#include #include #include "freetype.h" #include "freetypefont.h" #include #include class AutoTataki : public LoadableResource { public: virtual void onRegisterServices() { Tataki::Init(WASABI_API_SVC); } virtual void onDeregisterServices() { Tataki::Quit(); } }; static WACNAME wac; WACPARENT *the = &wac; // {EF7E83B0-10ED-4be4-AFAF-D012F05C114E} static const GUID guid = { 0xef7e83b0, 0x10ed, 0x4be4, { 0xaf, 0xaf, 0xd0, 0x12, 0xf0, 0x5c, 0x11, 0x4e } }; // {504060F6-7D8C-4ebe-AE1D-A8BDF5EA1881} static const GUID freetypeFontRendererGUID = { 0x504060f6, 0x7d8c, 0x4ebe, { 0xae, 0x1d, 0xa8, 0xbd, 0xf5, 0xea, 0x18, 0x81 } }; WACNAME::WACNAME() : WACPARENT(L"Freetype Font Service") { registerResource(new AutoTataki); registerService(new FontCreator(freetypeFontRendererGUID)); } WACNAME::~WACNAME() { } GUID WACNAME::getGUID() { return guid; } void WACNAME::onRegisterServices() { /* #ifdef WASABI_COMPILE_CONFIG // if not, you need to set the font renderer by hand // Here is where we hijack the default renderer and do it all freetype style. const GUID options_guid = { 0x280876cf, 0x48c0, 0x40bc, { 0x8e, 0x86, 0x73, 0xce, 0x6b, 0xb4, 0x62, 0xe5 } }; CfgItem *options = WASABI_API_CONFIG->config_getCfgItemByGuid(options_guid); if (options) { const char *attr = "Font Renderer"; const char *name = "Freetype"; options->setData(attr, name); } // the fonts system uses this attrib for what font system to try to use. #endif */ } void WACNAME::onCreate() { } void WACNAME::onDestroy() { }