/****************************************************************************** Plush Version 1.2 obj.c Object control Copyright (c) 1996-2000, Justin Frankel ******************************************************************************/ #include "plush.h" pl_Obj *plObjScale(pl_Obj *o, pl_Float s) { pl_uInt32 i = o->NumVertices; pl_Vertex *v = o->Vertices; while (i--) { v->x *= s; v->y *= s; v->z *= s; v++; } for (i = 0; i < PL_MAX_CHILDREN; i ++) if (o->Children[i]) plObjScale(o->Children[i],s); return o; } pl_Obj *plObjStretch(pl_Obj *o, pl_Float x, pl_Float y, pl_Float z) { pl_uInt32 i = o->NumVertices; pl_Vertex *v = o->Vertices; while (i--) { v->x *= x; v->y *= y; v->z *= z; v++; } for (i = 0; i < PL_MAX_CHILDREN; i ++) if (o->Children[i]) plObjStretch(o->Children[i],x,y,z); return o; } pl_Obj *plObjTranslate(pl_Obj *o, pl_Float x, pl_Float y, pl_Float z) { pl_uInt32 i = o->NumVertices; pl_Vertex *v = o->Vertices; while (i--) { v->x += x; v->y += y; v->z += z; v++; } return o; } pl_Obj *plObjFlipNormals(pl_Obj *o) { pl_uInt32 i = o->NumVertices; pl_Vertex *v = o->Vertices; pl_Face *f = o->Faces; while (i--) { v->nx = - v->nx; v->ny = - v->ny; v->nz = - v->nz; v++; } i = o->NumFaces; while (i--) { f->nx = - f->nx; f->ny = - f->ny; f->nz = - f->nz; f++; } for (i = 0; i < PL_MAX_CHILDREN; i ++) if (o->Children[i]) plObjFlipNormals(o->Children[i]); return o; } void plObjDelete(pl_Obj *o) { pl_uInt i; if (o) { for (i = 0; i < PL_MAX_CHILDREN; i ++) if (o->Children[i]) plObjDelete(o->Children[i]); if (o->Vertices) free(o->Vertices); if (o->Faces) free(o->Faces); free(o); } } pl_Obj *plObjCreate(pl_uInt32 nv, pl_uInt32 nf) { pl_Obj *o; if (!(o = (pl_Obj *) malloc(sizeof(pl_Obj)))) return 0; memset(o,0,sizeof(pl_Obj)); o->GenMatrix = 1; o->BackfaceCull = 1; o->NumVertices = nv; o->NumFaces = nf; if (nv && !(o->Vertices=(pl_Vertex *) malloc(sizeof(pl_Vertex)*nv))) { free(o); return 0; } if (nf && !(o->Faces = (pl_Face *) malloc(sizeof(pl_Face)*nf))) { free(o->Vertices); free(o); return 0; } memset(o->Vertices,0,sizeof(pl_Vertex)*nv); memset(o->Faces,0,sizeof(pl_Face)*nf); return o; } pl_Obj *plObjClone(pl_Obj *o) { pl_Face *iff, *of; pl_uInt32 i; pl_Obj *out; if (!(out = plObjCreate(o->NumVertices,o->NumFaces))) return 0; for (i = 0; i < PL_MAX_CHILDREN; i ++) if (o->Children[i]) out->Children[i] = plObjClone(o->Children[i]); out->Xa = o->Xa; out->Ya = o->Ya; out->Za = o->Za; out->Xp = o->Xp; out->Yp = o->Yp; out->Zp = o->Zp; out->BackfaceCull = o->BackfaceCull; out->BackfaceIllumination = o->BackfaceIllumination; out->GenMatrix = o->GenMatrix; memcpy(out->Vertices, o->Vertices, sizeof(pl_Vertex) * o->NumVertices); iff = o->Faces; of = out->Faces; i = out->NumFaces; while (i--) { of->Vertices[0] = (pl_Vertex *) out->Vertices + (iff->Vertices[0] - o->Vertices); of->Vertices[1] = (pl_Vertex *) out->Vertices + (iff->Vertices[1] - o->Vertices); of->Vertices[2] = (pl_Vertex *) out->Vertices + (iff->Vertices[2] - o->Vertices); of->MappingU[0] = iff->MappingU[0]; of->MappingV[0] = iff->MappingV[0]; of->MappingU[1] = iff->MappingU[1]; of->MappingV[1] = iff->MappingV[1]; of->MappingU[2] = iff->MappingU[2]; of->MappingV[2] = iff->MappingV[2]; of->nx = iff->nx; of->ny = iff->ny; of->nz = iff->nz; of->Material = iff->Material; of++; iff++; } return out; } void plObjSetMat(pl_Obj *o, pl_Mat *m, pl_Bool th) { pl_sInt32 i = o->NumFaces; pl_Face *f = o->Faces; while (i--) (f++)->Material = m; if (th) for (i = 0; i < PL_MAX_CHILDREN; i++) if (o->Children[i]) plObjSetMat(o->Children[i],m,th); } void plObjCalcNormals(pl_Obj *obj) { pl_uInt32 i; pl_Vertex *v = obj->Vertices; pl_Face *f = obj->Faces; double x1, x2, y1, y2, z1, z2; i = obj->NumVertices; while (i--) { v->nx = 0.0; v->ny = 0.0; v->nz = 0.0; v++; } i = obj->NumFaces; while (i--) { x1 = f->Vertices[0]->x-f->Vertices[1]->x; x2 = f->Vertices[0]->x-f->Vertices[2]->x; y1 = f->Vertices[0]->y-f->Vertices[1]->y; y2 = f->Vertices[0]->y-f->Vertices[2]->y; z1 = f->Vertices[0]->z-f->Vertices[1]->z; z2 = f->Vertices[0]->z-f->Vertices[2]->z; f->nx = (pl_Float) (y1*z2 - z1*y2); f->ny = (pl_Float) (z1*x2 - x1*z2); f->nz = (pl_Float) (x1*y2 - y1*x2); plNormalizeVector(&f->nx, &f->ny, &f->nz); f->Vertices[0]->nx += f->nx; f->Vertices[0]->ny += f->ny; f->Vertices[0]->nz += f->nz; f->Vertices[1]->nx += f->nx; f->Vertices[1]->ny += f->ny; f->Vertices[1]->nz += f->nz; f->Vertices[2]->nx += f->nx; f->Vertices[2]->ny += f->ny; f->Vertices[2]->nz += f->nz; f++; } v = obj->Vertices; i = obj->NumVertices; do { plNormalizeVector(&v->nx, &v->ny, &v->nz); v++; } while (--i); for (i = 0; i < PL_MAX_CHILDREN; i ++) if (obj->Children[i]) plObjCalcNormals(obj->Children[i]); }