/* --------------------------------------------------------------------------- Nullsoft Database Engine -------------------- codename: Near Death Experience --------------------------------------------------------------------------- */ /* --------------------------------------------------------------------------- Database Class --------------------------------------------------------------------------- */ #include "Database.h" #include "Table.h" //--------------------------------------------------------------------------- Database::Database() { #ifdef WIN32 hInstance = (HINSTANCE)0; #endif } #ifdef WIN32 //--------------------------------------------------------------------------- Database::Database(HINSTANCE hinst) { hInstance = hinst; } #endif //--------------------------------------------------------------------------- Database::~Database() { } #ifdef WIN32 //--------------------------------------------------------------------------- void Database::SetInstance(HINSTANCE inst) { hInstance = inst; } HINSTANCE Database::GetInstance() { return hInstance; } #endif //-------------------------------------------------------------------------- #ifdef _WIN32 Table *Database::OpenTable(const wchar_t *TableName, const wchar_t *IdxName, BOOL Create, BOOL Cached) #else Table *Database::OpenTable(const char *TableName, const char *IdxName, BOOL Create, BOOL Cached) #endif //char *tablefn, char*indexfn, BOOL create) { Table *table = new Table(TableName, IdxName, Create, this, Cached); if (table) { if (table->Open()) return table; table->Close(); delete table; } return NULL; } //--------------------------------------------------------------------------- void Database::CloseTable(Table *table) { if (table) { table->Close(); delete table; } }