_from->m_fMvL = s_to->m_fMvL.eval(fAnimTime); s_from->m_fMvR = s_to->m_fMvR.eval(fAnimTime); s_from->m_fMvG = s_to->m_fMvG.eval(fAnimTime); s_from->m_fMvB = s_to->m_fMvB.eval(fAnimTime); } if (bNewStateTransparent && !bOldStateTransparent) { s_to->m_fMvX = s_from->m_fMvX.eval(fAnimTime); s_to->m_fMvY = s_from->m_fMvY.eval(fAnimTime); s_to->m_fMvDX = s_from->m_fMvDX.eval(fAnimTime); s_to->m_fMvDY = s_from->m_fMvDY.eval(fAnimTime); s_to->m_fMvL = s_from->m_fMvL.eval(fAnimTime); s_to->m_fMvR = s_from->m_fMvR.eval(fAnimTime); s_to->m_fMvG = s_from->m_fMvG.eval(fAnimTime); s_to->m_fMvB = s_from->m_fMvB.eval(fAnimTime); } } void WriteCode(FILE* fOut, int i, char* pStr, char* prefix, bool bPrependApostrophe = false) { char szLineName[32]; int line = 1; int start_pos = 0; int char_pos = 0; while (pStr[start_pos] != 0) { while ( pStr[char_pos] != 0 && pStr[char_pos] != LINEFEED_CONTROL_CHAR) char_pos++; sprintf(szLineName, "%s%d", prefix, line); char ch = pStr[char_pos]; pStr[char_pos] = 0; //if (!WritePrivateProfileString(szSectionName,szLineName,&pStr[start_pos],szIniFile)) return false; fprintf(fOut, "%s=%s%s\n", szLineName, bPrependApostrophe ? "`" : "", &pStr[start_pos]); pStr[char_pos] = ch; if (pStr[char_pos] != 0) char_pos++; start_pos = char_pos; line++; } } bool CState::Export(const wchar_t *szIniFile) { FILE *fOut = _wfopen(szIniFile, L"w"); if (!fOut) return false; // IMPORTANT: THESE MUST BE THE FIRST TWO LINES. Otherwise it is assumed to be a MilkDrop 1-era preset. if (m_nMaxPSVersion > 0) { fprintf(fOut, "MILKDROP_PRESET_VERSION=%d\n", CUR_MILKDROP_PRESET_VERSION); fprintf(fOut, "PSVERSION=%d\n" ,m_nMaxPSVersion); // the max fprintf(fOut, "PSVERSION_WARP=%d\n",m_nWarpPSVersion); fprintf(fOut, "PSVERSION_COMP=%d\n",m_nCompPSVersion); } // just for backwards compatibility; MilkDrop 1 can read MilkDrop 2 presets, minus the new features. // (...this section name allows the GetPrivateProfile*() functions to still work on milkdrop 1) fprintf(fOut, "[preset00]\n"); fprintf(fOut, "%s=%.3f\n", "fRating", m_fRating); fprintf(fOut, "%s=%.3f\n", "fGammaAdj", m_fGammaAdj.eval(-1)); fprintf(fOut, "%s=%.3f\n", "fDecay", m_fDecay.eval(-1)); fprintf(fOut, "%s=%.3f\n", "fVideoEchoZoom", m_fVideoEchoZoom.eval(-1)); fprintf(fOut, "%s=%.3f\n", "fVideoEchoAlpha", m_fVideoEchoAlpha.eval(-1)); fprintf(fOut, "%s=%d\n", "nVideoEchoOrientation", m_nVideoEchoOrientation); fprintf(fOut, "%s=%d\n", "nWaveMode", m_nWaveMode); fprintf(fOut, "%s=%d\n", "bAdditiveWaves", m_bAdditiveWaves); fprintf(fOut, "%s=%d\n", "bWaveDots", m_bWaveDots); fprintf(fOut, "%s=%d\n", "bWaveThick", m_bWaveThick); fprintf(fOut, "%s=%d\n", "bModWaveAlphaByVolume", m_bModWaveAlphaByVolume); fprintf(fOut, "%s=%d\n", "bMaximizeWaveColor", m_bMaximizeWaveColor); fprintf(fOut, "%s=%d\n", "bTexWrap", m_bTexWrap ); fprintf(fOut, "%s=%d\n", "bDarkenCenter", m_bDarkenCenter ); fprintf(fOut, "%s=%d\n", "bRedBlueStereo", m_bRedBlueStereo ); fprintf(fOut, "%s=%d\n", "bBrighten", m_bBrighten ); fprintf(fOut, "%s=%d\n", "bDarken", m_bDarken ); fprintf(fOut, "%s=%d\n", "bSolarize", m_bSolarize ); fprintf(fOut, "%s=%d\n", "bInvert", m_bInvert ); fprintf(fOut, "%s=%.3f\n", "fWaveAlpha", m_fWaveAlpha.eval(-1)); fprintf(fOut, "%s=%.3f\n", "fWaveScale", m_fWaveScale.eval(-1)); fprintf(fOut, "%s=%.3f\n", "fWaveSmoothing", m_fWaveSmoothing.eval(-1)); fprintf(fOut, "%s=%.3f\n", "fWaveParam", m_fWaveParam.eval(-1)); fprintf(fOut, "%s=%.3f\n", "fModWaveAlphaStart", m_fModWaveAlphaStart.eval(-1)); fprintf(fOut, "%s=%.3f\n", "fModWaveAlphaEnd", m_fModWaveAlphaEnd.eval(-1)); fprintf(fOut, "%s=%.3f\n", "fWarpAnimSpeed", m_fWarpAnimSpeed); fprintf(fOut, "%s=%.3f\n", "fWarpScale", m_fWarpScale.eval(-1)); fprintf(fOut, "%s=%.5f\n", "fZoomExponent", m_fZoomExponent.eval(-1)); fprintf(fOut, "%s=%.3f\n", "fShader", m_fShader.eval(-1)); fprintf(fOut, "%s=%.5f\n", "zoom", m_fZoom .eval(-1)); fprintf(fOut, "%s=%.5f\n", "rot", m_fRot .eval(-1)); fprintf(fOut, "%s=%.3f\n", "cx", m_fRotCX .eval(-1)); fprintf(fOut, "%s=%.3f\n", "cy", m_fRotCY .eval(-1)); fprintf(fOut, "%s=%.5f\n", "dx", m_fXPush .eval(-1)); fprintf(fOut, "%s=%.5f\n", "dy", m_fYPush .eval(-1)); fprintf(fOut, "%s=%.5f\n", "warp", m_fWarpAmount.eval(-1)); fprintf(fOut, "%s=%.5f\n", "sx", m_fStretchX .eval(-1)); fprintf(fOut, "%s=%.5f\n", "sy", m_fStretchY .eval(-1)); fprintf(fOut, "%s=%.3f\n", "wave_r", m_fWaveR .eval(-1)); fprintf(fOut, "%s=%.3f\n", "wave_g", m_fWaveG .eval(-1)); fprintf(fOut, "%s=%.3f\n", "wave_b", m_fWaveB .eval(-1)); fprintf(fOut, "%s=%.3f\n", "wave_x", m_fWaveX .eval(-1)); fprintf(fOut, "%s=%.3f\n", "wave_y", m_fWaveY .eval(-1)); fprintf(fOut, "%s=%.3f\n", "ob_size", m_fOuterBorderSize.eval(-1)); fprintf(fOut, "%s=%.3f\n", "ob_r", m_fOuterBorderR.eval(-1)); fprintf(fOut, "%s=%.3f\n", "ob_g", m_fOuterBorderG.eval(-1)); fprintf(fOut, "%s=%.3f\n", "ob_b", m_fOuterBorderB.eval(-1)); fprintf(fOut, "%s=%.3f\n", "ob_a", m_fOuterBorderA.eval(-1)); fprintf(fOut, "%s=%.3f\n", "ib_size", m_fInnerBorderSize.eval(-1)); fprintf(fOut, "%s=%.3f\n", "ib_r", m_fInnerBorderR.eval(-1)); fprintf(fOut, "%s=%.3f\n", "ib_g", m_fInnerBorderG.eval(-1)); fprintf(fOut, "%s=%.3f\n", "ib_b", m_fInnerBorderB.eval(-1)); fprintf(fOut, "%s=%.3f\n", "ib_a", m_fInnerBorderA.eval(-1)); fprintf(fOut, "%s=%.3f\n", "nMotionVectorsX", m_fMvX.eval(-1)); fprintf(fOut, "%s=%.3f\n", "nMotionVectorsY", m_fMvY.eval(-1)); fprintf(fOut, "%s=%.3f\n", "mv_dx", m_fMvDX.eval(-1)); fprintf(fOut, "%s=%.3f\n", "mv_dy", m_fMvDY.eval(-1)); fprintf(fOut, "%s=%.3f\n", "mv_l", m_fMvL.eval(-1)); fprintf(fOut, "%s=%.3f\n", "mv_r", m_fMvR.eval(-1)); fprintf(fOut, "%s=%.3f\n", "mv_g", m_fMvG.eval(-1)); fprintf(fOut, "%s=%.3f\n", "mv_b", m_fMvB.eval(-1)); fprintf(fOut, "%s=%.3f\n", "mv_a", m_fMvA.eval(-1)); fprintf(fOut, "%s=%.3f\n", "b1n", m_fBlur1Min.eval(-1)); fprintf(fOut, "%s=%.3f\n", "b2n", m_fBlur2Min.eval(-1)); fprintf(fOut, "%s=%.3f\n", "b3n", m_fBlur3Min.eval(-1)); fprintf(fOut, "%s=%.3f\n", "b1x", m_fBlur1Max.eval(-1)); fprintf(fOut, "%s=%.3f\n", "b2x", m_fBlur2Max.eval(-1)); fprintf(fOut, "%s=%.3f\n", "b3x", m_fBlur3Max.eval(-1)); fprintf(fOut, "%s=%.3f\n", "b1ed", m_fBlur1EdgeDarken.eval(-1)); int i = 0; for (i=0; i= MD2_PS_2_0) WriteCode(fOut, i, m_szWarpShadersText, "warp_", true); if (m_nCompPSVersion >= MD2_PS_2_0) WriteCode(fOut, i, m_szCompShadersText, "comp_", true); fclose(fOut); return true; } int CWave::Export(FILE* fOut, const wchar_t *szFile, int i) { FILE* f2 = fOut; if (!fOut) { f2 = _wfopen(szFile, L"w"); if (!f2) return 0; } fprintf(f2, "wavecode_%d_%s=%d\n", i, "enabled", enabled); fprintf(f2, "wavecode_%d_%s=%d\n", i, "samples", samples); fprintf(f2, "wavecode_%d_%s=%d\n", i, "sep", sep ); fprintf(f2, "wavecode_%d_%s=%d\n", i, "bSpectrum", bSpectrum); fprintf(f2, "wavecode_%d_%s=%d\n", i, "bUseDots", bUseDots); fprintf(f2, "wavecode_%d_%s=%d\n", i, "bDrawThick", bDrawThick); fprintf(f2, "wavecode_%d_%s=%d\n", i, "bAdditive", bAdditive); fprintf(f2, "wavecode_%d_%s=%.5f\n", i, "scaling", scaling); fprintf(f2, "wavecode_%d_%s=%.5f\n", i, "smoothing", smoothing); fprintf(f2, "wavecode_%d_%s=%.3f\n", i, "r", r); fprintf(f2, "wavecode_%d_%s=%.3f\n", i, "g", g); fprintf(f2, "wavecode_%d_%s=%.3f\n", i, "b", b); fprintf(f2, "wavecode_%d_%s=%.3f\n", i, "a", a); // READ THE CODE IN char prefix[64]; sprintf(prefix, "wave_%d_init", i); WriteCode(f2, i, m_szInit, prefix); sprintf(prefix, "wave_%d_per_frame", i); WriteCode(f2, i, m_szPerFrame, prefix); sprintf(prefix, "wave_%d_per_point", i); WriteCode(f2, i, m_szPerPoint, prefix); if (!fOut) fclose(f2); // [sic] return 1; } int CShape::Export(FILE* fOut, const wchar_t *szFile, int i) { FILE* f2 = fOut; if (!fOut) { f2 = _wfopen(szFile, L"w"); if (!f2) return 0; //fprintf(f2, "[%s]\n", szSection); } fprintf(f2, "shapecode_%d_%s=%d\n", i, "enabled", enabled); fprintf(f2, "shapecode_%d_%s=%d\n", i, "sides", sides); fprintf(f2, "shapecode_%d_%s=%d\n", i, "additive", additive); fprintf(f2, "shapecode_%d_%s=%d\n", i, "thickOutline",thickOutline); fprintf(f2, "shapecode_%d_%s=%d\n", i, "textured", textured); fprintf(f2, "shapecode_%d_%s=%d\n", i, "num_inst", instances); fprintf(f2, "shapecode_%d_%s=%.3f\n", i, "x", x); fprintf(f2, "shapecode_%d_%s=%.3f\n", i, "y", y); fprintf(f2, "shapecode_%d_%s=%.5f\n", i, "rad", rad); fprintf(f2, "shapecode_%d_%s=%.5f\n", i, "ang", ang); fprintf(f2, "shapecode_%d_%s=%.5f\n", i, "tex_ang", tex_ang); fprintf(f2, "shapecode_%d_%s=%.5f\n", i, "tex_zoom", tex_zoom); fprintf(f2, "shapecode_%d_%s=%.3f\n", i, "r", r); fprintf(f2, "shapecode_%d_%s=%.3f\n", i, "g", g); fprintf(f2, "shapecode_%d_%s=%.3f\n", i, "b", b); fprintf(f2, "shapecode_%d_%s=%.3f\n", i, "a", a); fprintf(f2, "shapecode_%d_%s=%.3f\n", i, "r2", r2); fprintf(f2, "shapecode_%d_%s=%.3f\n", i, "g2", g2); fprintf(f2, "shapecode_%d_%s=%.3f\n", i, "b2", b2); fprintf(f2, "shapecode_%d_%s=%.3f\n", i, "a2", a2); fprintf(f2, "shapecode_%d_%s=%.3f\n", i, "border_r", border_r); fprintf(f2, "shapecode_%d_%s=%.3f\n", i, "border_g", border_g); fprintf(f2, "shapecode_%d_%s=%.3f\n", i, "border_b", border_b); fprintf(f2, "shapecode_%d_%s=%.3f\n", i, "border_a", border_a); char prefix[64]; sprintf(prefix, "shape_%d_init", i); WriteCode(f2, i, m_szInit, prefix); sprintf(prefix, "shape_%d_per_frame", i); WriteCode(f2, i, m_szPerFrame, prefix); //sprintf(prefix, "shape_%d_per_point", i); WriteCode(f2, i, m_szPerPoint, prefix); if (!fOut) fclose(f2); // [sic] return 1; } void ReadCode(FILE* f, char* pStr, char* prefix) { if (!pStr) return; pStr[0] = 0; // read in & compile arbitrary expressions char szLineName[32]; char szLine[MAX_BIGSTRING_LEN]; int len; int line = 1; int char_pos = 0; bool bDone = false; while (!bDone) { sprintf(szLineName, "%s%d", prefix, line); GetFastString(szLineName, "~!@#$", szLine, MAX_BIGSTRING_LEN, f); // fixme len = strlen(szLine); if ((strcmp(szLine, "~!@#$")==0) || // if the key was missing, (len >= MAX_BIGSTRING_LEN-1-char_pos-1)) // or if we're out of space { bDone = true; } else { sprintf(&pStr[char_pos], "%s%c", (szLine[0]=='`') ? &szLine[1] : szLine, LINEFEED_CONTROL_CHAR); if (szLine[0] == '`') len--; } char_pos += len + 1; line++; } pStr[char_pos++] = 0; // null-terminate // read in & compile arbitrary expressions /* int n2 = 3 + MAX_CUSTOM_WAVES*3 + MAX_CUSTOM_SHAPES*2; for (int n=0; n= MAX_BIGSTRING_LEN-1-char_pos-1)) // or if we're out of space { bDone = true; } else { sprintf(&pStr[char_pos], "%s%c", szLine, LINEFEED_CONTROL_CHAR); } char_pos += len + 1; line++; } pStr[char_pos++] = 0; // null-terminate } */ } int CWave::Import(FILE* f, const wchar_t* szFile, int i) { FILE* f2 = f; if (!f) { f2 = _wfopen(szFile, L"rb"); if (!f2) return 0; GetFast_CLEAR(); } char buf[64]; sprintf(buf, "wavecode_%d_%s", i, "enabled" ); enabled = GetFastInt (buf, enabled , f2); sprintf(buf, "wavecode_%d_%s", i, "samples" ); samples = GetFastInt (buf, samples , f2); sprintf(buf, "wavecode_%d_%s", i, "sep" ); sep = GetFastInt (buf, sep , f2); sprintf(buf, "wavecode_%d_%s", i, "bSpectrum" ); bSpectrum = GetFastInt (buf, bSpectrum , f2); sprintf(buf, "wavecode_%d_%s", i, "bUseDots" ); bUseDots = GetFastInt (buf, bUseDots , f2); sprintf(buf, "wavecode_%d_%s", i, "bDrawThick"); bDrawThick = GetFastInt (buf, bDrawThick, f2); sprintf(buf, "wavecode_%d_%s", i, "bAdditive" ); bAdditive = GetFastInt (buf, bAdditive , f2); sprintf(buf, "wavecode_%d_%s", i, "scaling" ); scaling = GetFastFloat(buf, scaling , f2); sprintf(buf, "wavecode_%d_%s", i, "smoothing" ); smoothing = GetFastFloat(buf, smoothing , f2); sprintf(buf, "wavecode_%d_%s", i, "r" ); r = GetFastFloat(buf, r , f2); sprintf(buf, "wavecode_%d_%s", i, "g" ); g = GetFastFloat(buf, g , f2); sprintf(buf, "wavecode_%d_%s", i, "b" ); b = GetFastFloat(buf, b , f2); sprintf(buf, "wavecode_%d_%s", i, "a" ); a = GetFastFloat(buf, a , f2); // READ THE CODE IN char prefix[64]; sprintf(prefix, "wave_%d_init", i); ReadCode(f2, m_szInit, prefix); sprintf(prefix, "wave_%d_per_frame", i); ReadCode(f2, m_szPerFrame, prefix); sprintf(prefix, "wave_%d_per_point", i); ReadCode(f2, m_szPerPoint, prefix); if (!f) fclose(f2); // [sic] return 1; } int CShape::Import(FILE* f, const wchar_t* szFile, int i) { FILE* f2 = f; if (!f) { f2 = _wfopen(szFile, L"rb"); if (!f2) return 0; GetFast_CLEAR(); } char buf[64]; sprintf(buf, "shapecode_%d_%s", i, "enabled" ); enabled = GetFastInt (buf, enabled , f2); sprintf(buf, "shapecode_%d_%s", i, "sides" ); sides = GetFastInt (buf, sides , f2); sprintf(buf, "shapecode_%d_%s", i, "additive" ); additive = GetFastInt (buf, additive , f2); sprintf(buf, "shapecode_%d_%s", i, "thickOutline"); thickOutline = GetFastInt (buf, thickOutline, f2); sprintf(buf, "shapecode_%d_%s", i, "textured" ); textured = GetFastInt (buf, textured , f2); sprintf(buf, "shapecode_%d_%s", i, "num_inst" ); instances = GetFastInt (buf, instances , f2); sprintf(buf, "shapecode_%d_%s", i, "x" ); x = GetFastFloat(buf, x , f2); sprintf(buf, "shapecode_%d_%s", i, "y" ); y = GetFastFloat(buf, y , f2); sprintf(buf, "shapecode_%d_%s", i, "rad" ); rad = GetFastFloat(buf, rad , f2); sprintf(buf, "shapecode_%d_%s", i, "ang" ); ang = GetFastFloat(buf, ang , f2); sprintf(buf, "shapecode_%d_%s", i, "tex_ang" ); tex_ang = GetFastFloat(buf, tex_ang , f2); sprintf(buf, "shapecode_%d_%s", i, "tex_zoom" ); tex_zoom = GetFastFloat(buf, tex_zoom , f2); sprintf(buf, "shapecode_%d_%s", i, "r" ); r = GetFastFloat(buf, r , f2); sprintf(buf, "shapecode_%d_%s", i, "g" ); g = GetFastFloat(buf, g , f2); sprintf(buf, "shapecode_%d_%s", i, "b" ); b = GetFastFloat(buf, b , f2); sprintf(buf, "shapecode_%d_%s", i, "a" ); a = GetFastFloat(buf, a , f2); sprintf(buf, "shapecode_%d_%s", i, "r2" ); r2 = GetFastFloat(buf, r2 , f2); sprintf(buf, "shapecode_%d_%s", i, "g2" ); g2 = GetFastFloat(buf, g2 , f2); sprintf(buf, "shapecode_%d_%s", i, "b2" ); b2 = GetFastFloat(buf, b2 , f2); sprintf(buf, "shapecode_%d_%s", i, "a2" ); a2 = GetFastFloat(buf, a2 , f2); sprintf(buf, "shapecode_%d_%s", i, "border_r" ); border_r = GetFastFloat(buf, border_r , f2); sprintf(buf, "shapecode_%d_%s", i, "border_g" ); border_g = GetFastFloat(buf, border_g , f2); sprintf(buf, "shapecode_%d_%s", i, "border_b" ); border_b = GetFastFloat(buf, border_b , f2); sprintf(buf, "shapecode_%d_%s", i, "border_a" ); border_a = GetFastFloat(buf, border_a , f2); // READ THE CODE IN char prefix[64]; sprintf(prefix, "shape_%d_init", i); ReadCode(f2, m_szInit, prefix); sprintf(prefix, "shape_%d_per_frame", i); ReadCode(f2, m_szPerFrame, prefix); if (!f) fclose(f2); // [sic] return 1; } bool CState::Import(const wchar_t *szIniFile, float fTime, CState* pOldState, DWORD ApplyFlags) { // if any ApplyFlags are missing, the settings will be copied from pOldState. =) if (!pOldState) ApplyFlags = STATE_ALL; if (ApplyFlags!=STATE_ALL && this != pOldState) { assert(pOldState); // in order to copy the old state, we have to byte copy it. memcpy(this, pOldState, sizeof(CState)); // clear all the copied code pointers, WITHOUT actually freeing it (since ptrs were copied) // so that the Default() call below won't release pOldState's copied pointers. // [all expressions will be recompiled @ end of this fn, whether we updated them or not] FreeVarsAndCode(false); } // apply defaults for the stuff we will overwrite. Default(ApplyFlags);//RandomizePresetVars(); GetFast_CLEAR(); if ( (ApplyFlags & STATE_GENERAL) && // check for these 3 @ same time, (ApplyFlags & STATE_MOTION) && // so a preset switch w/ warp/comp lock (ApplyFlags & STATE_WAVE) // updates the name, but mash-ups don't. ) { m_fPresetStartTime = fTime; // extract a description of the preset from the filename { // copy get the filename (without the path) const wchar_t *p = wcsrchr(szIniFile, '\\'); if (p==NULL) p = szIniFile; lstrcpyW(m_szDesc, p+1); // next remove the extension RemoveExtension(m_szDesc); } } FILE* f = _wfopen(szIniFile, L"rb"); if (!f) return false; int nMilkdropPresetVersion = GetFastInt("MILKDROP_PRESET_VERSION",100,f); //if (ApplyFlags != STATE_ALL) // nMilkdropPresetVersion = CUR_MILKDROP_PRESET_VERSION; //if we're mashing up, force it up to now int nWarpPSVersionInFile; int nCompPSVersionInFile; if (nMilkdropPresetVersion < 200) { nWarpPSVersionInFile = 0; nCompPSVersionInFile = 0; } else if (nMilkdropPresetVersion == 200) { nWarpPSVersionInFile = GetFastInt("PSVERSION", 2, f); nCompPSVersionInFile = nWarpPSVersionInFile; } else { nWarpPSVersionInFile = GetFastInt("PSVERSION_WARP", 2, f); nCompPSVersionInFile = GetFastInt("PSVERSION_COMP", 2, f); } // general: if (ApplyFlags & STATE_GENERAL) { m_fRating = GetFastFloat("fRating",m_fRating,f); m_fDecay = GetFastFloat("fDecay",m_fDecay.eval(-1),f); m_fGammaAdj = GetFastFloat("fGammaAdj" ,m_fGammaAdj.eval(-1),f); m_fVideoEchoZoom = GetFastFloat("fVideoEchoZoom",m_fVideoEchoZoom.eval(-1),f); m_fVideoEchoAlpha = GetFastFloat("fVideoEchoAlpha",m_fVideoEchoAlpha.eval(-1),f); m_nVideoEchoOrientation = GetFastInt ("nVideoEchoOrientation",m_nVideoEchoOrientation,f); m_bRedBlueStereo = (GetFastInt ("bRedBlueStereo", m_bRedBlueStereo,f) != 0); m_bBrighten = (GetFastInt ("bBrighten",m_bBrighten ,f) != 0); m_bDarken = (GetFastInt ("bDarken" ,m_bDarken ,f) != 0); m_bSolarize = (GetFastInt ("bSolarize",m_bSolarize ,f) != 0); m_bInvert = (GetFastInt ("bInvert" ,m_bInvert ,f) != 0); m_fShader = GetFastFloat("fShader",m_fShader.eval(-1),f); m_fBlur1Min = GetFastFloat("b1n", m_fBlur1Min.eval(-1),f); m_fBlur2Min = GetFastFloat("b2n", m_fBlur2Min.eval(-1),f); m_fBlur3Min = GetFastFloat("b3n", m_fBlur3Min.eval(-1),f); m_fBlur1Max = GetFastFloat("b1x", m_fBlur1Max.eval(-1),f); m_fBlur2Max = GetFastFloat("b2x", m_fBlur2Max.eval(-1),f); m_fBlur3Max = GetFastFloat("b3x", m_fBlur3Max.eval(-1),f); m_fBlur1EdgeDarken = GetFastFloat("b1ed", m_fBlur1EdgeDarken.eval(-1),f); } // wave: if (ApplyFlags & STATE_WAVE) { m_nWaveMode = GetFastInt ("nWaveMode",m_nWaveMode,f); m_bAdditiveWaves = (GetFastInt ("bAdditiveWaves",m_bAdditiveWaves,f) != 0); m_bWaveDots = (GetFastInt ("bWaveDots",m_bWaveDots,f) != 0); m_bWaveThick = (GetFastInt ("bWaveThick",m_bWaveThick,f) != 0); m_bModWaveAlphaByVolume = (GetFastInt ("bModWaveAlphaByVolume",m_bModWaveAlphaByVolume,f) != 0); m_bMaximizeWaveColor = (GetFastInt ("bMaximizeWaveColor" ,m_bMaximizeWaveColor,f) != 0); m_fWaveAlpha = GetFastFloat("fWaveAlpha",m_fWaveAlpha.eval(-1),f); m_fWaveScale = GetFastFloat("fWaveScale",m_fWaveScale.eval(-1),f); m_fWaveSmoothing = GetFastFloat("fWaveSmoothing",m_fWaveSmoothing.eval(-1),f); m_fWaveParam = GetFastFloat("fWaveParam",m_fWaveParam.eval(-1),f); m_fModWaveAlphaStart = GetFastFloat("fModWaveAlphaStart",m_fModWaveAlphaStart.eval(-1),f); m_fModWaveAlphaEnd = GetFastFloat("fModWaveAlphaEnd",m_fModWaveAlphaEnd.eval(-1),f); m_fWaveR = GetFastFloat("wave_r",m_fRot.eval(-1),f); m_fWaveG = GetFastFloat("wave_g",m_fRot.eval(-1),f); m_fWaveB = GetFastFloat("wave_b",m_fRot.eval(-1),f); m_fWaveX = GetFastFloat("wave_x",m_fRot.eval(-1),f); m_fWaveY = GetFastFloat("wave_y",m_fRot.eval(-1),f); m_fMvX = GetFastFloat("nMotionVectorsX", m_fMvX.eval(-1),f); m_fMvY = GetFastFloat("nMotionVectorsY", m_fMvY.eval(-1),f); m_fMvDX = GetFastFloat("mv_dx", m_fMvDX.eval(-1),f); m_fMvDY = GetFastFloat("mv_dy", m_fMvDY.eval(-1),f); m_fMvL = GetFastFloat("mv_l", m_fMvL.eval(-1),f); m_fMvR = GetFastFloat("mv_r", m_fMvR.eval(-1),f); m_fMvG = GetFastFloat("mv_g", m_fMvG.eval(-1),f); m_fMvB = GetFastFloat("mv_b", m_fMvB.eval(-1),f); m_fMvA = (GetFastInt ("bMotionVectorsOn",false,f) == 0) ? 0.0f : 1.0f; // for backwards compatibility m_fMvA = GetFastFloat("mv_a", m_fMvA.eval(-1),f); int i = 0; for (i=0; i0) g_plugin.GenWarpPShaderText(m_szWarpShadersText, m_fDecay.eval(-1), m_bTexWrap); } void CState::GenDefaultCompShader() { if (m_nCompPSVersion>0) g_plugin.GenCompPShaderText(m_szCompShadersText, m_fGammaAdj.eval(-1), m_fVideoEchoAlpha.eval(-1), m_fVideoEchoZoom.eval(-1), m_nVideoEchoOrientation, m_fShader.eval(-1), m_bBrighten, m_bDarken, m_bSolarize, m_bInvert); } void CState::FreeVarsAndCode(bool bFree) { // free the compiled expressions if (m_pf_codehandle) { if (bFree) NSEEL_code_free(m_pf_codehandle); m_pf_codehandle = NULL; } if (m_pp_codehandle) { if (bFree) NSEEL_code_free(m_pp_codehandle); m_pp_codehandle = NULL; } int i = 0; for (i=0; i= sizeof(src). int i2 = 0; int len = strlen(src); int bComment = false; for (int i=0; i m_fBlendStartTime + m_fBlendDuration) || (fTime < m_fBlendStartTime)) { m_bBlending = false; } if (!m_bBlending) { return val; } else { float mix = (fTime - m_fBlendStartTime) / m_fBlendDuration; return (m_fBlendFrom*(1.0f - mix) + val*mix); } } //-------------------------------------------------------------------------------- void CBlendableFloat::StartBlendFrom(CBlendableFloat *f_from, float fAnimTime, float fDuration) { if (fDuration < 0.001f) return; m_fBlendFrom = f_from->eval(fAnimTime); m_bBlending = true; m_fBlendStartTime = fAnimTime; m_fBlendDuration = fDuration; }