/* --------------------------------------------------------------------------- Nullsoft Database Engine -------------------- codename: Near Death Experience --------------------------------------------------------------------------- */ /* --------------------------------------------------------------------------- StringField Class Prototypes --------------------------------------------------------------------------- */ #ifndef __STRINGFIELD_H #define __STRINGFIELD_H #include class StringField : public Field { public: StringField(); ~StringField(); StringField(CFStringRef Str); CFStringRef GetString(); // CFRetain this if you need to keep it for a while void SetNDEString(CFStringRef str); protected: virtual void ReadTypedData(const uint8_t *, size_t len); virtual void WriteTypedData(uint8_t *, size_t len); virtual size_t GetDataSize(void); virtual int Compare(Field *Entry); virtual int Starts(Field *Entry); virtual int Contains(Field *Entry); virtual bool ApplyFilter(Field *Data, int op); virtual Field *Clone(Table *pTable); void InitField(void); CFStringRef String; }; #endif