/* * Not Thread Safe ! */ #pragma once #include class Filler { public: virtual size_t Read(void *dest, size_t len)=0; }; class Drainer { public: virtual size_t Write(const void *dest, size_t len)=0; }; class RingBuffer { public: RingBuffer(); ~RingBuffer(); void Reset(); bool reserve( size_t bytes ); // destructive. int expand( size_t bytes ); // like reserve, but only expands upward. non-destructive. returns an NError bool empty() const; size_t avail() const; // how much available for writing size_t size() const; // how much available for reading void clear(); size_t read( void *dest, size_t len ); // returns amount actually read size_t advance( size_t len ); // same as read() but doesn't write the data any where. size_t peek( void *dest, size_t len ) const; // same as read() but doesn't advance the read pointer size_t write( const void *src, size_t len ); size_t fill( Filler *filler, size_t max_bytes ); size_t drain( Drainer *drainer, size_t max_bytes ); size_t at( size_t offset, void *dest, size_t len ) const; // peeks() from offset. returns bytes read size_t write_position() const; // returns an integer representing a write position size_t read_position() const; // returns an integer representing the read position void get_read_buffer( size_t bytes, const void **buffer, size_t *bytes_available ) const; /* returns a pointer that you can read data from, call advance() when you are done */ /* DO NOT USING THIS UNLESS YOU KNOW WHAT YOU'RE DOING you should only use it when the ring buffer is empty 1) call clear() beforehand - very important! 2) call LockBuffer(), it'll give you a buffer 3) call UnlockBufer() with how much you've written 4) you catch the man */ void *LockBuffer(); void UnlockBuffer( size_t written ); private: volatile size_t ringBufferUsed; size_t ringBufferSize; char *ringBuffer; char *ringWritePosition; char *ringReadPosition; };