#ifndef __XUIPATHPICKER_H #define __XUIPATHPICKER_H #include #include #define SCRIPTPATHPICKER_PARENT PathPicker // ----------------------------------------------------------------------- // Your wnd object class class ScriptPathPicker: public SCRIPTPATHPICKER_PARENT { public: ScriptPathPicker(); virtual ~ScriptPathPicker(); private: }; // ----------------------------------------------------------------------- class PathPickerScriptController: public ScriptObjectControllerI { public: virtual const wchar_t *getClassName() { return L"PathPicker"; } virtual const wchar_t *getAncestorClassName() { return L"GuiObject"; } virtual ScriptObjectController *getAncestorController() { return WASABI_API_MAKI->maki_getController(guiObjectGuid); } virtual int getNumFunctions(); virtual const function_descriptor_struct *getExportedFunctions(); virtual GUID getClassGuid() { return pathPickerGuid; } virtual ScriptObject *instantiate(); virtual void destroy(ScriptObject *o); virtual void *encapsulate(ScriptObject *o); virtual void deencapsulate(void *o); private: static function_descriptor_struct exportedFunction[]; static scriptVar PathPicker_getPath(SCRIPT_FUNCTION_PARAMS, ScriptObject *o); static scriptVar PathPicker_onPathChanged(SCRIPT_FUNCTION_PARAMS, ScriptObject *o, scriptVar newpath); }; extern PathPickerScriptController *pathPickerController; // ----------------------------------------------------------------------- // This defines the svc_xuiObject that exposes your wnd object extern const wchar_t PathPickerXuiObjectStr[]; extern char PathPickerXuiSvcName[]; class PathPickerXuiSvc : public XuiObjectSvc {}; #endif