#ifndef __OBJECTACTUATOR_H #define __OBJECTACTUATOR_H #include #define OBJECTACTUATOR_PARENT NakedObject // ----------------------------------------------------------------------- // Your wnd object class class ObjectActuator : public OBJECTACTUATOR_PARENT { public: ObjectActuator(); virtual ~ObjectActuator(); virtual int onInit(); virtual int setXuiParam(int xuihandle, int xmlattributeid, const wchar_t *xmlattributename, const wchar_t *value); virtual void actuator_setTarget(const wchar_t *value); virtual void actuator_setGroup(const wchar_t *value); virtual int actuator_wantTargetParam() { return 1; } virtual int actuator_wantGroupParam() { return 1; } virtual int actuator_wantAutoPerform() { return 1; } virtual void actuator_onPerform(GuiObject *target) { } // called back n times for n targets found (separated by ';'), guaranteed non NULL virtual const wchar_t *getActuatorTag(); // for error msgs purposes protected: void performActions(); /*static */void CreateXMLParameters(int master_handle); private: static XMLParamPair params[]; int myxuihandle; enum { OBJECTACTUATOR_TARGET= 0, OBJECTACTUATOR_GROUP, }; StringW groupid; StringW objectsid; }; #endif