#ifndef __API_IMGLOADER_H #define __API_IMGLOADER_H #include #include class RegionServer; class api_region; class imgldr_api : public Dispatchable { public: ARGB32 *imgldr_makeBmp(const wchar_t *filename, int *has_alpha, int *w, int *h); ARGB32 *imgldr_makeBmp(OSMODULEHANDLE hInst, int id, int *has_alpha, int *w, int *h, const wchar_t *colorgroup = NULL); void imgldr_releaseBmp(ARGB32 *bmpbits); ARGB32 *imgldr_requestSkinBitmap(const wchar_t *file, int *has_alpha, int *x, int *y, int *subw, int *subh, int *w, int *h, int cached); RegionServer *imgldr_requestSkinRegion(const wchar_t *id); void imgldr_cacheSkinRegion(const wchar_t *id, api_region *r); void imgldr_releaseSkinBitmap(ARGB32 *bmpbits); DISPATCH_CODES { IMGLDR_API_MAKEBMP = 0, IMGLDR_API_MAKEBMP2 = 10, IMGLDR_API_RELEASEBMP = 20, IMGLDR_API_REQUESTSKINBITMAP = 30, IMGLDR_API_REQUESTSKINREGION = 40, IMGLDR_API_CACHESKINREGION = 50, IMGLDR_API_RELEASESKINBITMAP = 60, }; }; inline ARGB32 *imgldr_api::imgldr_makeBmp(const wchar_t *filename, int *has_alpha, int *w, int *h) { return _call(IMGLDR_API_MAKEBMP, (ARGB32 *)NULL, filename, has_alpha, w, h); } inline ARGB32 *imgldr_api::imgldr_makeBmp(OSMODULEHANDLE hInst, int id, int *has_alpha, int *w, int *h, const wchar_t *colorgroup) { return _call(IMGLDR_API_MAKEBMP2, (ARGB32 *)NULL, hInst, id, has_alpha, w, h, colorgroup); } inline void imgldr_api::imgldr_releaseBmp(ARGB32 *bmpbits) { _voidcall(IMGLDR_API_RELEASEBMP, bmpbits); } #ifdef WASABI_COMPILE_SKIN inline ARGB32 *imgldr_api::imgldr_requestSkinBitmap(const wchar_t *file, int *has_alpha, int *x, int *y, int *subw, int *subh, int *w, int *h, int cached) { return _call(IMGLDR_API_REQUESTSKINBITMAP, (ARGB32 *)NULL, file, has_alpha, x, y, subw, subh, w, h, cached); } inline RegionServer *imgldr_api::imgldr_requestSkinRegion(const wchar_t *id) { return _call(IMGLDR_API_REQUESTSKINREGION, (RegionServer *)NULL, id); } inline void imgldr_api::imgldr_cacheSkinRegion(const wchar_t *id, api_region *r) { _voidcall(IMGLDR_API_CACHESKINREGION, id, r); } inline void imgldr_api::imgldr_releaseSkinBitmap(ARGB32 *bmpbits) { _voidcall(IMGLDR_API_RELEASESKINBITMAP, bmpbits); } #endif //WASABI_COMPILE_SKIN class imgldr_apiI : public imgldr_api { public: virtual ARGB32 *imgldr_makeBmp(const wchar_t *filename, int *has_alpha, int *w, int *h) = 0; #ifdef _WIN32 virtual ARGB32 *imgldr_makeBmp2(OSMODULEHANDLE hInst, int id, int *has_alpha, int *w, int *h, const wchar_t *colorgroup = NULL) = 0; #endif virtual void imgldr_releaseBmp(ARGB32 *bmpbits) = 0; #ifdef WASABI_COMPILE_SKIN virtual ARGB32 *imgldr_requestSkinBitmap(const wchar_t *file, int *has_alpha, int *x, int *y, int *subw, int *subh, int *w, int *h, int cached) = 0; virtual RegionServer *imgldr_requestSkinRegion(const wchar_t *id) = 0; virtual void imgldr_cacheSkinRegion(const wchar_t *id, api_region *r) = 0; virtual void imgldr_releaseSkinBitmap(ARGB32 *bmpbits) = 0; #endif //WASABI_COMPILE_SKIN protected: RECVS_DISPATCH; }; // {703ECC7C-B3D8-4e1e-B8B5-A7563D9D6F30} static const GUID imgLdrApiServiceGuid = { 0x703ecc7c, 0xb3d8, 0x4e1e, { 0xb8, 0xb5, 0xa7, 0x56, 0x3d, 0x9d, 0x6f, 0x30 } }; extern imgldr_api *imgLoaderApi; #endif